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How does Apex Legend’s new Battle Pass compare to Fortnite’s Season 8?

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Respawn released the first season of content for Apex Legends on March 19th. The game’s Battle Pass takes heavy inspiration from Fortnite and deserves a direct comparison to Fortnite’s Season 8 pass.

Apex Legend blew up over a month ago as the next big game due to its free-to-play model and AAA design by Respawn. The game features clean first person shooter mechanics, fast run speeds, and a “down, but not out” feature.

The first Season begins for Apex on March 19th after a long delay in content from the developer. The news has excited many fans and will undoubtedly be a huge money-maker for the game.

The Battle Pass in Apex’s first season is very similar to the Fortnite Battle Pass. The move makes sense because the Battle Pass has turned out to be a popular way of delivering earned content for dedicated players.

So, since the system is similar, we thought we would make a direct comparison between Fortnite’s Season 8 Battle Pass and the Apex Legends Season 1 Battle Pass.

May the best Battle Pass win.

Direct Comparison

Who wore it best, Fortnite or Apex Legends?

Apex & Fortnite’s Battle Pass share a lot of similarities, but we want to see what sets them apart.

Both cost the exact same amount of money to buy at 950 Apex Coins/V-Bucks for the standard Pass or 2800 for the 25 “free” tiers.

Now, let’s move onto looking at the so-called trash or junk items in each game. Every Battle Pass has some filler to ensure players feel some sort of progression throughout the pass.

Fortnite’s Season 8 Battle Pass includes 40% trash items (Sprays,
Sprays, Emoticons, Player Banners, and Loading Screens).

Apex Legends’ Battle Pass includes 45% trash items (Stats Trackers, Player Frames, and Badges).

Total items come out to 115 for Fortnite and 126 for Apex Legends, but Fortnite has 134 when you take into account the different skin styles that can be unlocked for seasonal skins.

Fortnite’s pass include 1500 V-Bucks within it while Apex’s include only 1000 Apex Coins.

By our estimation, Fortnite’s Battle Pass is the better product with more worthwhile items and better returns on your investment. With this said, Apex’s Season 1 Battle Pass is still a good deal for dedicated fans of the game.

Fortnite Season 8 Battle Pass Contents

Fortnite Season 8 released a few weeks ago – via Epic Games

Here’s a listing of every item available in the Season 8 Battle Pass:

  • x100 V-Bucks – 15 (Legendary)
  • Sprays – 14 (13 Uncommon, 1 Rare)
  • Player Banners/Icons – 11 (Uncommon)
  • Emoticons – 11 (Uncommon)
  • Loading Screens – 10 (9 Uncommon, 1 Rare)
  • Back Bling – 8 (1 Rare, 7 Epic)
  • 10% Personal XP Bonuses – 7 (Uncommon)
  • Outfits/Skins – 7 (4 Epic, 3 Legendary)
  • 5% Friend XP Bonuses – 6 (Uncommon)
  • Camos/Wraps – 6 (Rare)
  • Contrails – 5 (Rare)
  • Emotes – 5 (1 Uncommon, 3 Rare, 1 Epic)
  • Gliders – 4 (1 Uncommon, 2 Rare, 1 Epic)
  • Music – 2 (Rare)
  • Harvesting Tools – 2 (Rare)
  • Toys – 1 (Rare)
  • Styles – 1 (Epic)

Alright, Fortnite has a whole lot of categories, but what do the stats look like?

The Season 8 Battle Pass includes 115 items without reskins/recolors included. With these included, the total goes up to 134 items.

Out of the 115, there are 59 Uncommons, 24 Rares, 14 Epics, and 18 Legendaries.

Uncommon and Rare items make up 72% of the Battle Pass. Epic and Legendary items make up the remaining 28%.

Apex Legends Season 1 Battle Pass Contents

Apex Legends’ first Battle Pass came out on March 19th – via Respawn

We don’t have all the details on the Apex pass yet, but we can get the numbers of item types.

  • x50 Apex Coins – 8
  • x100 Apex Coins – 6
  • Trackers (Stats Displays) – 27
  • Weapons Skins – 22
  • Badges – 21
  • Voice Lines – 7
  • Rare Apex Packs – 10
  • Epic Apex Pack – 1
  • Legendary Apex Pack – 1
  • Battle Pass XP Boosts (Various Boosts) – 10
  • Player Frames – 9
  • Legend Skins – 4

Apex Coins are priced the same as V-Bucks. The Battle Pass in Apex Legends is priced exactly the same as the Fortnite Battle Pass.

It will set you back 950 Apex Coins or 2800 Apex Coins if you want to the 25 tier pack, exactly like Fortnite.

As for the stats breakdowns, the pass has a total of 126 items.

The Battle Pass includes 1000 Apex Coins up for grabs, which pays back the pass’ price if you grind the whole pass out in the allotted 91 days.

You can see every single item in the game’s pass on Respawn’s website here: Apex Legends Season 1 Battle Pass Details

Editorial

Opinion: Ninja Battles is what we thought professional Fortnite would be

Ninja Battles has shown us that there’s a massive opportunity in invitational Fortnite tournaments.

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When competitive Fortnite was first announced, fans imagined Team Liquid going up against TSM and FaZe. Tfue and Cloakzy were battling Chap and 72hrs for the win. TSM boasted Myth, Daequan, and Hamlinz – three of the best players in the world at the time.

Those were the old days of competitive Fortnite, and they are way behind us. There’s been a massive changing of the guard, partially due to the open qualifiers for major tournaments.

These qualifiers were fantastic for unknown Fortnite players who have since grown their brand. Would people like UnknownxArmy or even Bugha have been invited to the World Cup if it was an invitational? We’re not sure.

IMG: Fortnite Twitter

From a viewership perspective, however, it can be difficult to keep track of the constant turnover in the competitive scene. The leaderboard might be filled with names you’ve never heard of in any given tournament. It’s a double-edged sword that leaves some longtime Fortnite viewers behind.

Now, we have Ninja Battles: an invitation-only tournament that also features some of the biggest names in the competitive scene. Sure, there were a few content creators thrown into the mix, but winning the tournament was no small feat. Many of the household names in competitive Fortnite took part in the event, and the prize pool was a large one for an online tournament.

Ninja Battles Week 1 was an unquestioned success. The best news coming out of the event is that we have five more weeks of competition. After one week, it’s already shown us the version of competitive Fortnite we expected to see, all along.

Of course, there was some controversy during the tournament. ZaxRow has been banned after his cuss-filled post-game interview, and Clix issued an apology after leaving early. On top of that, the lack of Arena Mode caused each game to end in a heal-off.

These pros have seen the error of their ways, however, and Ninja Battles will take place in Arena Mode going forward. Ninja stated that the tournament gave him “old competitive Fornite” vibes, and he was dead-on. This was what many of us wanted competitive Fortnite to be.

The participants, largely, loved their experience as well. Nearly every competitor praised the tournament on Twitter. There were no complaints, no in-game controversies, no accusations of teaming – nothing that’s been plaguing the mainstream competitive scene for over a year.

We have several more weeks of Ninja Battles to look forward to, but hopefully, it doesn’t end there. Ninja Battles has shown us that invitational tournaments might be the best format for Fortnite – at least from a viewership perspective.

The FNCS and all other Fortnite tournaments will have their place, but the true ceiling of competitive success may lie in private, invitational tournaments.

Let’s hope that organizers, teams, and companies take note of this success and support this version of the competitive scene going forward. If we get more of what we had last night, then competitive Fortnite has some massive potential.

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Clix apologizes for leaving Ninja Battles for a Fortnite Cash Cup

Clix apologizes for choosing the Fortnite Cash Cup over the in-progress Ninja Battles tournament.

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Ninja Battles showed us that invitational Fortnite tournaments might be more entertaining to watch than those with open qualifiers. It also proved that they can be just as toxic.

The professional Fortnite community is notoriously young, with the densest number of competitors in their teens. After Ninja Battles Week 1, we saw two high-profile pros issue apologies for their actions during the tournament.

The first to apologize was ZexRow, who has since been banned from future events due to his cuss-filled rant on Ninja’s stream. You can read more about that situation in our full article here.

Clix followed with an apology of his own. Was it for calling Ninja – the tournament organizer who put up his own money to host an event – “literally f**king dogs**t”? Not exactly.

Clix issued an apology for leaving the event early and leaving his teammates, BrookeAB and Furious, high and dry. He stated that he talked to the duo before the tournament and warned them that he’d be leaving. In his apology, Clix admitted that he “could’ve handled things better.”

Clix, whose team finished in 17th place, left before his final match to play the Duo Cash Cup with FaZe Sway. The pro made it seem like a no-brainer as to why he was leaving.

Clix released this apology a few hours after the event concluded, but it remains to be seen if he’ll receive an invite in the future. BrookeAB was the one who was invited from the squad, so Ninja could very well tell her not to invite him again.

There’s a lot of drama in the competitive Fortnite scene, even in a wholesome event like Ninja Battles. One thing’s for sure: this was one of the most entertaining Fortnite tournaments in recent memory.

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Patch Notes

Epic nerf Fortnite aim assist on PC yet again

Epic Games have released another Fortnite aim assist nerf for PC players.

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Here we go again – another reported nerf to controller aim assist on PC in Fortnite. Will this one be enough to satisfy the keyboard and mouse (KBM) community? Will it be the final iteration of aim assist? Probably not, but let’s get into it.

This update flew under the radar for most players, as Epic didn’t officially announce this change to the public. Data miners reported on the change with the updated files, and pros began to test it out.

According to Hypex, the new values are as follows:

  • PullInnerStrengthHip -> from 0.6 to 0.45
  • PullOuterStrengthHip -> from 0.5 to 0.38
  • PullInnerStrengthAds -> from 0.7 to 0.52
  • PullOuterStrengthAds -> from 0.4 to 0.3

This seems to be a relatively substantial nerf, but we’ll have to wait and see what happens when controller players get their hands on the updated values. According to early reports, console players should be unaffected.

At some point, it seems like Epic are going to nerf aim assist on PC to the point where it will be more beneficial to use a console. This is a bit hyperbolic but could be a legitimate outcome.

We’ll keep you posted if and when professional controller players speak out on the aim assist topic. For now, not much has happened on that front – suggesting that little has changed.

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