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Fortnite v9.10 Patch Notes – Audio Improvements, Fortnite x Jordan, and more

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The Fortnite v9.10 patch is now live on PC, PlayStation 4, and Xbox One. This update brings the new Fortnite x Michael Jordan event to Battle Royale, many audio improvements, and more!

Patch v9.10 is the first major update in Fortnite’s 9th Season, what are your thoughts on the changes introduced in this update?

Check out the full Patch Notes blog post from Epic Games below…

BATTLE ROYALE

WHAT’S NEW?

Hot Spots
Randomly selected locations on the map that have a high loot rate with an increase of Supply Drops!

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LIMITED TIME MODE ROTATION:

SNIPER SHOOTOUT DUOS

Sniper Rifles only. Downed players are eliminated instantly. May the best aim win!

UNVAULTED SQUADS

Battle Royale gameplay with a limited set of weapons made up entirely of items that are vaulted in the standard modes.

CLOSE ENCOUNTERS SQUADS

Close quarters combat with Shotguns & Jetpacks!

WEAPONS + ITEMS

  • Shadow Bombs
    • Reduced availability from floor loot from .835% to .677%
    • Reduced availability from chests from 4.65% to 3.98%
    • Reduced drop count from 3 to 2.
      • Shadow Bombs have seen a lot of late-game use, and we wanted to encourage risk vs. reward when picking the item up. By leaving maximum stack size the same & reducing availability, the item’s potential remains the same but swapping a spot for it early on is riskier.
  • Unvaulted Semi-Auto Sniper Rifle
    • Available in Vending Machines, Chests, and Floor Loot
    • Available in Uncommon and Rare variants
      • Since the Thermal Rifle and Scoped Revolver have both recently been vaulted, this week we wanted to bring back an oldie but goodie to round out the medium/long-range item line-up.
  • Combat Shotgun
    • Reduced the availability from floor loot from 2.015% to 1.409%
    • Reduced the availability from chest loot from 2.183% to 1.846%
      • When compared to other items of similar rarity, the Combat Shotgun was dropping a bit too frequently. This change will put it closer in line with other items.

Bug Fixes

  • Dropping part of a consumable item stack no longer interrupts using the consumable.
  • Shadow Bombs correctly leave the players inventory when no charges are left.
  • Shadow Bombs are consumed properly when quickly picking up a replacement item during activation.
  • Combat Shotgun now applies appropriate environmental damage falloff.
  • Ability to move is no longer lost if Rift-to-go was used with Balloons.
  • The Bush now correctly attaches to players in specific animations, such as skydiving.
  • Resolved inconsistent behavior while using Flint-Knock pistol during crouch.
  • Air vent audio is now correctly removed upon on destruction.
  • Boogie Bombs now properly prevent affected players from skydiving.
  • Camera issues when exiting a Mounted Turret have been resolved.
  • Remote Explosives will now open and close with doors they are stuck to.

GAMEPLAY

  • Introducing Hot Spots!
    • Every match, select named locations will be marked in gold text on the map.
      • These Hot Spots represent the presence of Loot Carriers. Shoot down the carriers for additional high-quality weapons.
        • Minimum of one Hot Spot
        • 25% chance for 2 Hot Spots
        • 5% chance for 3 Hot Spots
      • Loot Carriers
        • Loot Carriers drop a weapon of Rare or higher quality along with two stacks of ammo.
        • Hot Spots will have between 12 and 16 Loot Carriers depending on the size of the location.
  • Equipping the blueprint to start building has improved in high latency situations.
  • Added crosshair dot while skydiving to allow for more precise map marking.

Bug Fixes

  • Fixed an issue with auto material swap canceling turbo build if the client can’t predict the material amount quick enough.
  • Updated Environmental and Cozy Campfire Trap collision to better allow players to walk over campfires.
  • Players can no longer fire/reload weapons while reviving a DBNO teammate.
  • Contrails are no longer stuck on the player if they dropped from the bus directly into a Slipstream.

PERFORMANCE

Bug Fixes

  • Fixed a regression in level streaming performance introduced in v9.0. This should significantly improve loading times for buildings, and reduce instances of players landing on low-LOD meshes.
  • Reduced hitches shortly after landing, especially on lower-end hardware (e.g Switch)

AUDIO

  • Improved enemy jump sounds.
  • Reduced the time that it takes the enemy in-air audio loop to kick on, for better awareness of an enemy dropping in on you from above.
  • Boosted the volume of nearby footsteps and landing sounds of enemies not in line of sight.
  • Tighter spatialization of close-range pickaxe sounds from other players.
  • Added clearer sound when an enemy confirms an edit on a building piece within ~2 tiles of your position.
  • Removed glider audio tell for players traveling through a Slipstream.
  • Your emote music is now prioritized over other players emotes in the front-end.
  • Emote music is now full stereo when in the front-end.
  • Added a new Headshot + Shield Break sound, for when the two events occur at the same time.
  • Lowered the minimum velocity required to trigger a landing sound

Bug Fixes

  • Walking up on the edge of a building piece plays correct material specific footstep audio.
  • Enemy pickaxe sound now plays correctly from impact point and not from player using the pickaxe.
  • The Boom Bow’s fire sound has been fixed to not cut off when switching weapons immediately after shooting.
  • Firing weapons no longer lowers building sounds.  

UI

  • Changed “Return To Lobby” to “Leave Match”.
  • Adjusted the “damage” color when taking shield damage back to an increased-contrast version of the original.  
    • The intent is increased readability of current shield value immediately after taking damage, but red was causing players to believe they were taking more damage than they were.

Bug Fixes

  • Party Leaders who left their party’s current match could start a new match and take the entire party with them.

SPECTATING

Bug Fixes

  • Focus no longer changes when watching a server replay during the bus phase.
  • Watching live games will no longer change players when joining the Battle Bus.

MOBILE

We’ve noticed iOS patches have experienced delays appearing in the App Store recently. Apple has stated that any application can take up to 24 hours to appear in the App Store. If no update is available, be sure to check our social channels for more info.

  • Removed the HUD when respawning.
  • We’ve made improvements to the UI by adding an exit button to the following:
  • Squad Formation in the lobby
  • Playground Match Options
  • Events screen
  • Removed vibration toggle settings for devices that do not support vibration.

Bug Fixes

  • Players ammo count now correctly displays in all languages.
  • The Mini Map has been adjusted to fit correctly in large team LTM’s.
  • Bluetooth headset sound quality has been improved.
  • The interaction loading bar no longer progresses counter-clockwise.
  • Start Game widget in Creative no longer overlaps with the inventory hot bar.
  • Phase Mode Button now correctly displays in Creative.
  • FPS counter not being fully displayed on curved screens.
  • Emote audio now plays for the full duration on the Nintendo Switch.
  • Scoped weapon fixes:
    • ADS perspective could remain on-screen when switching weapons.
    • Player’s view could be inverted when aiming.

CREATIVE

WHAT’S NEW?

Fortnite x Jordan 

Show off your moves in the New York City inspired, Downtown Drop LTM by Jordan featuring Creative artists NotNellaf & Tollmolia. Launch off massive jumps, grind down city streets and collect coins to win!

Score big when you cop the Hang Time Bundle. Get the Grind Outfit, Clutch Outfit, and a challenge pack unique to the set.

For more information on the Fortnite x Jordan collaboration, check out our official blog.

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Haunted Hills Theme

Create your own eerie islands using the new Haunted Hills theme! Includes several prefab and gallery sets for all your creepy creations.

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ISLANDS

  • Creative islands are now displayed in the minimap as well as the fullscreen map.

Bug Fixes

  • Players are now able to change the island slot in their personal rift even after visiting an island with a high memory cost.

GAMEPLAY

  • New “Fastest Time to Win” setting
    • Each round a winning time sets the new time limit for the following round.
    • After all rounds the winner is the team with the lowest time to win a round.
  • Added Time limit options of 6, 7, 8, 9, and 12 minutes.

Bug Fixes

  • Wrong team can no longer be declared the winner of a round.
  • Players will now correctly spawn to spawn pads or checkpoints rather than in the air.
  • Lobby music will no longer play on a continuous loop after winning a game.
  • Players no longer need to press the same button twice in order to perform certain actions with a controller.
  • Weapons will now be granted by the Team Settings & Inventory Device even after Team Rotation.
  • Floor traps are now deleted along with their supporting floor even when a ramp is built over it.
  • The pickaxe no longer swings involuntarily when swapping to the Phone while swinging.
  • Jitter no longer appears on multiple assets on featured islands.
  • Creatures are able to move through  archways from the Jungle Temple set.
  • The island owner is no longer automatically declared the winner of a game as long as they have more health than the opponents.
  • The winner of a game is now determined by Scoreboard Stat 1 rather than the total highest score.

CREATIVE TOOLS + PHONE

Bug Fixes

  • The Phone will now target Barrier Devices for deletion.
  • Old school and quick builder controls now function correctly with the Phone.
  • The axis is no longer missing when rotating an object with the Phone.
  • Players can select the Phone now when using a custom control scheme on Switch.
  • Players can no longer destroy Holoscreens without permission while on another player’s island.

PREFABS & GALLERIES

  • Added 6 New Prefabs
    • Haunted Hills Haunted Tomb
    • Haunted Hills Grim Ruins
    • Haunted Hills Abandoned Dwelling
    • Haunted Hills Hillshade House
    • Pirate Fort
    • Tomato Temple
  • Added 5 New Galleries
    • Haunted Hills Gallery
    • Haunted Hills Prop Gallery
    • Haunted Hills Nature Gallery
    • Tomato Temple Prop Gallery
    • Catacombs Floor Gallery, which features catacomb floors mixed with dirt and mud.
  • Added pieces to the Indestructible Gallery
    • More indestructible wall variants
    • Indestructible Ground Tiles
    • Indestructible Volcanic Rocks
    • Indestructible Hover Platform
    • Indestructible Neo Tilted Basketball Hoop

Bug Fixes

  • The Basketball Hoop, from the Neo Tilted Prop Gallery, was replaced with a destructible version and the non-destructible version was added to the Indestructible Gallery.
  • The Ruined Shops prefab name was changed to No Sweat Insurance Building.
  • Grass no longer clips through the Rubble Piles from the Scorched Gallery.
  • The following pieces no longer disappear when trying to copy/paste: Lucky Landing Roof Corner, Arctic Base Hangar Roof, and Hangar Roof Trim.
  • Added player collision to the Mansion Rug, giving it the same properties as other props.
  • Increased the preview volume size for the Neo Tilted Prop Gallery.
  • Corner Diner Counter in the No Sweat Insurance building (formerly known as Ruined Shops) can be copied and pasted now.
  • The Factory Walls Gallery and the Parkour Gallery blue preview volumes fit within their respective gallery sizes now.
  • Objects from the Military Lights Gallery no longer display a black bar when viewed from behind on mobile.

DEVICES

  • Added Grind Power Up Device:
    • Allows players to slide on any surface and applies spark effects to the player’s feet.  
      • Effect Duration: 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 5 minutes, Infinite (Default: 3 seconds)
      • Disables Effect on Pickup: On, Off (Default: Off).  If On, if the player has the Grind effect active on them, collecting this power up will cancel it immediately.
      • Pickup Radius: On touch, .25, .5, .75, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5 (Default: On touch)
      • Time to Respawn: Never, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 15 seconds)
  • Added Color Changing Tiles Device
    • Prop floor tile that will change to the team color of the player who touches it.
    • Starting Team: Neutral, 1-16 (Default: Neutral)
    • Time Until Reverting: Determines how long the tile will wait before beginning to revert to its original color.
      • Never, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 40 seconds, 50 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 6 minutes, 10 minutes, 15 minutes, 20 minutes, 30 minutes, 1 hour (Default 1 second).
    • Score: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 40, 50, 60, 100, 500, 1000, 2000, 5000
    • Steal Score: Yes, No
  • Added additional options to the Explosive Device.
    • Time to Detonation from Game Off, Start: 3 minutes, 4 minutes, 6 minutes, 7 minutes, 8 minutes, 9 minutes, 12 minutes, 15 minutes, 20 minutes (Default: Off)
    • Proximity Delay: When proximity detonation is triggered, wait a set amount of seconds before exploding.
      • Options: Off, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute (Default: Off)
  • Added additional options to the Capture Device
    • Player Capture: Allows players to score points by remaining inside the capture area.
      • On, Off (Default: Off)
      • Each Player – Each player in the capture area earns points toward their team’s score.
      • One Player Per Team – Only one player from a team inside the capture area earns points toward their team’s score, regardless of how many other players from that team are in the area with them.
    • Player Capture Time: A player will earn points for their team each time they remain in the capture area for this length of time.
      • 1 second, 5 seconds, 10 seconds, 30 seconds, 1 minute, 5 minutes, 10 minutes (Default: 1 second)
  • Added additional options to the Pinball Bumper
    • Knockback: Mega High
  • Added additional options to the Collectables Gallery
  • Added new object options: Amber Pyramid, Blue Pyramid, Cylinder, Shoe, Basketball.
    • Coin Object: Allows you to change the type of object to be collected without having to delete and replace the object.
    • Ambient Audio: On, Off. (Default: On)
    • Consumption Rule:
      • Self – when the coin is collected, it disappears for the collecting player, but remains for everyone else. (Default)
      • Team – when the coin is collected, it disappears for everyone in the collecting player’s team but remains for players from other teams.
      • Everyone – when the coin is collected, it disappears for all other players.
  • Added additional options to the Objectives Gallery
    • Added 3 additional Objective objects:  Cylinder, Box, Sphere
    • Visible During Games: On, Off (Default: On)
  • Added additional options to the Item Spawner
    • Run Over Pickup: Determines whether the item can be picked up by running or driving over it rather than using the interaction key.
      • On, Off (Default Off)
    • Item Visibility: Adjusts the size and height of the item’s projected image to make it more easily visible, especially from a distance.
      • 1x, 2x, 3x, 4x, 5x (Default: 1x)
  • Added additional options to the Creature Manager:
    • Damage to Environment: None
    • Score: None

Bug Fixes

  • Barrier Devices display correctly if a player is standing by them before a game starts.
  • Pinball Flipper knockback effect now activates after the first bump.
  • Resources can now be capped in the Team Settings & Inventory Device. The setting is called “Maximum Building Resources”.
  • The “Very Low” gravity setting in the Team Settings & Inventory Device no longer requires a player to die before it is applied.

UI + SOCIAL

  • Added options to the UI Settings menu for showing round winner screen and scoreboard screen during rounds based games.
  • Added new screen to show the winner of a game.

Bug Fixes

  • The main Battle Royale island’s map is now visible in Creative.
  • Friend list panel will now display on iOS.
  • Players will no longer be unable to open the main menu after opening social panel and scoreboard UI simultaneously.
  • The button for Phase Mode will now appear on mobile.
  • Server time is no longer displayed while playing a game.
  • The “Start Game” widget no longer overlaps with the inventory bar on mobile.
  • The score displayed at the end of a round now displays the summary of all rounds.

SAVE THE WORLD

WHAT’S NEW?

Space Rocks
Cloudy with a chance of meteorites! A good meteor shower can really rock your world.. or base.. in this new Wargames Simulation.

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Rex Jonesy
Tyrannosaurus wreck the Husk with the Saurian Might of this new Soldier!

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MISSIONS + SYSTEMS

New Wargames simulation: Space Rocks

  • Meteors will rain down on your base In this new War Games simulation.
  • Players will face a quick flurry of meteorites or one massive meteor at the end of each wave. Be sure to blast those meteors out of the sky or build some shelter!
  • A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Quests.

Bug Fixes

  • The button UI will no longer appear incorrectly on the Evacuate the Shelter building.
  • Event tickets shown on the X-ray Llama UI will change to the new event ticket type when the previous event has ended.
  • The UI will now display the correct items / manuals received after completing a transform.
    • Note: Transform never gave the “base” 1/4/9 training manuals/designs that you get when you recycle an item, but a UI bug was introduced that incorrectly showed that you would obtain these items.
    • A gift box will be granted to each player who used the Transform feature from release v7.40 until now which grants the missed manuals that the UI indicated.
  • Fixed an issue that prevented players from starting the Canny Valley 10 Storm Shield Defense.

UI

  • The Wargames reward UI for Twine Peaks has changed from “Rare PERK-UP!” to “PERK-UP!” to more accurately reflect that a PERK-UP! of varying rarity may be received.

Bug Fixes

  • All mission modifier lists will now properly display the accurate number of modifiers.
    • Previously, only 4 may have been shown even if more were active.
  • The scrollbar on the confirm recycle UI now functions correctly when using a gamepad.
  • Spamming the Replay button will no longer cause the quest reward voiceover to repeatedly play.
  • The Armory tab will no longer show an exclamation point notification if the Transform or Collection Book menu options have unseen or locked items.
  • The Minimap no longer appears solid white before Ray’s voiceover plays during the start of a mission.
  • Menu navigation now functions properly after canceling a mission search while using a controller.
  • Players will no longer get stuck in the expeditions reward screen if attempting to claim rewards while matchmaking or in an active lobby.
  • Fixed an issue with the Quest Event expanding and getting stuck which caused it to be non navigable on consoles.

PERFORMANCE

  • Reduced hitching in various parts of the front end including:
    • Opening the expedition slot or squad slot menus
    • Assigning a Hero to a loadout
    • Navigating items on the transform screen
    • Using an XP boost
    • Upgrading gadgets
  • Improved client loading to prevent hitching during gameplay.
  • Improved performance data collection to help identify performance issues in the future.

HEROES

  • We’ve added a new Hero to the Event store: Rex Jonesy stomps into battle!
    • Standard Perk: Saurian Might
      • Every 1 second, adds 3% of Current Health to Damage of next Ranged Weapon hit.
    • Commander Perk: Saurian Might+
      • Every 1 second, adds 9% of Current Health to Damage of next Ranged Weapon hit.
    • Available in the Event Store on May 22 at 8 PM Eastern Time

Bug Fixes

  • Constructor’s B.A.S.E no longer applies its effects to destroyed building pieces.
  • R.O.S.I.E will no longer detonate Proximity Mines when placed near them.
  • Shockwave will no longer cost stamina and trigger the cooldown if the ability is interrupted.
  • Decoy will no longer AOE damage allies when using the Your Move, Creep perk.
  • The Phase Forward perk now correctly applies the full movespeed bonus.
  • Bull Rush no longer targets ally players and NPCs.
  • Shock Tower now targets enemies that are behind low walls.
  • Shockwave no longer gets stuck in its animation.
  • T.E.D.D.Y now has a proper cooldown when cast with less than 60 Energy.
  • The In A Pinch perk no longer has persisting VFX after changing weapon mid-reload.
  • The Hunter’s Instinct perk’s life leech properly applies to melee attacks rather than all attack types.
  • Anti-Material Charge can no longer pass through T.E.D.D.Y.
  • Phase Siphon no longer applies healing effects when phasing through allies.
  • Phase Siphon now shows the correct healing value when used as a Commander perk.
  • Blakebeard the Blackhearted’s cannon can no longer hit the Storm King multiple times.
  • Outlander abilities are now properly granted cooldown reduction when used with 1 charge fragment.

WEAPONS + ITEMS

Bug Fixes

  • Cozy Campfire durability properly resets when reloaded from a previous Wargames / SSD mission.

GAMEPLAY

Bug Fixes

  • Trap Durability is now properly restored to its pre-mission value when failing a Wargames or Storm Shield Defense mission.
    • Note: We’re working on a fix for resetting durability when a mission is successfully completed.
  • Players will now be eliminated when falling off the world in Plankerton Storm Shield zone.
  • Objects can now be spawned without a long delay.
  • The Craft and Slot option now slots an item properly after crafting has been completed

AUDIO

  • Mist Pod destruction audio now plays correctly in Wargames.


GENERAL

UI

Bug Fixes

  • Fixed an issue in settings where all sliders were half their normal width.


Known IssuesWanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

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What are Social Tags in Fortnite Season 3 and how to use them?

Social Tags are finally here in Fortnite and players can connect with random players across the world based on their preferences. Here’s how you can use them.

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social tags fortnite

Fortnite Season 3 has introduced players to several new features, a new UI and a more colorful island to drop in. One of these most awaited and heavily rumored features was Social Tags. Now that it’s finally here, players are loving how it adds their in-game personality to their profile.

Loopers are enjoying every bit about the latest Chapter 3 Season 3. From ballers, exciting new POIs, the brand new Reality Sapling loot system, all the new additions accompany one another in a perfect manner.

However, the user interface options in Fortnite have stayed stagnant for a long period of time and required a major overhaul with the evolution of the gameplay. With the addition of Explore and game playlists options earlier this year, Epic showed its player base about the potential of what Fortnite can be.

In addition to all these features, something felt missing that allowed players to connect with other active players who have similar interests and the way they play Fortnite. Enter Social Tags which were added in the most recent v21.10 update. Here’s what they are and how you can use them.

Use Social Tags to define your choices and find similar players in Fortnite

Social Tags in Fortnite are basically name tags you can add to your Fortnite profile on the sidebar section. These tags signify how you play Fortnite and you can get recommendations on the Explore Menu of similar experiences.

If you enjoy a certain Battle Royale or Creative mode, you can add a tag for it. One player at max, can add 3 tags to their profile. It could be a mix of Creative, Battle Royale which bbasically have gameplay modes and Miscellaneous which has more options like Chill, Quests, Mic On etc.

To apply Social Tags to your profile, do the following steps:

  1. Click on your profile icon in the left sidebar.
  2. Select +Add Tag option on your profile.
  3. Add social tags from the list available there.
  4. Save and confirm the selected tags. (Max 3)

Once assigned, they will show up on your profile and would tell others how you choose to play Fortnite. Furthermore, you can head to Looking For A Party option on the left sidebar, right above settings to search for random players who play Fortnite the way you do.

It will then show a list of players who are active currently in-game and are in the lobby with how many players. Moreover, you can send them a party invite or a request to join your party. You can also choose to turn off this option.

This feature promotes healthy connectivity between players who play Fortnite in a similar way and helps prevent toxicity between Casuals and Sweats in the game. Additionally, it creates a healthy divide between the two communities if one enjoys grinding Arenas while others purely enjoy Public matches.

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Fortnite leaks reveal another Stranger Things collab coming to Season 3

The Upside Down is set to collide with the loop once again as another Stranger Things collaboration is arriving to Fortnite soon. Here are more details about it.

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STRANGER THINGS FORTNITE

The infamous collaboration between Stranger Things and Fortnite wasn’t as big when it was first introduced in Fortnite back in 2019. Loopers were disappointed by the cosmetics that the collab brought into the game but at present, it remains one of the rarest items in-game.

Fortnite is known for collaborating with popular culture films and TV shows pretty often and brings several characters from their respective franchises to the looped island. In the past, major characters like Star Lord (Marvel), Batman (The Dark Knight), Rick and Morty were added in the game as skins accompanied by their famous props as cosmetic items like Back Blings, Pickaxes and Gliders.

However, when it comes to major TV shows, Stranger Things was a phenomenon back in 2019 when its second season was underway. The show gained hype in its initial days as fans loved the entire 80s vibe of sci-fi and horror as the kids went against the Upside Down and save Hawkins.

The collab soon hit the Fortnite Item Shop but to the surprise of the player base, the only skins they received were an ugly looking Demogorgon and extremely buffed Chief Hopper skins, while they were expecting Eleven and the gang. However, latest leaks might bring good news to those fans and new skins into the game.

Fortnite skins are coming soon in Season 3 ahead of its finale release

According to several leaks that emerged after the recent v21.10 update in Fortnite Season 3, items like “WaffleWarrior” were added to the game files. Now according to theory, in the Stranger Things series, its protagonist Eleven is the only character who is extremely fond of Eggos Waffles.

The tag “WaffleWarrior” hints towards her and it might be the case that ahead of the release of Season 4 finale next week, Eleven could be an in-game skin that could be added to the shop soon. Moreover, it has nearly been 3 years since the skins from the Netflix series were last seen in the Item Shop.

However, fans are already creating crossover concepts of characters from both Fortnite and Stranger Things. Recently a concept artist by the name of Feraalsy created a video of Peely being possessed by Vecna.

The concept video shows Vecna’s skin concept as well as Prisoner Jones present alongside with Peely. Although it is a brilliant concept, the current hype of the series highly suggests a collaboration incoming to Fortnite soon later this season.

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Fortnite leak reveals Zero Build Team Rumble coming to game soon

Fortnite is adding more fun to its Zero Build game mode as they plan to expand it to a fully fledged Team Rumble. Here’s the latest on it.

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zero build fortnite

The popularity of a Zero Build Mode in Fortnite has been growing everyday with new players joining the looped island. Moreover, the mode promises a fun and casual side of the game that loopers had never experienced before.

Fortnite is known for introducing exciting new gameplay elements and its wide range of weapons arsenal to its player base. Though OG Sweats still like to stick to their old ways of cranking 90s and build fight their enemies across the loop, casual players are having their amount of fun in Zero Build mode where they purely focus on their combat skills.

Over the course of the past few months, the popularity of Zero Build mode has increased and has become a staple in the entire Battle Royale gaming community. Nobody would have ever imagined Fortnite without building, and here it stands tall with 5 million new active players since the addition of the game mode.

As loopers continue to vibe in Season 3 with all new things including Reality Tree and Ballers, certain leaks revealed that a popular casual game mode is about to be introduced with Zero Build mechanics very soon.

Zero Build to arrive in Team Rumble in Fortnite soon

According to leaks on social media, Epic Games are working on a Zero Build version of Team Rumble as data for Zero Build “Big Battle” LTM was added with the v21.10 update that dropped this Tuesday. Moreover, this mode will be a standalone mode alongside the regular team rumble and will have similar rules to the earlier one.

However, the question that stands in the minds of loopers is that how will players redeploy themselves if they cannot build themselves to a high ground. Team Rumble is all about infinite respawns in a match where two large teams go against one another and redeploy them off a high ground.

Moreover, when players thought Fortnite was a dead game and were done with most of the game mechanics and weapons meta, Zero Build came as a blessing and saw the return of several old players join back the game. Pros like TFUE, Dr. Disrespect and Ninja started streaming the game again and highly praised the Zero Build game mode.

However, the team rumble mode was the only game mode in Fortnite that was untouched by Zero Build as players like to practice their builds and fights in the island in that mode. But that will soon change for Zero Build players as well as they’d be able to test weapons, complete quests and have a casual fun time playing Fortnite on the island.

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