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Hottest picks from Epic’s Fortnite Creative Mode Reddit AMA

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Epic Games held an AMA for Fortnite’s Creative mode on March 29th and we’ve got some of best questions and answers from the event lined up for you.

The AMA event for Fortnite’s Creative mode and its capabilities lasted about an hour on Friday, March 29th. Epic picked some of best questions from community creators and answered them to the best of their ability.

We’ve got a compilation of the most salient answers that reveal a bit more about Epic’s ideas and thoughts on the wildly successful game mode. The AMA was held on the Fortnite Creative subreddit.

Here’s a quick list of the topics below for your convenience:

  • Gravity Traps/Items
  • Save the World Props/Assets
  • Additional Islands and memory availability
  • Server Browser for Creative Mode
  • v8.20 Lighting Revert for Creative Mode
  • Vending Machines and Ziplines for Creative Mode
  • Switching Skins in middle of Creative Mode matches
  • Durr Burger and other prefab sets
  • Material/Object Recoloring and Material Switching
  • Publicly Released Creative Roadmap
  • Copy & Paste for Player Built Structures
  • Competitive Creative Mode Events

There was quite a lot of future information revealed, so let’s into what was said:

Gravity Traps/Items

u/FalconStrikeFilms – ‘Is there any chance we’ll eventually see a “gravity trap/item?” That way we can control the gravity of only specific areas in the map?’ – u/FalconStrikeFilms

Epic: ‘Yes.’

Save the World Props/Assets

Save the World mode in Fortnite

u/iScenario -‘Do you plan on bringing any Save the World props/assets to Creative? I could really use the Save the World gnomes for my Gnome Village block idea.’

Epic: ‘Gnomes would be awesome…. yeah we’ll get those in for a future patch.’

Additional Islands and memory availability

u/Joloxsa_Xenax‘Any thoughts on more available islands, and more available memory? Like 50k more?’

Epic:DarkVeil – We’ll be continually adding new islands in Fortnite updates. We’re also working on improving how you manage your islands, allowing you to rename them, save copies, and have many more saved islands than you do now. We’ll have more to share later!

As for memory, currently there are some important constraints. We’d like your creations to run well on all of the platforms Fortnite is played on, so the memory budget helps prevent crashes. But the more interesting limitation is actually on the Fortnite server. Battle Royale has many thousands of buildings, props and vehicles — but on a Creative server we may hundreds of thousands more objects loaded and simulating on the server. And these islands are totally dynamic, so no “offline optimizations” are possible.

This is actually a new problem for Fortnite (and for Unreal Engine, to a lesser extent!) We’ve been working on optimizing the servers, and you’ve probably noticed that Creative islands load much more quickly than they used to. This optimization work will continue, and we’ll reevaluate the memory limits as we go.’

Server Browser for Creative Mode

u/ricky_vespucci – ‘Will there ever be an easier way to find other players for creative sessions? Can public sessions be possible on the server browser?’

Epic: ‘DarkVeil – This is a hugely important thing for us. With the Season 8 update we expanded Playgrounds to 16 players and enabled Fill matchmaking into a hub with featured Creative content. This was only one of our first big steps to make it easier to play with others. You’ll probably see us go through a number of iterations with content sharing and discovery. We’re still figuring this out, and your feedback is very helpful!’

v8.20 Lighting Revert for Creative Mode

v8.20 brought some lighting changes with its release

u/BasketCaseBoi‘I have a question regarding a recent change with patch 8.20, is it possible to revert the recent changes made to lighting in creative?’

Epic: ‘DarkVeil – Yes, we’ve seen various reports of lighting inconsistencies, and these changes were unexpected. We’re looking into it. Very sorry about that!’

Vending Machines and Ziplines for Creative Mode

u/f4rg0‘Will custom vending machines and zip lines be added?’

Epic: ‘ZooKeeperZak – Vending Yes! Zip lines not likely they have a lot of specific gameplay and setup requirements that would be difficult to move over. We’re focusing more on things like custom vending machine and other devices that can be used in multiple ways to make games.’

Switching Skins in middle of Creative Mode matches

u/snakesonifunny‘Will there ever be the ability to change your locker during a Creative match?’

Epic: ‘DarkVeil – We really want this feature! The reason it’s a bit tricky is because the Locker interface needs some work before we’ll be able to summon it in the middle of a Creative session. This is mainly for performance and memory reasons, but also because of how the game’s menu system was originally designed. We’re pondering about how we can do it. How would you guys feel about a different sort of interface, like an Outfit “quick select” pop-up, initially?’

Durr Burger and other prefab sets

Everyone’s Favorite Fortnite Restaurant

u/LXCKDXWNX‘Will you add more Durr Burger presets?’

Epic: ‘Durr Burger and a few other Fortnite points of interest are in our backlog.’

Material/Object Recoloring and Material Switching

u/thatgodlynoob – ‘Do you think you’ll add the ability to recolour objects?’

Epic: ‘Yes this is planned. We want you to be able to change various materials and colors on props and walls. This include player-built walls. However we’re still figuring out technically how this could work so it won’t be available soon. However, some new props will have color choices available right on the object, and we’ll try to provide color variants in prefab galleries when it seems really valuable to do so.’

Publicly Released Creative Roadmap

u/goodnamelol‘So we keep hearing about this priority list, but there’s probably no chance we can see it, Right?’

Epic:We have been discussing sharing some of our roadmap with the community. We’ll see what ends up working best to create the right mix of what we know we will do vs having plans change based. At the moment we’ve defaulted to letting you guys know if it’s on the list when asked directly :)’

Copy & Paste for Player Built Structures

A Copy & Paste feature would speed up Creative building

u/Stefanbats‘Is there going to be a tool that allows us to copy and paste whole structures that have been build?’

Epic: ‘Yes! The first version of this feature is actually coming quite soon. You’ll be able to select multiple objects and copy them around. This includes props and building tiles, or combinations of both. We actually just had a discussion in the office about which button to assign the new selection feature to. Any ideas? :)’

Competitive Creative Mode Events

u/ShalevB‘Is there gonna be any kind of competitive creative? Do you have any more information about the creative in the world cup?’

Epic: ‘Maybe… (included a link to the Fortnite World Cup Trailer)’


Wooh, that’s a lot of info on Creative. There’s even more information about all types of questions relating to Creative mode on the Reddit page for the AMA. The above is the hottest picks from the bunch in our opinions.

Be sure to check out the Reddit page for all the info that Epic expunged today about Creative mode.

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Fortnite brings back Port-A-Fort to the game in v21.20

Fortnite’s most ambitious device is back in the game and now works even in Zero Build. Here’s all about the return of Port-A-Fort

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fortnite port a fort

Port-A-Fort has been in Fortnite since Chapter 1 and has been vaulted and unvaulted several times by the developers, depending upon the requirement of the item in-game. With the latest v21.20, the item is unvaulted once again for players to enjoy even in Zero Build to gain a massive gameplay advantage.

Fortnite consists of several items that the OG player base enjoyed back when the game was at its peak days. From Junk Rifts to Hoverboards, the community still misses those items from Chapter 1 and has been waiting ever since to be added back to the game.

While some items like Ballers, Traps, and Quadcrashers have returned to the game on a regular basis, items like Storm Flip, Junk Rifts, and Rocket Launchers have been left in the past. However, with the most recent v21.20 update, an item nobody expected to return was unvaulted and pros are loving it.

Port-A-Fort was unvaulted in a recent major Fortnite update where players who like to claim the high ground would once again be able to use it to their advantage. Not just that, the ones in Zero Build will also have an equal opportunity to experience the feel of the high ground as well.

Port-A-Fort gets unvaulted in Fortnite and Zero Build mode

A rather convenient device known for using “Zero Builds”, Port-A-Fort has been a favorite amongst the player base ever since Chapter 1 as sweats tend to use it to claim a high ground faster above their enemies and set traps for those who dare to enter their fort.

Moreover, the device helps players who are not good at building, gain a fair chance over those who are known for cranking speed 90s over their opponents and are quick with their edits. The return of Port-A-Fort was highly appreciated not just by new players but also by pros and veterans like SypherPK.

Sypher tweeted recently about how pleased he was with the unvaulting of Port-A-Fort and how it is a huge step for players who love to play Zero Build. Now they will have an equal opportunity to gain a high ground over their opponents and secure an easy Victory Royale.

However, in other news, the convenient item for builders is not available in competitive mode at the moment until further updates arrive. This might be due to several changes Epic is making with the competitive side of Fortnite which also might include the stability issues of the entire gameplay experience.

As players welcome back the classic Port-A-Fort back into the game, they seem unhappy about the addition of the new Charge SMG in the game. As far as SMGs go, this is not a favorable weapon to use when one engages in a sweaty situation while in a build fight or even in a fight inside your fort.

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Combat SMG removed from Fortnite in v21.20 and replaced with new Charge SMG

Epic Games have now replaced the Combat SMG with a new Charge SMG across all their game modes. Here’s all about the new weapon.

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fortnite charge smg

Fortnite recently replaced one of its most used SMGs, the Combat SMG weapon with a more powerful Charge SMG in the latest v21.20 update. At a time when the SMG meta was going strong, this major move changed the opinions of the player base about the need for replacement.

The weapons meta in Fortnite Chapter 3 has evolved over time as players continue to discover new ways to use the overpowered weapons arsenal in their matches. With the disliking of Shotguns in this chapter, players have shifted their focus on choosing ARs and SMGs as preferred weapons in their loadout.

Back in Chapter 3 Season 1, players saw the potential in SMGs being overpowered in the game and developed a Pray and Spray meta to use them to lead themselves to a Victory Royale. The combination of an MK-Seven Assault Rifle and a Stinger SMG was mostly favored by the players as they went to combat against their opponents.

But with the launch of Chapter 3 Season 3, the Hammer Assault Rifle and Combat SMG were used in a similar fashion, although not as overpowering as its predecessor. However, in a recent update, Epic chose to replace the favored Combat SMG with a new Charge SMG that promises heavy damage and a stronger fire rate.

Charge SMG replaces Combat SMG in Fortnite v21.20

In a rather unexpected update, Fortnite chose to replace one of its most popular SMGs with a more powerful Charge SMG across all playlists. The weapon requires the player to hold down the fire button to charge the weapon similar to a Charge Shotgun and release a barrage of bullets upon their opponents.

The shorter the time the fire button is held, the smaller the duration of the fire barrage will be and vice versa. The weapon also has a cooldown rate similar to the Charge Shotgun which applies after a heavy fire barrage if the fire button is held down longer.

In addition to the update, Fortnite also tweeted that the Combat SMG has been removed from all playlists and has been vaulted indefinitely. However, the Charge SMG will not be available in the Competitive playlists until quite some time.

Looking at the above gameplay for the Charge SMG, pros and several players are already dissing the new weapon for its slower reload time and heavy recoil. The weapon takes too much time to charge the barrage and once released, cannot target an enemy faster than the Stinger SMG.

Pros like SypherPK, NickEh30, and TypicalGamer have all expressed their dislike of the weapon and would rather play with the Combat SMG than the new SMG added to the game. Apart from this major change, several map changes, unvaulting of Port-A-Fort, the addition of new movement mechanics in Save The World, and more were seen in the latest v21.20 update that the community sang praises of.

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Fortnite adds new movement mechanics to Save The World with v21.20 update

Finally Epic Games have added major updates to its PvE Save The World campaign with the latest v21.20 update. Here’s the latest on that.

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Fortnite save the world promo image

After a long time finally, Fortnite’s PvE campaign Save the World receives major updates with v21.20 and players cannot be happier. It has been almost a year since the game received an update with the latest game mechanics and things are looking good for the game mode more than ever.

Save The World campaign has been around in Fortnite ever since its initial days. Some OG players would say that the game mode itself was the actual Fortnite and still is due to its originality in the storyline and the classic graphics it boasts.

During Chapter 2 of the Battle Royale game mode, players slowly parted ways with Save The World, once it came out of Early Access and was accessible to anyone who bought a special cosmetic pack from the Item Shop. As a result, Epic also stopped updating the game mode with the latest mechanics and features and instead shifted its focus to Battle Royale.

But ever since the launch of Chapter 3, when Epic decided to add animals to the PvE campaign, players were hoping to finally get some latest Sprint, Mantle, and Crouch mechanics to the game mode soon enough. Looks like the day has finally arrived and Epic has indeed added some major updates to the game mode.

Epic adds new Movement Mechanics to Save The World in the latest update

Save The World game mode has just received a major update in the form of the latest movement mechanics as Sprinting, Sliding, Mantling, Crouching, and Shoulder Bashing Doors gets added to it. Now players can use the latest movement mechanics they have been using in Battle Royale game mode in Save The World and fight the Husk Monsters in their own unique way.

Fortnite also posted some clips on their official blog alongside the Homebase Status report v21.20 of how players can use the Ninja hero in their loadout and climb greater heights by combining the mantle feature with a double jump.

In addition to these features, Epic also added Fennix as the next hero to enter the PvE campaign and has given a dedicated questline called Flight of the Fennix to the character. Players can now jump in the game and complete quests linked to Fennix to acquire the hero in their loadout and use its ferocious powers to Save The World.

As Epic continues to improve the stability of its Battle Royale and Creative game modes, it is surely pleasing to see that finally Save The World is receiving a similar treatment with major changes being made to improve its gameplay experience. Nevertheless, the player base speculates in the coming days the PvE will also receive the popular Overshield feature as they experience in Zero Build as well as some new weapons added to their loadout.

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