The removal of Spike Traps in Fortnite Season 2 was a controversial decision. Players who were in favor of the change rejoiced that low-skill players wouldn’t get easy trap kills. On the other hand, there’s no punishment for jumping into someone’s box in Season 2.
After an entire season with no traps, Fortnite players are, largely, asking for their return. At the very least, they’re a deterrent to mindlessly pushing an opponent. Most players would like the traps to come back in a nerfed form, however. 150 damage seems a bit too steep.
One Fortnite player, u/pananikid, posted a concept to the r/FortniteBR subreddit. This concept would nerf trap damage to 75 but would include some improvements to them, as well.
This concept would allow you to claim all of your opponent’s traps once you kill them. That way, you won’t die if you eliminate an opponent before the trap deploys – a common complaint of the old trap mechanics.
Additionally, the new trap will reveal enemy locations, just like the Proximity Mines that were added in Season 2. This would help balance the lack of trap damage with more utility, making them equally useful.
In our opinion, this is a brilliant change to traps in Fortnite. Not only does it nerf the amount of damage that they do, but it keeps them useful with the ability to see an enemy’s location.
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On top of that, the ‘claim’ feature is one that players have been requesting for a long time. Hopefully, something like that isn’t too difficult to implement – we’re not developers, after all.
Fortnite concept brings a much-needed adjustment to Marauders
Marauders are far too menacing in Fortnite Solos and Duos. This concept could present a fix for this problem.
Marauders might be the single worst part of Fortnite Season 3. They were seemingly added to replace the Henchmen that were in the old hideouts as well as give players something to do during the constant mind-game lull.
These NPC enemies carry Stink Grenades, Shotguns, ARs, Hunting Rifles, and RPGs. They can be a decent source of loot if you need it but are be devastating if you don’t. There are countless clips of players getting eliminated by rogue Marauders who third-party a fight. This is annoying in public matches and downright broken in competitive games. Here’s a clip of a player in Champion League who got killed by a Marauder while pushing an enemy. This shouldn’t happen.
Marauders will undoubtedly have something to do with the Season 3 plot and are likely here for the duration of the season. They don’t belong in competitive modes, but that’s a topic for a separate article. In the meantime, it’s about how we manage them while they’re in the game.
Most players avoid Marauders at all costs – especially in solo mode. They’re not worth the material, shield, and ammo cost required to take them out. While you’re fighting them and protecting yourself, you’re extremely vulnerable to being eliminated by another player.
Reddit user u/worrywirt had an idea that could make Marauders a lot more manageable. The concept is simple: scale the number of Marauders that spawn by each game mode. Epic already do this with the health of Supply Drops, so why not do it with Marauder mobs?
Marauders would still have the ability to eliminate unsuspecting players and ruin tournament games, but having two to three spawn in a group would be a lot easier to manage – especially if Epic keep them for the Season 3 FNCS competition.
Ideally, Epic would remove Marauders from all competitive modes, but they’re almost certainly staying in public matches. A concept like this one could be the most that we can hope for.
Fortnite concept gives doorbells a practical purpose
Doorbells in Fortnite could finally have more utility than just a way to complete challenges.
Not many people have thought too deeply about doorbells in Fortnite. They’re there, but serve no practical purpose other than giving Epic a way to offer a group of annoying challenges. The challenge of “Ring the doorbell of a house with an enemy inside” has come up at least twice in the past few seasons. It’s one of the more difficult challenges to complete as it requires you to consider your challenges over a winning strategy.
Doorbells are completely useless when these challenges aren’t active. You can troll an enemy who is hiding inside of a house, but ringing the doorbell won’t give you any advantage. Reddit user u/Fort_power posted a concept to the r/FortniteBR subreddit that would change this. In his concept, doorbells would allow you to mark a player for five seconds.
Chapter 2 has brought the idea of marking players to the forefront. We have LTMs that let you mark players along with in-game mechanics like the Shakedown and Flare Gun. Since this is the case, this doorbell concept would fit right into the game.
The first part of this concept is sound, but the ability to pick up a doorbell and take it with you seems a bit unnecessary. We already have the Flare Gun, which does damage and sets structures on fire along with revealing player locations. No one would carry a doorbell over a Flare Gun.
We love the general concept of giving doorbells a practical use in Fortnite, however. Epic have taken several player suggestions and concepts into account before, and we hope that they do the same with this one.
This concept brings grilling to Fortnite in time for summer
This thematic addition to Fortnite Season 3 is perfect for Summer Splash.
Fortnite Season 3 has put a new emphasis on food. Vegetable boxes spawn all across the map while players farm for cabbage and corn as a new way to heal. Most players are fans of this change. The more healing items in the game, the better.
Why stop there? Why not allow us to cook our food for additional HP? Well, one Fortnite player made a concept that allows us to do just that. Reddit user u/MapleSmoothie created a Hot Dog concept. You can find them in fridges and eat them raw, or grill them for greater healing power.
This concept, as its creator points out, would be a perfect addition to the Summer Splash event. Grilling and summertime go hand in hand, and Epic even have an existing emote to correspond with the mechanic.
We don’t need to stop with hot dogs, either. Epic could allow us to grill corn and add other meats like burgers and sausages. Some of them could even grant shields, allowing you to carry some food versions of Minis and Big Pots.
It’s probably too late for Epic to add this to Season 3. There’s a chance that we could see it next year, however. Epic have always welcomed community concepts with game mechanics and skins. This one would be a small, yet thematic addition that could bring a new element into the game.
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