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Fortnite Update v5.40 Patch Notes – High Stakes Event, Grappler, and more

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Epic Games released the Fortnite Battle Royale v5.40 Patch Notes on Thursday, September 6, featuring the High Stakes Event, the Grappler, and more.

Patch Sizes:

  • PC: 2.59GB
  • Mac: 3.54GB
  • PS4: 1.05GB
  • Xbox: 1.76GB
  • Switch: 475MB
  • iOS: 1.10GB
  • Android: 974MB

 

Fortnite Battle Royale Update V3.5.0 Update

 

High Stakes (Battle Royale)

Welcome to the High Stakes event! Assemble your crew for the new Getaway LTM and complete challenge to get some free rewards. More info in our blog here.

Grappler (Battle Royale)

Make a daring escape or get into the action quickly! This new item attaches to anything you hit for quick traversal.

General

Bug Fixes

  • Fixed an issue causing some unneeded assets to remain in memory when switching from Save the World to Battle Royale or vice-versa.
  • Fixed an issue that caused camera jitter when simultaneously canceling sprint while reloading and aiming down sights.
  • Fixed a rare server crash that could occur when a player edits a building.
  • Fixed an issue that prevented weapons from firing when holding the fire button during a weapon swap.
  • Fixed an issue causing the crosshair to drift if player rapidly presses aim down sights with sniper rifles.
  • Fixed some buildings’ destruction effects being played twice.
  • Fixed ammo quantity counts not updating properly on the inventory screen details panel.
  • Fixed broken antialiasing in handheld mode on Nintendo Switch.

Known Issues

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

Battle Royale

Limited Time Mode: The Getaway

Welcome to The Getaway! In this mode, players will race to find a Jewel and take it to a Getaway Van before everyone else to win the match!

Mode Details

  • Jewels
    • Jewels can be found in special supply drop safes, located along the edge of the first storm circle. The safes take a long time to open, so make sure the area is clear before attempting to claim a Jewel!
    • Four Jewels will be in play on the map AT ALL TIMES. If a player escapes with a Jewel or one is lost in the storm, a new supply drop will bring a replacement.
    • When a Jewel is picked up, it will be visible on the map to everyone for 30 seconds.
    • Carrying a Jewel will give players health & shields over time, but also slow them down by 10%.
  • Getaway Vans
    • Four TOTAL Getaway Vans will be in the map, three that arrive early in the match and one more that shows up near the end.
    • Getaway Vans float in mid-air, Jewel carriers must build up and then interact with them in order to complete a Getaway.
    • The goal is to find or steal a Jewel and take it to one of the vans in order to secure a Victory Royale.
    • Once they arrive, safe drops and Getaway Vans will be visible on the map at all times.
  • 12 red “Pursuit” Supply Drops land at the very beginning of the match. These carry a variety of longer-range weapons and other items, and are the only way to obtain the new Grappler in this mode.
  • Resource harvesting amounts increased by 50%.
  • Only Rare weapons or higher will be found in this mode.
  • Rifts, Rift-To-Go and Launchpads have been removed to reduce mobility for Getaway Van engagements.
  • Profile Stats (K/D & Wins) are tracked in this mode, but Umbrellas are not awarded for wins.

Weapons + Items

  • Grappler added.
    • Fire at a nearby object to pull yourself towards it.
    • Can be found in Vending Machines, floor loot, Treasure Chests, Supply Drops, and Supply Llamas.
    • Chain multiple shots together to travel great distances.
    • Has 15 charges. Discarded when charges are depleted.
    • Epic rarity.
  • Vaulted Revolvers
  • Rarity color adjustments
    • Some items have been removed or modified to better reflect their effectiveness. This only affects their colors and other characteristics are unchanged.
    • Removed Common Suppressed Submachine Gun
    • Removed Rare Rocket Launcher
      • Availability of Epic and Legendary Rocket Launchers increased slightly to compensate.
        • Increased Epic Rocket Launchers drop rate by 18.57%
        • Increased Legendary rocket launcher drop rate by 2.05%
    • Removed Legendary Bolt-action Sniper Rifle
    • Removed Rare Pistol
    • Remote Explosives increased from Rare to Epic.
    • Port-a-Fort decreased from Epic to Rare.
    • Semi-Auto Sniper rifle decreased from Epic and Legendary to Uncommon and Rare.
      • Increased the frequency that the Semi-Auto sniper rifles drop to align more with their rarity class.
        • Increased Uncommon Semi-Auto sniper drop rate by 9.29%
        • Increased Rare Semi-Auto sniper drop rate by 9.29%
    • Dual pistols decreased in rarity from Epic and Legendary to Rare and Epic.
    • Suppressed pistol decreased in rarity from Epic and Legendary to Rare and Epic.
  • Burst Assault Rifle accuracy adjustments.
    • When holding down the trigger, the first 2 bursts are more accurate.
    • Spread down sights benefit increased from 35% to 40%.
    • Crouch spread benefit reduced from 25% to 20%.
    • Jumping/Falling spread penalty reduced from 25% to 10%.
    • Sprinting spread penalty reduced from 50% to 30%.
  • Increased drop stack count for Boogie Bomb from 1 to 2.
  • Increased maximum stack size for Stink Bomb from 5 to 6.
  • Increased maximum stack size for Shield Potions from 2 to 3.

Bug Fixes

  • Fixed an issue that prevented audio and effects from playing on other players who are consuming a shield potion.

Gameplay

  • In the moving storm phases, when the storm reaches its destination, it will cause a surge of energy that destroys player-built structures located on the storm wall.
  • Motion controls now function uniformly across input types on Nintendo Switch and mobile. Options have been added to the settings to allow you to switch your motion turn axis.
    • Motion deadzone has been removed.

Bug Fixes

  • Fixed an issue causing supply drop landing effects to play twice in some circumstances.
  • Fixed inconsistencies with auto-pickup when landing on pickups, and when pickups are first thrown from containers.

Performance

  • Improved loading performance on Nintendo Switch to reduce issues with buildings loading late (i.e. low-res buildings during skydiving).
  • Fixed a large performance regression related to effects. This was causing poor framerate in the 5.30 release (especially on Nintendo Switch).

Audio

  • Boosted volume of the Remote Explosives placement sound.
  • Improve the quality of the sound played when dropping from the Bus on Mobile/Nintendo Switch platforms.
  • Improve spatialization of the chest open sound for other players nearby.

Bug Fixes

  • Reduced the spam of item pickup “bounce” sounds when pickups are sliding down hills.
  • Fixed several UI sound issues.

UI

  • Emote picker is now available in the lobby, no longer limited to just playing the first emote selected in your locker.
  • Fullscreen map now supports touch on Nintendo Switch.

Bug Fixes

  • Item shop now shows the item description when inspecting.
  • Road Trip week 8 and 9 display the correct completion value now.
  • Fixed issue where challenge bundles did not display the correct number of stars from the challenge tab.
  • Fixed issue where style preview would sometimes not be centered in the view correctly.
  • Banner rewards from the Battle Pass no longer show an empty description box.
  • Fixed an issue wherein rerolling a daily quest in Battle Royale would not select the new quest.
  • Style gift boxes will now show the 3D preview of the character with the style applied.
  • Fixed an issue where navigating in the locker would cause some drop in performance.
  • Fixed an issue where changing away from the Challenges Tab would cause some information to get stuck on the screen.
  • Fix an issue where continuously clicking on the “Select Game Mode” page would prevent it from closing.
  • Fixed an issue where using touch to open/close the map would cause d-pad controls to become unresponsive.
  • Fixed an issue with the loading screen showing incorrect information for non-leader party members.

Art + Animation

Bug Fixes

  • Fixed an issue that could cause player models to not appear while in game.
  • Fixed an issue with spray quality temporarily appearing pixelated for some sprays.
  • Fixed the Downshift Glider rear light trails from clipping with geometry.

Replay System

Bug Fixes

  • Fixed duplicate elimination effects on the recording player.

Mobile

  • Added VOIP to Android.
  • Expanded device support to the Essential-PH, Motorola, HTC, Sony Xperia devices.
  • Major memory optimization on Android devices with Adreno GPUs. This addresses the performance degradation seen due to memory pressure.
  • Implemented a new Audio Mixer, which addresses issues with sound quality and consistency.
  • Items on the ground now have tooltips.
  • Custom HUD Layout Tool now has a more consistent apply/cancel flow.
  • The player healthbar and squad healthbars are now moveable in the Custom HUD Layout tool.
  • Dragging-and-dropping an item from the quickbar now drops the whole stack. To split a stack, drag-and-drop with the inventory window open.
  • Dragging-and-dropping an item from the quickbar no longer stops consumable use.
  • UI prompts now appear on vehicles for entering and switching seats.

Bug Fixes

  • Corrected some issues with screen resolution in certain locales on Android.
  • The screen will no longer timeout without user input on iOS.
  • Adjusted steering sensitivity on vehicles.
  • Players are now able to thank the bus driver.
  • Gyro controls are now usable regardless of orientation on iOS.
  • Resolved an issue with turbo-building sometimes being stuck “on” when using the quickbar to turbo-build.
  • Fixed the challenges button to use large buttons on mobile.
  • Fixed an issue where toggling between pickaxe/weapons wouldn’t properly change weapons.
  • Exhaust problems with the Street Racer Bike Gliders for mobile have been repaired. The Bikes should run clean now.
  • No longer able to interact with UI behind the challenges screen.
  • Players who are experiencing issues with abruptly going to the Home Screen when pressing jump on certain Samsung Galaxy devices can do the following to fix the issue.
    • Go to Settings > Display > Navigation > Hard Press Home Button > Turn the feature off

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Fortnite nerfs the Visualize Sound Effects range in Season 3 update

The most broken feature of Chapter 3 has now finally received a nerf and players couldn’t be happier. Here’s the latest on that.

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Fortnite footsteps

After a long wait, Epic finally fixes the most broken feature of Fortnite that sweats were just tired of ever since the beginning of Chapter 3. Visualize Sound Effects was a feature which was recently nerfed in an update where players got to experience it as they jumped into a Battle Royale match.

Fortnite has had a history of broken features and glitches that have been well exploited by the player community over the last few years. From XP Glitch Maps to weapons meta, players have been using these exploits to gain a gameplay advantage that sometimes ends up getting them banned for their actions.

While some actions or exploits get them banned, others are just bugs in the game that is an error from the developer’s end that they take it casual enough to fix. One such exploit that was legit in the game was Visualize Sound Effects in sound settings.

When one enables the option, they can see visual cues of chests, gunfire, footsteps, reboot vans or even if someone is healing nearby. This then aids a player in judging the direction where the activity is happening and respond to it.

Ever since Chapter 3, this option was broken as players were able to hear the sound of gunfire, footsteps or even healing from afar which was an advantage to several sweats who always love to rush their opponents and engage in close combat. But in a recent update in Season 3, Epic finally decided to nerf it for good.

Epic nerfs Visualize Audio range as it’s not broken anymore

In last week’s update of v21.10, Epic nerfed the range of Visualize Sound Effects option as it was one of the most broken features in the game. Players weren’t informed nor were aware of this major change that took place in Fortnite until they tried it out themselves.

The update has fixed the distance and the radius of the Visual Audio cues one gets upon going near Chests, hearing footsteps or gunfire. After the update, players will only be able to see visual cues if they are approx. 100m close to the objects or their opponents which is a major relief to casual players or campers.

While casual players or noobs enjoy this news, sweats are surely unhappy and so are players who basically need these hearing aid options in-game to help them orient their gameplay. Moreover, this major change by Epic in one of the oldest Fortnite settings was not announced in any of the patch notes or their official Twitter handle, which it should have, according to the player-base.

However, players think that this fix might be a random update as Visual Audio has always been messy in-game ever since it was added. From reboot vans sounding from miles away to footsteps being heard from a long distance, Epic still needs to put in some work to fix those audio issues.

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Fortnite leak shows two major POIs getting the Reality Bloom effect soon

Reality Bloom is a phenomenon that is wildly spreading across the island as it modifies several POIs. Here are a few more locations that might get that effect in the coming weeks.

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fortnite reality bloom

Fortnite Season 3 centers around the Zero Point blessing the island with colors and the mighty Reality Tree spreading its roots across the island. The bloom effect the roots create along several POIs further result in the return of classic locations from the Chapter 1 map.

The mystery behind the flora of the Reality Tree has been revolving across fan theories, leaks and concepts created by the Fortnite player-base. Loopers are having their share of fun with looting from their Reality Saplings and seeing the return of Chapter 1 locations merging with several current POIs as a result of the Reality Bloom effect.

To summarize, when the Reality Tree spreads its roots across the island and grows an extension of itself on a POI, it causes several realities to merge, which in turn merges a POI with another from another point in time. This phenomenon is coined as Reality Bloom effect by the player community.

In the past, players have seen the return of Temple Ruins, Coral Castle and now Neo Tilted in POIs like Logjam, Butter Barn etc. that have all undergone through the Reality Bloom effect. Latest leak shows two more locations that are about to undergo a major change as the roots of the Reality Tree have just begun to spread further.

Sleepy Sound and Condo Canyon are about to undergo the “Reality Bloom Effect” soon

Two major POIs known for its expansive architecture and loot pool, Condo Canyon and Sleepy Sound are under the radar of the Reality Tree next. The two locations will soon see the extensions of the roots of the mysterious tree and will get a Reality Bloom effect.

The effect would then bring POIs such as Tilted Town, Neo Tilted, Coral Castle, Coliseum and Lazy Links to the two locations currently on the map. These POIs are a combination of Chapter 1 & 2 locations whose realities are being merged by the Reality Tree.

Although the effect does bring back fan favorite locations back into the game without any explanation, some loopers speculate that the island might be in grave danger. The mysterious figure that appeared at the end of the Chapter 3 Season 3 trailer has not been seen before and is being called as Bloomwatcher by the player base.

Furthermore, there are theories that the Zero Point might already be causing chaos around the island and the Imagined Order was right to contain it along the Bridge. Now that it is free, the island is undergoing major changes and is running wilder than before.

The mystery of the Zero Point remains as loopers continue to enjoy their time in this madness caused by the chaotic Reality Blooms across their favorite POIs. All that the players ever wanted was the Chapter 1 map to return but it isn’t turning out the way it was supposed to be.

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Fortnite Fall Guys event leaked: How to complete Crown Clash challenges

A much anticipated collab between Fortnite and Fall Guys is finally coming to the looped Battle Royale with some rewards and challenges. Here’s how you can do them.

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fortnite fall guys

Fall Guys is one of the most popular Battle Royale games that went viral ever since its release due to its healthy gameplay and exciting obstacle based games. Its collaboration with Fortnite has been teased for over a year and leaks show that it is finally arriving in the form of an in-game event with challenges that offer rewards to those who participate in it.

The collaborations between Fortnite and several video games always keeps the player base at their feet as they wait for their favorite characters to enter the loop. Moreover these collabs result in either in-game items, challenges or Item Shop cosmetics that loopers do not hesitate spending their precious V-Bucks on.

From Street Fighter to God of War, players have seen characters from various franchises arrive to the Gaming Legends series of cosmetics to the Item Shop. Most recently, players saw a brief collab with Among Us cosmetics, as the game finally arrived to Epic Games store a while ago.

However, the collab only consisted of a Back Bling and an emote which was rather disappointing but fans still bought the cosmetics from the Item Shop, given the game’s popularity. Now that Fall Guys is free on Epic Games Store, the collab between the two is arriving in Fortnite with certain challenges that rewards the participants with in-game cosmetics.

How to complete Fall Guys Crown Clash Challenges in Fortnite Season 3

Fortnite x Fall Guys collab is set to enter Fortnite on June 29 in-game with the release of Crown Clash Challenges. The challenges will go on until July 11 which means players will have less than a couple weeks to complete all the challenges and claim their rewards.

Players would need to complete these challenges in 5 rounds. This might suggest that these challenges would take place in a Creative map rather than the traditional Battle Royale approach.

Loopers who complete these in Fortnite will get 5 free cosmetics right in their locker which will only be exclusive to those completing all the challenges. Moreover, if players have their Epic ID linked to their Fall Guys account, they will receive 3500 Kudos after the completion of these challenges, in their Fall Guys account to spend in-game.

However, the challenges also seem to affect the points one could get in Rocket League, as per the leaks. Although, this might be a possibility as Rocket League cars were spotted in a leak to appear soon in the Fortnite island back again.

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