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Patch Notes

Patch V 2.3.0 now live, brings Chug Jug and more

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Patch Version 2.3.0 went live on February 17 and brought Chug Jug and more changes.

Check out the full patch notes for this update:

GAMEPLAY

  • Added AutoRun!
  • Input defaults for PC are “=” and “NumLock”
  • Input defaults for controller is double-clicking the left stick.
  • Added a setting to disable aim assist on consoles.
  • Remapped weapon binds on AZERTY keyboards to the top row number keys.
  • Chug Jug is a new consumable that releases with this patch.
    • It is a Legendary item and can only be found in chests or supply drops.
    • Max stack is 1
Bug Fixes
  • Wooden power poles no longer block building.
  • Spike Traps found in Supply Drops will now stack with other Spike Traps found elsewhere.
  • The Spike Trap’s effective range will now more accurately match the distance of the spike animation. The damage area was previously too large.
  • Fixed an issue which prevented the Shield Potion and Slurp Juice visual effects from playing when the player is already shielded.
  • Fixed an issue that made Cozy Campfires appear to be active after they have expired.
  • Fixed an issue which caused collision of eliminated players to persist for too long.
  • Fixed an issue which allowed players to hide inside of supply drops if the supply drop landed on a crouched player.
  • Fixed an issue which allowed players to pass through walls as they edited them.
  • Optimized the speed at which players can cycle building pieces under poor network conditions.
  • Fixed an issue which caused dropped items to fall off the edge of the map and spawn near a living player.
  • Kicking a basketball through a soccer net no longer counts as a goal. Soccer balls still count.

WEAPONS

Bug Fixes
  • Improved the accuracy of grenade arcs.
  • Fixed an issue which allowed players to switch between two scoped weapons without leaving the scoped view.
  • Player’s weapons will no longer disappear for a short time after the effects of the Boogie Bomb wear off.
  • Reduced the delay between throwing a grenade and switching to another weapon.

GENERAL

  • Shadowplay Highlights now records player knockdowns (DBNO).
  • Quitting a match early will no longer award stat or challenge progress. Progress will only be awarded when a player leaves after they are eliminated or have won.
  • Players in NA region can now choose between East and West coast servers. Full details here.

Bug Fixes

  • Players can no longer purchase the Battle Pass x10 Tier bundle when at or above Battle Pass tier 65.
  • We fixed this on January 19th and affected players have been compensated.
  • Fixed an issue which allowed items in the locker to rotate on the wrong axis while spinning them.
  • Fixed an issue which caused the client to lock up after ALT-TABing on PC.
  • While spectating, players will now be returned to scoped view when the spectated player switches between scoped weapons, instead of being pulled into third-person view.
  • Brick building effects have been fixed.
  • Players can now mute party members from the lobby screen.
  • Players banned from voice chat can no longer use it on the lobby screen.

UI

  • Added Auto Decline Friend Requests as a new option for PC players to the Social Widget.
  • When enabled, friend requests will be auto-declined. Enabling this option will decline all pending friend requests.
Bug Fixes
  • Friend and Party invite notifications will now correctly appear for Battle Royale players that have never played Save the World.
  • You no longer open the fullscreen map while spectating a player with report menu up,
    • This issue only occurred if a player was using the “Combat Pro” controller config.
  • The radial emote menu will no longer persist after the warm-up phase if left open.
  • Characters pose no longer resets after opening the news widget.
  • The ping value displayed in the Net Debug Stats UI is now more accurate. It will appear higher than before for all players.

AUDIO

  • Lowered volume of bus music and the sound played when jumping out of the bus.
  • Lowered volume of wind sounds played during skydiving and gliding.
  • Lowered the volume of gunfire, footsteps, and impacts during warmup phase.
  • Removed the “Caw” sound layer from the Death Valley pickaxe.
  • Removed some layers from the new pickaxe sounds that could be mistaken for bullet whiz-bys
Bug Fixes
  • Music from dance emotes will no longer overlap.
  • Loot chest audio is no longer hushed by pickaxe impact sounds.

WORLD

  • Added more loot spawns to Haunted Hills.
Bug Fixes
  • Fixed missing collision on junkyard crane.
  • Fixed two areas where players could hide under the terrain by the edge of the river.
  • Fixed a section of the Moisty Mire water that did not slow players down.
  • Fixed a mine cart in Shifty Shafts that could not be destroyed.
  • Fixed an issue causing the soccer stadium to sometimes not load in properly.
  • Fixed a seam in the terrain near Flush Factory that allowed players to see through the map.
  • Added collision to pillars in Haunted Hills so players can no longer hide inside them.
  • Scoring a goal in the Soccer stadium will now show proper visual effects.

PATCH NOTES – SAVE THE WORLD

MUTANT STORM EVENT RETURNS!

  • This storm season, Mutant Storms will appear in greater numbers.
  • Mutant Storm mission alerts award Storm Tickets in addition to the Evolution Materials that they usually drop.
    • Quota: 10 per day.
  • Up to 5 Mutant Storms are available at a time in Stonewood, and up to 25 Active Storms are available at a time in Plankerton, Canny Valley, and Twine Peaks.
  • Purchased upgrade Llamas award Storm Tickets.
  • All missions will continue to award Seasonal Gold, and Daily Quests will continue to award Daily Coins.
    • Seasonal Gold will reset once the Spring Event starts, planned for early February.
  • Most Event Quests award Storm Tickets.
    • Some Event Quests award V-Bucks.
  • Hydraulic Weapons and Storm Zone Heroes have returned, and are available in the Storm Llamas during this event.
  • Event Store has been updated!
    • The Legendary Hydra Transform Key is available in the Event Store!
    • The Event Store also offers Legendary Constructor BASE Hype.
      • The Event Storm Llama also has a chance of awarding this hero.
  • Since we’re reintroducing the Legendary Hydra with this Mutant Storms event, it can now be recycled, put in the Collection Book and consumes inventory space.
  • For every 1,000 unspent Snowflake tickets, a Holiday Survival Llama will automatically be granted and can be found in the Loot Tab. All remaining tickets will be lost.

GENERAL

  • Players in NA region can now choose between East and West coast servers. Full details here.

MINI-BOSSES

  • Mini-bosses are still present on the map, but the number of mission alerts have been reduced from the Holiday event.
  • Up to 3 of these Mini-Boss mission alerts can appear in Stonewood at a time and up to 6 at a time in Plankerton, Canny and Twine.
    • Quota: 3 per day.
  • These Mini-boss alerts have replaced the old generic Mission Alerts that used to be on the map. As a result:
    • Mini-boss Alerts can now be played in higher-difficulty missions that you have not unlocked yet.
    • Mini-boss Alerts reward a wide array of items, including transform keys, schematics, survivors, and more!
  • Return of “Mini-Boss” Quests:
    • Awards Seasonal Gold currency and is repeatable.
    • Seasonal Gold currency can be used to purchase items from the Event Store.
      • This currency only lasts for a season, so spend it while you can!

GAMEPLAY

  • Added Auto-Run!
    • Input defaults for PC are “=” and “NumLock”.
    • Input defaults for controller is double-clicking the left stick.
  • Adjusted several weapon Perk rolls
    • Break shotguns can no longer roll Rate of Fire perks
    • VinderTech Rocket Hammer can now roll Energy and Elemental perks
    • VinderTech and Vacuum Tube sniper rifles can now roll perks that trigger a small explosion of damage after headshot kills.
  • Standardized the damage melee weapons do to the environment.
    • Melee weapons previously varied from 20%-70% of weapon damage depending upon the weapon type and the target material.
    • All weapons are now set to a flat 50% of weapon damage against wood and stone, and 20% versus metal.
    • Pickaxes remain unaffected.

Bug Fixes

  • Lightning Pistol now correctly shows up as part of the Vacuum Tube weapon set.

​​HEROES

Balance
  • Increased the duration of Keep Out to 10s to match the tooltip. Reduced the damage per tick from 20% of grenade damage to 15% of grenade damage as a result.
  • Increased the damage of Cluster Bomb explosions from 20% of grenade damage to 25%
Bug Fixes
  • Frag grenades and cluster bombs will no longer fall through water, which caused Soldier’s to be unable to throw a second grenade.
  • Fixed an issue that was causing TEDDY to have reduced range while firing.
  • Fixed Overbearing Perk so that it properly extends the range of TEDDY.

UI

  • Added Auto Decline Friend Requests as a new option for PC players to the Social Widget.
  • When enabled, friend requests will be auto-declined. Enabling this option will decline all pending friend requests.
  • Added count indicator to collection book slots.
  • Added XP counts to the Collection Book Rewards schedule.
  • Added total count to “root” rows on the collection book nav.
  • Power widgets now show buffed power glow when buffed from party members.
  • “Warcry” tooltip now properly displays the melee attack speed bonus
  • Updated the description of Seasonal Gold to clarify that it is a temporary currency that will be reset at the end of the season.
Bug Fixes
  • Consumable item transform keys can now only create items that match the rarity of the key.
    • This will prevent players from accidentally using a high-rarity consumable transform key to create a low-rarity item.
  • Mission alert rewards will no longer show in the objectives menu in-game when the player had already collected the current mission alert or reached their quota.
  • Buying Llamas during the tutorial will no longer cause the UI to have display issues.
  • Fixed a visual issue that made it look like Survivor power levels weren’t increasing after leveling them up.
  • Fixed an issue that was causing large font power levels to appear where teammates names should go.

ART/ANIMATION

  • Blinking lights on the Vacuum Tube weapons have been boxed up and put into the attic until next year. The lights have returned to their default orange color.
  • Energy weapons no longer appear completely blue.

 

Known Issues

In an effort to continue increasing our level of transparency and communication we’re going to begin posting “Known Issues” with our patch notes. This section will identify issues we’re aware of that will be in the latest patch. This is our first attempt at this section and very much a work in progress. This will continue to improve in the coming weeks.

  • Hitching happening at various times such as players joining matches, player loadout changes and day to night transitions.
  • Vacuum Tube Launcher does not currently display any lights
  • Friend UI is displaying incorrectly.
  • When Reset Building Choice is set to “Off” in the settings, while in zone building choices will reset and sometimes not appear.
  • The chat icon sometimes displays incorrectly.
  • Players who redeem a friend code in-game need to restart their client in order to gain access.
  • “Keep out” and “Cluster Bomb” perk descriptions will have correct information displayed, however, the ability section will not.
  • The “Rescue the Survivor” hex can sometimes incorrectly show the MiniBoss marker. This mission type should never have MiniBosses.

Patch Notes

Fortnite v13.20 Update patch notes

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It’s a new week, and that means that there’s a fresh update for us all to enjoy, as the Fortnite v12.30 patch goes live on all platforms on Tuesday, June 30, introducing a new weapon and a major change to an existing item.

Fortnite Chapter 2, Season 3 has been live for a few weeks, and while the first major update of the season made sweeping changes to the game, Epic haven’t sat on their hands, dropping the 13.10 update to add Firefly Jars, and a second patch on June 30.

The Flare Gun and Portable Upgrade Benches are the major inclusions in this week’s patch, and we’ve got everything you need to know about the new items.

Flare Gun

Epic love to include new weapons for us to try out, and the v13.20 Update is no exception, with the Flare Gun finally making it’s long-awaited debut in the game.

The weapon, which holds six cartridges and deals 60 damage on a direct hit, was first spotted in the game’s files all the way back in Chapter 1, but for one reason or another never made it to the full game. Finally, though, it’s arrived, and with its ability to start fires, it is the perfect way to burn through enemy structures and send them back to the pre-game lobby.

The Flare Gun is the latest weapon added to Fortnite.

Portable Upgrade Bench

The other major change is the to the Upgrade Bench, which can now be broken and carried around to be used whenever you need it.

Simply hit it with your harvesting tool and it will transform into floor loot, which you can pick up and place in your inventory.

The Upgrade Bench can now be broken.

Bug fixes

Of course, no Fortnite update is complete without some bug fixes, and we have a full list of glitches addressed by Epic thanks to their official Trello board.

General

  • ‘Lock Input Method as Mouse’ does not lock the input method.
  • Missing styles for the Specialist Pickaxe and Arroyo Pack Back Bling.
  • Rage Emote fire effect remaining on/near players.
  • Sandstorm Outfit missing hair.

Battle Royale

  • Party Assist Update
  • Replays not saving on PlayStation 4.
  • Slow Glider speed after redeploying in certain situations.
  • XP bar can be visually incorrect while in a match.
  • Fall damage from Ziplines while landing in shallow water.
  • Epic & Legendary SMGs sometimes cannot be sidegraded.
  • Damaging Marauders counting towards storm surge.
  • Chug Splash does not heal when thrown inside of a bush.
  • Supply Drops may sometimes push loot under the map.

Creative Mode

  • Consumable items don’t stay in Item Spawn Pads in Creative on mobile.
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Patch Notes

Fortnite v13.20: What to expect

Flare Gun, water level, bug fixes, and more expectations for the v13.20 Fortnite update.

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We’re in a strange spot with Fortnite Season 3 updates, with v13.10 seemingly skipped or released under our noses. Last week, we saw the Firefly Jar come to the game in what seemed to be a hotfix, but then saw the news that v13.20 would go live this week. We don’t know exactly what happened, there, but it looks like we’re onto v13.20.

We’re writing this ‘what to expect’ article before the announcement of the v13.20 patch, but nearly all of the Fortnite data miners are claiming that it’s coming this week. Tuesday has been the traditional patch day for Fortnite updates, so it stands to reason that we’ll be getting a patch on June 30. If not, then all of this information will apply when it does go live. Now, onto our predictions.

Water level change

According to Lucas7Yoshi, the water level is supposed to go down for the first time in Season 3, following the v13.20 patch. We should see the water level lower on July 1, according to reports.

This first stage of the water recession may not reveal very much. We predict that some of the flooded POIs will uncover a bit more land, but we’re probably a week or two away from the full-fledged introduction of a new location.

The most that we can hope for is that one of the underwater POIs – such as Craggy or The Shark – will surface when the water starts to recede. We’ll have to wait and see, but the water going down is a safe bet.

Flare Gun

There were two leaked weapons included in the Season 3 game files that weren’t in the loot pool upon the launch of the new season. These were the Firefly Jar and the Flare Gun.

The Firefly Jar was released last week, which means we can safely assume that the Flare Gun is next. Epic appear to be frequently bringing new items to the game, just as they had in Chapter 1. If this is true, then it would make the most sense to see the Flare Gun in v13.20.

Bug Fixes

As always, epic will be taking aim at some of the more prevalent bugs with the v13.20 patch. This is the first major patch of Season 3, so there are a lot of bugs that need fixing. Here are all of the issues that are listed as “Fixed in Next Game Update” on the Fortnite Community Issues Trello board:

  • Missing styles for the Specialist Pickaxe and Arroyo Pack Back Bling.
  • Rage Emote fire effect remaining on/near players.
  • Emotes playing over Main Stage music in Party Royale.
  • Sandstorm Outfit missing hair.
  • Fall damage from Ziplines when landing in shallow water.
  • Epic & Legendary SMGs sometimes cannot be Sidegraded.
  • Damaging Marauders counting towards Storm Surge.
  • Chug Splash does not heal when thrown inside of a bush.
  • Supply Drops may sometimes push loot under the map.

There may be some additional changes or updates that we didn’t see coming, but these are the most likely aspects to change following the v13.20 update. As always, we’ll have you covered with the full patch notes, all of the leaked skins, and everything else that comes out of the update, so stay tuned!

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Patch Notes

Epic reduce Choppa spawn rates in competitive Fortnite

Epic are responding to one of the biggest problem in competitive Fortnite: helicopters.

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Epic seem to be taking the competitive Fortnite scene a lot more seriously in Fortnite Chapter 2. Chapter 1 was plagued with meddlesome items and vehicles like the Junk Rift, BRUTE, Baller, and X-4 Stormwing. In Chapter 2, they simplified the loot pool, added an “evaluation period” to new items, and made adjustments where they needed to.

Helicopters were left out of competitive modes in Fortnite Season 2. A lot of players wondered why that was – it seemed like a balanced vehicle. Well, in Chapter 2 Season 3, we saw the problem that Epic were avoiding.

Pro scrimmages and high-level Arena matches were immediately dominated by helicopters. You’d see four or more Choppas in the sky as the zones closed, all ignoring one another in pursuit of higher placements. It seemed like we were entering Baller and plane territory with the Choppa.

On June 26, Epic released a hotfix to Fortnite that reduced the spawn rate of helicopters in competitive modes. This might not eliminate the problem, but it will lower the frequency of the issue.

The one question that we have is: are these helicopter spawn locations static or did Epic nerf the spawn rate, only. If the latter is true, then players will have to roll the dice with their drop spot. The Authority may or may not have a helicopter, for instance.

While this hotfix might be a bandaid on a bigger issue, it shows that Epic are listening to their competitive community and taking action when they need to. It’s a far cry from Season X where they left the BRUTE in competitive modes, unchecked, for weeks.

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