Fortnite’s got many amazing features and items, but there are some additions that simply should never have graced the game.

Constant updates are a double-edged sword of video game design. On one hand, it allows developers to continuously offer new updates in order to keep their games fresh. On the other, they can make an already great experience into a worse overall product.

We wanted to take a look back through all that Fortnite Battle Royale has contained throughout its two years. While we’re still in love with the gameplay, it’s been a bumpy relationship due some of the additions listed below. Naturally, we’ve got to start with the B.R.U.T.E..

B.R.U.T.E. Mech – Season X – Patch v10.0

Silly players…you should be running, not shooting!

In all honesty, we just don’t understand what Epic Games was thinking with introducing the BRUTE with Season X. Every major game studio has dedicated playtesters working tirelessly creating logs of every possible issue in the game before big releases.

It’d be hard to miss the BRUTE’s impact on game balance and we highly doubt that nobody at Epic said anything warning of this result. They decided to release it anyway.

The mech, for those that haven’t felt its wrath yet, packs enough firepower to wipe a full squad in a single button press. These behemoths can launch 10 missiles before reloading, have shotgun turrets which deal 50-75 damage a hit, and can even harvest materials by simply stomping the object out of existence.

To make things worse, the BRUTE can ‘overshield’ itself by using 200 mats (of any type) to gain a protective barrier. Careful and concentrated fire can bring down the mech fairly quickly, but a moderately decent player will be able to avoid destruction for a lengthy stretch.

Oh, don’t forget. The mech also features a self-destruct nuclear blast which downs/eliminates anybody within range. A truly unbalanced menace to the meta.

X-4 Stormwing – Season 7 – Patch 7.00

Season 7 described in a single picture

Fortnite has always had building as a core mechanic. So, when Epic introduced the Stormwing, players were outraged at its ability to easily destroy builds without proper risk.

The X-4 Stormwing not only could ram through builds, but also gave the ability to easily gain high ground by literally flying around in a plane. You could even carry your squad on the wings. The flying tank included a turret which dealt average damage.

Battle Royale has always been about a game of survival combined with the ‘thrill of the hunt.’ The decision making between taking the shot or avoiding a fight is sacred to the genre. The Stormwing obliterated that concept has players simply flew around the map with 5,000 health monsters.

Epic did nerf the plane slightly to have it take more damage when ramming builds. The nerf didn’t prove to very impactful and, eventually, Epic decided to completely remove the Stormwing in patch 8.00.

Storm Flip – Season 9 – Patch 9.20

Poor game design in a bottle

The Storm Flip’s a unique one for this list since it’s gameplay impact has been mixed. In casual games, the Storm Flip often gets misused by getting thrown too early preventing major damage.

However, in competitive matches, the Storm Flip’s power is so immense that Epic was forced into banning the item from two World Cup qualifiers and the FWC Finals.

Storm Flips scale in damage depending on the current storm damage. The idea of the storm’s threat is key for Fortnite, but allowing players to control such a force takes things too far.

Competitive end-games come down to very tight 40-50 player battles in close quarters. Inexplicably, Epic Games did not think about this before releasing the Storm Flip. Top tier players ended up holding onto the Flip until end-game and then getting 5-10 eliminations by pressing a single key/button.

The Storm Flip has been nerfed somewhat, but still remains in the game. Epic Games has said that they are looking into how they’ll handle its inclusion in future competitive events.

Infinity Blade – Season 7 – Patch 7.01

We still have nightmares of this thing…

Everybody’s heard of the Infinity Blade, the overpowered homage to another Epic Games series.

We actually loved the idea of Epic bringing in bits and pieces from other titles when the Infinity Blade was announced. The idea of seeing our favorite franchises make a small appearance intrigued us right up until we saw the Blade in-game.

Our hopes were that Epic would add a permanent or semi-permanent monument to the series, but they instead put the legendary sword into all game modes as a weapon.

You could swing at enemies for 75 damage per blow (in quick succession) and jump for miles. In addition, the sword granted the wielder 200/200 health and shields. The combination of these factors made the Blade an extreme nuisance to play against. Builds became essential death traps as the item could simply blast through them with a swing.

Thankfully, Epic realized its horrific mistake and vaulted the weapon on December 14, 2018. The fact that it only remained in-game for three days really shows its overpowering presence.

Original Boogie Bomb – Season 2 – Patch 1.11

Guaranteed Death Bomb

The Boogie Bomb has been a mainstay throughout the last two years and it can still be quite bothersome in close fights. However, the original Boogie Bomb offered significantly more than the current iteration.

In the beginning of Season 2, getting hit by a Boogie Bomb essentially meant you were going to die no matter what. Duos and Squads allowed for team based counter-play, but Solos drove people mad as getting clipped meant you were going to dance and dance and dance.

The key difference is that the original Boogie Bomb’s effect did not end when you took damage. Instead, you would have to bob and weave between builds or cover for a full 5 seconds. Storm and fall damage did not affect the duration either.

Epic Games patched the item within a few weeks and made damage break the effect. This is quite common in all video games that contain long ‘crowd-control’ effects.

The Baller – Season 8 – Patch 8.10

Lastly, we’ve got the Baller. Added in Season 8, the Baller offered lighting fast rotations with relative ease of use.

The Season 9 version of the Baller wasn’t nearly the horror that the release version was. When it was added, the vehicle had a whopping 300 health. This made it hard to take down and allowed players of all skill levels to make effective rotations throughout the map.

Fortnite’s early days emphasized timing and awareness by forcing players to be careful of the Storm and other players. Other vehicles chipped away at this concept, but the Baller blew the idea up and threw into the trash. Why would you carefully choose a landing site, time your rotations, and be mindful of other teams when you can just hop into a Baller and roll?

Casual games took a hit in quality from the vehicle, but competitive games (as usual) were most impacted. The clip shown above is from the end-game of a high tier weekend tourney Final during the early days of Season 8. Describing that chaos as a ‘mess’ would be an understatement.


Are there any other Fortnite additions that you think should’ve made it into the list? We had any extended list originally, but wanted to cut it down to the most brutally unbalanced items. While the Infinity Blade reigned supreme for a long time, the B.R.U.T.E. certainly makes a strong case for the worst addition ever.

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A life-long Call of Duty player, Bachelor of Game Design, and a lover of all things eSports. Born in Finland, living in the States. To me, video games aren't a part of life. Rather, life's just another part of video games.