Epic Games announced that Glider Redeploy will be coming back to Fortnite as an item in v7.20.

On January 14, it was revealed that Glider Redeploy will actually be returning to Fortnite, but in a different way than before.

Glider Redeploy will now be ‘itemized,’ meaning that a Glider will now take up an inventory slot and use ‘charges.’

Once all of the charges are used, then the Glider Redeploy item will be finished.

Players will be able to find the Glider Redeploy item in floor loot, Chests, Vending Machines, and Supply Llamas.

You can view the entire announcement from Epic Games below.

“By The Fortnite Team
Heya folks,
A while back we ran a test for glider re-deploy. There was a very split response on the mechanic which revealed some positives as well as some negatives. We removed the mechanic from default modes, but feel an alternative implementation will help in solving some of those negatives and better suits our goals.The goal with the item is to provide mobility and utility, but in a form that can be balanced and iterated upon. By implementing glider redeploy as an item we can iterate on multiple different levels (i.e. redeploy height, movement speed, drop chance, charge count), including inventory slot tension.Quick overview on how Glider Redeploy will work in v7.20:

  • The Gliders item will take up an inventory slot and can be found from normal loot sources.
  • Activate Glider Redeploy as you normally would, you do not need to select the item.
    • Each deploy will remove one charge, when all charges are used the item disappears.
    • Use of Launch Pads, Rifts-to-Go, and LTM respawns will not consume a charge, as these put you in Skydiving mode.
  • The new Glider Redeploy item can be found in floor loot, Chests, Vending Machines and Supply Llamas.

What about Soaring 50s or other large team modes? 

When you drop from the Battle Bus you will automatically be granted a Glider item with 50 charges. (This counts as being put into Skydiving mode which will not consume a charge of the Glider item.)

We’ll be watching the item closely and adjusting as necessary so please be vocal with your discussion and feedback!”

More to come.

comments below


  1. The problem with itemizing something that people thought was unhealthy for the game is that some people will have that unhealthy advantage (the players who find the item) while others won’t.

    • But it’s basically the same thing with people who find Rift-To-Go’s or Launchpads or Golden Scars. The games whole idea is partially based on RNG.

      • I get that, but this is something players thought was unhealthy for the game. There wasnt really widespread discussion or controversy over those things you mentioned.

        • There was a lot of controversy over the Rift-To-Go with Tfue and early season 2 there was controversy on how powerful the SCAR was. Glider re-deploy was not unhealthy for the game either, most streamers liked it (though not only their opinion matters I know) and it overall increased the pace of gameplay which kept consecutive games from getting a slow and uninspired feel.

          • Okay I agree with you. I get that the game is RNG-based for loot, and that there was controversy over your points, but the community was pretty torn over this. My original point was intended for players who found the redeploy unhealthy, and it was that they’ll like this change even less because it now has RNG entangled with it.

          • I understand your opinion and thank you for the civilized discussion but still hold my ground about how the RNG will please both sides of the community and will help encourage less turtling and more aggressive behavior for faster,more interesting games. Though we won’t know for sure until we try it out.

          • Thanks in return and yes, we’ll have to see if the community likes it or not. I heard strong points from both sides of the argument about redeploy so I’m torn a little as well. I felt for competitive players who wasted materials in a fight only to have them fly away, and the people who were frustrated at people shooting them down for easy kills. Both of those revolve around pro players who are the biggest voices of the game, so in a way they are the biggest influencers of redeploy.

          • I suppose so, I also hope that will change. There are hundreds of millions of unheard voices around the globe and it is terrible that the actual game they play is dictated by others beliefs.

          • Same, although they do sometimes listen to people on Reddit and Twitter, but it’s mostly about things that will make them more money (Tender Defender) and not about quality of life. They need to work on that because it shows that they’re starting to care less about voices that aren’t heard by thousand of viewers and its kind of a shame.

          • Reading through this argument made me feel dumb (not because it was dumb, but because eR BiG wurDs lol), but happy in the end because you two made up. This is so wholesome, can we get 1,000,000 upvotes.

    • Most people on average don’t get that many kills anymore. How much health would you get per kill? 100? That’d be too OP. 50? That’s too less. I could just find meds or a slurp. If you say shields, well, that would only make the skill gap larger. Epic is clearly trying to make the skill gap lower.

  2. Epic is a bunch of fuckin retards. They should keep this shit out of the game because it makes building pointless. All the time people put into protective ramps and building to be protected is destroyed by the fact you can just ramp and be saved by a glider.

    • So true and now it seems even worse because it’ll have charges so a person can get even farther than they would be able to with a grappler, plus only some players will have it

    • Just think of it as how Jump Pads were. lol
      If anything, this is great because it takes an item/equip slot. Eventually it might get vaulted as well. Just enjoy it. People who complain about things like this stress over nothing.

  3. Most of the people that complain about this item will end up using it the most. Plus this item will be very useful to counter the boom boxes. Like for example if you are having a large build battle and a third party comes and throws a boom box at the builds then you can simply glide away and not take fall damage. Im pretty sure many people will find this item very useful.

  4. Okay, I’m gonna say something on this again. If they intended for redeploy to be used as anti fall damage or mobility, it failed because less aggresive players can easily escape build fights. Since Fortnite’s games are short and don’t involve extreme investment into a single match, build fights are the biggest investment you’ll make. The problem is, redeploy allows players to leave the battle virtually whenever they want. If they want to fix fall damage issues, bring Bouncers back. They’re making the redeploy itemized, so why not just keep the Bouncers? They were itemized.

    If they intended for it to be mobility, Bouncers don’t outclass it but they aren’t as annoying in fights. You can’t get as far away from it with Bouncers compared to redeploy. Plus, let’s be honest, there’s plenty of mobility options in the game now.


Please enter your comment!
Please enter your name here