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Fortnite X John Wick cinematic utilizes Unreal Engine 4’s ray tracing technology

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The Fortnite X John Wick: Wick’s Bounty Trailer is Epic Games’ first use of Unreal Engine 4’s new ray tracing technology in a Fortnite cinematic movie.

The official Unreal Engine account made a Tweet following the release of the cinematic announcing that it uses the ray tracing technology which was added in Unreal Engine version 4.22.

The ray tracing techniques used include shadows, ambient occlusion, reflections, and global illumination. These combined effects bring this beautifully crafted cinematic experience to life to promote the limited time mode in Fortnite celebrating John Wick: Chapter 3 – Parabellum.

Ray Tracing

According to NVIDIA, Ray tracing, which has long been used for non-real-time rendering, provides realistic lighting by simulating the physical behavior of light. Ray tracing calculates the color of pixels by tracing the path that light would take if it were to travel from the eye of the viewer through the virtual 3D scene. As it traverses the scene, the light may reflect from one object to another (causing reflections), be blocked by objects (causing shadows), or pass through transparent or semi-transparent objects (causing refractions). All of these interactions are combined to produce the final color of a pixel that then displayed on the screen.

Shadows

A shadow is a dark area or shape produced by a body coming between rays of light and a surface.

In the Wick’s Bounty cinematic, shadows are very apparent due to the dark alley being lit by the neon lights in the background of the scene. Small shadows are cast, for example, on John Wick’s face due to the bangs in front of his face. Larger shadows can be seen on the ground, cast by the persons themselves.

Ambient Occlusion

Ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting.

In the Wick’s Bounty cinematic, the two iterations of John Wick enter the scene from the shadows and into the light. Besides the intent to create an ominous, tension-building scenario; this effect is also used to reveal the new John Wick character. Exposure plays a huge role in getting the desired feeling from in the cinematic.

Reflections

A reflection is the throwing back by a body or surface of light, heat, or sound without absorbing it.

In the Wick’s Bounty cinematic, reflections play a key role in tieing the scene together. The cinematic takes place in a dark, wet alleyway filled with puddles which create an alluring visual experience for the viewer.

Global Illumination

Global illumination, or indirect illumination, is a general name for a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes.

Last but certainly not least, global illumination is especially present toward the end of the cinematic as the two John Wick’s meet in a classic red versus blue standoff. The tension between the sides is not only portrayed by the characters, but the environment as well. This effect is perfectly executed thanks to the attractively ray-traced illumination.


Every action has consequences. Take on some of the greatest bounty hunters out there and be the last one standing in the Wick’s Bounty LTM. Play it now!

You can watch the full Fortnite X John Wick: Wick’s Bounty Trailer below.

What are your thoughts on ray tracing technology in Fortnite? We hope one day that NVIDIA’s real-time ray tracing technology can be implemented into the game itself for an even better visual experience.

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Atlantis arrives in Fortnite with new Coral Castle POI: all map changes

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Coral Castle in Fortnite

The leaked Atlantis location in Fortnite is now finally available in-game, but with a slight twist – it’s actually called ‘Coral Castle.’

The latest round of map changes have been revealed thanks to the ever-lowering water-level decreasing once again, unveiling some previously submerged areas.

Over the last few weeks, this has unveiled locations such as Risky Reels and Dirty Docks, but players have been left waiting for the Atlantis area.

It was initially leaked early in the season, after Aquaman himself was added to the game as a skin, and seemed like it was only a matter of time until Atlantis would be explorable.

New Coral Castle POI

The new area has replaced the whirpool that was previously covering it, with ‘Coral Castle’ now in it’s place.

Landing here should ensure some great loot opportunities, with plenty of chests to be raided. However, with it being brand new, it might be very busy for the next couple of days at least.

More map changes

There’s more than just Atlantis (Coral Castle). The Fortilla has “completely changed orientation”, simply turned around by 90 degrees, but is the same otherwise.

You can see the transition of the water level from FNBRHQ:

Slurpy Swamp is also back, now free of the water on top of it, although of course, it’s still very wet on the ground here.

With this update, the water is now back to the proper level, which means the map is well-suited for the long-awaited cars to make their appearance.

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Battle Royale

When will the Fortnite Season 3 map stop draining?

When will the great flood end? When will the Fortnite Season 3 map reach its final stage? When will Atlantis be revealed?

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When Fortnite Season 3 began, the bulk of the map was underwater. That was the primary gimmick of the season, along with Aquaman, the new locations, and new bosses. Overall, it was a unique idea that we’ve never seen in Fortnite before. Many fans were worried about what this would mean for the game, but it ended up being pretty fun.

Since then, the map has gone through several drying-out periods – the most recent of which was today, July 30. We’ve seen POIs such as Dirty Docks, Pleasant Park, Sweaty Sands, and Craggy Cliffs lose all of their water and return to how they were during Season 2 – with some slight adjustments.

Craggy Cliffs in Fortnite

At the time of writing, Season 3 is slated to end on August 27 – about one month from today. We may see the season extended for a week or two, but all players are hoping that we don’t have another Chapter 2 Seasons 1 and 2 on our hands.

With so much time left on the clock, many fans are wondering: when will the Season 3 map reach its final stage? Well, according to the information that we have now, the water will reach its final level on August 1. This is also, reportedly, when the ‘Ruins’ POI (assumed to be Atlantis) will enter the game.

We can assume, then, that we’ll be playing on this version of the map for the final month of the season. Will cars enter the game on August 1? We can only hope – although the message from No Sweat Insurance would suggest otherwise.

Hopefully, Epic have something up their sleeves for the final month of the season. With most players nearing level 100 at this point, we’ll need something new to fill our time. We’re holding out hope that cars are coming to Fortnite sooner rather than later.

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Patch Notes

Fortnite v13.30 Update patch notes

Fortnite’s 13.30 Update brings a new location, and some major bug fixes.

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Aquaman in Fortnite.

Epic Games are back with their latest major patch for Fortnite, with the 13.30 update dropping on PC, Xbox One, PS4, Nintendo Switch, and mobile devices on Tuesday, July 21, bringing with it some major map changes and new LTMS for the Summer Splash event.

We all know that water is the name of the game in “Sea-son 3” of Fortnite Chapter 2, with the entire map submerged. Over the past few weeks though, the tide has started to roll out, revealing new locations as dry land reappears.

With the 13.30 Update, the water has went down once again, as the Summer Splash event continues, offering fans more LTMs to sink their teeth into.

Fortnite's Summer Splash banner.
Fortnite’s Summer Splash event continues with new LTMs.

Gas Stations

The big news in Fortnite’s 13.30 Update are the brand-new Gas Stations, which have been added in preparation for the addition of Cars at some point in the near future.

The locations have received a modern new look, with players likely required to head here to fill up their cars when they run out of juice, so they can continue driving around the map in search of a victory royale.

Summer Splash LTMs

Fortnite’s Summer Splash event is well underway, with Epic adding some more limited-time modes for players to enjoy in the latest update.

In an email sent to content creators, Epic confirmed that Payback!, Catch!, and One Shot would be making appearances over the coming weeks, although didn’t confirm what these game modes would actually entail.

Cars

Many expected that this update would finally see Cars appear in the game, ready for players to drive around and enoy, but unfortunately they have been delwayed, with Epic explaining that “many of the Island’s vehicles have been recalled.”

The reason behind the delay has yet to be confirmed, but it’s likely that the developers found some issues before setting them live, and have decided to hold back on their release until they have been addressed.

Fortnite 13.30 Update bug fixes

As per usual, the Fortnite team has also added a number of bugs and issues to their official Trello board, including fixes for Gliders, disabling Whirlpools, and other fixes.

Here is the full list of bug changes in the Fortnite 13.30 Update:

General

  • Inability to edit floors and roofs at certain angles.
  • ‘Lock Input Method as Mouse’ does not lock the input method.
  • Mouse cursor appearing on PC when playing with controller.

Battle Royale

  • Party Assist Update
  • Whirlpools temporarily disabled.
  • Placing a map maker cancels movement.
  • Replays not saving on PlayStation 4.
  • XP gain from Foraged Items temporarily disabled.
  • “Land at Frenzy Farm/The Yacht and finish Top 25” not counting in Duos/Squads.
  • Slow Glider speed after redeploying in certain situations.
  • XP bar can be visually incorrect while in a match. Incorrect leveling-up.
  • Ocean’s Bottomless Chug Jug unable to be picked up while recharging if dropped by another player.
  • Supply Drops at The Authority not opening when searched.
  • Floating Rings not visible on platforms on lower settings.
  • Black rectangles appearing behind player when turning around in the Storm.
  • Gliding not working properly in The Authority.

Creative Mode

  • Consumable items don’t stay in Item Spawn Pads in Creative on mobile.

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