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Team Liquid’s Vivid on qualifying for the World Cup and playing with 72hrs



Vivid was one of the first well-known players to lock up a spot in the Fortnite World Cup.

Normally players in esports have their spots in major tournaments or leagues pretty set in stone. Once you make it to the highest level, you are safe. Not in Fortnite.

The open nature of the Fortnite World Cup means that it doesn’t matter how successful you had been in previous Fortnite events, you still need to master this meta and get invited to NYC.

Vivid secured his spot in the solo finals during the first week, other notable names to qualify were Ghost’s Bizzle and 100T’s Ceice.

In the duo finals of week two, NRG’s MrsavageM and Benjyfishy plus Team Secret’s Mongraal and Atlantis’ Mitr0 were the most well-known groups to get through.

He recently did an AMA on Reddit and covered a wide variety of topics including his feelings on RNG in Fortnite, why he doesn’t stream as much anymore, the transition from playing with Poach to playing with 72hrs and the state of Fortnite.

Here are some of the best questions and answers from the AMA:

Q from Ballatw: How do you stay so consistent in the long run in this game, when there are constant shouts of “this game is just RNG”? Do you agree with this sentiment, and why? If not – how do we counter this opinion within the community?

A from Vivid: Fortnite is all about replicating situations. The more practice you get and the more you play, the more situations you’ll experience. There’s RNG but technically there can only be a certain number of relatively similar situations. The best players will also prepare themselves for any situation and be the best at responding to said situations on the spot. RNG can suck but it can also not suck.

Vivid had to navigate a unique meta to qualify

Q from iamnotkobebryant: Hey Vivid big fan! My question is, Are there any changes you made in your playstyle now that you duo with Tom rather than Poach?

A: The best part about switching duos, to me atleast, was establishing a play style with Tom. I don’t feel like me and poach ever successfully changed our play style, even if we discussed it. So when me and Tom started to duo, we play instantly wanted to just keep trying stuff until we were comfortable with a play style that we felt like we could win with.

That being said, I feel like me and Tom are a tad more aggressive than Poach and I were. I also feel like me and Tom are much more willing to go for high ground than Poach and I were :).

72hrs has become a popular player in the competitive Fortnite community
Credit: Team Liquid

Q from Syber234: You talked about it a little bit in your stream but are you planning on playing this week’s solo quals? You touched a little bit about how you qualified already and didn’t want to grief anyone’s games. Maybe play in them but don’t go for kills? What are your thoughts?

A: I’m in a tough spot mentally about playing the solos this weekend. I know that because I already qualified that I won’t try my hardest in them. If I don’t try my hardest then i could potentially end up playing bad which could lead to me messing up some others games. If I do play them, and feel like I’m potentially doing that in the finals on Sunday (On saturday I don’t think this will be an issue since the games are pretty pup stompy anyway), I will most likely stop playing them and continue on with the idea of a viewing party.

Vivid is in a tough position if he plays because he could wind up in lobbies with Team Liquid teammates, presenting a possible conflict of interest. A viewing party is probably the safer bet but because Epic hasn’t ruled against qualified players competing, he is free to play this week.

Q from themariokarters: How do you find the motivation to play a game that the developers don’t care for, professionally? Is it just money?

A: It’s a dream job, and I would feel dumb if I just quit because it’s in a bad state right now. Just gotta continue to do my best.
Money obviously ALLOWS me to do this, but if I was making less I would still play. I love competing and it’s been a dream forever. Money allows me to do it, but it isn’t the drive behind it.


Clix signs with NRG Fortnite

NRG Signs Cody ‘Clix’ Conrod to their Fortnite roster.



This past week, speculation has been swirling about where one of the hottest names in Fortnite will land. Cody ‘Clix’ Conrod has been teasing an organization announcement for the better part of the last fortnight (pun intended). He even trolled everyone with a “Joined FaZe Clan” tweet that fooled some members of the community.

On July 1, NRG announced that Clix would be the newest member of their Fortnite roster. The 15-year-old pro has already racked up hundreds of thousands of dollars playing Fortnite, qualifying for the World Cup a whopping five times.

This signing comes after the high-profile acquisition of fellow Fortnite pro, UnknownxArmy. NRG is clearly dedicated to the future of competitive Fortnite, with one of the most talented rosters in the game. Clix joins the likes of Zayt, Edgey, Unknown, EpicWhale, and BenjyFishy on the official NRG Fortnite roster.

The future is bright for this young pro, both in Fortnite and in gaming. NRG sured-up an already stacked Fortnite roster and looks to solidify their position at the top of Fortnite esports. Clix is completing a 24-hour stream for his organization announcement, which you can watch here.

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Patch Notes

Epic reduce Choppa spawn rates in competitive Fortnite

Epic are responding to one of the biggest problem in competitive Fortnite: helicopters.



Epic seem to be taking the competitive Fortnite scene a lot more seriously in Fortnite Chapter 2. Chapter 1 was plagued with meddlesome items and vehicles like the Junk Rift, BRUTE, Baller, and X-4 Stormwing. In Chapter 2, they simplified the loot pool, added an “evaluation period” to new items, and made adjustments where they needed to.

Helicopters were left out of competitive modes in Fortnite Season 2. A lot of players wondered why that was – it seemed like a balanced vehicle. Well, in Chapter 2 Season 3, we saw the problem that Epic were avoiding.

Pro scrimmages and high-level Arena matches were immediately dominated by helicopters. You’d see four or more Choppas in the sky as the zones closed, all ignoring one another in pursuit of higher placements. It seemed like we were entering Baller and plane territory with the Choppa.

On June 26, Epic released a hotfix to Fortnite that reduced the spawn rate of helicopters in competitive modes. This might not eliminate the problem, but it will lower the frequency of the issue.

The one question that we have is: are these helicopter spawn locations static or did Epic nerf the spawn rate, only. If the latter is true, then players will have to roll the dice with their drop spot. The Authority may or may not have a helicopter, for instance.

While this hotfix might be a bandaid on a bigger issue, it shows that Epic are listening to their competitive community and taking action when they need to. It’s a far cry from Season X where they left the BRUTE in competitive modes, unchecked, for weeks.

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Epic Games respond to claims that they failed to pay Fortnite pros

Epic Games has contacted us with an official response to claims that they failed to pay some Fortnite pro players.



Yesterday, we covered a story about pro players and content creators calling out Epic Games for failing to pay them their tournament winnings and Support-A-Creator earnings. You can take a look at the original story here.

On June 25, Epic Games reached out to us with a statement on the issue, clarifying why some of the prize money and Creator Code earnings have been held up. Below is the official statement from Epic Games on the matter.

Via: Epic Games

Epic Games’ official response to FortniteINTEL

“Recently, we experienced delays to Competitive prizes due to two separate issues. The first issue was related to our DreamHack Anaheim event. Here, we encountered delays due to additional California state tax withholding that required manual processing of payments outside of our Hyperwallet payment system. All prizes for DreamHack Anaheim have been sent directly to player bank accounts. These prizes should be deposited in the respective winners accounts in the next few days. We apologize for the delay.

The second issue was related to overpayments for some prize winners of online cups due to a clerical error and required manual correction. Now that we have sorted out the overpayment issues, we are back on track to process prizes in a more timely manner.

Regarding Support-A-Creator payouts, there are two issues at play. The first relates to us running into obstacles as we transition to a new payment system, including bugs and delays. We appreciate Creators who have been patient as we make this transition and resolve those issues. Creators who are encountering issues should watch our Hyperwallet Account Activation tutorial or reach out to Support-A-Creator Player Support for assistance.

The second issue involves creators who have violated the terms of the Support-A-Creator program by scamming or defrauding players. Typically these individuals create social media material that falsely promises special benefits to players relating to a specific Support-A-Creator code. The players use the code but never receive the special benefits they were promised. When these accounts are detected or reported, we remove these creators from the program and do not pay out their fraudulent accounts. We take these violations seriously, and are looking at additional measures to prevent bad actors from abusing the program, up to and including potential legal action.”

There should be a more detailed blog post from Epic Games on the topic within the hour, giving more information on all of these issues. We’ll keep you updated as this story develops.

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