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Patch Notes for v4.5.0 – Dual Pistols, Playground LTM and more

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Epic has released the patch notes for Fortnite v4.5.0 featuring the much anticipated Playground mode, the new ‘Dual Pistols’ weapon and more. Here’s everything you need to know:

Dual Pistols (Battle Royale)
Experience two times the fun and firepower with Dual Pistols, the newest weapon introduced to Battle Royale.

BR04_Social_Double-Pistol.jpg

Playground LTM (Battle Royale)
Train, explore, battle! Show us your creativity in the new Playground LTM as you drop onto the island with up to 3 friends.

BR04_Social_LTM-Playground-(1).jpg

Map Markers (Battle Royale)
Go towards the light! Visual indicators are now shown in-game wherever friendly map markers are placed.

BR04_Social_Map-Markers.jpg

Limited Time Modes

Playground

Summary
Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. Have fun!

Mode Details

  • You’ll have one hour to create, play and train as you wish. Hop in and try out version 1 of Playground!
  • Drop into the Battle Royale map with a squad of friends for an hour
  • Friendly Fire is on
  • Players respawn on death unless killed by the storm
  • The storm doesn’t start closing in for 55m, and takes 5 minutes to close in
  • Resources gathered grant 10x the normal rate.
  • 100 Llamas will be spawned on the map
  • Chests & Ammo Boxes spawn 100% of the time

Final Fight Teams of 12

Summary
Make it to the final circle and then fight for the Victory Royale!

Mode Details

  • Final Fight plays similar to standard Battle Royale, but instead of the storm circles closing all the way in, they stop part way through the match.
  • When the circles have finished closing in, the Final Countdown timer will begin.
  • The remaining teams will battle it out until the timer expires.
  • The team with the most players remaining at the end of the timer wins!
  • In the event of a tie, the two (or more) teams tied for the lead win the match.

Weapons + Items

  • Dual Pistols Added
    • Available in Epic and Legendary variants.
      • 41-43 base damage.
    • Uses Medium Ammo.
    • Shoots both pistols with one pull of the trigger.
    • Can be found from floor loot, chests, and Supply Drops.
    • Does not use first shot accuracy.
  • Significant jumps that are landed with the Shopping Cart now appear in the elimination feed (height, distance, and time).
  • Weapon damage to structures now correctly scales with rarity.
  • Shotgun damage to structures has been reduced by 50% for Pump Shotgun, and 25% for both Tactical Shotgun and Heavy Shotgun.
  • Explosions now damage all structures within range, whether or not they are visible from the explosion center.
  • We’re making the following changes to further solidify the identities and strengths of Tactical and Silenced SMGs.
    • Tactical SMG
      • Removed first shot accuracy.
      • Increased base accuracy by 25%.
      • Lowered the sprinting accuracy penalty by 15%.
      • Lowered the ADS bonus by 10 %.
      • Increased damage by +2.
    • Silenced SMG
      • Increased base accuracy by 10%.
      • Increased ADS accuracy bonus by 20%.
      • Increased damage by +2.
  • Shotgun ammo now drops in stacks of 4 instead of 5.
  • Grenade Launcher visuals have been temporarily changed to shoot fireworks instead. This is a cosmetic change only.

Bug Fixes

  • Boogie Bomb explosions are no longer blocked by vehicles.
  • Thermal Scoped Rifle will now consistently exhibit intended accuracy while in scoped in.
  • Clingers can no longer stick to players through the ceiling or floor.
  • Spike traps placed on a ceiling no longer damage players on the floor above.
  • The Thermal Scoped Rifle no longer highlights opened chests.
  • Weapons will no longer appear to fire while switching weapons under certain network conditions.

Gameplay

  • Progress for elimination quests will now be granted if you down an enemy with the required weapon rather than needing to actually eliminate them with it.
  • In Build Mode, walls will now try to build at a closer location when placement is blocked due to lack of structural support. Stairs, Floors, and Roofs are not affected.
  • Auto-open doors no longer functions while in the Down-But-Not-Out state.
  • Pickaxes will no longer hit the Shopping Cart if you are riding as the passenger.
  • Players in the Down-But-Not-Out state can no longer enter Shopping Carts.
  • Improvements made to the auto pickup weapons feature to better handle picking up large groups of weapons.

Bug Fixes

  • Items dropped in water now stay above the water’s surface.
  • Excessive fall damage is no longer applied when under certain network conditions.
  • Supply Drop crates no longer briefly persist in the world after being opened if it was shot down.
  • Smoothed out the location of all soccer balls and basketballs while under varying network conditions.
  • Players are no longer able to hit building weak spots through other buildings.
  • Having the Sprint Cancels While Running setting turned on will no longer prevent players from auto-reloading their weapon after sprinting.
  • Fixed an issue that applied a constant force to players if they were hit by a Shopping Cart.
  • Doors that are interacted with multiple times rapidly no longer get out of sync with their state on the server.
  • Fixed an issue where if a player was using a consumable and then exchanged it for a different pickup, it would select the pickaxe instead of the new item.
  • Chests no longer create invalid pickups, such as a 2x Chug Jug instead of 2 individual Chug Jug pickups.
    • This created an issue that caused players to be unable to pick up building materials.
  • Players are now awarded an elimination if the opposing player bounced off terrain and took fall damage before taking enough damage to be eliminated.
  • Fixed a small number of accounts that had incorrect Week 5 Challenges.
  • Mushrooms no longer spawn on trees in Moisty Mire.
  • Fixed an issue that prevented the ability to open chests by preemptively holding the interact button while approaching the chest.
  • Fixed a gap in the terrain that was caused by the sporting goods store in Greasy Grove being slightly moved by accident.

Performance

  • Improved performance of skydiving on all platforms (especially Switch), by reducing rendering related CPU hitches
  • Fixed a source of hitching on Xbox one. In rare instances, this was causing up to 2-second hitches for some players
  • Improved framerate around swing-sets by adjusting physics.
  • Improved performance by doing less work when players are moving outside of your view.
  • Improved performance for moving ammo and weapon pickups.
  • Improved player movement updates in large team games. This should make the movement of other players appear smoother.
  • Fixed skydiving rings ticking the entire match.
  • Improved framerate around swing-sets by adjusting physics.

Audio

  • Changes to enemy building audio (friendly building audio remains the same).
    • Increased volume of enemy building audio.
    • Increased range of enemy building audio by 2 building tiles.
  • Added variation to water footsteps on mobile and Nintendo Switch platforms.
  • Re-balanced bass content for surround sound mix.

Bug Fixes

  • Reallowed the first few milliseconds of audio to play if an emote is triggered while jumping.
  • Suspension audio on cars is no longer spammed when jumping or sliding off of them.
  • Shopping Carts no longer spam their collision audio if flipped upside down.
  • Fixed issue that caused doors to play an open and a close sound when opened.
  • Fixed the slowed audio for the Step it Up emote.

UI

  • The switch seat icon is now hidden when you can’t switch seats.
  • The minimap now draws the whole map and bus paths instead of nothing when on the Starter Island.
  • Existing map markers are removed when landing after jumping from the Battle Bus to reduce map clutter.
  • Custom voice chat output devices can be selected on PC.
  • Removed damage numbers from Shopping Carts and added a health bar.
  • HUD Elimination and Down-But-Not-Out notifications have received updated animations.

Bug Fixes

  • Damage numbers no longer overlap if damage is done to both shield and health.
  • Object stacks no longer appear as 0 ammo when looted.
  • Map marker icons now properly appear even while on the Starter Island.
  • Fixed an issue where sometimes map markers wouldn’t be removed when pressing right click and moving the mouse slightly.
  • Fixed an issue where the player was unable to drop or split an item after dropping a full stack of items.

Art + Animation

  • The cape on the Battlehound* Outfit is now available as Back Bling.
  • Added capes to the Ventura* and Venturion* Outfits.
  • *Anyone who purchased these Outfits has been granted the Back Bling to be used on any other Outfit.

Bug Fixes

  • Visual effects for the Oracle Axe Pickaxe and Ominous Orb Back Bling now appear correctly on consoles.
  • Back Bling no longer appears in low detail while spectating players.

Replay System

  • Removed ProAm replays from the Replay Browser.
  • Replay Browser entries will now scroll if text doesn’t fit.

Bug Fixes

  • The Replay Browser no longer loses gamepad focus if chat window is opened.

Spectating

Bug Fixes

  • The shield bar no longer incorrectly fills and empties when switching between players in spectator mode.
  • Storm effects no longer get stuck on players that were in the Storm while being spectated even after leaving the Storm or after switching to a new player.

Mobile

  • Added settings on mobile for low power mode and scalability.
  • Improved touch interaction logic to be more consistent and reliable.
  • Touch rotation sensitivity in the locker has been reset.

Bug Fixes

  • Vibration setting no longer resets to the wrong value on mobile devices.
  • Fixed a bug where lower end mobile devices weren’t displaying the whole island while on the bus.
  • Volume on mobile devices will no longer occasionally become muted.

SOURCE: Epic Games

Battle Royale

Fortnite Spider-Man Web-Shooters to get huge nerf in competitive

Fortnite Chapter 3 is off to a hot start thanks to Spider-Man’s Web-Shooters, but the mobility item is getting a huge nerf in competitive.

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fortnite spider man web shooters

Spider-Man’s Web-Shooters have been a game-changer in Fortnite Chapter 3, but Epic Games is about to give them a massive nerf next update.

Fortnite Chapter 3 started off hot with Epic Games adding Spider-Man’s Web-shooters shortly after the start of Season 1. The gloved would give players the power to zip across the map insanely fast.

A fresh pair of Web-Shooters comes with 80 shots which is more than enough for most players. As well, if you eliminate a player with Web-Shooter, they will drop fully charged.

A traversal item this powerful is a must-have for competitive players, but it’s getting a serious nerf. Starting when Fortnite v19.20 drops, the Web-Shooters won’t be so powerful.

Web-Shooters get huge competitive nerf

fortnite chapter 3 spider man web shooters

According to Hypex, the Fortnite Web-Shooter nerf is planned for the v19.20 update. The update is currently planned to go live on Tuesday, February 1.

The nerf lowers the number of times a Web-Shooter can be used from 80 to 20. This is a massive nerf as players can only use Web-Shooters for 25% of the time they normally could.

However, this nerf only affects competitive players. Web-Shooters in casual lobbies will remain at 80 shots.

Epic Games states the nerf is intended to “encourage players to make more strategic decisions.” While it is still a useful mobility item, players won’t be able to zip across the map as freely as they once could.

The replies to Hypex’s tweet are a mix of those in favor and against the nerf. Some players praise the nerf as it will stop players from constantly running from fights.

Those who oppose the change claim competitive is too sweaty without Web-Shooters. Regardless, here’s where you can find web-shooters in Chapter 3.

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Battle Royale

Fortnite leak teases return of Star Wars Lightsabers

The Star Wars Lightsabers could make a return to Fortnite in the near future according to a notable data miner.

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fortnite star wars lightsabers

A Fortnite data miner has reported that Epic Games readded the Star Wars Lightsabers into Fortnite’s files after the v19.10 update.

Fortnite has held quite a few Star Wars crossovers, but none as ambitious as the live event in Chapter 2 Season 1. This introduced Lightsaber’s into the loot pool for a short period of time.

They were also available for an even shorter period of time from May 2nd – 5th during Chapter 2 Season 2. Since then, players have eagerly awaited their return.

Now, a Fortnite data miner thinks Lightsabers could return to Fortnite sometime soon due to a change in the game’s files.

Lightsabers may return to Fortnite

Fortnite lightsabers

Epic Games removes weapon and item data from the files when that item isn’t in use. And when the data is readded to the files, it’s a good indicator players will see their return soon.

Fortnite data miner FN_Assist recently discovered that the data for Lightsabers was added after the most recent update. In a tweet, FN_Assist outlines all of the data that was readded.

They claim that this could mean one of two things. Either Star Wars Lightsabers will return to Fortnite in the near future. Or Epic is working on a weapon based on the lightsaber’s pre-existing mechanics.

If Lightsabers are added to Fortnite, we can expect it to accompany a return of skins and maybe some other Star Wars announcement.

Epic Games usually adds crossover content to promote whoever they are collaborating with. Whether it be a new movie or TV series, the Lightsabers could be used as a promotional tool for new Star Wars content.

For more Fortnite, check out where to find Klombos and Klomberries in Chapter 3.

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Battle Royale

Fortnite: Where to find Pizza Party item and what it does

Fortnite Chapter 3 is adding a new Pizza Party item that allows players to restore their shields through the power of pizza.

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fortnite pizza party health item guide

If you’re wanting to switch up your diet in Fortnite, you can use the Pizza Party item to gain shield and fill your stomach.

One of Fortnite’s mascots is Tomatohead who is also the mascot for the fictional restaurant Pizza Pit. This is a POI that has appeared in Fortnite for several seasons.

It’s one of the many fictional restaurants that have appeared in-game along with Durrr Burger, Sitcks, and Butter Barn.

However, players haven’t been able to enjoy any of the food from these restaurants until now. Pizza Pit’s ovens are on and players can finally enjoy eight slices of cheesy goodness.

How to get Pizza Party item in Fortnite

Fortnite Pizza pit

The Pizza Party is a pizza box containing eight slices of pizza. In addition to cheese and sauce, each slice is topped with a Shield Mushroom that restores 50 shield.

Each box has 8 slices, but each slice can only get players up to 50 shield similar to minis. Players can find Pizza Party boxes in the normal loot pool.

As well, players can purchase a Pizza Box for 50 gold from the Tomatohead NPC. He is located in Tilted Tower, and he only has 4 Pizza Boxes in stock.

According to Hypex, the Pizza Party box will be added to Fortnite on Tuesday, January 25.

For a measly 200 gold, players can pick up 1,600 shield. However, we don’t know how long it takes to eat a slice. And this would also require players to give up two item slots.

For more Fortnite, check out where to find Spider-Man’s web shooters in Chapter 3.

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