Epic have been teasing Season 3 (Patch 3.0.0) content for the past few days, here’s a collection of everything we know so far.

Season 3 is planned to run from February 22nd to April 30th. The release will come with downtime which is expected to start early morning EST (usually 4-5AM).

Battle Pass

The new season will feature a Battle Pass costing 950 V-Bucks or 2,800 V-Bucks if you want to purchase it with an included 25 tier head start. It will have 30 more tiers than the previous season (now 100 total) and feature a bunch of new cosmetics:

CosmeticsSeason 2 Battle PassSeason 3 Battle Pass
Back Blings (new)03
Skydiving FX Trails (new)05
Loading Screens (new)08


@PeteNub gave a rundown of how Back Blings will work over on Twitter:

A video was then posted by @FortniteGame giving a preview of Skydiving FX Trails:

Despite the addition of 30 new tiers, it’ll still take around the same amount of time to complete as Season 2’s Battle Pass (roughly 75-100 hours) and the introduction of Weekly Challenges will make it even easier:

“Each week a new set of seven challenges unlock, replacing the Season 2 Battle Pass daily challenges. Weekly Challenges stack and can be completed any time before the season ends, so if you buy a pass mid-season you’ll still have access to all of the previous Weekly Challenges. You can complete four out of the seven Weekly Challenges to unlock your rewards, so choose the challenges that best fit your style!”

New Content

Fortnite tweeted out a picture teasing this character:

This was later confirmed to be showing off a new outfit (name currently unknown) as well as a new weapon – the Hand Cannon!

Comment from discussion Soon!.

A little later, Fortnite also tweeted out a short teaser of the Hand Cannon in action:

Building Improvements

We can expect some changes to come to building in Patch 3.0.0, as outlined in a recent post by Epic:

Turbo Building

“Turbo Building” allows you to hold down primary fire and continuously place the selected building piece (Toggled in the Game options). Now you can “paint” building pieces into the world quickly. This will be very useful for defensively building walls around you and sprinting up ramps while building them simultaneously.

Automatic Material Swapping

“Auto Change Materials” will switch to another material when your current supply runs dry (this can be toggled in the Game options). In addition to “Turbo Building” this makes the building process fast and simple. It also allows for quick defensive structures from flanking with less input and worry about running out of a particular material.

Build Through Stuff

Sometimes it’s frustrating when your placement is blocked unexpectedly and you aren’t sure why.   Currently, smaller objects like furniture and shrubs are destroyed when you build over them, but trees, rocks and vehicles can still get in the way.  We’ve changed the building system to allow you to place structures right through large objects, meaning you can now build pretty much anywhere at anytime!

NOTE: Player structures must still be supported by the terrain and other buildings. For example: A sky ramp that passes through a tree will still fall if the connection to the terrain or floor is destroyed.

Switching Building Pieces (Battle Royale only, for now)

Switching between building pieces can sometimes feel laggy or unpredictable, especially on controllers.  To improve this, we’ve changed the network code so cycling through building pieces no longer requires  a round trip to Epic’s servers. Initially this improvement will be Battle Royale only, but we’re working to bring it to Save the World!

Until the Patch Notes are released tomorrow, this is everything we know about the content of Season 3 so far!

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