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Hottest picks from Epic’s Fortnite Creative Mode Reddit AMA

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Epic Games held an AMA for Fortnite’s Creative mode on March 29th and we’ve got some of best questions and answers from the event lined up for you.

The AMA event for Fortnite’s Creative mode and its capabilities lasted about an hour on Friday, March 29th. Epic picked some of best questions from community creators and answered them to the best of their ability.

We’ve got a compilation of the most salient answers that reveal a bit more about Epic’s ideas and thoughts on the wildly successful game mode. The AMA was held on the Fortnite Creative subreddit.

Here’s a quick list of the topics below for your convenience:

  • Gravity Traps/Items
  • Save the World Props/Assets
  • Additional Islands and memory availability
  • Server Browser for Creative Mode
  • v8.20 Lighting Revert for Creative Mode
  • Vending Machines and Ziplines for Creative Mode
  • Switching Skins in middle of Creative Mode matches
  • Durr Burger and other prefab sets
  • Material/Object Recoloring and Material Switching
  • Publicly Released Creative Roadmap
  • Copy & Paste for Player Built Structures
  • Competitive Creative Mode Events

There was quite a lot of future information revealed, so let’s into what was said:

Gravity Traps/Items

u/FalconStrikeFilms – ‘Is there any chance we’ll eventually see a “gravity trap/item?” That way we can control the gravity of only specific areas in the map?’ – u/FalconStrikeFilms

Epic: ‘Yes.’

Save the World Props/Assets

Save the World mode in Fortnite

u/iScenario -‘Do you plan on bringing any Save the World props/assets to Creative? I could really use the Save the World gnomes for my Gnome Village block idea.’

Epic: ‘Gnomes would be awesome…. yeah we’ll get those in for a future patch.’

Additional Islands and memory availability

u/Joloxsa_Xenax‘Any thoughts on more available islands, and more available memory? Like 50k more?’

Epic:DarkVeil – We’ll be continually adding new islands in Fortnite updates. We’re also working on improving how you manage your islands, allowing you to rename them, save copies, and have many more saved islands than you do now. We’ll have more to share later!

As for memory, currently there are some important constraints. We’d like your creations to run well on all of the platforms Fortnite is played on, so the memory budget helps prevent crashes. But the more interesting limitation is actually on the Fortnite server. Battle Royale has many thousands of buildings, props and vehicles — but on a Creative server we may hundreds of thousands more objects loaded and simulating on the server. And these islands are totally dynamic, so no “offline optimizations” are possible.

This is actually a new problem for Fortnite (and for Unreal Engine, to a lesser extent!) We’ve been working on optimizing the servers, and you’ve probably noticed that Creative islands load much more quickly than they used to. This optimization work will continue, and we’ll reevaluate the memory limits as we go.’

Server Browser for Creative Mode

u/ricky_vespucci – ‘Will there ever be an easier way to find other players for creative sessions? Can public sessions be possible on the server browser?’

Epic: ‘DarkVeil – This is a hugely important thing for us. With the Season 8 update we expanded Playgrounds to 16 players and enabled Fill matchmaking into a hub with featured Creative content. This was only one of our first big steps to make it easier to play with others. You’ll probably see us go through a number of iterations with content sharing and discovery. We’re still figuring this out, and your feedback is very helpful!’

v8.20 Lighting Revert for Creative Mode

v8.20 brought some lighting changes with its release

u/BasketCaseBoi‘I have a question regarding a recent change with patch 8.20, is it possible to revert the recent changes made to lighting in creative?’

Epic: ‘DarkVeil – Yes, we’ve seen various reports of lighting inconsistencies, and these changes were unexpected. We’re looking into it. Very sorry about that!’

Vending Machines and Ziplines for Creative Mode

u/f4rg0‘Will custom vending machines and zip lines be added?’

Epic: ‘ZooKeeperZak – Vending Yes! Zip lines not likely they have a lot of specific gameplay and setup requirements that would be difficult to move over. We’re focusing more on things like custom vending machine and other devices that can be used in multiple ways to make games.’

Switching Skins in middle of Creative Mode matches

u/snakesonifunny‘Will there ever be the ability to change your locker during a Creative match?’

Epic: ‘DarkVeil – We really want this feature! The reason it’s a bit tricky is because the Locker interface needs some work before we’ll be able to summon it in the middle of a Creative session. This is mainly for performance and memory reasons, but also because of how the game’s menu system was originally designed. We’re pondering about how we can do it. How would you guys feel about a different sort of interface, like an Outfit “quick select” pop-up, initially?’

Durr Burger and other prefab sets

Everyone’s Favorite Fortnite Restaurant

u/LXCKDXWNX‘Will you add more Durr Burger presets?’

Epic: ‘Durr Burger and a few other Fortnite points of interest are in our backlog.’

Material/Object Recoloring and Material Switching

u/thatgodlynoob – ‘Do you think you’ll add the ability to recolour objects?’

Epic: ‘Yes this is planned. We want you to be able to change various materials and colors on props and walls. This include player-built walls. However we’re still figuring out technically how this could work so it won’t be available soon. However, some new props will have color choices available right on the object, and we’ll try to provide color variants in prefab galleries when it seems really valuable to do so.’

Publicly Released Creative Roadmap

u/goodnamelol‘So we keep hearing about this priority list, but there’s probably no chance we can see it, Right?’

Epic:We have been discussing sharing some of our roadmap with the community. We’ll see what ends up working best to create the right mix of what we know we will do vs having plans change based. At the moment we’ve defaulted to letting you guys know if it’s on the list when asked directly :)’

Copy & Paste for Player Built Structures

A Copy & Paste feature would speed up Creative building

u/Stefanbats‘Is there going to be a tool that allows us to copy and paste whole structures that have been build?’

Epic: ‘Yes! The first version of this feature is actually coming quite soon. You’ll be able to select multiple objects and copy them around. This includes props and building tiles, or combinations of both. We actually just had a discussion in the office about which button to assign the new selection feature to. Any ideas? :)’

Competitive Creative Mode Events

u/ShalevB‘Is there gonna be any kind of competitive creative? Do you have any more information about the creative in the world cup?’

Epic: ‘Maybe… (included a link to the Fortnite World Cup Trailer)’


Wooh, that’s a lot of info on Creative. There’s even more information about all types of questions relating to Creative mode on the Reddit page for the AMA. The above is the hottest picks from the bunch in our opinions.

Be sure to check out the Reddit page for all the info that Epic expunged today about Creative mode.

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Fortnite player shows the best methods for unlocking Agent Peely

What’s the best way to unlock XP for the golden Agent Peely?

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The golden variant of Agent Peely is one of the popular topics in Fortnite Season 2. Those who started at level one – with no tier or XP purchases – would need to grind-out 29.5 million XP in order to reach level 350 for a fully-golden Agent Peely.

For most players, this is completely unattainable. Even after you complete all of the challenges, punch cards, and daily challenges, you’ll need to earn 15.9 million XP through your normal Fortnite matches – a mark very few people will come close to hitting.

One Fortnite player broke everything down into a graphic, letting players know the best way to earn XP in Fortnite and unlock the elusive golden Agent Peely.

As you can probably guess, playing normal Fortnite matches isn’t going to cut it. If you play for the win, you’ll need to play an estimated 19.36 hours per day – assuming that you started at the beginning of the season.

If you play Fortnite with a loot-first mindset, you can substantially cut down on this time – of course, you won’t want to break any of the ammo boxes, llamas, or chests. This playstyle will bring you Agent Peely after 6.44 hours per day.

Finally, we have the best way to grind Fortnite XP for Agent Peely: Team Rumble. Play this game for loot, kills, and XP and you’ll be able to unlock Agent Peely after 3.86 hours per day. The math was completed and graphed by Reddit user u/zMuska.

Via: u/zMuska

Of course, these hours-per-day breakdowns assume that you are skilled at Fortnite and play every day. If not, it will take you a lot longer.

Players have already voiced their frustration with Epic Games over the golden Agent Peely grind. Some have even pledged to boycott any Item Shop XP that has been rumored to be going on sale – although we haven’t seen it yet.

Most players hope that Epic temper the XP requirements next season. They promised us “more fun, less grind” with this Battle Pass – which is technically true if you only want to reach level 100. Completionists know that it isn’t as simple as that.

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Epic Games

Epic push Fortnite Season 3 and Doomsday Event back one week

Epic have pushed back the Fortnite Season 3 release date by one week.

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Fans have been gearing up for Fortnite Season 3 this past week, with news of the Doomsday Event coming this weekend and Season 3 starting next week.

On May 28, Epic released a short blog post that pushed everything back one week. They didn’t go into detail as to why they made the shift, but are likely working on balancing new game mechanics, weapons, items, etc.

“In an effort to get everything ready for Chapter 2 – Season 3, we’re extending Season 2 by one week,” The Fortnite Team wrote in their blog post. “The new launch day of Season 3 will be Thursday, June 11. Also make sure to check out a one-time-only live event called The Device, now scheduled for Saturday, June 6 at 2 PM ET (please show up 30 minutes early to help secure your spot, space is limited!).”

This is disappointing to a lot of Fortnite players but could be good news in the long run. We’d rather wait a week for the new season than have it released in a broken state.

Rumors have it that a flood is coming, meaning massive changes for the island and, potentially, some new mechanics and vehicles added to the mix. Swimming underwater seems to be headed to the game as well, as leaks suggest.

This is a tough mechanic to get right. A lot of other competitive games have tried and failed, so this may be the ultimate reason for the Season 3 delay.

As of now, the new Fortnite Season 3 release date is June 11, 2020. We’ll keep you posted if and when more details become clear.

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Rumors

Hand Cannon update suggests potential return in Fortnite Season 3

A change to the weapon model of the Hand Cannon suggests that it may be returning in Fortnite Season 3.

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Fortnite Hand Cannon Problem

The Hand Cannon was always one of the Fortnite community’s favorite weapons. It feels like one of the core guns in the game – a high-caliber pistol that can deal some massive damage if a player has good aim.

We’ve been missing the Hand Cannon since its vaulting at the beginning of Chapter 2. It’s one of those weapons that’s almost sure to return at some point, however, even if it’s changed from its original form.

That day might be sooner rather than later. One attentive Fortnite player noticed that the Hand Cannon received an update during a recent patch. The damage numbers appear to be the same, but the model of the weapon looks a bit different.

Via: u/PM092

It’s safe to assume that the Hand Cannon will return to Fortnite at some point – likely in Season 3. What remains to be seen is the form that the weapon takes when it comes back.

Will the damage be tweaked? Will it cause a knockback effect as it does in Spy Games? Will it one-shot structures like it has in the past? We’ll have to wait and see.

At this point, it seems probable that we’ll get the Hand Cannon when Season 3 launches. It feels like a perfect candidate for an unvaulted weapon to start the season.

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