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This concept is an interesting way to bring Traps back to Fortnite

Many Fortnite players are asking for traps to return to the game. Here’s one concept that will bring them back.

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The removal of Spike Traps in Fortnite Season 2 was a controversial decision. Players who were in favor of the change rejoiced that low-skill players wouldn’t get easy trap kills. On the other hand, there’s no punishment for jumping into someone’s box in Season 2.

After an entire season with no traps, Fortnite players are, largely, asking for their return. At the very least, they’re a deterrent to mindlessly pushing an opponent. Most players would like the traps to come back in a nerfed form, however. 150 damage seems a bit too steep.

One Fortnite player, u/pananikid, posted a concept to the r/FortniteBR subreddit. This concept would nerf trap damage to 75 but would include some improvements to them, as well.

This concept would allow you to claim all of your opponent’s traps once you kill them. That way, you won’t die if you eliminate an opponent before the trap deploys – a common complaint of the old trap mechanics.

Additionally, the new trap will reveal enemy locations, just like the Proximity Mines that were added in Season 2. This would help balance the lack of trap damage with more utility, making them equally useful.

Via: u/pananikid

In our opinion, this is a brilliant change to traps in Fortnite. Not only does it nerf the amount of damage that they do, but it keeps them useful with the ability to see an enemy’s location.

On top of that, the ‘claim’ feature is one that players have been requesting for a long time. Hopefully, something like that isn’t too difficult to implement – we’re not developers, after all.

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Brilliant Fortnite concept brings back the Rift-To-Go in a unique way

With the rumored return of the Rift-To-Go, this concept fits the current Fortnite chapter, perfectly.

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Fortnite Rift-To-Go concept

Rifts are appearing more and more frequently around the map in Chapter 2 Season 4. The beginning of the season featured no rifts, but that number has now grown to the double-digits after the introduction of Marvel POIs and the implementation of Fortnitemares.

It seems like rifts are, slowly but surely, making their way back into the Fortnite meta. This could usher-in a fan-favorite returning item in the Rift-To-Go, which most fans would love to see in the game.

The Rift-To-Go was the Ace-in-the-hole during a Fortnite battle. In over you head? No problem, just hit the Rift-To-Go and reposition yourself. In competitive play, the Rift-To-Go was a must-carry for rotational purposes. All around, it was one of the best mobility items in Fortnite and few players would have anything bad to say about it.

We think that a return of the Rift-To-Go is more than likely in the near future, but Epic have an opportunity to but a Cheaper 2 spin on the classic item, What if you could catch a Rift in the same way that you catch Fireflies? That’s what Reddit user u/Star_Wyse is proposing.

With Chapter 2’s implementation of foraged items, Epic allowed players to pick up Mushrooms, Apples, and more to save them for later. A similar mechanic for Rifts would make a lot of sense.

Credit: u/Star_Wyse

Most of the Fortnite concepts that we see are far-fetched or too good to be true. This one isn’t and seems to fit exactly in-line with what Epic have been doing, lately.

Will the Rift-To-Go return for Fortnite Season 5? Only time will tell. If it does, we hope to see some mechanic like this play a role in its return.

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PS5 Fortnite trailer fuels custom kill animation concept

Could customizeable elimination animations be coming in Fortnite Season 5?

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Yesterday, September 16, Sony revealed the new PlayStation 5 along with some games that will be coming to the next-gen console. The company also used Fortnite as one of their returning games, showing players the visual enhancements that will come with the PS5.

Some of these improvements may be exclusive to the new PlayStation, but the trailer also showed us a handful of changes that will likely apply to all platforms – not just the PS5.

We touched on a lot of these changes in an article, yesterday, but fans have taken the speculation a step further since the trailer came out. Specifically, Fortnite players zeroed-in on the changed elimination animation that you see in the trailer.

This, along with the update Chug Jug and flame effects, was the central focus of the trailer for a lot of viewers. Clearly, Epic are planning on changing the elimination animations in the future.

Some players are suggesting that this change could point to Epic adding a customizable elimination animation for players.

It would make sense for Epic to add something like this. The more cosmetic options they have, the more money-making opportunities there are. Imagine if the Fortnite Season 5 Battle Pass contained unique kill animations for the first time. Who wouldn’t buy that?

Games like Valorant already have a variation of this feature. Another Epic Games title, Rocket League, has its own version of this as well: customizeable goal animations. This concept is far from confirmed, but it’s a realistic addition for which we can hope.

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Fortnite concept brings a much-needed adjustment to Marauders

Marauders are far too menacing in Fortnite Solos and Duos. This concept could present a fix for this problem.

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Marauders might be the single worst part of Fortnite Season 3. They were seemingly added to replace the Henchmen that were in the old hideouts as well as give players something to do during the constant mind-game lull.

These NPC enemies carry Stink Grenades, Shotguns, ARs, Hunting Rifles, and RPGs. They can be a decent source of loot if you need it but are be devastating if you don’t. There are countless clips of players getting eliminated by rogue Marauders who third-party a fight. This is annoying in public matches and downright broken in competitive games. Here’s a clip of a player in Champion League who got killed by a Marauder while pushing an enemy. This shouldn’t happen.

Marauders will undoubtedly have something to do with the Season 3 plot and are likely here for the duration of the season. They don’t belong in competitive modes, but that’s a topic for a separate article. In the meantime, it’s about how we manage them while they’re in the game.

Most players avoid Marauders at all costs – especially in solo mode. They’re not worth the material, shield, and ammo cost required to take them out. While you’re fighting them and protecting yourself, you’re extremely vulnerable to being eliminated by another player.

Reddit user u/worrywirt had an idea that could make Marauders a lot more manageable. The concept is simple: scale the number of Marauders that spawn by each game mode. Epic already do this with the health of Supply Drops, so why not do it with Marauder mobs?

Marauders would still have the ability to eliminate unsuspecting players and ruin tournament games, but having two to three spawn in a group would be a lot easier to manage – especially if Epic keep them for the Season 3 FNCS competition.

Ideally, Epic would remove Marauders from all competitive modes, but they’re almost certainly staying in public matches. A concept like this one could be the most that we can hope for.

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