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Fortnite v9.10 Patch Notes – Audio Improvements, Fortnite x Jordan, and more

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The Fortnite v9.10 patch is now live on PC, PlayStation 4, and Xbox One. This update brings the new Fortnite x Michael Jordan event to Battle Royale, many audio improvements, and more!

Patch v9.10 is the first major update in Fortnite’s 9th Season, what are your thoughts on the changes introduced in this update?

Check out the full Patch Notes blog post from Epic Games below…

BATTLE ROYALE

WHAT’S NEW?

Hot Spots
Randomly selected locations on the map that have a high loot rate with an increase of Supply Drops!

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LIMITED TIME MODE ROTATION:

SNIPER SHOOTOUT DUOS

Sniper Rifles only. Downed players are eliminated instantly. May the best aim win!

UNVAULTED SQUADS

Battle Royale gameplay with a limited set of weapons made up entirely of items that are vaulted in the standard modes.

CLOSE ENCOUNTERS SQUADS

Close quarters combat with Shotguns & Jetpacks!

WEAPONS + ITEMS

  • Shadow Bombs
    • Reduced availability from floor loot from .835% to .677%
    • Reduced availability from chests from 4.65% to 3.98%
    • Reduced drop count from 3 to 2.
      • Shadow Bombs have seen a lot of late-game use, and we wanted to encourage risk vs. reward when picking the item up. By leaving maximum stack size the same & reducing availability, the item’s potential remains the same but swapping a spot for it early on is riskier.
  • Unvaulted Semi-Auto Sniper Rifle
    • Available in Vending Machines, Chests, and Floor Loot
    • Available in Uncommon and Rare variants
      • Since the Thermal Rifle and Scoped Revolver have both recently been vaulted, this week we wanted to bring back an oldie but goodie to round out the medium/long-range item line-up.
  • Combat Shotgun
    • Reduced the availability from floor loot from 2.015% to 1.409%
    • Reduced the availability from chest loot from 2.183% to 1.846%
      • When compared to other items of similar rarity, the Combat Shotgun was dropping a bit too frequently. This change will put it closer in line with other items.

Bug Fixes

  • Dropping part of a consumable item stack no longer interrupts using the consumable.
  • Shadow Bombs correctly leave the players inventory when no charges are left.
  • Shadow Bombs are consumed properly when quickly picking up a replacement item during activation.
  • Combat Shotgun now applies appropriate environmental damage falloff.
  • Ability to move is no longer lost if Rift-to-go was used with Balloons.
  • The Bush now correctly attaches to players in specific animations, such as skydiving.
  • Resolved inconsistent behavior while using Flint-Knock pistol during crouch.
  • Air vent audio is now correctly removed upon on destruction.
  • Boogie Bombs now properly prevent affected players from skydiving.
  • Camera issues when exiting a Mounted Turret have been resolved.
  • Remote Explosives will now open and close with doors they are stuck to.

GAMEPLAY

  • Introducing Hot Spots!
    • Every match, select named locations will be marked in gold text on the map.
      • These Hot Spots represent the presence of Loot Carriers. Shoot down the carriers for additional high-quality weapons.
        • Minimum of one Hot Spot
        • 25% chance for 2 Hot Spots
        • 5% chance for 3 Hot Spots
      • Loot Carriers
        • Loot Carriers drop a weapon of Rare or higher quality along with two stacks of ammo.
        • Hot Spots will have between 12 and 16 Loot Carriers depending on the size of the location.
  • Equipping the blueprint to start building has improved in high latency situations.
  • Added crosshair dot while skydiving to allow for more precise map marking.

Bug Fixes

  • Fixed an issue with auto material swap canceling turbo build if the client can’t predict the material amount quick enough.
  • Updated Environmental and Cozy Campfire Trap collision to better allow players to walk over campfires.
  • Players can no longer fire/reload weapons while reviving a DBNO teammate.
  • Contrails are no longer stuck on the player if they dropped from the bus directly into a Slipstream.

PERFORMANCE

Bug Fixes

  • Fixed a regression in level streaming performance introduced in v9.0. This should significantly improve loading times for buildings, and reduce instances of players landing on low-LOD meshes.
  • Reduced hitches shortly after landing, especially on lower-end hardware (e.g Switch)

AUDIO

  • Improved enemy jump sounds.
  • Reduced the time that it takes the enemy in-air audio loop to kick on, for better awareness of an enemy dropping in on you from above.
  • Boosted the volume of nearby footsteps and landing sounds of enemies not in line of sight.
  • Tighter spatialization of close-range pickaxe sounds from other players.
  • Added clearer sound when an enemy confirms an edit on a building piece within ~2 tiles of your position.
  • Removed glider audio tell for players traveling through a Slipstream.
  • Your emote music is now prioritized over other players emotes in the front-end.
  • Emote music is now full stereo when in the front-end.
  • Added a new Headshot + Shield Break sound, for when the two events occur at the same time.
  • Lowered the minimum velocity required to trigger a landing sound

Bug Fixes

  • Walking up on the edge of a building piece plays correct material specific footstep audio.
  • Enemy pickaxe sound now plays correctly from impact point and not from player using the pickaxe.
  • The Boom Bow’s fire sound has been fixed to not cut off when switching weapons immediately after shooting.
  • Firing weapons no longer lowers building sounds.  

UI

  • Changed “Return To Lobby” to “Leave Match”.
  • Adjusted the “damage” color when taking shield damage back to an increased-contrast version of the original.  
    • The intent is increased readability of current shield value immediately after taking damage, but red was causing players to believe they were taking more damage than they were.

Bug Fixes

  • Party Leaders who left their party’s current match could start a new match and take the entire party with them.

SPECTATING

Bug Fixes

  • Focus no longer changes when watching a server replay during the bus phase.
  • Watching live games will no longer change players when joining the Battle Bus.

MOBILE

We’ve noticed iOS patches have experienced delays appearing in the App Store recently. Apple has stated that any application can take up to 24 hours to appear in the App Store. If no update is available, be sure to check our social channels for more info.

  • Removed the HUD when respawning.
  • We’ve made improvements to the UI by adding an exit button to the following:
  • Squad Formation in the lobby
  • Playground Match Options
  • Events screen
  • Removed vibration toggle settings for devices that do not support vibration.

Bug Fixes

  • Players ammo count now correctly displays in all languages.
  • The Mini Map has been adjusted to fit correctly in large team LTM’s.
  • Bluetooth headset sound quality has been improved.
  • The interaction loading bar no longer progresses counter-clockwise.
  • Start Game widget in Creative no longer overlaps with the inventory hot bar.
  • Phase Mode Button now correctly displays in Creative.
  • FPS counter not being fully displayed on curved screens.
  • Emote audio now plays for the full duration on the Nintendo Switch.
  • Scoped weapon fixes:
    • ADS perspective could remain on-screen when switching weapons.
    • Player’s view could be inverted when aiming.

CREATIVE

WHAT’S NEW?

Fortnite x Jordan 

Show off your moves in the New York City inspired, Downtown Drop LTM by Jordan featuring Creative artists NotNellaf & Tollmolia. Launch off massive jumps, grind down city streets and collect coins to win!

Score big when you cop the Hang Time Bundle. Get the Grind Outfit, Clutch Outfit, and a challenge pack unique to the set.

For more information on the Fortnite x Jordan collaboration, check out our official blog.

09BR_LTM_DowntownDrop_Social_Announce_1920x1080.jpg

Haunted Hills Theme

Create your own eerie islands using the new Haunted Hills theme! Includes several prefab and gallery sets for all your creepy creations.

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ISLANDS

  • Creative islands are now displayed in the minimap as well as the fullscreen map.

Bug Fixes

  • Players are now able to change the island slot in their personal rift even after visiting an island with a high memory cost.

GAMEPLAY

  • New “Fastest Time to Win” setting
    • Each round a winning time sets the new time limit for the following round.
    • After all rounds the winner is the team with the lowest time to win a round.
  • Added Time limit options of 6, 7, 8, 9, and 12 minutes.

Bug Fixes

  • Wrong team can no longer be declared the winner of a round.
  • Players will now correctly spawn to spawn pads or checkpoints rather than in the air.
  • Lobby music will no longer play on a continuous loop after winning a game.
  • Players no longer need to press the same button twice in order to perform certain actions with a controller.
  • Weapons will now be granted by the Team Settings & Inventory Device even after Team Rotation.
  • Floor traps are now deleted along with their supporting floor even when a ramp is built over it.
  • The pickaxe no longer swings involuntarily when swapping to the Phone while swinging.
  • Jitter no longer appears on multiple assets on featured islands.
  • Creatures are able to move through  archways from the Jungle Temple set.
  • The island owner is no longer automatically declared the winner of a game as long as they have more health than the opponents.
  • The winner of a game is now determined by Scoreboard Stat 1 rather than the total highest score.

CREATIVE TOOLS + PHONE

Bug Fixes

  • The Phone will now target Barrier Devices for deletion.
  • Old school and quick builder controls now function correctly with the Phone.
  • The axis is no longer missing when rotating an object with the Phone.
  • Players can select the Phone now when using a custom control scheme on Switch.
  • Players can no longer destroy Holoscreens without permission while on another player’s island.

PREFABS & GALLERIES

  • Added 6 New Prefabs
    • Haunted Hills Haunted Tomb
    • Haunted Hills Grim Ruins
    • Haunted Hills Abandoned Dwelling
    • Haunted Hills Hillshade House
    • Pirate Fort
    • Tomato Temple
  • Added 5 New Galleries
    • Haunted Hills Gallery
    • Haunted Hills Prop Gallery
    • Haunted Hills Nature Gallery
    • Tomato Temple Prop Gallery
    • Catacombs Floor Gallery, which features catacomb floors mixed with dirt and mud.
  • Added pieces to the Indestructible Gallery
    • More indestructible wall variants
    • Indestructible Ground Tiles
    • Indestructible Volcanic Rocks
    • Indestructible Hover Platform
    • Indestructible Neo Tilted Basketball Hoop

Bug Fixes

  • The Basketball Hoop, from the Neo Tilted Prop Gallery, was replaced with a destructible version and the non-destructible version was added to the Indestructible Gallery.
  • The Ruined Shops prefab name was changed to No Sweat Insurance Building.
  • Grass no longer clips through the Rubble Piles from the Scorched Gallery.
  • The following pieces no longer disappear when trying to copy/paste: Lucky Landing Roof Corner, Arctic Base Hangar Roof, and Hangar Roof Trim.
  • Added player collision to the Mansion Rug, giving it the same properties as other props.
  • Increased the preview volume size for the Neo Tilted Prop Gallery.
  • Corner Diner Counter in the No Sweat Insurance building (formerly known as Ruined Shops) can be copied and pasted now.
  • The Factory Walls Gallery and the Parkour Gallery blue preview volumes fit within their respective gallery sizes now.
  • Objects from the Military Lights Gallery no longer display a black bar when viewed from behind on mobile.

DEVICES

  • Added Grind Power Up Device:
    • Allows players to slide on any surface and applies spark effects to the player’s feet.  
      • Effect Duration: 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 5 minutes, Infinite (Default: 3 seconds)
      • Disables Effect on Pickup: On, Off (Default: Off).  If On, if the player has the Grind effect active on them, collecting this power up will cancel it immediately.
      • Pickup Radius: On touch, .25, .5, .75, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5 (Default: On touch)
      • Time to Respawn: Never, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 15 seconds)
  • Added Color Changing Tiles Device
    • Prop floor tile that will change to the team color of the player who touches it.
    • Starting Team: Neutral, 1-16 (Default: Neutral)
    • Time Until Reverting: Determines how long the tile will wait before beginning to revert to its original color.
      • Never, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 40 seconds, 50 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 6 minutes, 10 minutes, 15 minutes, 20 minutes, 30 minutes, 1 hour (Default 1 second).
    • Score: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 40, 50, 60, 100, 500, 1000, 2000, 5000
    • Steal Score: Yes, No
  • Added additional options to the Explosive Device.
    • Time to Detonation from Game Off, Start: 3 minutes, 4 minutes, 6 minutes, 7 minutes, 8 minutes, 9 minutes, 12 minutes, 15 minutes, 20 minutes (Default: Off)
    • Proximity Delay: When proximity detonation is triggered, wait a set amount of seconds before exploding.
      • Options: Off, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute (Default: Off)
  • Added additional options to the Capture Device
    • Player Capture: Allows players to score points by remaining inside the capture area.
      • On, Off (Default: Off)
      • Each Player – Each player in the capture area earns points toward their team’s score.
      • One Player Per Team – Only one player from a team inside the capture area earns points toward their team’s score, regardless of how many other players from that team are in the area with them.
    • Player Capture Time: A player will earn points for their team each time they remain in the capture area for this length of time.
      • 1 second, 5 seconds, 10 seconds, 30 seconds, 1 minute, 5 minutes, 10 minutes (Default: 1 second)
  • Added additional options to the Pinball Bumper
    • Knockback: Mega High
  • Added additional options to the Collectables Gallery
  • Added new object options: Amber Pyramid, Blue Pyramid, Cylinder, Shoe, Basketball.
    • Coin Object: Allows you to change the type of object to be collected without having to delete and replace the object.
    • Ambient Audio: On, Off. (Default: On)
    • Consumption Rule:
      • Self – when the coin is collected, it disappears for the collecting player, but remains for everyone else. (Default)
      • Team – when the coin is collected, it disappears for everyone in the collecting player’s team but remains for players from other teams.
      • Everyone – when the coin is collected, it disappears for all other players.
  • Added additional options to the Objectives Gallery
    • Added 3 additional Objective objects:  Cylinder, Box, Sphere
    • Visible During Games: On, Off (Default: On)
  • Added additional options to the Item Spawner
    • Run Over Pickup: Determines whether the item can be picked up by running or driving over it rather than using the interaction key.
      • On, Off (Default Off)
    • Item Visibility: Adjusts the size and height of the item’s projected image to make it more easily visible, especially from a distance.
      • 1x, 2x, 3x, 4x, 5x (Default: 1x)
  • Added additional options to the Creature Manager:
    • Damage to Environment: None
    • Score: None

Bug Fixes

  • Barrier Devices display correctly if a player is standing by them before a game starts.
  • Pinball Flipper knockback effect now activates after the first bump.
  • Resources can now be capped in the Team Settings & Inventory Device. The setting is called “Maximum Building Resources”.
  • The “Very Low” gravity setting in the Team Settings & Inventory Device no longer requires a player to die before it is applied.

UI + SOCIAL

  • Added options to the UI Settings menu for showing round winner screen and scoreboard screen during rounds based games.
  • Added new screen to show the winner of a game.

Bug Fixes

  • The main Battle Royale island’s map is now visible in Creative.
  • Friend list panel will now display on iOS.
  • Players will no longer be unable to open the main menu after opening social panel and scoreboard UI simultaneously.
  • The button for Phase Mode will now appear on mobile.
  • Server time is no longer displayed while playing a game.
  • The “Start Game” widget no longer overlaps with the inventory bar on mobile.
  • The score displayed at the end of a round now displays the summary of all rounds.

SAVE THE WORLD

WHAT’S NEW?

Space Rocks
Cloudy with a chance of meteorites! A good meteor shower can really rock your world.. or base.. in this new Wargames Simulation.

09StW_Wargames_Social_SpaceRocks.jpg

Rex Jonesy
Tyrannosaurus wreck the Husk with the Saurian Might of this new Soldier!

09StW_DinosaurSoldier_Social.jpg

MISSIONS + SYSTEMS

New Wargames simulation: Space Rocks

  • Meteors will rain down on your base In this new War Games simulation.
  • Players will face a quick flurry of meteorites or one massive meteor at the end of each wave. Be sure to blast those meteors out of the sky or build some shelter!
  • A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Quests.

Bug Fixes

  • The button UI will no longer appear incorrectly on the Evacuate the Shelter building.
  • Event tickets shown on the X-ray Llama UI will change to the new event ticket type when the previous event has ended.
  • The UI will now display the correct items / manuals received after completing a transform.
    • Note: Transform never gave the “base” 1/4/9 training manuals/designs that you get when you recycle an item, but a UI bug was introduced that incorrectly showed that you would obtain these items.
    • A gift box will be granted to each player who used the Transform feature from release v7.40 until now which grants the missed manuals that the UI indicated.
  • Fixed an issue that prevented players from starting the Canny Valley 10 Storm Shield Defense.

UI

  • The Wargames reward UI for Twine Peaks has changed from “Rare PERK-UP!” to “PERK-UP!” to more accurately reflect that a PERK-UP! of varying rarity may be received.

Bug Fixes

  • All mission modifier lists will now properly display the accurate number of modifiers.
    • Previously, only 4 may have been shown even if more were active.
  • The scrollbar on the confirm recycle UI now functions correctly when using a gamepad.
  • Spamming the Replay button will no longer cause the quest reward voiceover to repeatedly play.
  • The Armory tab will no longer show an exclamation point notification if the Transform or Collection Book menu options have unseen or locked items.
  • The Minimap no longer appears solid white before Ray’s voiceover plays during the start of a mission.
  • Menu navigation now functions properly after canceling a mission search while using a controller.
  • Players will no longer get stuck in the expeditions reward screen if attempting to claim rewards while matchmaking or in an active lobby.
  • Fixed an issue with the Quest Event expanding and getting stuck which caused it to be non navigable on consoles.

PERFORMANCE

  • Reduced hitching in various parts of the front end including:
    • Opening the expedition slot or squad slot menus
    • Assigning a Hero to a loadout
    • Navigating items on the transform screen
    • Using an XP boost
    • Upgrading gadgets
  • Improved client loading to prevent hitching during gameplay.
  • Improved performance data collection to help identify performance issues in the future.

HEROES

  • We’ve added a new Hero to the Event store: Rex Jonesy stomps into battle!
    • Standard Perk: Saurian Might
      • Every 1 second, adds 3% of Current Health to Damage of next Ranged Weapon hit.
    • Commander Perk: Saurian Might+
      • Every 1 second, adds 9% of Current Health to Damage of next Ranged Weapon hit.
    • Available in the Event Store on May 22 at 8 PM Eastern Time

Bug Fixes

  • Constructor’s B.A.S.E no longer applies its effects to destroyed building pieces.
  • R.O.S.I.E will no longer detonate Proximity Mines when placed near them.
  • Shockwave will no longer cost stamina and trigger the cooldown if the ability is interrupted.
  • Decoy will no longer AOE damage allies when using the Your Move, Creep perk.
  • The Phase Forward perk now correctly applies the full movespeed bonus.
  • Bull Rush no longer targets ally players and NPCs.
  • Shock Tower now targets enemies that are behind low walls.
  • Shockwave no longer gets stuck in its animation.
  • T.E.D.D.Y now has a proper cooldown when cast with less than 60 Energy.
  • The In A Pinch perk no longer has persisting VFX after changing weapon mid-reload.
  • The Hunter’s Instinct perk’s life leech properly applies to melee attacks rather than all attack types.
  • Anti-Material Charge can no longer pass through T.E.D.D.Y.
  • Phase Siphon no longer applies healing effects when phasing through allies.
  • Phase Siphon now shows the correct healing value when used as a Commander perk.
  • Blakebeard the Blackhearted’s cannon can no longer hit the Storm King multiple times.
  • Outlander abilities are now properly granted cooldown reduction when used with 1 charge fragment.

WEAPONS + ITEMS

Bug Fixes

  • Cozy Campfire durability properly resets when reloaded from a previous Wargames / SSD mission.

GAMEPLAY

Bug Fixes

  • Trap Durability is now properly restored to its pre-mission value when failing a Wargames or Storm Shield Defense mission.
    • Note: We’re working on a fix for resetting durability when a mission is successfully completed.
  • Players will now be eliminated when falling off the world in Plankerton Storm Shield zone.
  • Objects can now be spawned without a long delay.
  • The Craft and Slot option now slots an item properly after crafting has been completed

AUDIO

  • Mist Pod destruction audio now plays correctly in Wargames.


GENERAL

UI

Bug Fixes

  • Fixed an issue in settings where all sliders were half their normal width.


Known IssuesWanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

Patch Notes

Fortnite v16.20: what to expect

The Fortnite Season 6 v16.20 update is expected to go live this week. Here’s what we expect to see in the next Fortnite update

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Fortnite Season 6

The Fortnite v16.20 is expected to release this week. Here’s what we’ll see in the patch notes when the update goes live.

We’re working our way through Fortnite Season 6, but Epic are continuing to give us new content to explore. We’re only a week past v16.10 and are already expecting to see v16.20 go live this week.

Here’s our typical patch breakdown on what to expect in the update, including some leaked items and a long list of bug fixes.

Bug fixes

Epic are consistently updating their game to fix bugs, glitches, and exploits. In the v16.20 patch, we’ll see a ton of fixes – including a fix for an exploit that allowed players to gain unlimited health/shield over the course of a match.

Here are all of the bug fixes that should be addressed in the v16.20 update.

  • Cannot create system-level parties between PS5 and PS4 when playing Fortnite.
  • Code Green Wrap not appearing correctly.
  • Arena playlist issues.
  • Storm visibility is clear when using Performance Mode.
  • Collection Book Character #17 not appearing on the Island.
  • Slurpshrooms and Coconuts temporarily disabled.
  • (Creative) Start with ‘Pickaxe’ Creator setting still spawning with a Pickaxe.
  • (Creative) Vehicles not moving properly in Creative.
  • (Mobile) Cosmetics in Lobby appearing blurry on Nintendo Switch.
  • (Mobile) 3D resolution reset itself even if the player saved the settings.

Leaks

We’ve seen a few leaks about content that could be coming to Fortnite in the coming weeks. The most likely addition to Fortnite in v16.20 would be the Unstable Bow – a rumored Exotic weapon that should be coming to Season 6.

On top of that, we’ve seen leaks about vehicle and weapon mods, additional crafting materials, and more. We don’t know if/when any of these will come to the game. We always take leaks with a grain of salt, but many of these items will likely make their way to Fortnite – possibly in the next update.

Fortnite Season 6 unstable bow

We’ll keep you posted when we have official word from Epic on the v16.20 patch. We expect to see it on April 13 or 14, at the latest.

In the meantime, make sure to follow us on Twitter @FortniteINTEL so you never miss out on any of the latest Fortnite news.

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Guides

How to tame Raptors in Fortnite Season 6

Raptors have entered Fortnite Season 6 in the v16.10 update. Here’s where to find and how to tame Raptors.

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Fortnite season 6 tame a raptor

Raptors are now available in Fortnite Season 6. Here’s where to find and tame the new creatures.

The Fortnite v16.10 update brought a new form of wildlife to Fortnite: Raptors. These predators are now roaming the island, looking for blood.

Of course, you can tame these dinosaurs to fight by your side. Unfortunately, you can’t ride them, but they can be a huge help when it comes to combat. Here’s everything you need to know.

Fortnite Raptor locations

Unsurprisingly, Raptors spawn around the areas where their eggs hatched. You can find them around Stealthy Stronghold, outside of Craggy Cliffs, south of The Spire, and south of Misty Meadows.

Raptors spawn in pairs and are stronger than wolves when you fight them. This is not to say that taking them down will be difficult. We’re not dealing with Marauders, here.

Here’s a map of all of the known Raptor spawns in Fortnite Season 6. We’ll update this map if the spawns change or if players find more locations.

Fortnite Raptor locations

How to tame a Raptor in Fortnite

Taming a Raptor is the same as taming most of the other wildlife on the island. It will be the same process as taming a Wolf – arguably easier as wolves spawn in packs rather than pairs.

  1. Eliminate a Wolf, Chicken, or Boar for its meat
  2. Find a Raptor
  3. Throw the meat at its feat and wait for the Raptor to eat
  4. Walk up to the Raptor and hold “Interact” to tame.

Be careful, as Raptors spawn in pairs. Just because you tame one, doesn’t mean its partner doesn’t still want to eat you.

Fortnite Raptors

With such a quick addition of a new animal, we wouldn’t be surprised to see Epic add more wildlife to the island as Season 6 chugs along.

We’ll update you if we learn anything else about the wildlife of Fortnite – or if we find any new tricks to taming Raptors.

Image Credit: Epic Games, Fortnite.gg

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All Platforms

Fortnite update v16.10 patch notes: Primal Shotgun nerf, Junk Gun & more

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Fortnite v16.10 update

Fortnite’s V16.10 patch is now live across PC, Xbox, PlayStation and more, with changes being made to the Primal Shotgun, other items, and a few bug fixes to boot too.

Fortnite Chapter 2, Season 6 is now well underway and the first mid-season patch is here in the former v16.10.

The patch isn’t anything too crazy, there are no major map changes, game-changing new items, or anything like that. But, Epic have addressed the Primal Shotgun like some players have been calling for.

Additionally, Raptors will be available as tameable pets too, and cand be used to eliminate enemy players across the battle royale island. So, let’s get into the patch notes and check out everything that’s changed.

Fortnite Season 6 Wolves

Primal Shotgun nerf & balancing

As noted, the biggest change in this patch is most the nerf to the Primal Shotgun. It’s become so used since the start of the new season, and caused issues.

What have Epic done in this update? Well, the close-range weapon’s fire rate is being tweaked with while damage stays the same. The fire rate was previously 3.8, but thats been cut, though, an exact number isn’t known just yet.

Additioanlly, changes are being made to a few items and floor loot as both Animal Bones and Mechanical Parts can be found on the floor now.

Fortnite v16.10 balancing changes

  • Crafting & loot adjustments
  • Creative Powerups now support Team, Class, and All combinations
  • Primal Shotgun fire rate reduced
  • Makeshift Shotgun gets v16.10 adjustments
  • Crafting material costs now scale with Makeshift rarity
  • Animal Bones, Mechanical Parts added to floor loot

New weapon: Junk Gun

There’s also a new weapon in town as well, the Junk Gun. As the name suggests, the weapon fires, well, junk.

Not too much is known about the Junk Gun just yet, but it appears as if trash/junk will become a ammo type just for this weapon.

Raptors come to Fortnite

A Jurassic Park/Jurassic World crossover has been rumored since last seasaon, and now with Epic going with a Primal theme in Season 6, it’s time for Raptors to descend on the battle royale.

Expect to see these Raptors chasing down players, and eliminating foes as there are kill feed messages in the files for them.

These Raptors should spawn up around Forest areas, given that’s their natural habitat. They’ll also be tamable so that you can use them to your advantage.

Fortnite v16.10 bug fixes

On top of all that, Epic are looking to root out a few big errors across the battle royale mode and Creative.

There aren’t too many fixes but the ones that are being impleneted with this patch should solve quite a few headaches.

General

  • Cannot create system-level parties between PS5 and PS4 when playing Fortnite.

Battle Royale

  • Anomaly may not appear on Shark Island.
  • Chapter 2 Season 5 Legacies missing.
  • Visibility is extremely decreased when inside the Storm.
  • Opening the inventory will cancel Tap to Search/Interact/Revive actions.
  • Character Quests not counting for progression.
  • Stackable items are not split when Shift-Dragged.

Creative

  • Slow-motion effect.
  • AI can get stuck in obstacles.
  • Player portal appears as “Creative Don’t Fill.”

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