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Tfue and Benjyfishy stunned by this final zone in FNCS

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It’s become a recent trend for popular Fortnite pros to coach one another through competitive events. Tfue seems to have fully embraced the new theme, coaching Aydan in the NA-West FNCS and enlisting Benjyfishy as a coach for his own competition.

The two had great chemistry as a coach and player. Benjy gave Tfue some insight into how he plays and hyped Tfue up after some big clutches. We can only hope that the two reprise their roles in future competitions.

During one particular match, however, both pros were left speechless when one of the final zones presented itself. The zone highlighted a problem with competitive Fortnite in Chapter 2: too much water.

As you’ll see in the clip, the zone finished on a water-only floor, meaning low-ground players had to swim for it. Tfue, low on materials, took a Launch Pad to the new zone. He was left speechless when he saw the open waters. The only advice Benjy could give was, “Just swim, man.”

There wasn’t much coaching involved with this one other than, “Nice,” and “zero mats.” Tfue jokingly complained about Benjy’s coaching after he died, but there’s wasn’t too much to say. Situations like these are, simply, unfortunate.

This zone revealed a big problem with competitive Fortnite and a possible huge problem if the leaks about Season 3 are correct. More water-filled areas mean more final zones like this one.

Of course, we have to wait and see what actually happens. Epic could implement a new mechanic that fixes building in water for Season 3. Right now, though, it’s hard to say that a zone like this one is truly “competitive.”

Esports

BallaTW on competitive integrity, format changes, org signings & more

We spoke with Ballatw about competitive Fortnite, changes to the arena system, tournament formats, cheating, and a whole lot more.

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Competitive Fortnite fans know Arten ‘Ballatw’ Esa as one of the most accredited analysts in the esport. Over the course of Fortnite’s history, Balla has been the most recognizable voice on official Fortnite broadcasts. He also hosts VoD reviews of professional players on his Twitch and YouTube channels.

We sat down with BallaTW ahead of the Season 4 FNCS to get his thoughts on the current state of competitive Fortnite, the new competitive season, the biggest issues in competitive Fortnite, and a lot more.

We began the interview by talking about how Balla got into Fortnite, his early goals, and how he got into the industry. For the sake of length, we’re going to skip that and get right to the Fortnite talk.

The first Fortnite question I asked was how many Arena points Balla has. He responded by saying he was only around 5,500.

So, you’re not in Champion’s League?

No, what’s the point of me being in Champ’s? I just don’t care.

Exactly. That’s what I wanted to bring up. Is there anything immediate that Epic can implement to make competitive Fortnite more rewarding for “casual competitive” players like us?

I don’t think there’s anything that can happen immediately that would do what you want to do. I think that there are things that don’t happen immediately that do what we want – like a real ranking system that you can decrease in, that’s not linear, that’s dependent on the lobby.

There are a lot of changes around that which could work, but immediate changes? The first thing that comes to my mind is a leaderboard. I don’t know if there’s anything immediate that can happen.

How do you feel about Storm Surge? To me, it’s always felt like a Band-Aid for server performance. The Server can’t handle so many people, so we need to have Storm Surge.

I think that if it’s necessary, it’s necessary. I don’t think that it’s a mechanic that ruins the game by any means. I think with 50% chest spawns it’s more rough and random, but both of those things do force the lobby to be more aggressive.

If you’re looking for a gameplay solution to make people be more aggressive, I’d rather other things. It definitely is a Band-Aid but I think anything is gonna feel like a Band-Aid in this case.

We’ve gone through formats that try to incentivize aggressive play – that never works when it comes down to a Grand Finals lobby because the nature of it is that pushing people and playing aggressively is too risky in the grand scheme of things.

I think the best solution that I’d have is try to change that, try to break that risk. Siphon was one that I was pushing for, for a long time and it got added to the game and it did very well at what it was supposed to do.

In this case, Siphon was addressing recovery from fights which is important but still, there is no incentive to go push somebody because you don’t gain anything most of the time.

It’s a crazy risk and it a grand finals level that will happen only in these very tight circumstances when you know you have a big advantage, so to me I think of an idea like if you get a kill, drop a guaranteed mobility item, like one or two Shockwaves, a launchpad something like that. Just guaranteed.

Or maybe a guaranteed weapon upgrade or something like that. You kill somebody you get an upgrade on your Scar or an upgrade on your shotgun or whatever. I don’t know exactly how these things would work out I think that’s just an idea like Storm Surge that might help people play a little bit more aggressively.

Let’s talk about 50% chest spawn rate. Everyone hates it. Even the most casual player – who knows about it – hates it. It’s hard to tell why Epic changed this – maybe to address pacing issues in core game modes?

I think if they were trying to address pacing issues, they would go about it a different way, although I think there might be some validity to that. I think the biggest thing that you touched on is, casuals don’t even like it.

And so, that’s what I think of when I try to figure out why it went into competitive as well. Is that it’s going to be an unpopular change no matter what and if you don’t put it in competitive and you do put it in casual, casuals are going to choose to play competitive instead they are going to play arena because it has 100% chest spawn. Which is kind of a similar dilemma to siphon a lot of people don’t play pubs.

Ya, we already see that with Siphon

Exactly, so you kind of have to. If there is any reason at all to do 50% chest spawns in casual, then you kind of have to. You are kind of forced to do it in competitive too from their perspective.

I don’t agree with it but I think you kind of have to because it’s kind of like, ‘well this game (Arena) is better, but I still want people to play this game’ and to me, its that bad players are better served by a 50% chest spawn, because they get the opportunity to get that dopamine hit of getting a kill because somebody doesn’t get a chest.

That’s something that a lot of people struggle with. So to me, it’s very much that simple. They want that effect for bad players, but if a bad player knew that he had the choice of getting 100% chest spawns, he would rather that even though the other game is better for him.

I’m a huge fan of Ninja Battles. Do you think the 60 player format is the answer to certain Fortnite problems like griefing and server performance?

I’ve gone back and forth on how I feel about 60 players. I think that we definitely should experiment with fewer people but 60 players is drastic. That’s 13 missing teams.

At the same time, I feel like that does devalue players like Chap, players like Arab who hasn’t played in a Ninja battle but in any case, these are guys who are very good at not only the early game navigating the early game getting a nice split but also rotating through the mid-game which we kind of miss entirely.

I’ve been feeling the last couple of weeks that the 20 team format is more like a glorified zone rule scrim than anything else because everyone comes in the end game with full kits, fully upgraded, max metal, all this stuff.

It also gives you the time to fight. If you do fight off spawn you have time to finish without getting third partied.

That’s really fun, that’s why I think you know maybe remove 5 teams something like that and I mess around with the idea in Elite cup. Well, they used the idea. Let’s kick teams out who are playing poorly throughout the tournament after a certain amount of matches. I think that should be experimented with more. Because it gives both the incentive to fight off spawn or not and also reduces the lobby size to make the games more competitive down the line.

We’ve had a lot of recent org signings in the Fortnite world along with brand-new organizations popping up like Gamma Gaming. It seemed like orgs were divesting in Fortnite early in 2020. Why do you think they’re making a comeback?

There are definitely new orgs popping up and to me, Cloud9 getting back in is huge news because they just completely disappeared off the face of the earth at the end of 2018.

I think that just in general, Fortnite did not decline as hard as people thought it was going to. So this return, this resurgence might be a little bit getting back at that. And I think people are also understanding how to actually get value out of orgs in Fortnite.

Things like the NRG guys, things like BBG really strike me as a new understanding of that. Where they are making content, they’re promoting their players, they’re actually getting people to stream more often not necessarily just tournaments.

I think that there’s a new understanding for orgs in Fortnite, I don’t think its broadcast returning, to be honest. Even though I alluded people were leaving because broadcasts were gone. I think there was a scare at the beginning of the year because there were no comms for a long time about anything. There was no broadcast where you could get those comms there was nothing so everybody was terrified of what was happening. That’s why they left and I think right now they are realizing it was an overreaction.

I loved the days when it was the Liquid boys and the FaZe team and TSM all together, and we don’t have that at all anymore. There’s no allegiance to an organization and a team – it doesn’t mean anything. Do you think they’re missing an opportunity there? It sounded like you did.

So, I think that people kind of misunderstood what I was saying about that topic. I mean, I do agree with what you’re saying but I was just trying to say that there was no link whatsoever between people, right? People were like, ‘Oh. NRG doesn’t have any links between their players.’ And I come back and I say, ‘Yes, they do.’ Right?

Unknown is good friends with Clix, Ronaldo is good friends with all of them, like, Edgey has all of a sudden been a really really fun part of that group when they went to the house.

If there are not links, they’re making there be links. NRG has done a great job with that to make their team be a little bit more – I don’t know – approachable in a sense, because it’s not just one-off players, randomly.

So that’s why I was confused about Cloud9, like, there’s no, you know, similarities between any of these players and they have nothing to do with each other except for Avery and Nosh – now it’s Chap and Vivid too – but at the time, Chap wasn’t signed.

But, in any case, ya I think there are missed opportunities. I think that’s a really easy way to get people to know who your org is. And you brought up the examples of, like, Liquid – the Liquid boys – sure, they weren’t necessarily doing many events together but because they were playing multiple duos together, a lot of people wanted – a lot of people loved Liquid, right? The OG Liquid – still, people think about that all the time. OG FaZe, people think about those teams all the time too. Like, even TSM, right?

Daequan. Hamlinz, and Myth. That was – you thought they were gonna rule the world at the time.

Exactly, and so, when you see orgs not have these types of links then you’re definitely wondering. You’re definitely wondering and I think we’re missing an aspect of fandom because of it.

What do you think the biggest problem facing competitive Fortnite is right now?

Competitive integrity, I think is the biggest one. It has to do with Ninja’s tweet for example, griefing all those different things. I think that needs to be solved.

I think cheating and I think what happened last season was an absolute abomination. Not necessarily like there was a big problem with hacking but what we did as a community was terrible and it affected the competitive integrity of tournaments. Because when the player base and the community start believing that there is a problem whether there is a problem or not, there is now a problem.

Hacking aside, I think teaming is a problem, I think griefing is a problem, I think agreements and collusion are problems, whether we have found them or not.

Balla is hosting viewing parties for all of the FNCS competitions and is still broadcasting Fortnite with third-party tournament organizers like DreamHack.

You can find Balla on Twitter here, and can catch his weekly FNTASIA podcast on his Twitch and YouTube. He expresses his opinions in written form on his blog, Ballatw.com.

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DreamHack Open ft. Fortnite October results

K1nzеll wins the European region of the DreamHack Open featuring Fortnite.

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Another month, another DreamHack Solo competition to help carry us through a week of competitive Fortnite. The tournament began on October 8, when the NA-West region completed its stage to kick things off for the month. Last night, October 2, Europe capped off October’s DreamHack competition.

The tournament has showcased some household names, some off-ping warriors, and some rising stars that call North America home. Here are the entire results of the DreamHack Open featuring Fortnite October Finals.

NA-West DreamHack Open results

The NA-West region is, as always, the first to wrap up the DreamHack October tournament. Players on NA-West finished the tournament on October 8, with Demonspect taking home first place. He finished six points higher than 77 Xarez in second.

Rising star in the region, Reet, came in third and one of the established juggernauts in NA-West, EpikWhale, finished in fifth. Nosh and Maken rounder out the top ten. Other noteworthy finishes outside of the top ten include WHofishy at 12, VerT at 14, Marzz_Ow at 20, Jamper playing off-ping at 25, Skqttles at 26, Wavy Jacob at 36, MackWood at 45, and H1ghSky1 at 47.

Stats via: FortniteTracker

NA-East DreamHack Open results

Furious, one of the top controller players in any region, walked away with the win in NA-East with a score of 307 points – 7 points higher than skqttles in second. Furious padded his victory by winning two out of the six games.

After Skqttles was Degen in third and Okis in fourth. Other noteworthy finishes include Paper at 10, MackWood at 16, Zexrow at 17, Slackes at 18, and Th0masHD competing off-ping at 19. Here’s a look at how the top 15 looked at the end of the tournament.

Stats via: FortniteTracker

Europe DreamHack Open results

One of the established Fortnite pros in the EU region, K1nzеll, took home first place in the DreamHack October finals, finishing with 334 points – 23 points above DaeZinhoo in second.

MrSavage, a favorite in any competition in which he plays, came in third with 285 points. His longtime teammate and one of the most popular Fortnite pros in any region, Benjyfishy, barely cracked the top 15 and finished in 14th place.

Stats via: FortniteTracker

DreamHack will return in November, but this time with a Duos tournament rather than solos. Most Fortnite players prefer team-based modes, and the Duos format will be an interesting break from the Trios FNCS that we have this season.

We’ll keep you updated with everything happening in the Fortnite esports scene, so make sure to stay tuned to the website and follow us on Twitter @FortniteINTEL.

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Fortnite Season 4 FNCS Week 2 final results

Week 2 of the Season 4 FNCS has concluded. Take a look at all of the teams who qualified in EU, NA-East, and NA-West.

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The Season 4 FNCS Week 2 tournament has wrapped up, bringing us some newly qualified teams along with some who are padding their season point total and trying to enter the tournament that way.

Every time a team qualifies for the finals more than once, they add another spot to the “series point total” qualification method. NA-East, in particular, had a ton of double qualifiers in week 2. With this being such a stacked region, we expect to see this happen again in Week 3.

Ahead, we’ll take a look at the final placements of the three most popular regions in Fortnite esports: NA-East, NA-West, and Europe.

Europe FNCS Week 2 results

Rams KeziixZ, Grizi 4zr, and GRIZI Nayte won the European region of the FNCS Week 2 for the second week in a row. They finished with 239 points, 31 points above EP Queasy, GXR Milаn, and сhapix 74 in second.

Mongraal, Mitr0, and Tayson showed early consistency, finishing third in the event after a top-three finish last week, as well. Some first-time qualifiers include Teeq’s, Kubx, and Setty along with Flikk, Аnas, and Th0masHD.

  1. Rams KeziixZ, Grizi 4zr, GRIZI Nayte
  2. EP Queasy, GXR Milаn, сhapix 74
  3. FaZe Mongrааl, f1-f2-f3-f4, deal with tayson
  4. Spectrum Setty, Spectrum Kubx, GXR teeq
  5. SF Rakso, Gamma Kami, artör
  6. BL Hеn, GO Decyptos, NaVi Putrick
  7. GODSENT znap1e, MichaelFindSMZ, GODSENT wkey
  8. SNAPEMON, MIROOOOOOOOOOOO., wаve swag
  9. Safik ., VP Siberiajkee, lREZUMl
  10. Flikkㅤ, BL Аnas, Gamma Th0masHD
  11. TrainH Umplify, Adnsoefy, TrainH Matsoe
  12. E11 Refsgaard, vitality stompyx, SkraminatorHD
  13. MCES and1zr, Wave JannisZ, MCES duckontop
  14. ATX BlastR, Vitаlity Nikof, TrainH Alphaa
  15. snaggedemon, yztaeh, wave steeli

NA-East FNCS Week 2 results

One of the longest-running duos, Zayt and Saf, took home first place in week 2 with fellow teammate Stretch – landing at Doom’s Domain without using their favorite weapon – Doom’s Mystical Bomb. They won with a whopping 227 points – 30 points above Jamper, Bugha, and Avery in second place.

We have a large number of double-qualifiers in week two, already, meaning that more spots will be added to the total series point leaderboard at the end of the tournament. People like Clix, Bugha, Demonspect, Az, and Reverse qualified in week 1, but are showing consistency with their double qualifications.

Noteworthy teams who have qualified fort the first time include Zexrow, Calc, and MackWood along with Chap, Coop, and Whofishy. Here’s the top-15 finishers for the week.

  1. Zayt at Dooms, TSM saffy, Liquid STREMON
  2. LG Jampеr ψ, bughа, C9 Avery
  3. XSET Knight, XSET Shark, XSET Av
  4. NRG Unknown_OW, casqer, smqcked 〆
  5. NRG СІіх, illеst, FаZe Bizzle
  6. TNA Deyy, TNA Mero., Reverse2k
  7. TSM_Comadon, Liquid ilililil, NRG Edgey
  8. v0iL, Rocаine, vsB TеeJay
  9. 100T Ceice, Furiouѕ., Ghоst Blаke
  10. BBG Ajay, roqz, vух.
  11. C9. Chap, Alt acc coop, OA Whofishy
  12. TNA OliverOG, pulseonix, Lаrson
  13. TSM_Zexrow, BBG Calc, TSM MackWood1x
  14. france ., fillipisasian, Vaghue
  15. SEN DEMONSPECT, Xoonies, OA npen

NA-West FNCS Week 2 results

It should come as no surprise to learn that Arkham, Rehx, and EpikWhale took the second straight week of NA-West FNCS qualifiers. It’s their region to lose, right now, and they took first with 236 points – 32 above Reet, WavyJAcob and FavsFN in second.

The NA-West region might be the most top-heavy in all of Fortnite, with the top two teams finishing in their positions two weeks in a row. Apart from them, however, we have more new qualifiers in NA-West than any other region in week 2. Here’s how the top 15 looked when the two-day qualifiers ended.

  1. 100T Arkhram., 100T rehx, NRG EpikWhale
  2. XΤRA Reet, wavydfavs13, EP wavy
  3. clg sym 神, NorCal Mony, jayrosez
  4. Dex 神, Pure Kono, sаlvo.
  5. TRNL Beast, XTRA Tautai., TRNL Wheels
  6. kenshiǃ, mаken, TD Poodle
  7. XTRA caleb, BumHuevos, XTRA verT
  8. pure spideyy, 50cal blizy, nаtеXX.
  9. skіpperXX, egirl slayer7642, zinqxzǃ
  10. Pure FJAA, Coach Chad., QZC Extinct.
  11. Outcast Frap, dice2005 iwnl, Toffle Waffle
  12. ThaiTanks, 5G KADENOX, vanish sake
  13. NorCal defiable, Apex Nuqlo, NorCal Brycee
  14. 1Tidal, Skillz eVe, RBK Mechton
  15. drеwo, 5G Tricks, E11 Agholor

With so many double qualifiers in each region, it’s going to be difficult to keep track of everyone who will qualify through season points. Epic are going to have to do a lot of tracking when these qualifiers end, as it seems like we have the same group of teams finishing in the top-15 in the “Big 3” regions of NA-East, West, and Europe.

The last FNCS Season 4 qualifier will wrap up next week, with the Wild Card round and Season Finals following it. We’ll keep you posted with all of the updates, so stay tuned for more competitive Fortnite news.

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