Fortnite theorists have always been guessing about what the plot will bring. We think we’ve finally cracked the code.
The Fortnite plotline is one of the most convoluted and elusive stories in all of gaming. It’s difficult to tell exactly what’s happening, and more questions seem to arise with every passing season.
We’re now into Season 5, and are finally appearing to get some answers – at least, we think we are. There are still far more mysteries in the Fortnite universe than we have time to cover, but we’re starting to get a general idea of the direction in which things are heading.
At this point, all we have are theories. When we combine recent and past revelations, however, we start to see a picture of how things will play out; not necessarily exactly what will happen, but the rules by which the Fortnite world operates. Strap in, because we’re going down a bit of a rabbit hole.
The Loop Theory
There are three main points to this theory. These points are as follows:
- Donald Mustard, the Epic Games Creative Director, has admitted that he’s a fan of the Netflix show ‘Dark.’ He’s also said that the show has “influenced and inspired the way I was thinking about the ultimate story ‘mythos and world rules’ that govern Fortnite.”
- ‘Dark’ is a science fiction series that deals with a strict time travel loop, just as we assume Fortnite does.
- We’re starting to see evidence that we may actually be in the past, relative to the storyline that we know.
To understand this theory, you have to understand a bit about ‘Dark.’ Without getting too into spoilers, ‘Dark’ deals with a nearly inescapable time travel loop. Everyone inside the loop is connected.
We even see people from the present-day go back in time and become other characters from the past. So, what’s the evidence of this happening in Fortnite Season 5? The first piece is Agent Jones.
As many Fortnite theorists have already noted, we’re beginning to see evidence that Agent Jonesy is turning into Jonesy, the default skin from Chapter 1. This is evident throughout the trailers in Season 5.
At the start, he was dressed in a suit. When The Walking Dead crossover happened, you could see him disheveled, with his tie loosely fashioned around his neck.
In the trailer for the Terminator skin bundle, we saw Agent Jonesy with a ripped suit and his red tie around his arm – just like the default Jonesy that we know and love.
From this, we draw the conclusion that Agent Jones is becoming Jonesy, which would suggest that Jonesy is Agent Jones’ future self.
Agent Jones isn’t the only one who has been changing into something we know from the past. The Fortnite map is as well.
The Fortnite Map
The Fortnite map has also gone through some massive changes in Season 5, with some popular POIs from Chapter 1 returning to the island. Some areas, like Tilted Towers, have even merged with Chapter 2’s Salty Springs.
When Season 5 first released, fans noticed that these returning locations sprouted up in the same areas of the map where we left them in Chapter 1. For these fans, it didn’t go too much further than predicting that more popular POIs like Lucky Landing would eventually make it to Chapter 2.
What does this mean?
Our theory is this: we are – for all intents and purposes – in the past. We are experiencing the Fortnite island before Chapter 1 took place. At the same time, we’re also in the future. It’s a time loop, as we’ve been told multiple times.
Going back to Netflix’s ‘Dark;’ characters in the show often try to prevent certain events, only to end up causing exactly what they were trying to avoid. The same thing happened with The Seven. They were trying to escape or destroy the loop but created the loop in the process. Midas may have played a similar role in his actions.
Like we constantly hear in ‘Dark,’ “The end is the beginning and the beginning is the end.” The End event concluded Chapter 1, but it also started it.
For good measure, here’s the quote that opens the Netflix show:
We won’t go back to the “old map.” The “old map” will come back to us.
Because it’s not the “old” map at all. It’s the current map. Whatever happens that turns the Chapter 2 map into the Chapter 1 map hasn’t happened yet.
From here, we can only wait and see what that is. Of course, this is only a theory, but we’re pretty confident in it. All that’s left to do is sit back and let the loop continue.
“What we know is a drop. What we don’t know is an ocean.” – Isaac Newton
Our top 6 wishes for Fortnite Season 4
Here’s what a perfect Fortnite Season 4 would look like.
There’s only a week left in Fortnite Season 3 – barring any last-minute extensions – which means that it’s time to look forward to Season 4. We already have some key information about what the season will bring, but there’s much more that we don’t know.
Ahead, we’re going to give you our top five wishlist for Season 4. Hopefully, a few of these suggestions come with the new Fortnite season.
Get the Marauders OUT OF HERE
We don’t need to spend too long on this one. The Marauders are awful. They range from a minor inconvenience to a game-ruining menace. The NPC Henchmen are annoying enough. We don’t need their bot buddies falling from the sky, Stink Bombing us while they spam our walls with rockets.
We have a hunch that Epic added the Marauders to help address the mid-game lull that’s been a huge problem in Fortnite. The fact that they were included in the FNCS blows our mind, though – especially in the solo format. More than a few players lost thousands of dollars because these brain-dead NPCs third-partied their fight. GET ‘EM OUTTA HERE!
We say this every season, and every season brings us the same, boring Arena system. There’s no de-ranking, no meaningful progression, and no reason to grind to Champion League if you’re not participating in tournaments.
Don’t get us wrong – competitive Fortnite is fun. In fact, it can be a preferable way to play Fortnite for a lot of people – regardless of the lack of end-of-season rewards. Our point is only that Epic could do a lot to improve the game mode, and we hope that they do.
Fishing overhaul done right
We already have a lot of leaks to support this one, so this might fall into the “what to expect” category rather than a wishlist item. It’s worth mentioning, nonetheless.
By all accounts, we’ll be getting 30+ new fish types when Season 4 comes out, along with a new and improved Fishing Rod. We don’t know what these fish do, just yet, apart from the Midas Fish that Tabor Hill recently leaked.
Our hope is that Epic keep the same fishing system with new fish types. In other words, we hope that Floppers and Slurpfish still exist as they currently do – with new names and colors added to them. Too much clutter in the Flopper loot pool could cause players to skip fishing, altogether.
QOL improvements to editing
There are two quality-of-life (QOL) improvements that we’d like to see in the editing system: confirm reset on release and the ability to disable pre-edits.
Let’s start with the latter. This is something that should have always been in the game. We’re stunned that Epic hasn’t added it, already. For those who don’t know, this setting would allow you to disable the ability to pre-edit your structures. Sure, there are some strategies that surround pre-edits, but 100 players do it by accident for every one who does it intentionally.
The next QOL improvement is, largely, for controller players. We already have “confirm edit on release,” so we’d like to see Epic add the “confirm reset on release” setting. It will, simply, make things easier and allow controller players and non-conforming KBM players to compete with the all-powerful “scroll wheel reset” strategy.
Weapon loadout presets
We’ve been asking for this one for a while, as well. Anyone who regularly plays Fortnite has a preferred loadout placement. I, for instance, use Shotgun, SMG, healing, misc, AR. Everyone has some variation of this.
This concept would, simply, allow us to choose where items would land in our inventories when we pick them up. That way, we’d never get messed up by a mismatched inventory in an early-game engagement. The “auto-sort consumables to the right” setting was a positive step, but it doesn’t work for a lot of people who don’t keep their healing items in their last slots. It’s a bit of a long-shot, but we’d still love to see it.
Split the loot pools
The first two seasons of Fortnite Chapter 2 seemed to over-correct the issue that plagued the last few seasons of Chapter 1. Chapter 1 focused on fun first and competitive viability… well, never. They changed that for the better in Chapter 2. Any pro will tell you that the first season of Chapter 2 was the most competitive season in recent memory – possibly ever.
It’s tough to strike a balance between keeping the game fun and fresh and making it competitive for professional play. Recently, Epic added cars into core modes – one of the best additions they’ve made to the game in a long time.
These cars would likely be a menace in competitive modes, however. We won’t know until they add them – but we don’t think that should happen. Competitive and casual Fortnite modes are inherently different. It’s time that Epic stops pretending that’s not the case.
Anyone who watched the Season 3 FNCS knows how unbeatable the Shockwave Launcher was. Items like this one shouldn’t be a deciding element in a tournament worth hundreds of thousands of dollars.
Our solution to this: separate the Arena and tournament loot pools into the most competitive items of the season. Remove problematic items, mythic items and weapons, and cars from competitive modes. Make changes to the loot pool as needed to help level the playing field. This way, Epic can have fun in core modes while keeping pros happy at the same time. It’s a win-win, and it’s about time for Epic to quit the half measures and make the change.
Bonus pipe dream: Proximity chat
Proximity chat won’t happen. This is a kid’s game and proximity chat is insanely toxic. Imagine, though, build-battling or boxfighting someone and talking trash the whole time. What’s more, imagine the same scenario but the two of you get third-partied. Instead of continuing to fight, you call a time-out to deal with the intruder. It will never happen, but proximity chat would be so much fun.
What would you like to see in Fortnite Season 4? Let us know on Twitter @FortniteINTEL.
A game of chess: an interview with a Fortnite cheat developer
We spoke with a cheat developer about cheating in Fortnite, the Fortnite anti-cheat, and the mentality of a cheat developer.
On July 31, we covered the story of a Fortnite player known as Bman. Bman was exposed for allegedly using cheats during the Bugha Cup and Cash Cups leading up to this tournament. His trio teammates in the Bugha Cup were the ones to expose him.
Zykoma, one of Bman’s former teammates, tweeted several clips that showed Bman tracking players that should be invisible to him. In the tweet, he wrote, “I’m posting this to show how easily these hacks are accessible and can go multiple tournaments undetected.”
After discussing the topic with the players involved, I was sent some information on how Bman got these cheats. One thing led to another and I found myself in a Discord server for a cheat developer – selling cheats for Fortnite, PUBG, and Apex Legends. I was directed to one of the Discord admins and creators of the cheats. For the purpose of this article, he will be referred to as “Clay,” to avoid potential misuse of this feature for promotional purposes.
Clay agreed to be interviewed and provided some insight into cheating in Fortnite along with general information about himself and why he does what he does. According to Clay, he and his partner(s) sell one of the only effective cheats that gets through the Fortnite anti-cheat. He could not confirm nor deny whether these were the cheats that Bman used before his disqualification from the Bugha Cup.
I went into this conversation thinking that Clay would talk about the abundance of cheaters in Fortnite and how easy it is to get around their anti-cheat. I thought I’d find someone who just wants to watch the world burn – sending as many cheaters into a game as they could. As it turns out, neither assumption ended up being true. Let’s get into it.
An interview with a Fortnite cheat developer
People are calling out the Fortnite anti-cheat. Would the Valorant anti-cheat detect this type of cheat? I know that’s supposed to be much more advanced than other games.
The Valorant anti-cheat is definitely good, presumably the best anti-cheat since ESEA, both insanely invasive in ways that the communities have already found out about without any developers having to prove.
It’s highly unlikely that any anti-cheat can detect our cheat(s) as it’s operating at an extremely low level compared to what they’re used to, and if they could see how we do it then they’d most likely steal some of our ideas.
In Fortnite – with public tournaments and open qualifiers – there seems to be a lot more incentive to use cheats to earn money. The same is true for developing cheats, I assume.
To be honest, we love what we do, and making money is simply an addition to it, we don’t do this for a living or else we’d have many more customers.
Cheating has been around since forever, it has definitely changed and evolved from even year-to-year, but it’s still cheating. The difference is definitely huge between players using it for content or public matches, as opposed to using it to earn tons of money but along with that, there are also greater risks. When you start trying to use third-party software or even non-tool assisted cheating for money, that’s when legal actions begin to become a risk.
You said you do it for the love of the game and not for the money. What do you love about it? Getting around the system? Trying to have the best product?
Bypassing anti-cheats is a hobby, similar to how cheating in games is a hobby. It’s enjoyable to bypass something that isn’t supposed to be bypassed, and ahead of that we also provide for someone else’s hobby which is cheating in a game. The money made isn’t important, it’s a bonus to what we do.
We don’t even try to compete to have the best product, we’re known for having the most secure products for many years now but we don’t even attempt to mass-sell or advertise what we do, it simply comes to us because of how well we do it. It’s simply a hobby, and when you do it well, people realize it.
Besides, when we see anti-cheats doing illegal stuff like pulling information from user’s computers or even dumping memory – we want them to realize we can see what they’re doing. What we do is just as illegal as what they do, probably even less illegal as they’re doing it to millions of players. Well, it would be illegal but no one cares about the TOS each player agrees to. I guess cheaters and RE’s (reverse engineers) just enjoy being on the opposite side.
The prices you list are quite expensive for a hobby. What do you think people get out of cheating in a game if not money and notoriety? Calling it a hobby suggests that people are doing it for fun – not trying to earn money or make a name for themselves.
There are definitely people who just cheat as a hobby, it may require an investment but when there’s only one undetected cheat – people are willing to pay any price. Of course, there are people who also do it to gain an advantage and win tournaments, but those rarely ever continuously cheat.
Would you say that yours is the only undetectable cheat in a particular game?
In the specific game we’re talking about (Fortnite), yes. At least the only one undetected that isn’t extremely private and selling for over $2,000 a month.
Okay. So in your opinion, cheating in Fortnite isn’t as widespread as people seem to think it is? Right now, a lot of pros are suspicious.
Cheating with third-party programs isn’t as big as people think it is. There may be other forms of cheating, but not with third-party programs like this, as it’s extremely rare or difficult for someone to get their hands on something like this.
I did see someone named “Zygama” (Zykoma) or something like that saying something along the lines of “I want to spread awareness to show how easy it is for people to get cheats that can go multiple tournaments without being banned.” This is extremely false.
I’m in contact with many other developers and well-known cheaters who have tried numerous cheats and created cheats who haven’t even been able to go a few days without getting banned.
The cheat we’re offering isn’t something out of the ordinary, and we aren’t regular RE’s with basic knowledge. We’ve been making cheats for over a decade, and to make this cheat as safe and undetected as it has cost us many weeks of reversing and studying how the anti-cheats work, luckily we didn’t go out of our general knowledge as everything they do – we’ve already seen in previous anti-cheats.
Do you play Fortnite or any of the other games you have cheats for? When you do play, do you cheat?
I personally don’t play the games, or if I do play them it’s only with intentions to add/debug something about the cheat. I’m not entirely a gamer, not anymore at least.
“It bothers me when people say ‘fix your anti-cheat’ to developers who work day and night to catch a cheat that snuck past what they took months developing.”
Would you ever switch sides and work for the good guys, catching cheaters and making anti-cheats?
Creating an anti-cheat was something a colleague and I have thought about, but there’s something better about being the “bad guys”.
Besides, when you’re working on this side of the field not only are you learning the tricks anti-cheat developers are using, but you’re also using your full knowledge to create new ideas while also understanding other’s ideas. Which is something anti-cheat developers can’t do, unless they get access to that specific cheat.
I will say that it bothers me when people say “fix your anticheat” to developers who work day and night to catch a cheat that snuck past what they took months developing. They truly work hard, but it’s not an easy task to get rid of every single cheat available to people. Then when certain cheats like this one comes up, that they’ve never seen before or have an idea how it works – they can’t do anything but spend half of their salary on getting their hands on the cheat to detect it.
This cheat is definitely going to be something head-breaking for them to solve though, and they will learn a lot from it if, and only if they are able to figure out even a small portion of it.
I want to get back to the prevalence of cheating in Fortnite. This past weekend the topic blew up with the FNCS. Has anything changed or is that statement still true?
I don’t know of any cheats that are undetected, at all – other than us. I think Fortnite cheating is really dead, and I don’t see it taking any turn anytime soon. Specifically speaking about third-party program cheating, because other forms of cheating may definitely be common.
Of course, teaming and all of that, but we’ve seen a ton of clips of players with “suspicious” aim and tracking from this weekend. Do you think players are seeing something in clips that isn’t there or are more players actually using cheats?
We opened 5 slots prior to all of these tournaments. I’m not claiming any of those users are my customers and there have been numerous clips of people having suspicious aim who are simply just good.
It’s highly unlikely that these users are cheating, but I do think Fortnite is becoming scared of what’s going on and are enforcing bans without their anti-cheat picking up a clue. They’re definitely desperate to clean up their game, but as I said it’s highly unlikely that these players are using cheats unless they’re paying what they make from the tournaments to only keep the publicity.
Can you clarify what the “slots” mean?
We have limited slots for each product we offer in order to prevent an abundance of cheaters, it’s also an easier and more secure way to handle the cheats as opposed to mass-selling it. Usually, we have 25 slots for our products, but for Fortnite, we’d like it a bit more private as there are no other cheats that offer the security we offer.
Really, so at one time only 5 people were cheating using your cheats during the FNCS?
Correct, as I said it’s very rare to have secure cheats and we don’t want to hurt the game any more than we already do.
“This is definitely like a game of chess though, and I hope they’re enjoying it the way I am; except I’m a few moves ahead at the moment.”
You have an interesting stance on game development. Not wanting to hurt the game, standing up for anti-cheat developers, etc.
Truth is I like what I do, I’m not attempting to hurt anyone by doing this. There is a lot that could be bragged about, but there’s a limit to when you can brag.
The anti-cheat developers are trying their hardest, but there’s always someone who’s better, just as I’m sure there’s someone better than us – they just haven’t shown up yet. This is definitely like a game of chess though, and I hope they’re enjoying it the way I am; except I’m a few moves ahead at the moment.
My primary takeaway from this conversation was this: according to (self-proclaimed) one of the only successful Fortnite cheat providers on the internet, there aren’t a ton of cheaters in Fortnite, especially in official tournaments. There are, undoubtedly, people using third-party cheats in Fortnite tournaments, but they aren’t nearly as common as the professional community seems to think.
What’s more, the Fortnite anti-cheat – which has been getting a lot of flack from pros – is one of the better systems in gaming. It might not be as sophisticated as some, but it’s far better than the anti-cheat in other popular games. According to Clay, their cheats wouldn’t even be registered by the most stringent anti-cheats in gaming, anyway. If you take his claims at face value, then you acknowledge that he’s creating a cheat – unseen in gaming until now.
Cheating will always be a part of gaming. As Clay told me, it’s a game of chess between cheat and anti-cheat developers. There will always be people like Clay, who enjoy skirting the system by developing cheats. There will always be players who purchase these cheats as a way to gain an advantage – or to, simply, anger other players.
I decided to look at the silver lining of the information we received: cheating in Fortnite isn’t that bad. Third-party cheating Fortnite tournaments seems to be even less of an issue.
Sure, some people will get away with it and Epic can’t keep up with everyone. As players, all we can do is keep an eye out and report what we see without getting too paranoid. As Ballatw stated in a tweet, false and frivolous accusations only harm the community.
This appears to be the end of my communication with Clay, for now. He claims to have no knowledge of any particular players who are cheating in Fortnite – although I have my doubts about that. I wouldn’t expect him to admit it if he did. I’m taking some of his claims with a grain of salt, but feel as though he has no reason to lie about most of what he told me.
Hopefully, this interview gives players and developers alike more of an insight into the world of hacking in video games – specifically in Fortnite. Fortnite players can take some comfort in the knowledge that the anti-cheat is strong and catches most of the wrongdoers.
Some cheaters will always slip through the cracks, but those who use third-party software in tournaments are subject to legal action. It’s a huge risk that carries more of a punishment than public humiliation if a player is caught.
I can only hope that this information helps to give some competitive Fortnite players peace of mind, dissuades potential cheaters, and informs those who were interested ideology of a cheat developer. I’ll be answering some questions on the FortniteINTEL Twitter account, so make sure to follow us there.
How to use underwater Reboot Vans in Fortnite Season 3
With a bit of effort and some ingenuity, you can reach the underwater Reboot Vans in Fortnite Season 3.
For those who have been away from Fortnite for the past week, Fortnite Season 3 released and flooded the map. We have some new POIs, new weapons, and new ways to play the game.
Reboot Vans were an unfortunate casualty of the new season. Epic didn’t seem to add many of them in the new POIs, and they sunk a portion of the existing vans around the map. Finding a place to safely reboot your teammates can be more difficult than ever.
Some of the sunken Reboot vans still show up on the map, making things even more confusing. You could rotate to an area, only to realize that the Reboot Van isn’t available.
The water will recede over the coming weeks, so these sunken Reboot Vans will come into play. One player found a way to get to the underwater Reboot Vans early, however. Reddit user u/MayorOfKenja got to one of these using a Motorboat, builds, and some ingenuity.
It’s unclear how, exactly, this player builds so deep under the water. As most of you know, Season 3 has greatly improved our abilities to build over the water-covered areas. If you can get your pieces to place down there, then you could be able to access this Reboot Van, as well.
Admittedly, this is going to be a tough one to replicate. Not only are you going to have to spend several minutes building your way down there, but you’ll have to make sure you have enough HP to survive the drowning effect. If you can pull it off, we’d love to see it!
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