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Editorial

Opinion: Marauders have no place in competitive Fortnite

Marauders may be fine for casual Fortnite modes, but not for competitive ones.

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Epic Games have – at least – given players the impression that they’re dedicated to developing the competitive side of Fortnite in Chapter 2. Chapter 2 Season 1 was a rebirth for Arena and tournament play, with a bare-bones loot pool that sacrificed variety for consistency.

Since then, Epic have kept updating their players and even implemented some much-requested changes to competitive Fortnite. One of the biggest signs of progress was the addition of a two-week trial period for new items. Instead of adding everything to competitive modes right away, they’ll try it out in public matches, first.

Chapter 2 Seasons 1 was widely considered to be the most competitive season in Fortnite history. Season 2 would be up there as well if it weren’t for the NPC Henchmen and bosses that regularly eliminated players in Arena. Instead of revisiting the Henchmen in Season 3, Epic doubled-down on their NPC interference by adding Marauders that randomly spawn across the map.

Marauders aren’t the most difficult thing to deal with, but they can mean certain death if you encounter them in a vulnerable scenario. They offers some worthwhile loot, at times, but they waste your healing items, materials, and ammo. The cost of fighting them is almost always too high, especially in solos.

These new NPC agitators are fine for public matches. In my opinion, they were added to help fill the lull between early and late-game fights. In competitive modes and tournaments, however, they cause more trouble than they’re worth.

Should an NPC have the ability to headshot a player for 200 damage and end their match during a tournament? Should they be tossing stinks that can end the game of someone who is low on HP? Should they be equipped with a Rocket Launcher that can severely damage you? In my opinion, the answer is a resounding, no.

It would be one thing if Marauders were in the game during a team-based FNCS season. This season is solos, however, which means that Marauders have a chance to single-handedly cost some players thousands of dollars. I can’t understand why Epic would want to keep them in Arena, apart from the fact that they are the only place where you can find Stink Bombs.

I’m not a strict competitive player. Some seasons, I make it to Champion League and others I don’t – it’s not a huge deal to me. That being said, my blood boils every time I hear the Marauder music in an Arena game, and I can’t imagine how angry it must make tier-one pros.

Fixing Marauders and Sharks

Sharks tend to be in the same boat (no pun intended) as Marauders. They’re easier to avoid and aren’t as punishing, but still seem like a casual, quirky addition to the game that doesn’t belong in competitive.

Removing Marauders and Sharks from competitive Fortnite would, in my opinion, be the best option. It’s not the only option, however. There’s a way to fix both of these NPC nuisances for competitive modes.

Reddit user Dimmy192 commented on a Marauder post with a sensible suggestion: make Marauders and Sharks passive in Arena and tournament modes. That way, you can still attack them if you want or need their loot. If you don’t want to engage with them, you don’t have to. This also removes the Marauder trickshots that you see, above.

With Solo FNCS around the corner, we haven’t seen the last game-ruining Marauder clip. Players are grinding to Champion League in hopes of placing in a tournament. Marauders and Sharks are interfering with that. In my opinion, that’s completely unfair.

We hope that Epic consider community feedback in a way that they didn’t with the BRUTE. Leave them in public matches but remove them or pacify them in competitive modes. These seem like the only fair, sensible options.

Story

This theory puts Siona’s origin in Fortnite Chapter 1 Season 3

Are Siona and the crashed ship from Chapter 1 Season 3?

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The theme of Fortnite Season 3 is obvious: a flood took over the map and it’s slowly receding. There also appears to be an emphasis on fire, although that could be considered an additional game mechanic rather than a theme.

If we’ve learned anything over the past few seasons, however, it’s that the primary theme of a particular season rarely ends up affecting the plot in the way we think. Just look back at Season 2. We all assumed that there was a war brewing between Ghost and Shadow. In the end, it all seemed to be a ruse to hide Midas’ true motive: breaking the storm.

Those who look past the surface-level theme of Season 3 will notice a couple of things that don’t totally fit. We have the next generation of bosses, Aquaman, a new Coral Castle POI – all of which fit the water theme and continue the basic storyline from Season 2.

What doesn’t fit the theme, however, is Siona, her kit, and the crashed spaceship outside of Craggy Cliffs. All of these seem to fit the Chapter 1. Season 3 theme rather than that of Chapter 2 Season 3.

Well, what if that’s exactly where Siona and the crashed spaceship come from? What if they were originally from the Chapter 1 map – lost in space when everyone else was transported through the Black Hole. It took them a little longer to get to the new map, but they found their way, nonetheless.

Reddit user, Twitch streamer, and overall Fortnite lore expert, Koooooomar, pieced together both Season 3 themes using one, simple symbol: the one found on the back of the boots of the Chapter 1 Season 3 astronauts. This is the same symbol on the top of the crashed rocket from Chapter 2 Season 3.

What does this mean for the end of Season 3? Where did the ship go when it took off? Back to the original Fortnite map? We don’t know for sure, but we may be closer than we think to getting answers.

We expect the upcoming HighTower event to directly address the crashed spaceship. As was the case with the Ghost and Shadow war, we think the flood is a distraction from what’s really happening on the island.

As for what all of this means – your guess is as good as ours. For now, we can only suspect that Siona and the crashed ship left the Chapter 1 map during Season 3 – arriving on the new map in time for the same season. Are we still in the loop? “When I hear this again, will it help me remember? Or once looped, will I be just as mutes as the others?”

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Editorial

Opinion: Cars brought the fun back to Fortnite

The introduction of cars has brought back the biggest missing element in Fortnite: lighthearted fun.

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The Fortnite v13.40 update brought one of the most anticipated items to the game: cars. Players had high expectations for cars in Fortnite, and the finished product didn’t disappoint.

With one simple item, Epic solved one of the biggest problems that were plaguing Fortnite for the longest time: everyone cared too much about winning. For almost all of Chapter 2, the most fun part of the game was getting a win. This wasn’t always the case in Fortnite.

Since the implementation of skill-based matchmaking, Fortnite players got a lot more serious about getting wins. Late-game public matches mirrored low-level Arena games, with players boxing-up and trying to survive until the end.

In some ways, it seems like Epic supported this environment in Chapter 2. The loot pool was simple and unchanging for the most part – with very few items dedicated to having fun. The days of goofy plays seemed to be over, unless we were playing the Unvaulted LTM.

With the release of cars, however, we saw players focusing on something that seemed to be lost within the Fortnite community: having fun.

We’re seeing taxi services, fortified gas stations, car battles, and everything in between. Some players don’t seem to care if they get the win, as long as they can have a good time in their match. That used to be what Fortnite was about.

Take a look at this next clip, for instance. All of these players are trying to complete the challenge of driving from Retail to Pleasant. Just a week ago, it didn’t seem like something like this would be possible.

As the title of the Reddit post states, it’s fun to dominate a lobby but it’s far more entertaining to laugh your way through a match – win or lose.

This clip from SypherPK spoke to us. He’s fantasizing about how this Fortnite update would be if all of the big names were still playing the game. Imaging TimtheTatman getting run down by CourageJD or DrLupo hitting a moving headshot with a Hunting Rifle.

Personalities like these have, largely, left Fortnite, but we’re all still here. We can have these moments in our games with our friends. Players are returning to find that the sweaty game they left is fun again; all because of one new element.

Cars will eventually get old and players will start becoming more serious, again. Hopefully, Epic can continue to create lighthearted updates like this one and keep the vibe that we’re all feeling right now. Cars brought the fun back to Fortnite. Let’s hope that it stays around for a while.

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Events

More leaked details about Fortnite HighTower event: “Coming very soon”

The Fortnite Season 3 event, HighTower, could be ramping-up very soon.

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According to reports from the Fortnite data mining community, the most recent update – v13.40 – is the last update of Season 3. This means that Season 3 is on track to be the first season in Chapter 2 to end on schedule. Even if it’s extended by a week, it will be far shorter than either of the previous two seasons.

Data miners found some event files in the most recent patch, pointing to a season-ending event that’s set to get underway sooner rather than later. The first batch of leaks were largely comprised of strings of code. We learned that the event has the code name “HighTower” and that craters will begin to appear around the map. You can take a look at our initial recap here.

Since then, data miners have been looking closely at these files. There looks to be a rift that will begin to develop in the sky and grow over time – similar to what we saw with the first rift in Chapter 1.

The rift will appear either over The Agency or Mount Kay and should enter the game “very soon,” according to Hypex.

Epic have been a fan of hiding some clues in spectrograms since the beginning of the Fortnite storyline. We’ve seen several images come out of spectrograms dating back to Chapter 1 Season 4.

The sound of this rift creates an image in a spectrogram as well. All that’s visible is a shadowy figure, who will undoubtedly reveal himself by the end of the season – or at the beginning of the next season.

According to Hypex, we should also begin to see the runes appear around The Agency relatively soon. We could also see a crater appear near Salty Springs, a “crack in the sky” over Risky Reels, and a new HighTower POI to the south of The Agency.

Since this is the final patch of Season 3, this might be all of the information we learn before the runes, cracks, POIs, and rifts start to appear in-game. After that, we’ll probably need to wait for the season-ending event.

As far as what the event will bring – your guess is as good as ours. No one predicted that we’d be ascending to another plane of existence at the end of Season 2, so we’re not even going to speculate about where Season 3 will bring us. Send us your best theories on Twitter @FortniteINTEL.

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