v8.40 came surprisingly quickly after the release of v8.30. While the patch had some decent content, the game’s major bugs still remain.

Bugs and glitches are just something that happens in video games, but failure to quickly fix them or lack of a testing structure to prevent them can lead to disaster.

Fortnite v8.40 had minor bug fixes for mostly inconsequential aspects of the game. Major bugs still plague the game and this is especially prevalent when the game is played at high tier, competitive levels.

Liquid’s Poach is having no more

Team Liquid’s “Poach” had some choice words for Epic after the v8.40 update. While content updates are nice, neglecting the overall health of the game isn’t smart.

As Poach points out, major bugs still exist within the game ranging from people phasing through builds, hitches during end-games, and locking up of building during hectic situations.

It’s not just professional players that are complaining about this bugs either. Massive amounts of bug complaint posts come up every day on both the FortniteCompetitive and FortniteBR subreddits.

The whole community, without a doubt, wants Epic to stop and take a little while to ensure the game’s integrity.

Poach also makes a solid quip about Epic putting in “petting” support while seemingly ignoring major glitches and problems. Even if they are trying to fix bugs in the background, it’s bad public relations to release content while failing to communicate effectively to the community.

Epic should launch an “Operation Health”

Epic Games has never really taken a breather with the success of Fortnite. They’ve simply kept pushing on with blistering speed and that means some of the game’s oldest bugs still remain.

Rainbow Six Siege had a very similar problem period over a year ago. The game was riddled with horrid bugs, annoying mechanics, and other problems. So, Ubisoft decided to do something about it before players stopped playing.

Ubisoft dubbed the period “Operation Health” and ceased production of additional gameplay content. Instead, they began to go through the game step-by-step, eliminating bugs as they came to them.

The time has come, Epic – via Ubisoft

Every part of the game’s infrastructure was tweaked to ensure that the massive game’s success could continue. Lighting was changed, spawn points moved, guns tweaked, and bugs eradicated.

The cost? A 3-4 month delay on additional content…but now Siege is one of the only growing pay-to-play titles. Most pay-to-play games have their biggest spikes of players at launch, but Siege continues to break its own records monthly.

Epic should consider dedicating a sizable chunk of its staff to working on its own “Operation Health.” Both the casual and competitive communities want to see the game prosper, but Epic’s content schedule seems to be getting in the way of fixing bugs.

What do you think? Would you be fine with a short delay in additional content for a period of serious bug and system fixes from Epic? Tell us your opinion on the matter in the comments below.

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A life-long Call of Duty player, Bachelor of Game Design, and a lover of all things eSports. Born in Finland, living in the States. To me, video games aren't a part of life. Rather, life's just another part of video games.