Fortnite Season 2 is an awesome update for public Fortnite matches, but competitive players have some legitimate complaints.
Over the lifecycle of Fortnite, Epic has been incredibly resistant when it comes to separating the competitive and casual loot pools. They’ve declined requests at every turn and only thrown us a few bones over the past two + years.
The only time that I can remember where Epic separated anything was during Season X when they removed the BRUTE from Arena. Still, this change took a while to implement and the difference was only there for a few weeks.
Last season, Epic brought the Launch Pad back to Fortnite for the last few weeks of the season. They didn’t add it to Arena until Season 2 started. Why was Epic so cautious with this change when they completely changed the meta for Season 2?
Competitive Fortnite players went from having a basic loadout in Season 1 to receiving mythic weapons, C4, a Grappler with unlimited charges, NPC henchmen, several unvaulted weapons, and new mechanics in Season 2. This is an insane overnight change for the competitive community.
Epic has spoken about separate loot pools in the past. They’ve said that they want to keep the game the same to create the illusion that anyone could be a competitive player. This methodology is inherently flawed, however.
Arena and casual matches are already different. Arena has siphon, a 500-500-500 material cap, and an increased harvesting rate. That, alone, makes the game different – and that’s without considering the massive playstyle differences in high-level arena matches.
Fortnite Season 2 is, in my opinion, very fun. I love the new locations, the new mechanics, and many of the unvaulted weapons. The problem presents itself when you have top-level players using these new weapons and mechanics.
Look at Team Rumble – the casual of all casual game modes. This mode has a separate loot pool. You can only get rare or better weapons, you start with 150 of each material, and there are no henchmen or mythic weapons in the match.
Why, then, can’t Epic bring a similar mentality to competitive mode – the mode that they should focus on if they want Fortnite to be a true esport?
What should change?
I think that Epic should bring Arena Mode much closer to what they have in Team Rumble. To start, they should remove henchmen and mythic weapons from this mode, altogether.
The above clip shows one of the issues with henchmen, but this is more of a mechanical issue than anything. This next clip shows exactly why Henchmen have no place in Arena.
Admittedly, Epic could fix this problem by making a Henchman kill credit the last real player to deal damage. Still, getting lasered by a Henchmen or turret and cleaned up by a player will always leave a bad taste in your mouth.
Most competitive players are asking for the same thing: the removal of C4, miniguns, mythic weapons, and the Heavy Sniper. In my opinion, a loot pool similar to Team Rumble – one that starts at rare – would be the best way to limit RNG as well.
Epic probably won’t change rarities like this, but separate loot pools shouldn’t be such a non-starter for them. Competitive Fortnite is inherently different, and it’s time that Epic started to treat it that way.