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Patch Notes

Patch V 2.3.0 now live, brings Chug Jug and more

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Patch Version 2.3.0 went live on February 17 and brought Chug Jug and more changes.

Check out the full patch notes for this update:

GAMEPLAY

  • Added AutoRun!
  • Input defaults for PC are “=” and “NumLock”
  • Input defaults for controller is double-clicking the left stick.
  • Added a setting to disable aim assist on consoles.
  • Remapped weapon binds on AZERTY keyboards to the top row number keys.
  • Chug Jug is a new consumable that releases with this patch.
    • It is a Legendary item and can only be found in chests or supply drops.
    • Max stack is 1
Bug Fixes
  • Wooden power poles no longer block building.
  • Spike Traps found in Supply Drops will now stack with other Spike Traps found elsewhere.
  • The Spike Trap’s effective range will now more accurately match the distance of the spike animation. The damage area was previously too large.
  • Fixed an issue which prevented the Shield Potion and Slurp Juice visual effects from playing when the player is already shielded.
  • Fixed an issue that made Cozy Campfires appear to be active after they have expired.
  • Fixed an issue which caused collision of eliminated players to persist for too long.
  • Fixed an issue which allowed players to hide inside of supply drops if the supply drop landed on a crouched player.
  • Fixed an issue which allowed players to pass through walls as they edited them.
  • Optimized the speed at which players can cycle building pieces under poor network conditions.
  • Fixed an issue which caused dropped items to fall off the edge of the map and spawn near a living player.
  • Kicking a basketball through a soccer net no longer counts as a goal. Soccer balls still count.

WEAPONS

Bug Fixes
  • Improved the accuracy of grenade arcs.
  • Fixed an issue which allowed players to switch between two scoped weapons without leaving the scoped view.
  • Player’s weapons will no longer disappear for a short time after the effects of the Boogie Bomb wear off.
  • Reduced the delay between throwing a grenade and switching to another weapon.

GENERAL

  • Shadowplay Highlights now records player knockdowns (DBNO).
  • Quitting a match early will no longer award stat or challenge progress. Progress will only be awarded when a player leaves after they are eliminated or have won.
  • Players in NA region can now choose between East and West coast servers. Full details here.

Bug Fixes

  • Players can no longer purchase the Battle Pass x10 Tier bundle when at or above Battle Pass tier 65.
  • We fixed this on January 19th and affected players have been compensated.
  • Fixed an issue which allowed items in the locker to rotate on the wrong axis while spinning them.
  • Fixed an issue which caused the client to lock up after ALT-TABing on PC.
  • While spectating, players will now be returned to scoped view when the spectated player switches between scoped weapons, instead of being pulled into third-person view.
  • Brick building effects have been fixed.
  • Players can now mute party members from the lobby screen.
  • Players banned from voice chat can no longer use it on the lobby screen.

UI

  • Added Auto Decline Friend Requests as a new option for PC players to the Social Widget.
  • When enabled, friend requests will be auto-declined. Enabling this option will decline all pending friend requests.
Bug Fixes
  • Friend and Party invite notifications will now correctly appear for Battle Royale players that have never played Save the World.
  • You no longer open the fullscreen map while spectating a player with report menu up,
    • This issue only occurred if a player was using the “Combat Pro” controller config.
  • The radial emote menu will no longer persist after the warm-up phase if left open.
  • Characters pose no longer resets after opening the news widget.
  • The ping value displayed in the Net Debug Stats UI is now more accurate. It will appear higher than before for all players.

AUDIO

  • Lowered volume of bus music and the sound played when jumping out of the bus.
  • Lowered volume of wind sounds played during skydiving and gliding.
  • Lowered the volume of gunfire, footsteps, and impacts during warmup phase.
  • Removed the “Caw” sound layer from the Death Valley pickaxe.
  • Removed some layers from the new pickaxe sounds that could be mistaken for bullet whiz-bys
Bug Fixes
  • Music from dance emotes will no longer overlap.
  • Loot chest audio is no longer hushed by pickaxe impact sounds.

WORLD

  • Added more loot spawns to Haunted Hills.
Bug Fixes
  • Fixed missing collision on junkyard crane.
  • Fixed two areas where players could hide under the terrain by the edge of the river.
  • Fixed a section of the Moisty Mire water that did not slow players down.
  • Fixed a mine cart in Shifty Shafts that could not be destroyed.
  • Fixed an issue causing the soccer stadium to sometimes not load in properly.
  • Fixed a seam in the terrain near Flush Factory that allowed players to see through the map.
  • Added collision to pillars in Haunted Hills so players can no longer hide inside them.
  • Scoring a goal in the Soccer stadium will now show proper visual effects.

PATCH NOTES – SAVE THE WORLD

MUTANT STORM EVENT RETURNS!

  • This storm season, Mutant Storms will appear in greater numbers.
  • Mutant Storm mission alerts award Storm Tickets in addition to the Evolution Materials that they usually drop.
    • Quota: 10 per day.
  • Up to 5 Mutant Storms are available at a time in Stonewood, and up to 25 Active Storms are available at a time in Plankerton, Canny Valley, and Twine Peaks.
  • Purchased upgrade Llamas award Storm Tickets.
  • All missions will continue to award Seasonal Gold, and Daily Quests will continue to award Daily Coins.
    • Seasonal Gold will reset once the Spring Event starts, planned for early February.
  • Most Event Quests award Storm Tickets.
    • Some Event Quests award V-Bucks.
  • Hydraulic Weapons and Storm Zone Heroes have returned, and are available in the Storm Llamas during this event.
  • Event Store has been updated!
    • The Legendary Hydra Transform Key is available in the Event Store!
    • The Event Store also offers Legendary Constructor BASE Hype.
      • The Event Storm Llama also has a chance of awarding this hero.
  • Since we’re reintroducing the Legendary Hydra with this Mutant Storms event, it can now be recycled, put in the Collection Book and consumes inventory space.
  • For every 1,000 unspent Snowflake tickets, a Holiday Survival Llama will automatically be granted and can be found in the Loot Tab. All remaining tickets will be lost.

GENERAL

  • Players in NA region can now choose between East and West coast servers. Full details here.

MINI-BOSSES

  • Mini-bosses are still present on the map, but the number of mission alerts have been reduced from the Holiday event.
  • Up to 3 of these Mini-Boss mission alerts can appear in Stonewood at a time and up to 6 at a time in Plankerton, Canny and Twine.
    • Quota: 3 per day.
  • These Mini-boss alerts have replaced the old generic Mission Alerts that used to be on the map. As a result:
    • Mini-boss Alerts can now be played in higher-difficulty missions that you have not unlocked yet.
    • Mini-boss Alerts reward a wide array of items, including transform keys, schematics, survivors, and more!
  • Return of “Mini-Boss” Quests:
    • Awards Seasonal Gold currency and is repeatable.
    • Seasonal Gold currency can be used to purchase items from the Event Store.
      • This currency only lasts for a season, so spend it while you can!

GAMEPLAY

  • Added Auto-Run!
    • Input defaults for PC are “=” and “NumLock”.
    • Input defaults for controller is double-clicking the left stick.
  • Adjusted several weapon Perk rolls
    • Break shotguns can no longer roll Rate of Fire perks
    • VinderTech Rocket Hammer can now roll Energy and Elemental perks
    • VinderTech and Vacuum Tube sniper rifles can now roll perks that trigger a small explosion of damage after headshot kills.
  • Standardized the damage melee weapons do to the environment.
    • Melee weapons previously varied from 20%-70% of weapon damage depending upon the weapon type and the target material.
    • All weapons are now set to a flat 50% of weapon damage against wood and stone, and 20% versus metal.
    • Pickaxes remain unaffected.

Bug Fixes

  • Lightning Pistol now correctly shows up as part of the Vacuum Tube weapon set.

​​HEROES

Balance
  • Increased the duration of Keep Out to 10s to match the tooltip. Reduced the damage per tick from 20% of grenade damage to 15% of grenade damage as a result.
  • Increased the damage of Cluster Bomb explosions from 20% of grenade damage to 25%
Bug Fixes
  • Frag grenades and cluster bombs will no longer fall through water, which caused Soldier’s to be unable to throw a second grenade.
  • Fixed an issue that was causing TEDDY to have reduced range while firing.
  • Fixed Overbearing Perk so that it properly extends the range of TEDDY.

UI

  • Added Auto Decline Friend Requests as a new option for PC players to the Social Widget.
  • When enabled, friend requests will be auto-declined. Enabling this option will decline all pending friend requests.
  • Added count indicator to collection book slots.
  • Added XP counts to the Collection Book Rewards schedule.
  • Added total count to “root” rows on the collection book nav.
  • Power widgets now show buffed power glow when buffed from party members.
  • “Warcry” tooltip now properly displays the melee attack speed bonus
  • Updated the description of Seasonal Gold to clarify that it is a temporary currency that will be reset at the end of the season.
Bug Fixes
  • Consumable item transform keys can now only create items that match the rarity of the key.
    • This will prevent players from accidentally using a high-rarity consumable transform key to create a low-rarity item.
  • Mission alert rewards will no longer show in the objectives menu in-game when the player had already collected the current mission alert or reached their quota.
  • Buying Llamas during the tutorial will no longer cause the UI to have display issues.
  • Fixed a visual issue that made it look like Survivor power levels weren’t increasing after leveling them up.
  • Fixed an issue that was causing large font power levels to appear where teammates names should go.

ART/ANIMATION

  • Blinking lights on the Vacuum Tube weapons have been boxed up and put into the attic until next year. The lights have returned to their default orange color.
  • Energy weapons no longer appear completely blue.

 

Known Issues

In an effort to continue increasing our level of transparency and communication we’re going to begin posting “Known Issues” with our patch notes. This section will identify issues we’re aware of that will be in the latest patch. This is our first attempt at this section and very much a work in progress. This will continue to improve in the coming weeks.

  • Hitching happening at various times such as players joining matches, player loadout changes and day to night transitions.
  • Vacuum Tube Launcher does not currently display any lights
  • Friend UI is displaying incorrectly.
  • When Reset Building Choice is set to “Off” in the settings, while in zone building choices will reset and sometimes not appear.
  • The chat icon sometimes displays incorrectly.
  • Players who redeem a friend code in-game need to restart their client in order to gain access.
  • “Keep out” and “Cluster Bomb” perk descriptions will have correct information displayed, however, the ability section will not.
  • The “Rescue the Survivor” hex can sometimes incorrectly show the MiniBoss marker. This mission type should never have MiniBosses.

Patch Notes

Fortnite 14.20 patch notes: Wolverine arrives, Takeover LTM

Fortnite’s v14.20 update has arrived, bringing us a new LTM and new hero in Wolverine

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Wolverine standing in front of Stark Industries

Season 4’s Marvel theme continues, as the “Earth’s Mightiest Heroes” prepare for the arrival of the evil Galactus, who is determined to alter reality on the island forever. The villain has already dropped drones and Gorgers on the map in preparation for his immenent attack.

Now, another superhero has landed on the map as preparations continue, with Wolverine and his adamantium claws debuting in Fortnite in the Wednesday, September 23 update, along with preparations for the special BTS event.

Wolverine Arrives

Fighting on the island is about to get even more difficult, with the X-Men’s Wolverine landing on the island, and taking control of Weeping Woods in the south of the map.

Like other superhero bosses in the game, Wolverine will drop his mythical Wolverine’s Claw power when he is defeated by players, who can then pick it up and wield the power of ‘Experiment X,’ although fair warning, Epic Games have already said that “he won’t go down without a fight.”

Takeover LTM

Alongside a new hero, there’s also a fresh Limited-Time Mode to jump into, with the Marvel-based Takeover which has you fighting for control of outposts that are scattered across the map.

As always, normal weapons and items will be available to be picked up and looted, but in this mode, everyone will start with a random superpower and will be able to acquire more abilities by keeping an eye out for comets in the sky, that will land on the island and drop new powers.

New Storm Hero Ability

Wolverine wasn’t the only hero added in the v14.20 patch – at least not in the ability department. Storm’s hero ability came into the game in this update.

You may have already experienced Storm’s ability in one of the Marvel LTMs, but it’s quite a bit different in the base game. This one, largely, revolves around dealing fall damage to opponents. In the LTMs, there are numerous ways to avoid fall damage.

It’s still early, but Storm’s mythic ability looks to be one of the most powerful offensive tools in Fortnite Season 4.

Bug Fixes

As always, Epic Games have been hard at work fixing any bugs or glitches that appear in the game, in an attempt to make sure the game runs slowly, and improve quality of life for all players.

The good news is that there are no major glitches afflicting the game at this moment, so the bug fixes in this update are relatively small, but are still a nice inclusion for anyone who has encountered them. You can take a full look at the 14.20 bug fixes taken from Epic’s official Trello board below.

Battle Royale

  • Replays not saving on PlayStation 4.
  • Fishing Spots can disappear on PC with effects set to ‘Low.’
  • Heroes Park and Ghost House don’t count as Discovered Locations after discovering them.
  • Groot Awakening Island missing.
  • Boundless set sticker customization: menu sticker limit.

Creative Mode

  • Grass is not removed when placing objects on the ground.
  • Some players not granted items after first round in some team games.

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Patch Notes

Fortnite v14.20: what to expect

Here’s what to expect in the next Fortnite update: v14.20.

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It’s been two weeks since the last Fortnite patch, and all signs are pointing to the v14.20 patch coming this week. We’re writing this before any official announcement, but our best guess is that there’s a patch incoming tomorrow, September 22.

We have a few ideas of what’s to come, including the bug fixes that come with nearly every patch. Let’s get into it.

Bug Fixes

As always, there are several issues that should be resolved when v14.20 goes live. Here’s a list of all of the bugs that are listed as “Fixed in Next Game Update” on the Fortnite Community Issues Trello board:

  • Fishing Spots can disappear on PC with Effects set to Low.
  • Replays not saving on PlayStation 4.
  • Heroes Park and Ghost House don’t count as Discovered Locations after discovering them.
  • Groot Awakening Island Missing
  • Redline Ramirez’s Commander Perk doesn’t work properly with charged Sniper Rifles. (Save the World)
  • Inconsistent Fishing Spot visibility on Nintendo Switch and Android.

2020 Birthday Celebration

Fortnite: Battle Royale released on all platforms on September 26, 2017. That means that Fortnite’s third birthday is coming up – on Saturday, to be exact.

Each year that passes, Fortnite brings some sort of celebration to the game. The past two years have given us free cosmetics along with some birthday-themed challenges.

We don’t have a ton of information about what will come this year apart from some leaked weapon wraps, but we’ll almost certainly get some more details when the patch comes out.

The next hero or POI

This is a general prediction, but we think that another batch of hero abilities and/or a new POI will come to Fortnite when v14.20 goes live.

We saw Stark Industries come in the last patch and most fans assume that some of the abilities in Marvel Standoff will come to the base game at some point. In v14.20, we could see any of these abilities with their accompanying hero as a boss or another hero we haven’t seen yet.

Again, this is only a prediction and doesn’t have too much tangible evidence behind it.

Wolverine fortnite

Now, all that’s left is to wait for an announcement. We’re pretty confident in our prediction of a patch coming this week, even if it doesn’t go live tomorrow.

Of course, we’ll update this post if our prediction is wrong or if we learn more ahead of the update.

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Patch Notes

Fortnite update enables Henchmen and Bosses in Battle Lab

All hero abilities are now available in Fortnite Battle Lab.

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Battle Lab is one of the more overlooked game modes in Fortnite. It’s not as suited for small-scale combat as Creative Mode is and doesn’t bring the same “real game” feeling that you can get from the dozens of private matches that are available every day. Party Royale has now become the true “casual” way to enjoy Fortnite, which left Battle Lab in a weird spot.

What Battle Lab does best is to allow people to drop in and get a feel for the match. They can learn the map, find out where things spawn, and test some in-game features without the involvement of other players.

Strangely, however, Battle Lab was missing two of the most important components of a modern Fortnite match: Bosses and Henchmen. Several seasons have come and past without the inclusion of these characters in Battle Lab. Players could visit The Authority, for example, but weren’t able to see what it would be like in a real game. Jules and her Henchmen were nowhere to be found.

It was one thing for this to be the case when Mythic weapons and items were upgraded versions of other in-game weapons. This season, however, with the introduction of hero abilities, players were unable to explore how these abilities worked without trying them in-game.

Thankfully, Epic remedied this issue with an update to Battle Lab. Now, you can find bosses, henchmen, and even Gorgers in Battle Lab matches.

Previously, Mythic Hero Abilities that dropped from Quinjet landing sights were already available. The addition of bosses (Doctor Doom and Iron Man, for now) means that all of the hero abilities are now available for you to try without hot-dropping one of the two most popular POIs on the map.

Of course, any progression you make toward your challenges won’t register in Battle Lab, so don’t think that this is just an easy way to finish your challenges. It is, however, a great way to get used to the hero abilities before you find them in a real Fortnite match.

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