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Patch Notes for v4.0.0 – Season 4 Battle Pass, new locations and more

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Epic has released the Patch Notes for v4.0.0 featuring the Season 4 Battle Pass, new locations and more, here’s everything you need to know:

Brace for impact!

Season 4 is starting off with a BANG. Shards of a massive comet have crashed into the map altering the landscape. Discover gravity-defying Hop Rocks and find new ways to play. Jump in and witness the aftermath of the impact while you level up your Battle Pass and earn all new loot.

The Season 4 Battle Pass is here sporting 100 tiers of awesome new rewards, including new cosmetic items, emotes and Sprays.

Start a movie marathon in Save the World’s latest questline, Blockbuster! Part 1 starts with Five quests and one Landmark Mission. Ray has gone missing and no one knows where she is. With the help of Spitfire and Lok, investigate the comet and gear up to recruit a team of superheroes. Find Ray and bring her back home!

BATTLE ROYALE

BRACE FOR IMPACT! NEW MAP UPDATE
Shards of the comet have crashed! Many locations have been transformed by its impact. Discover all new points of interest, or find your favorite landing spot changed.

HOP ROCKS
The comet has left a scar on the island… Visit the crater and you’ll find glowing rocks all around.

Consume them and lift off with low gravity!

General

  • Input settings are now filtered based on game mode.
    • They’ve also been grouped by category (Combat, Building, Editing, etc.) to make it easier to search through them.
  • Added icons for the tabs at the top of the Settings screen.
  • Added “Ignore Gamepad Input” option to the Accessibility settings tab.
    • This setting can be helpful to players who use external programs to remap their controller input and need the game to ignore the controller input.

Bug Fixes

  • Fixed a crash when using radial menus.
  • Improved texture streaming behavior when using a scope.
  • Fixed some objects being rendered using low resolution textures.
  • Fixed weapon ammo count display in the HUD sometimes being incorrect.

Known Issues

  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
  • Tracking for the Self Refund issue can be found here.

Gameplay

  • Structures on the starting island can now be destroyed. Not the Battle Bus, though.
  • Headshots are now prioritized when other body parts are in the way.
    • Incoming headshots (from above or straight on) will no longer be blocked by your character’s other body parts.
    • For example, a shot that hits your target’s hand will be able to penetrate through and hit their head if your aim was on point. You’ll be credited headshot damage instead of normal damage.
    • Headshots from below that are blocked by a body part (legs, torso, hands, shoulders, arms) will do normal damage, except for impacts very close to your character’s head.
    • This change affects all weapons, except for the Rocket Launcher and Grenade Launcher.
  • Slightly reduced the hitbox size of player hands.
  • Damage numbers are now visible when spectating a player.
  • Knocking a player off the island will award elimination credit like normal fall damage.
  • Fall distance is now shown in the elimination feed when a player is forced to fall by an opponent.
  • On the starting island, you can now see other players (and player-created structures) about three times further away than before.

Bug Fixes

  • Fixed an issue that would cause player built structures to appear intact for a few seconds after eliminating an enemy and destroying the structure at the same time.
    • This caused players to “phase through” the structure.
  • Fixed cases where pickups moved erratically when sliding down slopes.
  • Fixed an issue where destroying a building from under an enemy wouldn’t award kill credit.
  • Fixed an issue where swinging the pickaxe could cause movement stuttering.
  • Fixed an issue where some pre-placed wooden archways could not be destroyed by player built structures.
  • Fixed an issue that made the Battle Bus appear to quickly fly off the map after jumping from it.
  • Fixed an issue that would pause a downed players health bar if their reviver disconnected while reviving them.

UI

  • You can now mark cosmetic items as favorites in the Locker.
  • ‘Random’ option added to each cosmetic equipment slot in the Locker.
    • This will randomly choose between items you’ve marked as favorites each match (or from all owned items if nothing is marked as a favorite).
  • You are no longer limited to just the 6 slots on your emote wheel for Sprays and Emotes and can now use any of the ones you own in a match!
    • The Locker slots act as a page of presets, but you can cycle through to any emotes marked as a favorite and then all emotes, sorted by type (PS4: L1/R1; XB1: LB/RB; PC: Mouse Wheel; Mobile: Buttons added next to radial menu).
  • Added new “Locker Emote Slot” button bindings, which allow you to immediately trigger any of your 6 Emote or Spray presets.
  • While Auto Run is active, an icon is now displayed.
  • Improved the look and feel of the Game options tab.
  • Slightly decreased the size of the arrow over players heads when they are close to you.
  • The fourth and fifth weapon slots will now default to keys 5 and 6 instead of Z and X when using the “Reset to Defaults” option.
  • The 4:3 aspect ratio is now supported.

Bug Fixes

  • Fixed an issue where the compass showed ‘360’ when it should have been ‘359’.
  • Fixed an issue where players could get stuck on the Inventory screen when opening and closing it very quickly multiple times in a row.
  • Fixed an issue where the “Show Net Stats” HUD option would be reset to off after restarting the game.
  • Fixed an issue that caused consumable timers to not display when using a consumable immediately after canceling one.
  • Fixed a spelling error in the description for Tomatohead.
  • The Squad Comms wheel can now be closed with circle on PS4 controllers, and B on Xbox controllers.
  • Weapon slot keybinding options are no longer called “Ability Slots” in the input menu.

Weapons + Items

  • The Crossbow has been vaulted.
  • Rocket Launcher aim reticle is now a fixed size regardless of player movement.
  • Hit markers are now displayed when looking through a scope.
  • Increased pickaxe damage against Supply Llamas, now dealing 50 damage per hit.

Bug Fixes

  • Fixed an issue where a weapon could have no ammo when dropping it immediately after picking it up.
  • Improved pickaxe swing responsiveness when switching from a weapon to the pickaxe and immediately holding the swing button.
  • Fixed an issue that prevented Hunting Rifles from auto reloading if it was fired immediately after a reload.
  • Fixed an issue that allowed grenades to be thrown in rapid succession while sprinting.
  • Fixed an issue where aiming a grenade throw and then switching to build mode wouldn’t cancel the throw.
  • Fixed an issue with the Builder Pro configuration that caused the players weapon to fire while trying to build in some cases.
  • Clingers will now properly cling to falling Supply Drops.

Replay System

  • Added an in-game player list to Replays.
  • Leaving a Replay will now take you back to the Replay browser.
  • Renaming Replays is now limited to 32 characters.
  • Increased the size of name column in Replay browser.

Bug Fixes

  • Fixed the alignment of the eliminations column in Replay browser.
  • Fixed an issue where Replay Browser list couldn’t be navigated with gamepad after cancelling renaming a replay.

Art + Animation

  • Hunting Rifle mesh and animations have been updated.
  • Shotguns, Revolver, Hand Cannon, and Rocket Launcher have had their equip animations improved – they should now match the equip time.
    • Their equip timing remains the same.
  • The dust cloud that appears on player landings now shows for all players.
  • Storm wind now affects trees within the storm.

Bug Fixes

  • Fixed the Supply Llama not playing destruction effects when killed by projectiles.
  • Fixed an issue that caused Back Bling to display improperly after using a Launch Pad.
  • Players can now emote while rocket riding.

Audio

  • Adjusted timing on the equip sounds for all Shotguns. The cocking sound will now occur right before the weapon is able to fire.
  • Improved volume difference between soft and hard landing sounds.
    • Players falling from 1 or more stories will land with a louder audio cue.
  • Added unique impact sounds when hitting shrubs, bushes and cornstalks.

Bug Fixes

  • Fixed an issue that caused footstep audio to play when players were mid-air after jumping.
  • Fixed an issue where the Minigun equip sound would persist after quickly switching away from it.
  • The map marker sound no longer plays when removing a marker.

Performance

  • Improved smoothness of other players movement on the starting island by increasing network update rates.
  • Made significant performance improvements when many players are on-screen by reducing the impact of character parts.
  • Optimized hitches that occur when garbage collecting objects.
  • Fixed hitches that could happen in games where lots of building occurred.
  • Optimized Level-of-Detail (LOD) for buildings in Shifty Shafts and Flush Factory.
  • Optimized Input/Output (IO) performance on Consoles to reduce hitches and load times.

Mobile

  • Quickbar now supports drag and drop for dropping and moving inventory items.
  • Holding the movement stick in a direction for 3-seconds now enables an option to turn on auto run.
  • Adding ‘Repair Building’ button.
  • Added ‘Cycle Weapon’ button.
  • Made improvements to prevent finger creep.
  • Slightly decreased aim assist strength at further distances to allow for easier fine tuning when aiming.
  • Grenade indicators are now displayed when grenades are equipped.
  • Made improvements to low-end mobile performance by dynamically scaling background draw distances with player height.
  • Reduced object draw distance for medium/lower-end iOS devices.

Bug Fixes

  • Fixed the view pop caused by the swiping inertia when lifting your finger off the screen.
  • Fixed bugs that were causing some erroneous misfires and input errors.

Battle Royale

Fortnite Spider-Man Web-Shooters to get huge nerf in competitive

Fortnite Chapter 3 is off to a hot start thanks to Spider-Man’s Web-Shooters, but the mobility item is getting a huge nerf in competitive.

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fortnite spider man web shooters

Spider-Man’s Web-Shooters have been a game-changer in Fortnite Chapter 3, but Epic Games is about to give them a massive nerf next update.

Fortnite Chapter 3 started off hot with Epic Games adding Spider-Man’s Web-shooters shortly after the start of Season 1. The gloved would give players the power to zip across the map insanely fast.

A fresh pair of Web-Shooters comes with 80 shots which is more than enough for most players. As well, if you eliminate a player with Web-Shooter, they will drop fully charged.

A traversal item this powerful is a must-have for competitive players, but it’s getting a serious nerf. Starting when Fortnite v19.20 drops, the Web-Shooters won’t be so powerful.

Web-Shooters get huge competitive nerf

fortnite chapter 3 spider man web shooters

According to Hypex, the Fortnite Web-Shooter nerf is planned for the v19.20 update. The update is currently planned to go live on Tuesday, February 1.

The nerf lowers the number of times a Web-Shooter can be used from 80 to 20. This is a massive nerf as players can only use Web-Shooters for 25% of the time they normally could.

However, this nerf only affects competitive players. Web-Shooters in casual lobbies will remain at 80 shots.

Epic Games states the nerf is intended to “encourage players to make more strategic decisions.” While it is still a useful mobility item, players won’t be able to zip across the map as freely as they once could.

The replies to Hypex’s tweet are a mix of those in favor and against the nerf. Some players praise the nerf as it will stop players from constantly running from fights.

Those who oppose the change claim competitive is too sweaty without Web-Shooters. Regardless, here’s where you can find web-shooters in Chapter 3.

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Fortnite leak teases return of Star Wars Lightsabers

The Star Wars Lightsabers could make a return to Fortnite in the near future according to a notable data miner.

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fortnite star wars lightsabers

A Fortnite data miner has reported that Epic Games readded the Star Wars Lightsabers into Fortnite’s files after the v19.10 update.

Fortnite has held quite a few Star Wars crossovers, but none as ambitious as the live event in Chapter 2 Season 1. This introduced Lightsaber’s into the loot pool for a short period of time.

They were also available for an even shorter period of time from May 2nd – 5th during Chapter 2 Season 2. Since then, players have eagerly awaited their return.

Now, a Fortnite data miner thinks Lightsabers could return to Fortnite sometime soon due to a change in the game’s files.

Lightsabers may return to Fortnite

Fortnite lightsabers

Epic Games removes weapon and item data from the files when that item isn’t in use. And when the data is readded to the files, it’s a good indicator players will see their return soon.

Fortnite data miner FN_Assist recently discovered that the data for Lightsabers was added after the most recent update. In a tweet, FN_Assist outlines all of the data that was readded.

They claim that this could mean one of two things. Either Star Wars Lightsabers will return to Fortnite in the near future. Or Epic is working on a weapon based on the lightsaber’s pre-existing mechanics.

If Lightsabers are added to Fortnite, we can expect it to accompany a return of skins and maybe some other Star Wars announcement.

Epic Games usually adds crossover content to promote whoever they are collaborating with. Whether it be a new movie or TV series, the Lightsabers could be used as a promotional tool for new Star Wars content.

For more Fortnite, check out where to find Klombos and Klomberries in Chapter 3.

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Fortnite: Where to find Pizza Party item and what it does

Fortnite Chapter 3 is adding a new Pizza Party item that allows players to restore their shields through the power of pizza.

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fortnite pizza party health item guide

If you’re wanting to switch up your diet in Fortnite, you can use the Pizza Party item to gain shield and fill your stomach.

One of Fortnite’s mascots is Tomatohead who is also the mascot for the fictional restaurant Pizza Pit. This is a POI that has appeared in Fortnite for several seasons.

It’s one of the many fictional restaurants that have appeared in-game along with Durrr Burger, Sitcks, and Butter Barn.

However, players haven’t been able to enjoy any of the food from these restaurants until now. Pizza Pit’s ovens are on and players can finally enjoy eight slices of cheesy goodness.

How to get Pizza Party item in Fortnite

Fortnite Pizza pit

The Pizza Party is a pizza box containing eight slices of pizza. In addition to cheese and sauce, each slice is topped with a Shield Mushroom that restores 50 shield.

Each box has 8 slices, but each slice can only get players up to 50 shield similar to minis. Players can find Pizza Party boxes in the normal loot pool.

As well, players can purchase a Pizza Box for 50 gold from the Tomatohead NPC. He is located in Tilted Tower, and he only has 4 Pizza Boxes in stock.

According to Hypex, the Pizza Party box will be added to Fortnite on Tuesday, January 25.

For a measly 200 gold, players can pick up 1,600 shield. However, we don’t know how long it takes to eat a slice. And this would also require players to give up two item slots.

For more Fortnite, check out where to find Spider-Man’s web shooters in Chapter 3.

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