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Patch Update V 2.2.0 releases January 18, includes new map update and more

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Epic Games has announced that the next patch update for Fortnite, version 2.2.0, will release on January 18. This new update includes big map updates with new new city, underground mine and a number of other brand new locations on the west side of the map.

Here’s the new map update trailer:

In addition, Epic has announced a Battle Pass bonus for users who buy the Season 3 Battle Pass:

  • Get a free 5 tier head start in Season 3 when you purchase the Season 2 Battle Pass.
  • Buy ten Battle Pass tiers for the price of six with this special bundle in the store. On sale now for a limited time!

Update 2.2.0 Patch Notes – Battle Royale:

WEAPONS

  • Removed the Scoped AR from Supply Drops.
  • Updated the scope for the Scoped AR.
    • Replaced the old arrow reticle with a more modern design. It should be easier to tell where you are aiming and where your crosshair actually is.
  • The Snowball Launcher has been replaced by the normal Grenade Launcher.
  • Slightly increased the size of the grenade (loot).

Bug Fixes

  • Fixed frag and smoke grenades exploding on impact when hitting shallow water.
  • Fixed an issue where the grenade toss animation ended prematurely when tossing the last grenade in a stack.
  • The Boogie Bomb effect will now kick players out of weapon targeting.
  • Players can no longer place traps while affected by the Boogie Bomb.
  • Explosion effects now play properly on water surfaces.

GAMEPLAY

  • Friendly Fire is now disabled. This is exploratory and subject to change. We will be closely evaluating this and want your feedback!
  • Players will now immediately aim their weapon upon landing on the ground if they press and hold the aim button while in the air.
  • Pickups no longer take priority over reviving DBNO squad members.
  • Empty chests and metal street lights will no longer block players from building.
  • Corn stalks are now destroyed upon taking any damage.

Bug Fixes

  • Adjusted how ammo crates drop ammo so that they don’t overlap the ammo box itself.
  • Attempting to use a scope while playing an emote will now cancel the animation.
  • Fixed an issue that prevented players from picking up eliminated player’s items.
  • Fixed a few issues which caused supply drops to pass through player built structures.
  • Fixed an issue which caused a trap to deal no damage if a ramp or roof is placed in front of the trap.
  • Build mode visuals no longer persist when using a Launch Pad or when knocked into the DBNO state.
  • Fixed an issue that allowed players to see through the smoke grenade effect while scoped.
  • You can now move forward and backward while gliding when facing straight up and down.
  • The Cozy Campfire trap no longer heals eliminated players.
  • Fixed an issue which caused the glider to sometimes deploy sideways after using a launchpad.

WORLD

  • The map has been updated with many new points of interest, biomes, and more!
  • Players now interact with grass and foliage as they walk through it.
  • Added water effects when entering and exiting water.
  • Added a new post-process effect for when your camera goes below the water surface.
    • It will now look like you are actually underwater, and you can no longer see for an infinite distance.
  • Added Ammo Boxes to Dusty Depot.
  • Increased the amount of metal harvested from shipping containers.

Bug Fixes

  • Water no longer blocks bullets and projectiles.

ITEM SHOP

  • Starting on January 17th, 2018 players should see six daily store slots instead of four.
  • Starting on January 21st, 2018 the Weekly Item shop is changing to the Featured Item Shop.
    • Offers will update twice weekly instead of once.

UI

  • Sniper elimination feed messages now include elimination distance in meters.
  • When spectating a far away player, a “loading” message may be displayed for a short time, and the game world will appear after loading completes. You cannot switch to another spectated player until the load completes.
  • The “Reset Building Choice” option now defaults to “Off” in Battle Royale.
  • Added a new option to select which voice chat input device to use.

Bug Fixes

  • The “Select Mode” button is now greyed out and unselectable after readying up.
  • When selecting “Report Player” the “Name” field will no longer auto-fill the the player’s own name.
  • Adjusted the “Cancel/Unready” button so it looks more like the “Ready” button.
  • The “Press E to Pickup” prompt no longer persists for DBNO players.
  • Fixed an issue that made the voice chat icon appear to be active if the player disabled their voice chat while it was active.
  • Fixed an issue which caused the revive icon to remain over a player if two players revived them at the same time.
  • Players will now be able to unready if the party leader cancels matchmaking while in the “Loading Content” phase.
  • The matchmaking UI will now properly update when joining a different Battle Royale lobby while the user is set to Ready.
  • Fixed local user always showing up in the global leaderboard with 0 wins if they aren’t in the global top 50 list.

PERFORMANCE

  • Added level streaming, which loads the world on-the-fly as you move around, enabling a richer map and improved performance.
    • Improved frame rate by greatly reducing the number of objects that need to be updated.
    • Loading times have been greatly improved. It’s over twice as fast to load into the match on PS4 and Xbox One!
    • Loading content before matchmaking now completes quicker.
    • Greatly reduced hitching when garbage collecting memory every minute.
    • Greatly reduced hitching caused by updating objects when the time of day changes from day to night, and vice-versa.
  • Reduced the amount of system and GPU memory used.
  • Optimized the visual effects played when distant buildings are hit.
  • Improved overall frame rate by optimizing how player animation and footsteps are handled.
  • Cozy Campfire and Boogie Bomb items no longer cause a hitch when seen the first time in a match.
  • Encountering players with specific skins for the first time in a match no longer causes a hitch.

ART/ANIMATION

  • Greatly improved the visual quality of distant trees by using impostor billboards instead of regular meshes. This also improves overall frame rate and reduces visual popping as you approach the trees.

Bug Fixes

  • Fixed an issue that could cause remote players to look like they have stopped animating.
  • Improved the “Ride the Pony” animation so the character’s arm no longer pops.
  • Players will no longer appear as if they are still holding a weapon after being hit by a Boogie Bomb.
  • Fixed an issue that prevented the character’s launch animation from playing if a Launch Pad is placed directly at a player’s feet.
  • Adjusted the color of the Shield Potion so that’s easier to see.
  • Fixed an issue that caused teammates to appear stuck in the sliding animation if they were knocked DBNO while in the air or sliding.
  • Cozy Campfire special effects are now visible on low and medium settings.

AUDIO

  • Added new audio for pickaxes that were previously using default swing sounds.
  • Added a pick-up sound effect for the damage trap.

Bug Fixes

  • Fixed an issue which caused footstep sounds to play at an incorrect cadence or not at all while a player is not on screen.
  • Consumable item audio is now adjusted with the SFX volume slider rather than the Dialogue slider.
  • Fixed an issue which caused players to hear bullet “whiz-by” sounds from their own shots.
  • Fixed an issue that sometimes caused a falling wind sound to loop repeatedly after being eliminated.
  • Gunfire audio will no longer pan to the left & right as you move away from where you shot.
  • Reduced volume of consumable pick-up sounds.
  • Reduced volume of collection sound when harvesting wood.
  • Fixed issues with rapid left/right panning when dropping weapons, and attempting to build in an invalid location.
  • Removed the jarring stone impact sound from the AC/DC pickaxe.

GENERAL

  • Voice chat now supported in the pre-game lobby.
    Cosmetic items can now be rotated in the locker and store pages. Left click and drag or use the right thumbstick on the controller to rotate them.
  • Removed the winter theme from the pre-game lobby.

Bug Fixes

  • Fixed an issue which allowed players to get credit for completing challenges that were not completed.Fixed an issue which allowed aim assist to function while using a mouse.
  • Friend requests can now be sent to players that have left the match, using the + icon next to their name.
  • Clicking “Join” on a Discord invite when the client is not open would will no longer cause you to fail when trying to join a party.

PATCH NOTES – SAVE THE WORLD:

GAMEPLAY

Bug Fixes

  • Shielders will now properly drop quest items for “Loks Book of Monsters” quest.
  • Fixed an issue with the Grenade Generation perk. The player is now rewarded with a grenade after eliminating 20 enemies rather than 21.
  • Fixed an issue where the pickaxe heavy attack was not harvesting resources.
  • Fixed an issue where the Shielder enemy would flicker after the Husk it was shielding was defeated.
  • Fixed an issue that caused quest highlights on objects to disappear when building near the object.
  • Fixed an issue that caused some parties to disband after a game.

HEROES

  • Added clarification to the tooltip of the Constructor ability, “DECOY”.
    • It now states it’s made of metal, and thus vulnerable to nature damage.

Bug Fixes

  • Impact from abilities will now properly scale with Hero Ability Damage. As a result abilities will now correctly stagger, stun, and knockback enemies at high levels.
  • Fixed an issue where proximity mines wouldn’t disappear when the player who placed them left the match or died.
  • Fixed an issue where frag grenades could still be used even when the player didn’t have enough stamina to use it.
  • Fixed an issue where the Soldier’s “Advanced Tactics” health bonus wasn’t properly scaling in the late game.
  • Fixed an issue where the Frag Grenade perk “Cluster Bomb” was triggering twice rather than just once.
  • Fixed the tool-tip for Air Strike which incorrectly stated that Air Strike drops 12 bombs, instead of 13.
  • Fixed an issue where the Outlander Fragment abilities TEDDY and Shock Tower weren’t receiving the energy damage bonus from the Energized support perk.

UI

  • The Commander XP curve has been inflated to make way for front-end crafting. This is to ensure that low-value items (e.g. ammo) are worth at least 1 Commander XP when crafted in the main menus.
    • Commander XP will appear larger than it did previously, but the amount of Commander XP you have earned toward your next level has been preserved, and the time it takes to level up remains unchanged.
    • Increased players’ current Daily Bonus XP and current Boost XP reserves to match the new Commander XP scale.
  • Squad screens will no longer show health and shield as being buffed at all times. It will instead properly show the buff/debuff arrows on health and shield stats when previewing slotting.

Bug Fixes

  • Fixed a localization issue in the Transform menu.
  • Fixed an issue where the game background would move while using a controller to view the mission details.
  • Fixed an issue which caused players to lose menu functionality after leaving a party.
  • Fixed a Research skill tree node that was missing a prerequisite.
    • Now the Research Tier 3 Party Resistance node requires Party Tech and Party Resistance.
  • Fixed an issue where recent player lists weren’t populating immediately after a game.

ART/ANIMATION

Bug Fixes

  • Corrected flame animation rotation on the Lobber head.

GENERAL

  • Searched chests and containers will no longer block players from building.
  • Cornstalks are no longer searchable.
  • Your game window will now properly appear on the primary monitor.

Bug Fixes

  • Fixed a rare crash on Xbox One.

SOURCE: Epic Games

Esports

Bizzle joins old teammates after split with Commandment & Clix

Bizzle, Clix, and Commandment have split as Bizzle rejoins Dubs and Megga.

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There’s been a bit of shuffling in professional Fortnite trios over the past couple of days. The team of Bizzle, Commandment, and Clix has split, each going their separate ways. Bizzle joined his old partners, Megga and Dubs, While Commandment joined Edgey and Cented. For now, Clix is the only one of the three to not have a trio team.

This news comes after a rough server performance in a recent Trios tournament, which saw all of the players rubber-banding, lagging, and being lost in the storm with no way to get out. As Bizzle tweeted, the performance looked like one of the first Fortnite tournaments to exist.

Following this tournament, Commandment was the first to announce that he’d be leaving the team. Bizzle released a TwitLonger, stating that he’d be teaming back up with Megga and Dubs rather than looking for a third player to join him and Clix.

The TwitLonger also took aim at the current state of competitive Fortnite along with the server performance. “The Shockwave launcher disabled us from playing the way we were used to and crazy end game lag lead to a lot of thrown games. Every game we would have height, or outplay the team who had it and take it from them, and with the Shockwave launcher being in the game it completely ruined our play-style and attitude,” he wrote.

Despite the split, the three players appear to be on good terms with one another. Clix replied to Bizzle’s tweet, telling him that he’s the best player that Clix has played with.

The most interesting part of this situation is that Chap and Edgey called this split a few weeks back. The dueling trios were having a grief battle in pro scrims, leading to Chap telling his team and viewers, “I can’t wait for this trio to split.”

Edgey, who is ironically now teamed-up with Commandment, told Chap and Av that Bizzle and Clix would “snake each other for Dubs and Megga.” It may not have ended in any bad blood, but that’s essentially what happened.

Although the Season 3 FNCS is Solos, most of the pros prefer the Trios format, meaning that’s what we largely see in scrimmages. We’re also seeing several Trios tournaments and Cash Cups this season, so we’ll undoubtedly see the new teams hit Season 3 soon. Now, all that’s left is to see where Clix lands. Fellow NRG member UnknownArmy needs a team…

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PlayStation 4

How to claim the new PlayStation Plus Celebration pack

Epic and Sony have joined forces to offer PlayStation players another free Fortnite cosmetic pack.

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Yesterday, we covered the news of Sony’s large investment in Epic Games and what that meant for Fortnite. One of our biggest takeaways in the article is that PlayStation would likely get some additional exclusive cosmetic bundles for their players.

It didn’t take long for this to come to fruition. A day later, Epic announced the new PlayStation Celebration bundle to go along with their other exclusive skins. This one includes the “Introducing” emote, Stratosphere Glider, and Down Arrow Contrail.

The Celebration Pack should be available to all players, worldwide, on July 10. Some players already have access to it. Those who have already claimed their exclusive Fortnite cosmetic items should know the process, but here it is for those who are unaware:

  • Visit the PlayStation Store
  • Navigate to Fortnite
  • Scroll down until you see the new Celebration Pack
  • Download the cosmetic pack.

This pack replaces the old Celebration Pack that included a couple of free skins, but you can grab both if the former pack is still in the shop. Don’t worry too much if you missed it, as we expect Fortnite to release several exclusive PlayStation packs in the future.

We don’t know how long this bundle will be in the store, but you can expect it to last a couple of months, at least. Grab it now to make sure you don’t miss out!

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Epic Games

What does the $250 million Sony investment mean for Fortnite?

The implications of a massive investment on the biggest game in the world, Fortnite.

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On July 9, it was announced that Sony invested $250 million in Fortnite developer, Epic Games, making them a minority investor in the company. This brings Epic’s total investment capital to $1.58 billion.

Epic has been a major player in video games for a long time but made their biggest mark on the space with Fortnite, the game that we all came here to talk about.

Although Fortnite is Epic’s biggest product, at the moment, the company has their hands in several different titles and sources of income The Epic Games store, for instance, is looking to rival Steam by purchasing some massive games as exclusive content.

According to multiple reports, Sony’s investment in Epic will not affect the release of future titles. It’s not like Epic are going to make Fortnite a PlayStation exclusive. It might work in reverse, however. There’s a chance that Sony could bring some of their PlayStation exclusives to the Epic Games store on PC.

What does this mean for Fortnite? Well, in the words of Rod ‘Slasher’ Breslau, “Fortnite will never die.” This is a tad hyperbolic, but it’s clear that the gaming industry, as a whole, is ready for Fortnite to stick around for another ten years, or so. It wouldn’t be the first game to have a massive lifespan.

Apart from some additional money to work with, the biggest thing this means for Fortnite is probably in the cosmetic department. Now that Sony is a major investor in Epic, we can expect the developer to scratch their back with some exclusive skins.

Don’t worry, though. PlayStation players probably won’t get any priority when it comes to using new features or anything like that. What does the $250 million Sony investment mean for Fortnite? Ten more years of our favorite battle royale.

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