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Tfue & SypherPK explain how Fortnite visuals favor controller players

Some Fortnite visuals make it impossible to see, which makes aim assist even more powerful.

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We know; you’re all tired of hearing Fortnite pros and content creators complain about aim assist. It seems like there isn’t a day that goes by without someone finding a new angle with these criticisms.

This one is a bit different, as we’re not comparing apples to apples. We’re not talking about recoil, SMG spray, or any of the common topics that revolve around aim assist. Instead, we’re talking about target acquisition when there are no visuals on your screen.

Fortnite is a game with a lot of animations. It’s unapologetically cartoony, which is why so many players fell in love with the game and why it has such a massive audience.

Via: Epic Games

Anyone who has been in a box while several players spam rockets, miniguns, and ARs at you (which is almost everyone) knows that the visuals can work against you in certain situations. They can make it impossible to see, at times.

This is troubling for competitive players who often have to guess where their opponent will be. Something as simple as breaking a wall can make an opponent disappear for a moment, causing you to lose your target.

The problem is that when this happens, controller players have an inherent advantage. They can still acquire their target with the help of aim assist while keyboard and mouse players have to take a wild guess at where to shoot.

Fortnite Mobile Controller Support
Via: Epic Games

SypherPK and Tfue both outlined this problem on their streams. The streamers tackled the issue separately from one another, which highlights the scope.

Tfue broke down a replay of this situation happening to him while Sypher pulled up some other popular clips. Their takeaway was virtually identical: the over-the-top visuals of Fortnite can make it difficult to see and favors controller players with aim assist.

Neither Sypher nor Tfue called for a nerf to aim assist after reviewing the clips. That’s not the solution. Instead, they want Epic to tone down the visuals to make it an even playing field. It’s not a controller player’s fault that Epic made the visuals this way.

Hopefully, Epic see these clips and address the problem. Controller players get enough hate in the Fortnite community. They don’t people piling-on because the visuals give them an inherent advantage. It’s on Epic to fix this discrepancy.

Streamer

FaZe Jarvis reveals his Fortnite ‘return’ was an elaborate hoax

FaZe Jarvis tricked the internet into thinking he was playing Fortnite again. Here’s how he did it.

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It’s been about a year since Jarvis Khattri decided to make a Fortnite aimbot video, resulting in a permanent ban from Fortnite. Most Fortnite players remember the fallout from back then, whether or not you followed FaZe Jarvis.

The cries of #FreeJarvis can still be heard to this day. This ban was extremely unfortunate for the rising star at the time, although the YouTuber was able to leverage his video game success into a vlogging/IRL channel.

On September 11, 2020, however, Jarvis tweeted that he’d be streaming Fortnite for the first time since his ban. The announcement was picked up by dozens of news outlets as the Fortnite community eagerly awaited the stream.

You may have heard what happened after Jarvis went live. He played a few minutes of his first match with black bars covering his information before a fateful press of the ‘start’ button revealed his Epic username to the stream.

Shortly after Jarvis’ IGN leaked, Epic Games banned the account. As you can see from the clip, it seemed like Jarvis wanted to get banned. As it turns out, he did.

Nearly every video game publication and Fortnite-related YouTube channel picked up on this story. A couple of days later, though, on September 13, Jarvis revealed what a few fans had suspected: the whole thing was a hoax.

FaZe Jarvis uploaded a video entitled, “I Tricked the Internet Into Thinking I Played Fortnite.” In the video, he showed how he and his friends staged the Twitch stream and baited Epic Games into banning him … again.

Over 50,000 unique viewers tuned in to watch what happened. Even popular Fortnite streamers like Clix fell for the ruse, expressing fear that Epic Games could sue Jarvis. What no one knew was that a fellow streamer, SlaterKodish, was the one controlling the action.

Jarvis made sure to turn off his subscriptions and donations during the stream. He was tricking his viewers, of course, and didn’t want to earn money directly from them.

The troll was a successful one. Jarvis succeeded in tricking a large portion of the internet and Epic Games, themselves, into thinking that he was playing Fortnite on a fresh account. In the end, however, the joke might be on him and the FaZe house. They’re now IP banned – meaning no one in their house can play Fortnite right now.

The video sits at over 1.5 million views and is number-one on trending for Gaming at the time of writing. It’s a fair trade as long as no one in the house plays Fortnite. It’s unclear if Epic will take note of the hoax and reverse their ban on the FaZe house. The organization probably has pull with publishers like Epic, but we doubt they’re in a rush to unban a house that directly trolled them.

Will Jarvis ever return to Fortnite? Probably not. A permanent ban is a permanent ban. This was probably the best outcome that Jarvis and his crew could have hoped for. THe Free Jarvis movement is alive and well.

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Clix opens up about the stresses of being a popular streamer

Cody ‘Clix’ Conrad discusses the pressure, fear, and regret that come along with being a top streamer at 15.

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Fortnite has opened the door to a new wave of popular streamers and pro players. It amplified everything. Larger streamers like Ninja and Nickmercs grew to astronomical heights. Mid-size streamers like SypherPK and and Tfue blew up, and complete unknowns became household names.

Fortnite is responsible for paving the way for the careers of so many young players. There’s a whole new batch of famous friend groups popping up – all revolving around Fortnite. The game that so many people love – and love to hate – has done indisputable good for so many people.

As any top streamer will tell you, though, fame and success come as a double-edged sword. These young players are surpassing their wildest dreams at only 15, 16, and 17. Unfortunately, they’re also facing problems that grown men and women struggle to deal with.

Cody ‘Clix’ Conrad has been as successful as anyone since Fortnite took off. He went from an unknown gamer to one of the most popular streamers on Twitch. He’s one of the only players to qualify for all of the major competitive events, and regularly pulls tens of thousands of viewers on his streams. Right now, streaming his DreamHack heats, Clix has only 10k fewer viewers than Shroud. He’s 20k ahead of Sodapoppin and 30k ahead of Summit – all at 15 years old.

During a stream on August 19, Clix opened up to his viewers about the pressures that come with being a top streamer at such a young age. He discussed the pressure, being swatted, being blackmailed for thousands of dollars, the difficulty of discerning someone’s intentions, and generally wanting to be a normal teenager.

“Don’t get me wrong, I love where I am – the community I have,” Clix told his chat, “but I want to go back to high school. I want to live my normal years.” He went on to clarify that he’s incredibly grateful for where he is, but that he can’t even go back to his normal high school. “They think I’m gonna be a distraction to the students.”

Clix went on to talk about one of the most common pitfalls of fame: wondering whether people are there for you or for your money and fame. He’s 15 years old, and he already has to think about this stuff. “Money’s not happiness … I’m a normal kid just like you guys, bro, and you guys are probably less stressed than I am. I always gotta worry about s**t.”

One word seemed to come up again and again while Clix was talking: scary. He was thrust into the limelight out of nowhere – just a kid playing video games in his room. Being rich and famous sounds great, but for Clix and other young Fortnite players, it came at the cost of living their normal life.

“This is the one thing that pisses me off,” he explained, “if I’m sad, they’re like, ‘how the f**k are you sad? You’re 15, you’re a millionaire, and you’re famous?’ Like, shut the f**k up, dude. It’s not about the money, it’s not about the fame, it’s not about any of that s**t, dude.”

All of this is something that almost no one reading this article can relate to. Clix’s fans are, largely, around his age or younger. They look up to him, but as he freely admits, he’s normal kid just like they are. He has an immense amount of pressure on his shoulders – none of which he asked for. He just wanted to go pro at Fortnite. You could say “this is what he signed up for,” but we’re willing to bet that he had no idea what the cost would be.

As a 15-year-old streamer who averages tens of thousands of viewers, Clix is likely set for life. He has a profitable career and a dedicated fanbase that will almost certainly follow him to the next game when Fortnite’s lifecycle ends. It’s important to understand that this came at a massive cost for him, though. Cody Conrad sacrificed his teenage experience for online success. He might not be willing to trade it all for a normal life, but we can’t blame him if he would.

We’re not talking about a 28-year-old streamer who blew up from Fortnite and can now live the dream while the rest of his peers are sitting in a cubicle. Clix is a teenager. He’d be in school, goofing around with friends. He’d be experiencing the time that most adults reminisce about – making mistakes that didn’t get analyzed by thousands of voyeurs.

We think that this is an important perspective for people to see: a young streamer dealing with the pitfalls of having money and fame at such a young age. Think about this stuff before you tweet about these kids. Would you have done better with tens of thousands of viewers at 14 or 15? Probably not.

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Esports

Owl fires back after he & Bugha receive teaming warnings

Owl proves that he and Bugha weren’t teaming after receiving competitive warning.

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Competitive Fortnite players are no strangers to teaming, cheating, and skirting the rules. There isn’t a week that goes by without an allegation or outright exposure of someone for cheating in Fortnite in one way or another – whether that’s using third-party hacks, macros, or teaming with another player.

Teaming is the most difficult allegation to prove out of all of these. We saw this displayed with the FaZe Dubs situation. A compilation of clips looked to show Dubs teaming with Waffles, but a later explanation from Dubs change the minds of a lot of viewers. Dubs and Waffles received a competitive ban, nonetheless.

We have a similar situation on our hands, here. A clip surfaced of Bugha being eliminated by KNG pro, Co1azo. Bugha was in a Discord call with Owl, at the time, and told him, “Bro, s**t on this kid, Owl.” Both of them ended up dying to Co1azo.

A few days later, Bugha tweeted a screenshot of a warning that he received. The warning stated, “Due to your recent actions, you have been issued a competitive warning for: Collusion/Match Fixing. Please refrain from repeat offenses as you may receive an account ban.

Owl received one of these as well, and didn’t take too kindly to it. He posted a compilation of clips to show that he and Bugha weren’t teaming throughout the competition. In the above clip, you can even hear Bugha undeafen on Discord to tell Owl to kill Co1azo.

“Me, Bugha, and Nosh were all in the same call in that game. NOSH WAS LITERALLY FIGHTING BUGHA WE WERE ALL DEAFENED. Bug undeafens as I’m already in the box not before and tells me to kill him cuz it’s my SKIN,” Owl wrote in a tweet.

Epic make it a point never to clarify their bans or warnings. The fact that these players were in a Discord call with one another could have been enough for the warning – even if they weren’t teaming.

We’ll have to see if Epic take any similar action in the future. It’s hard to justify punishing players who streamed the event and weren’t teaming, while there are always cases of players teaming in a call with one another off-stream. Unless someone goes out of their way to check the replay files, the latter group almost always gets away with it. It’s inconsistencies like this one that make players lose confidence in the credibility of Epic’s competitive ban system.

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