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Fortnite v7.30 Patch Notes – Chiller Grenade, Mobile Controller Support, and more



Fortnite patch v7.30 is here! This update adds the new Chiller Grenade and features loads of bug fixes and tweaks to the game.

Check out the full Patch Notes below. What are your thoughts on this update, is Fortnite overall going in the right direction?



Chiller Grenade
Warning: May cause cold toes. Chill your enemies to the core with this new item, it’s a blast!BR07_Social_ChillerGrenade.jpg
Mobile Controller Support
Bluetooth controller support has arrived in mobile on supported devices! Drop in and earn a Victory in a whole new way.



All things that glitter are gold in this Limited Time Mode! All weapon spawns are Legendary with increased material gathering. Drop in now and earn that Victory Royale.

Mode Details

  • All weapon drops are Legendary.
  • Increased amount of materials received from gathering.


  • Chiller Grenade
    • The Chiller Grenade will knock players back, causing them to slide along the ground.
    • Allies, enemies, and vehicles hit with the Chiller Grenade will slip around with icy feet/wheels for a duration of 7 seconds.
    • Drops in stacks of 3.
      • Max stack size of 6.
    • Common rarity.
    • Can be found from Floor Loot and Vending Machines.
  • Cozy Campfire – Updated Visuals
    • We’ve updated the visual effects of Cozy Campfires to more clearly indicate when a campfire is in use or burnt out.
  • Vaulted
    • Bolt-action Sniper Rifle
    • Burst Rifle
    • Heavy Shotgun
    • SMG
      • Common, Uncommon, and Rare
  • Unvaulted
    • Suppressed SMG
      • Common, Uncommon, and Rare
  • Reduced the drop chance of Dual Pistol from floor loot from 2.24% to 1.38%.

Bug Fixes

  • Balloons no longer collide with vehicles.
    • This resolves an issue where vehicles could be damaged when using Balloons while on a vehicle.


  • Memory and networking optimization for Apples and Mushrooms.
  • Added unique vehicle specific messages in the feed when players are eliminated or downed.
  • Edit Delay
    • Re-enabled client-side editing improvements.
    • These were turned off in 7.20 due to an input bug they were causing.
  • Fixed Boogie Bombs not affecting players that are wearing the Sneaky Snowman when struck on exposed legs/feet.
  • Fixed Sneaky Snowman’s last charge breaking away right after applying if another Sneaky Snowman is present in a different inventory slot.
  • Fixed an issue where the glider would auto-deploy closer to the ground than expected when holding glider redeploy from the bus.
  • Fixed the X-4 Stormwing’s health bar occasionally not displaying.
  • Fixed an issue where players could get stuck in a Sneaky Snowman if it landed next to them.
  • Increased the amount of materials gained from looting Chests and Floor Loot from 20 to 30.
  • Increased the number of materials received from Supply Drops from 40 to 60.

Bug Fixes

  • Aim assist now targets enemies on vehicles rather than the base of the vehicles they’re occupying.
  • Quickly switching to Traps then weapons on gamepads no longer causes players to shoot or swing pickaxes.
  • Supply Drop balloons now take environmental damage, including damage from explosives or biplanes gun.
  • Fixed instances of a free wall piece showing as placeable but not building.
  • Fixed player cameras from becoming distorted when another player enters a Zipline.
  • Fixed an issue where the magnet on the Zipline could be invisible on use.
  • Fixed an issue where boost visual effects could appear while operating a vehicle near a Zipline.
  • Players can now properly progress through and complete the Week 4 “Use an X-4 Stormwing plane in different matches” Challenge.
  • Screens no longer shake uncontrollably after after walking on icy surfaces.
  • Players will no longer lose the ability to turn the X-4 Stormwing after hitting terrain/structures.


  • The Guided Missile has been removed from Playgrounds.
  • Removed the Spiky Stadium Supply Drop.
    • This will remove the ability to loot the Spiky Stadium as well as Impulse Grenades.
    • This was done due to an issue that was sending players back to the Lobby.


  • New Tournament Added: Architect Pop-Up Cup (Solo, Duo, and Squads)
    • Settings from previous Pop-Up Cup tournaments still apply to this tournament.
    • Within this mode, player built structures can now be edited by any player, regardless of team status.
      • This is an experiment that we’d like to try out in this testing environment, but aren’t quite sure of the full impact. We’d love to hear feedback from your experiences playing with this change.
  • Tournaments may now feature leaderboards for each event session, highlighting top performers.
  • Participating in tournaments now requires a minimum account level of 10.


Bug Fixes

  • Smoothed out drops in framerate that could happen with large changes in view direction and rendered character counts.


  • Added a fuse sound to the Grenade.

Bug Fixes

  • Fixed emote music overlapping with lobby music depending on the way volume sliders were configured.


  • Show total party eliminations on the HUD if your team wins.
  • Added additional models to the “Cycle Models” list when viewing Wraps in the Battle Pass or Item Shop.
  • The party colors have been restored to Blue, Red, Purple, and Yellow.  To distinguish players in LTMs like Food Fight.
    • There are new icons for non-squad teammates and the opponent icons on the minimap.
  • Rotating the camera on the Battle Bus no longer has an oscillating/swimming effect on the minimap.
  • Fixed an issue in the Net Debug UI that would cause it to show a ping value that was too high.

Bug Fixes

  • Fixed issue where weapons were not equipping when double-clicking in the inventory after swapping their quickbar slots.
  • Fix an issue where teammates scores would not be displayed.
  • Fixed incorrect elimination count information occurring in large team modes.
  • Fixed player sorting order in the player reporting UI.
  • Fixed an issue where some of the leaderboard UI could sometimes blink repeatedly.
  • Fixed an issue where the ‘Spectator’ button in the Player Reporting menu would only select the first player you spectated.
  • Fixed an issue where the playlist selection screen could sometimes show an incorrect selection after leaving a party.
  • Fixed a display issue with the item pick-up prompt that would sometimes occur after opening an ammo box.
  • Fix lobby preview lengths of Pumpernickel, Running Man, Dance Therapy, and Hot Marat emotes.


  • Celebrate Super Bowl LIII with new Los Angeles Rams and New England Patriots uniforms added to the Fourth Down Outfit set. Drop in and represent your favorite team!
    • All players who previously purchased the Fourth Down set will be granted these variants.


Bug Fixes

  • Fixed weapon animations playing twice for each shot fired in replays.
  • Fixed an issue where camera/lens settings could display incorrect initial values.
  • Fixed an issue where attempting to play an out of date replay selects another replay.
  • Fixed players appearing jittery while using Ziplines in replays.
  • Fixed Boombox music not playing when watching replays.


  • The Streamer Mode setting has been replaced with two separate settings:
    • Anonymous Mode
      • This will display your name as “Anonymous” to all players that are not in your squad.
      • Your account info will still be attached to reports submitted by other players using the Player Reporting feature.
    • Hide Other Player Names
      • This will display all other player names as “Player” unless they are in your squad.
    • Neither of these settings will be functional when playing in a Tournament match.

Bug Fixes

  • Party Invite Notifications will now appear when in the Game Mode select screen.  Accepting the invite from the notification will take you to the proper game mode and join the party.
  • Fixed an issue that could cause some party members to fail to matchmake with a “Version Mismatch” error if a party member joined, readied up, and matchmaking was started in rapid succession.


  • Mobile Controller support
    • Android: most of Bluetooth controller adapters, such as Steelseries Stratus XL, Gamevice, XBox1, Razer Raiju, and Moto Gamepad.
    • iOS: MFi controllers, such as Steelseries Nimbus and Gamevice.
    • Disabled phone vibration if a gamepad attached.
  • 60Hz on select Android models
    • We are rolling out 60Hz support (to be enabled in settings) on select Android devices. We have been working with our partners on optimizations and are rolling this out initially on the following specific models.
    • Samsung Galaxy Note 9 (USA variant)
    • Huawei Honor View 20
    • Huawei Mate 20 X
  • Added audio visualization icons for vehicles and Balloons

Bug Fixes

  • Fixed an issue causes players to be unable to build multiple structure types while simultaneously holding down the build button and changing build types.
  • Fixed Harvesting Tool button no longer swaps back to the previously selected weapon
  • Fixed Multiple simultaneous button presses on mobile can disable the fire button
  • Fixed No padlock icon appears on the directional pad when locking with auto-run on mobile.
  • Fixed Several UI buttons having lower resolution than the other buttons.



Piano Keys + Music Blocks
Jam out in Creative! Become a musician with these two new additions and imagine your very own original tracks.


Arctic Base Prefabs
Imagine and create your own frozen wonderland with the newest Prefabs available in Creative mode.



  • Added an option to set edit permission per player on your Island.


  • New option to control respawn times.
    • Range 1 – 30 seconds.
  • New option added to end games.
    • The first team to reach a set number of eliminations wins.
      • Range 1 – 10 or Off.
  • New option added: “After Last Spawn Go To Team”
    • After running out of spawns in a game, you can now either become a spectator or be switched to a different team depending on the game’s settings.
    • Range includes “Spectator” and “Team 1 – 16”.
  • The Game Stats screen displayed after Creative games conclude now contains buttons for immediately restarting the game and restoring the Island.
  • Increased the speed that Islands load after a game.
  • Renamed “Game Modes” to “Score Preset” to better clarify what that option does.
  • When joining a game in progress, players are now put in spectator mode until the game ends.

Bug Fixes

  • Fixed a server crash that could occur when a prefab was despawned.
  • Fixed an out of memory server crash.
  • Fixed Storm damage not applying if the health mutator was set to invincible.
  • Creative mode games now properly set player orientation as well as location.
  • Fixed spawn direction to always face the same direction when spawning.
  • Fixed the Victory Royale animation when using Last Standing option.
  • Fixed the Victory Royale animation when using Last Standing option.
  • Fixed an issue where games would not end if a player was spectating.
  • Fixed an issue where joining players would occasionally be able to play a Creative game despite having exceeded respawn limits.
  • Fixed an issue where players would occasionally return to the Creative Hub in Spectate Mode.
  • Fixed an issue where players could go outside of the playspace of the Creative Hub.


  • Chiller Grenade added to Creative alongside its release to Battle Royale.
  • Removed Guided Missile.
  • Fixed the Wood Resource quantity to be consistent with the other material resources in the Creative Consumables screen.
  • Fixed an issue where the Six Shooter displayed incorrect rarity color in the Creative Weapons menu and game.
  • Fixed an issue where some Balloons would remain stuck in the air after being equipped.


  • Added a drop indicator when holding copied prefab assets or props in the sky, to better predict drop placement.

Bug Fixes

  • Fixed cases where players had Creative permissions on Islands they did not own or have rights to.
  • Fixed an issue where sections of a prefab would disappear and reappear when copying with the Phone tool.
  • Fixed an issue where the Phone tool would occasionally disappear upon ending a game on a Creative island.


  • Added 6 Arctic Base Prefabs.
  • Added Arctic Base Galleries
  • Added a new Piano Key Gallery.
  • Added a Music Blocks Gallery.
  • Added an Ambient Gallery, which offers 8 color variance of Torches, Glow Sticks and Spotlights
  • Added a Challenge Gallery, which are new elements that disappear when ran through by the player. More functionality coming in future updates.
  • Added Random Chest and Ammo Box Gallery.
    • Spawn rates use the latest Battle Royale loot rates.
  • Added Windmill to the Farmstead Gallery.
  • Added additional Winter Village Building Color Gallery.
  • Added a Challenge Gallery, which are new props that disappear when ran through by the player. More functionality coming in future updates.
  • Torches now cast light with shadow casting disabled.


  • New Starting Inventory Device added,
    • Allows you to choose what players start within their inventory during games. Works just like the Item
      • Spawner except items are not spawned but added to the player’s inventory at the start of games.
      • Assign a team to the device to give items to a specific team only.
  • New Barrier Zone added.
    • This is a zone you can place that creates collision barriers that prevent players from moving past them.
  • New Movement Modulator added.
    • Allows you to change the speed of a player or vehicle
    • Speed options are Super Slow, Very Slow, Slow, Normal, Fast, Very Fast, Super Fast
    • You can set a duration in seconds 3, 5, 10, 20, 30, 60, 120.
  • When an Item Spawner has finished spawning all of its items during a game, its visual effects turn off to indicate it’s dormant.

Bug Fixes

  • Fixed an issue causing Item Spawners to stop spawning new items if the item it spawned was combined with a nearby pickup of the same type.
  • Removed extraneous stats from vehicle spawner devices.
  • Sentries will no longer reload infinitely when running out of their range.
  • Duplicate Sentry has been removed from Traps.
  • Fixed the Christmas Tree that was appearing in prefabs that would shrink when grabbed by the Phone.
  • Fixed an issue with the Ice Cliffs were they would lose collision when grabbed by the Phone.
  • Fixed an issue with the Elimination Zone where the visual effects would not rotate with the trap.
  • Fixed an issue where the Elimination Zone displayed an incorrect mesh upon placement.
  • Fixed an issue where the Elimination Zone visual effects were not displayed correctly when the boundary limit was changed.
  • Fixed an issue with the Elimination Zone where the boundary settings would occasionally return to default.
  • Fixed an issue where players could not attach the Elimination Zone to walls.
  • Fixed an issue where players with invincibility settings were not affected by the Elimination Zone.
  • Fixed an issue where players who were down-but-not-out were unaffected by the Elimination Zone.
  • Fixed an issue where traps were not destroyed after harvesting the floor underneath them.
  • Fixed an issue where the effects from the Ice Block trap would trigger before players stepped onto the tile.
  • Fixed an issue where adjacent Sentries were destroyed when damaging one with a Sniper Rifle in a Creative game.
  • Fixed an issue where the lantern from the Lucky Landing Gallery would fall through the map when attempting to paste it in a Creative island.
  • Fixed an issue where the vines from the Nature Snow Gallery and the Nature Shrub Gallery would fall out of the map when attempting to paste them in a Creative island.


Bug Fixes

  • Fixed an issue where elimination counts would not be correct for other teammates when playing in large team modes, Playgrounds, and Creative mode.
  • Fixed a crash related to Player Suggestions.
  • Fixed an additional potential input loss that could result from receiving a gift while viewing the Add Friends screen.
  • Fixed an issue where “Victory Royale” would occasionally fail to display at the end of a Creative game.
  • Fixed an issue where “Victory Royale” would occasionally be presented to the wrong player after a Creative game ends.
  • Fixed an issue where vehicles were displaying the damage stats of traps in the UI.
  • Fixed overlapping Seat Switch and Rotate buttons on the mobile platform.
  • Fixed an issue with a settings tooltip getting cut off screen.
  • Fixed an issue where mobile players did not have a dedicated button to fly downward, in Create mode.
  • Fixed an issue where players were prompted to ‘edit’ player built structures even though the setting to Block Building in Game was turned on.
  • Fixed an issue where players were shown build previews on player built structures though the Block Building in Game was turned on.


  • Optimized performance when using the Phone.
  • Fixed an issue where players would run into low frame rate and instability when placing a lot of torches, from the Castle prefab, in a small area.



X-Ray Llamas
Quiet Please! I am seeing! Take a peek inside the new X-Ray Llamas.


Spectral Blade
Cleave through enemies…with a ghostly slash! Earn the Spectral Blade by completing this week’s Frostnite Challenge.



  • Weekly Frostnite Challenge 5: Uncharted Territory
    • No maps or mini-maps.
      • Survive for 30 minutes three times to collect the Week 5 Challenge Banner.
      • Survive for 30 minutes to earn the Spectral Blade.
    • Available on January 30 at 7 PM Eastern Time.
  • Caches have been removed from Chests in Frostnite.

Bug Fixes

  • Increased the drop rate of quest items in the Canny Valley quest “Ray on a Rooftop”.
  • “Liner Notes” and “Encore” quest items now also spawn in higher-difficulty theaters.


  • X-Ray llamas have arrived!
    • Llamas in the X-Ray tab of the Item Shop will show all of their contents and upgrades without requiring a purchase.
    • X-Ray Llamas must be purchased one at a time.
    • X-Ray Llama contents will reset when the daily store refreshes.
    • Note: Choice packs will not appear in X-Ray Llamas.
  • New ammo icons in the inventory screen.
  • Updated the onboarding announcement popup to show a message informing players to bind any missing keybinds.
  • Updated the Repair the Shelter mission to only show the current health bar that is taking damage in the world instead of showing both the Shield and Shelter at the same time.
    • Shelters health bars are now visible from across the map.
  • Players can now craft certain items in bulk.

Bug Fixes

  • Fixed cases where players could get stuck at the end game screen when leaving a SSD mission in the middle of a game.
  • Fixed Ceiling Gas Trap damage numbers all appearing as critical hits after the first critical hit.
  • Fixed a layout issue on the “Add To Collection” confirmation dialog if there are a large number of recycled items being returned to the player.
  • Fixed a bug where players who were far away from the End of Match screen when the match ended would not see the screen correctly.
  • Fixed an issue where the Frostnite Exploration quest would not display a notification when the player completed the quest.
  • Fixed an issue where the Storm visual effects would not stop, even if the Storm Mission ended.
  • Allow Crafting Options dialog to craft Deliver The Bomb Tracks.
  • Fixed an issue that prevented Auto Slotting when leveling Survivors from the Survivor Inspect Screen.
  • Fixed the HUD vote timer not disappearing correctly in some situations.
  • Fixed an issue with scroll focus being lost when leveling an item in the collection book.
  • Fixed the details panel on the Llama reward summary to show the acquired amount of stackable rewards rather than the player’s total amount.
  • Selecting a message on the Team Chat radial no longer opens the Menu when switching to the Team chat channel.
  • Fixed an issue allowing players to build through the Deliver the Bomb launcher.
  • Fixed an issue in the Deliver the Bomb mission which allowed enemies to walk through the Depot and Launcher.
  • Fixed an initial selection problem when entering the Perk Recombobulator using keyboard and mouse.


Bug Fixes

  • Fixed a hitch when navigating between Mission map nodes on the Mission Select map.


  • Several Heroes from past events have been added to the Collection Book.
    • This update includes Heroes who were previously only available in the Event Store and some quest Heroes.
    • Heroes from the Event store and Quests can be slotted, but cannot be recycled. These Heroes will not consume inventory space on your account.

Bug Fixes

  • When taking damage from the Wild Rift, the character should now play the correct flinch animations.
  • Fixed an issue that caused the Ice King to have an incorrect pose in the lobby.
  • Fixed an incorrect tooltip with Lynx Kassandra
    • She is now properly classified as the Fleetfoot subclass with updated descriptions.
  • Fixed a bug where Lynx Kassandra was playing the wrong idle animation in the main menu.
  • Fixed an issue that granted players 30% building reduction instead of 20% with the perks Preplanning and Creative engineering.


  • Added Bulk Crafting.
    • Now multiple traps, ammo, and ingredients (Blast Powder and Duct Tape) can be crafted at the same time by selecting a quantity in the crafting interface.
      • These are crafted all at once, taking a single craft time to produce.
    • Players can also bulk craft Downtiered items
  • Added Grenade and Rocket launchers to the list of possible results for the Ranged Weapon Transform Key and the Weapon Transform Key.
    • This includes the Hydraulic and Scavenger Launchers).
  • The Jabberwocky Launcher has been added to the Weekly Store
    • Fires cannonballs that explode and break into three more explosive mini-cannonballs.
    • Available on January 30 at 7 PM Eastern Time until February 6 at 7 PM Eastern Time.
  • The Spectral Blade Sword will be available as a Frostnite Weekly Challenge reward.
    • Deals high sustained damage, with moderate impact.
    • Spectral Slash – Warp to the targeted enemy performing a spectral cleave, dealing heavy area damage which may stagger smaller enemies.
  • Leap Attack can now be used in the air and correctly interrupts basic attacks when used.

Bug Fixes

  • Fixed not being able to drop Remote Explosives that are out of ammo.
  • Items removed from the Collection Book will now grant PERK-UP & RE-PERK when recycled or reset.
  • Recycling or resetting Common/Uncommon/Rare schematics will only grant PERK-UP & RE-PERK from the perks that are actually available/visible on the item.
  • Hit Markers should no longer show up when shooting anything that cannot be damaged.
  • The Cozy Campfire Trap will now heal multiple players simultaneously.
  • The Tier 1 Dragon’s Might Shotgun now shoots the correct projectiles.


  • All Players now receive a message when a Storm Chest has been discovered.
  • Storm lightning strikes will now damage objects they hit, instead of destroying them.
  • Patrol Wards now protect against Storm lightning strikes.

Bug Fixes

  • The Storm Shield now has the same transparency between all Save The World game modes.
  • Traps placed in the Storm Shield will now correctly store their durability when exiting and re-entering the Storm.
  • Prevented the camera from going below the water surface when looking downward.
  • When fighting the Storm King with a controller, the aim-assist will lean towards any weak spots, if able.


  • The Tail of the Dragon Perk visuals has been updated for the trail of energy AOE that persist in the world.

Bug Fixes

  • Fixed Canny Valley undeployed telescopes changing to deployed visuals after being hit.
  • Fixed an issue with certain Rocket Launchers not showing explosions whenever hitting the ground in Frostnite.
  • Corrected an issue where some elemental Rocket Launchers were losing their muzzle flashes.


Bug Fixes

  • Fixed an issue that caused players in other game modes to not be able to properly join a party through an invite.


  • Updated the Frontend Map sound
    • Storm and lightning now have sound.
    • Added more ambient sound for the Command, Heroes, and Armory tabs.

Bug Fixes

  • Music no longer restarts when switching tabs in the Item Shop.
  • Fixed an issue with the audio effects for the transformation of Lars’ van playing twice.
  • Fixed audio temporarily cutting out after skipping intro cinematics.


  • Added notification sounds for matchmaking that can play even when the game is inactive or minimized. This can be configured under “Allow Background Audio” in the settings menu.

Bug Fixes

  • Adjusted the timing code for automatic weapons to reduce the effect that frame rates have on fire rates.
  • Fixed an issue where some car destruction visual effects were not rotated properly, causing the car’s position to visibly jump once the car was destroyed.
  • Fixed an issue preventing building repair animations from fully playing in some cases when being damaged and repaired simultaneously.
  • The “leafy” particle effects no longer permanently remain on players after moving through corn fields.
  • Fixed an issue where some audio sources would be audible over shorter distances than other platforms.


  • Switch Optimization (Battle Royale + Creative)
    • Moved to a more efficient memory allocator on Switch; significantly reducing crashes due to out of memory.
    • Reduced hitches on Switch caused by garbage collection.
    • Improved level streaming performance on Switch, speeding up building load times.
    • Increased texture pool size on Switch by 100MB to reduce issues with blurry textures.
    • GPU performance improvements for Switch – improved screen resolution.
    • Doubled the limit for the number of cosmetics that can be displayed on the screen as we now have more free memory.
  • Mobile Optimizations (Battle Royale + Creative)
    • Enabled 60 FPS mode:
      • Samsung Galaxy Note 9 (USA variant)
      • Huawei Honor View 20
      • Huawei Mate 20 X
  • Enabled client-side prediction for high-end mobile devices in order to reduce networking/movement correction hitches.
  • Optimized most weapon-based projectiles.


Want to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.


How to tame Raptors in Fortnite Season 6

Raptors have entered Fortnite Season 6 in the v16.10 update. Here’s where to find and how to tame Raptors.



Fortnite season 6 tame a raptor

Raptors are now available in Fortnite Season 6. Here’s where to find and tame the new creatures.

The Fortnite v16.10 update brought a new form of wildlife to Fortnite: Raptors. These predators are now roaming the island, looking for blood.

Of course, you can tame these dinosaurs to fight by your side. Unfortunately, you can’t ride them, but they can be a huge help when it comes to combat. Here’s everything you need to know.

Fortnite Raptor locations

Unsurprisingly, Raptors spawn around the areas where their eggs hatched. You can find them around Stealthy Stronghold, outside of Craggy Cliffs, south of The Spire, and south of Misty Meadows.

Raptors spawn in pairs and are stronger than wolves when you fight them. This is not to say that taking them down will be difficult. We’re not dealing with Marauders, here.

Here’s a map of all of the known Raptor spawns in Fortnite Season 6. We’ll update this map if the spawns change or if players find more locations.

Fortnite Raptor locations

How to tame a Raptor in Fortnite

Taming a Raptor is the same as taming most of the other wildlife on the island. It will be the same process as taming a Wolf – arguably easier as wolves spawn in packs rather than pairs.

  1. Eliminate a Wolf, Chicken, or Boar for its meat
  2. Find a Raptor
  3. Throw the meat at its feat and wait for the Raptor to eat
  4. Walk up to the Raptor and hold “Interact” to tame.

Be careful, as Raptors spawn in pairs. Just because you tame one, doesn’t mean its partner doesn’t still want to eat you.

Fortnite Raptors

With such a quick addition of a new animal, we wouldn’t be surprised to see Epic add more wildlife to the island as Season 6 chugs along.

We’ll update you if we learn anything else about the wildlife of Fortnite – or if we find any new tricks to taming Raptors.

Image Credit: Epic Games,

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Fortnite update v16.10 patch notes: Primal Shotgun nerf, Junk Gun & more



Fortnite v16.10 update

Fortnite’s V16.10 patch is now live across PC, Xbox, PlayStation and more, with changes being made to the Primal Shotgun, other items, and a few bug fixes to boot too.

Fortnite Chapter 2, Season 6 is now well underway and the first mid-season patch is here in the former v16.10.

The patch isn’t anything too crazy, there are no major map changes, game-changing new items, or anything like that. But, Epic have addressed the Primal Shotgun like some players have been calling for.

Additionally, Raptors will be available as tameable pets too, and cand be used to eliminate enemy players across the battle royale island. So, let’s get into the patch notes and check out everything that’s changed.

Fortnite Season 6 Wolves

Primal Shotgun nerf & balancing

As noted, the biggest change in this patch is most the nerf to the Primal Shotgun. It’s become so used since the start of the new season, and caused issues.

What have Epic done in this update? Well, the close-range weapon’s fire rate is being tweaked with while damage stays the same. The fire rate was previously 3.8, but thats been cut, though, an exact number isn’t known just yet.

Additioanlly, changes are being made to a few items and floor loot as both Animal Bones and Mechanical Parts can be found on the floor now.

Fortnite v16.10 balancing changes

  • Crafting & loot adjustments
  • Creative Powerups now support Team, Class, and All combinations
  • Primal Shotgun fire rate reduced
  • Makeshift Shotgun gets v16.10 adjustments
  • Crafting material costs now scale with Makeshift rarity
  • Animal Bones, Mechanical Parts added to floor loot

New weapon: Junk Gun

There’s also a new weapon in town as well, the Junk Gun. As the name suggests, the weapon fires, well, junk.

Not too much is known about the Junk Gun just yet, but it appears as if trash/junk will become a ammo type just for this weapon.

Raptors come to Fortnite

A Jurassic Park/Jurassic World crossover has been rumored since last seasaon, and now with Epic going with a Primal theme in Season 6, it’s time for Raptors to descend on the battle royale.

Expect to see these Raptors chasing down players, and eliminating foes as there are kill feed messages in the files for them.

These Raptors should spawn up around Forest areas, given that’s their natural habitat. They’ll also be tamable so that you can use them to your advantage.

Fortnite v16.10 bug fixes

On top of all that, Epic are looking to root out a few big errors across the battle royale mode and Creative.

There aren’t too many fixes but the ones that are being impleneted with this patch should solve quite a few headaches.


  • Cannot create system-level parties between PS5 and PS4 when playing Fortnite.

Battle Royale

  • Anomaly may not appear on Shark Island.
  • Chapter 2 Season 5 Legacies missing.
  • Visibility is extremely decreased when inside the Storm.
  • Opening the inventory will cancel Tap to Search/Interact/Revive actions.
  • Character Quests not counting for progression.
  • Stackable items are not split when Shift-Dragged.


  • Slow-motion effect.
  • AI can get stuck in obstacles.
  • Player portal appears as “Creative Don’t Fill.”

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Original Content

All Tier 100 Fortnite Skins ranked

Fortnite has given us a long list of Battle Pass skins. Here, we’re ranking all of the tier-100 Battle Pass skins from worst to best.



Fortnite has been providing us with skins for over two years. Take a look at all Fortnite tier 100 skins as we rank them from worst to best.

We’re 16 seasons into Fortnite at this point, and 15 Battle Passes deep. We’ve seen hundreds of skins come and go with varying degrees of originality. Some are still in Battle Royale to this day while others are collecting dust in a crowded locker.

Not all Fortnite skins are created equal. Today, we’re looking at the Fortnite tier 100 skins and ranking them from worst to best. Let us know your opinions in the comments!

15. Vendetta: Season 9

The Vendetta is my least-favorite tier 100 skin of the bunch. The non-upgraded version is lame and the final stage leaves a lot to be desired.

This one was one of the most uninspired tier 100 skin, in my opinion. It doesn’t look very good, either, which is why it’s placed at the bottom of our rankings.

14. Ice King: Season 7

The Ice King is a skin you’ll hardly ever see in a modern Fortnite match. It’s probably not the ugliest skin we’ve gotten as a tier 100 reward, but it isn’t far off.

The reason this is so low, though, has to do with the size. This skin is massive and clunky, making you feel like an easy target when you’re wearing it.

13. Ultima Knight: Season X

The Ultima Knight is, simply, an addition to the OG Black Knight that ranks much higher in this list. This is a poor man’s Black Knight and everyone knows it.

Not only is the skin unoriginal, but it’s large and clunky when you rank it up. Anyone who already has the Black Knight won’t be rocking this version into battle

12. Dire: Season 6

The Dire skin is one of the cooler skin concepts Epic has added as a tier 100 skin. The werewolf skin, while interesting, is probably among the least-popular skins you’ll see in the game.

The base skin is boring and the upgraded version is too big – two ingredients that lead to a bottom-half ranking.

11. Ragnarok: Season 5

The Ragnarok skin sits right in the middle of the pack. It’s not horrible, but it’s not great, either. The upgraded skin is a little busy for my taste, so I take everything off and roll with the topless bald man.

10. Fusion: Chapter 2, Season 1

The Fusion from Fortnite Chapter 2 is decent but relatively boring. You’d be hard-pressed to find a player still wearing this skin – especially since there were far better options in the same Battle Pass.

I had this one high on my original rankings (from C2S1) but time has knocked it down to just inside the top-10.

9. Omega: Season 4

The Omega skin suffers from many of the problems as of the other bottom-half skins: it’s unathletic. That is until you take all of the armor off of the outfit.

I rock this skin stripped-down, just as I prefer the Ragnarok skin. It looks sleeker and cooler that way, in my opinion. The base Omega skin squeaks it into the top-10 – especially since you can change the color on the stripped-down version.

8. Mandalorian: Chapter 2 Season 5

This might be a controversial placement, but I’m not a huge fan of the Mandalorian skin. Fans of the show will probably like it more, but it didn’t really do it for me.

Sure, the customization options are there, but you’ll never go back to the pre-upgraded armor like you could with some of the other tier-100 skins. Baby Yoda is a hit, but the Mando skin leaves a lot to be desired.

7. Luxe: Season 8

The Luxe was the number-one tier 100 skin in my book for a long time. This is one of the only tier 100 skins that I still regularly wear when I play Fortnite, and one of only two female skins in the group.

The real reason this one ranks so highly is the back bling. Those golden wings are at least the second-best back bling reward in any Battle Pass.

6. The Reaper: Season 3

For some, the Reaper is going to be a number-one tier 100 Battle Pass skin. I understand this argument, but I never liked it, myself.

There were some bugs during Season 3 that caused Epic to hand everyone several Battle Pass tiers for free. The result was that almost everyone who bought the Season 3 Battle Pass got the Reaper skin, which is one of the reasons I never really liked it.

Despite my personal bias, I recognize that Season 3 was the golden age of Fortnite and this skin brings back the feels. It’s well-deserving of a top-five finish.

5. Spire Assassin: Chapter 2 Season 6

Fortnite Spire Assassin

The Spire Assassin is the latest tier-100 skin added to Fortnite in Season 6, and it jumped right to the top-five in my rankings. This skin comes close to the best we’ve seen in Chapter 2, but it’s too early to tell.

It’s always hard to rank a skin while the season is currently underway, but I’m betting that Spire Assassin will be a common sight on the Fortnite island long after Season 6 concludes.

4. Eternal Knight: Chapter 2, Season 3

The Eternal Knight is a strong contender for the best tier-100 skin in the history of Fortnite. All of the variants are cool and unique and the customizable pickaxe is another huge point in favor of the outfit.

Along with only a few others on this list, the Eternal Knight is still a common sight on the Fortnite island. As long as players are still wearing the skin, it deserves a high placement on this list.

3. Midas: Chapter 2, Season 2

Midas remains a favorite of a lot of Fortnite players, whether you’re using his Ghost, Shadow, or all-gold version.

The Midas skin is the best of both worlds. He’s slender, which means he doesn’t take up much of your screen, but he’s still a cool and interesting character whose outfit goes well with a lot of different combinations.

2. Iron Man: Chapter 2 Season 4

Come on, it’s Iron Man. This is how you do a tier-100 crossover skin, and the Mandalorian was a huge step back from Tony Stark in the previous season.

With one skin, you get both Iron Man and Tony Stark – which you can switch between in-game. If you leveled up the Battle Pass, you can also play as Gold, Silver, or Holographic Iron Man/Tony Stark. It’s hard to see this as anything less than a top-rated skin.

1. Black Knight: Season 2

I know, I know. The Black Knight isn’t technically a Tier 100 skin. It’s a final-tier Battle Pass skin, though, so it’s worth including on this list.

The Black Knight is the classic. It’s the OG. Wearing one of these skins doesn’t mean that you’re good, but it does mean that you’ve been playing the game for a long time.

The Black Knight takes the number-one spot because it’s one of the most aesthetically pleasing final-tier skins we’ve ever received. It’s not my personal favorite, but it carries a certain amount of significance for OG Fortnite players.

What’s your number-one tier 100 Fortnite skin? Let us know in the comments.

Image Credit: Epic Games

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