Supply drops in Fortnite are a relatively overlooked element of the game. All battle royale games have them in some form or another – a way to concentrate player engagement with high-risk/high-reward situations.
These drops are, typically, far riskier in a game like Apex Legends or Warzone than they are in Fortnite. Nevertheless, you may encounter another player or squad going for the same drop and be forced to fight for your loot.
The loot that comes in Supply Drops can be underwhelming, at times, but it always gives you the opportunity to earn a Launch Pad, some healing items, and a possible upgrade to your kit. Nevertheless, hardly any players go far out of their way to grab one.
One Fortnite player posted a concept to the r/FortniteBR subreddit that could offer another form of Supply Drops – similar to loadout drops in a game like Warzone. This concept is a Supply Drop item, which calls in a drop on your location.
An interesting way to add value to this idea is to allow players to pick the weapon that they receive in their drop. Epic could even go so far as to allow players to completely customize the contents.
These drops would appear on the map in a different color, telling players that a user-controlled supply drop is incoming. With the ability to choose your reward, enemies will know that there’s a better chance of getting a Scar, AUG, or high-level shotgun from the chest.
This concept would help reduce RNG and increase player engagement. Supply Drops in Fortnite are hardly a hub for fighting like they are in other games. This idea would spice things up, a bit.
This spray concept would be one of the most-used emotes if added
This Fortnite spray concept is as simple as it is brilliant.
Sprays are one of the most forgotten cosmetic items in all of Fortnite. At least Banners have their own skins and emoticons allow you to use them after death. Sprays, on the other hand, tend to sit in everyone’s locker, unused.
There are a couple of sprays that get some attention, but Reddit user u/JewishGuyOnReddit had an idea that could beat all of them – and some of the most popular emotes that are already in Fortnite.
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The idea is as simple as it is brilliant. Here’s what it is: “_____ was here.” That’s it. Imagine how awesome that would be. You could spraypaint your Gamertag or IGN all over the island.
This would be up there with some of the classic emotes as an instant purchase and a staple of the front wheel. You could even incorporate the dead body outline to show that you eliminated a player and tagged their spot.
Epic have incorporated a ton of fan-made cosmetic items, and we’d like to submit this one for their review. Let’s bring sprays back with this one!
Fortnite ‘Hitbox’ outfit concept would be perfect for Creative Mode
This Season 3 concept makes all Fortnite hitboxes visible in Creative Mode.
It’s no secret that competitive Fortnite players gravitate towards a certain kind of skin. We dub these skins “sweaty.” They’re largely female and largely simple, which is an advantage in a competitive third-person shooter.
Smaller characters take up less of your screen and are more difficult to track. Simple outfits also help you blend into the surroundings rather than stick out like a sore thumb.
Epic have maintained that all of their hitboxes are the same – big and small skins alike. We assume that they’re telling the truth, but that doesn’t change the fact that large skins feel like a huge disadvantage in Fortnite.
Skins like Cable, Rippley, Big Chuggus, Brutus, and others feel like they’re easier to hit. We could be wrong, but it makes us feel vulnerable to wear these skins in a game.
Despite the claims that all of the hitboxes are identical, the player base doesn’t know exactly what the Fortnite hitboxes look like. Reddit user u/williambash came up with a concept that will help us find the hitboxes within each skin.
This outfit would be free and would only be available in Creative Mode. It could even be an equitable outfit for each skin so we can know, once and for all if there are any differences.
This outfit would help us better understand why we may be missing some of our shots. Bloom will always be a problem but it’s exacerbated when it feels like our shots are hitting an opponent and they don’t register.
This concept is a small suggestion and easy enough to implement into the game. It would help clarify any hitbox confusion and, likely, garner positive feedback from the competitive community. It’s a win-win.
Brilliant Fortnite concept fixes storm camping with Floppers
This Fortnite concept nerfs the effectiveness of fish in the storm, a perfect middle-ground to prevent storm camping
Floppers and Slurpfish are two of the most powerful healing items in all of Fortnite. Anyone who plays, follows, or watches competitive Fortnite knows that no player is comfortable unless they have a stack of Floppers ready for end-game.
It’s to the point where players would rather carry Slurpfish and Floppers over weapons. In fact, it’s actually smart to sit in the storm, tank damage, heal with fish, and get some picks from the blindside.
Floppers have made storm camping far too viable in Chapter 2. It’s been an issue in every competitive event, and something that will probably need a second look in Season 3. This doesn’t seem to be the way that Epic intended Fortnite to be played.
This Fortnite concept addresses the issue with a logical in-game mechanic: Rotten Fish. The concept makes fish go rotten while in the storm, losing effectiveness over time.
After seven seconds, a Flopper will heal for 35. After 10 seconds it will heal for 20 and after 12 seconds it will heal for 10. These numbers could be tweaked and balanced but the idea is a strong one.
This concept, if implemented, could keep Floppers and Slurpfish in the game while eliminating the prevalent storm camping that you’ll find in nearly every competitive match. We think it’s a brilliant middle-ground.
Epic should strongly consider something like this in Season 3. Fishing is an integral and interesting part of Fortnite Chapter 2. We shouldn’t lose the entire mechanic because of storm campers in competitive games. In our opinion, this is the most logical, practical, and easiest fix. It’s the best of both worlds.
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