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Fortnite v7.10 Patch Notes – 14 Days of Fortnite, Weapon Balancing and more!

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After lots of confusion, the second patch of Fortnite Battle Royale’s Season 7 has finally arrived, releasing on Tuesday, December 18.

Epic Games announced the patch on Monday, December 17 alongside the game’s brand new vehicle, named Driftboard. This item appears to be a snowboard, matching the current snowy conditions on the Fortnite island, and features a booster to allow for quick rotations around the map.

Unfortunately, fans of the game will be unable to try out the new Driftboard, as Epic Games were forced to announce that they were delaying the release of the item, citing the need to make “some final quality of life changes and other polish improvements.”

While Fortnite players won’t get their hands on the Driftboard, Epic Games are making some significant changes to one of the game’s vehicles, the X-4 Stormwing plane. The developers are still trying to balance the Stormwing, with players still complaining the plane is too powerful.

Epic Games hope to sort that problem out by making some major changes to how the plane takes damage, with the X-4 Stormwing now taking 50% more damage when it crashes into structures, and the damage dealt to players using the plane when it’s destroyed going up from 25 to 50.

The developers of the popular franchise have announced a special 14 Days of Fortnite Christmas event, where players will be able to take on old challenges and play in some classic Limited Time Modes, alongside new LTMs making their first appearance in the game.

Epic also made changes to the Heavy Assault Rifle, reducing the effectiveness of the weapon when hip fired, and improved balloon controls.

You can read the full v7.10 patch notes below.

Fortnite v7.10 Patch Notes – Tuesday, December 18

14 Days of Fortnite

Explore new Challenges, play in new and old LTM’s, and unlock rewards in this seasonal event, starting December 19!

LIMITED TIME MODES: 14 DAYS OF FORTNITE

Summary
The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.

Starting December 19, log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!

WEAPONS + ITEMS

  • Heavy Assault Rifle Changes:
    • Reduced the effectiveness of the Heavy Assault Rifle while not aiming down sights; aiming down sight gameplay remains roughly the same
      • Increased ADS accuracy bonus by 10%
      • Increased accuracy while standing still by 10%
      • Reduced vertical recoil by 6%
      • Base accuracy reduced by 30%
      • Reduced accuracy while jumping and falling by 60%
  • Improved Balloon controls
    • While in the air, Balloons can be released by pressing the ‘Crouch’ keybind(formerly the ‘Jump’ keybind).
    • Players can again use Alt-Fire to release a Balloon when the Balloon item is selected.
  • For modes it’s available in, the height at which glider redeploy is available has been decreased from 1000 units to 576 units.

Bug Fixes

  • Fixed an issue where players were able to pick up live Dynamite through structures.

GAMEPLAY

  • Ground vehicles now slide on icy surfaces.
  • Eliminations from “no-scoping” enemies with Sniper Rifles now shows up in the elimination feed.
  • Sticking a landing on all 4 wheels with a vehicle will no longer damage the player inside.
  • It’s now easier to pick up items dropped near a Mounted Turret.
  • Stormwings now take 50% more damage from hitting objects.
    • Boosting now reduces the damage taken from impacts by 50%, previously boosting prevented all impact damage.
  • Damage done to players that are in a Stormwing when it’s shot down has been increased from 25 to 50
    • Damage is dealt directly to health.
  • Stormwings will now take more damage from destroying structures by running through them.

Bug Fixes

  • Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.
  • Mounted Turrets will no longer be briefly teleported under the map and then returned to their original location.
  • Various Zipline fixes
    • Zipline animations no longer briefly play every time a player jumps after building underneath a Zipline.
    • Players should retain proper momentum when latching onto a Zipline. This will fix the issue where it appears a player is “jittery/rubberbanding” or receives a perceived speed boost immediately after latching onto the Zipline.
    • Players will no longer lose the ability to sprint if they emote while on a Zipline.
    • Fixed an issue that caused players to become detached from the Zipline right after seeing the animation above their head.
    • The Zipline pulley will no longer remain in the world after eliminating a player while they were riding on it.
    • Fixed an issue where players would get flung across the map.
    • Added sounds and effects when a ziplining player smashes through structures.
    • Improved attach collision around Ziplines.
  • Fixed regressions with the “Auto Pick Up Weapons” option

EVENTS

  • Added additional dates for Explorer Pop-Up Cups and Friday Night Fortnite
  • Explorer Pop-Up Cups
    • Resource caps adjusted from 700/500/300 to 500/500/500 for wood/stone/metal.
    • Resource gains on eliminations adjusted from 100/50/50 to 50/50/50 for wood/stone/metal.
    • We’re continuing to make adjustments on these values in an attempt to find a healthy balance, please let us know your feedback!

Bug Fixes

  • Fixed an issue where Traps were not granting elimination rewards in Explorer Pop-Up Cup.

PLAYGROUND

Bug Fixes

  • Fixed an issue that would prevent time trial Challenges from recording player completion times.
  • Players should no longer see an occasional “Please Wait” message that blocks them from starting Challenge games in Playgrounds.

PERFORMANCE

  • GPU performance improvements when view distances are far. This should improve resolution on consoles and in some cases, frame rate.
  • Minor improvements were made to performance for emote music playback.
  • Addressed movement corrections sometimes are seen when players jump
  • Improved the performance of some gliders

AUDIO

  • Improved winter biome ambient audio.
  • Reduced the volume of Quad Crasher boost sounds.

Bug Fixes

  • Fixed Victory Royale sound effects being different on mobile/Switch.

UI

  • Players can now preview loading screen cosmetics in the  front end by pushing the key bound to the “preview” action “Full Screen”
  • Added a vehicle health bar above the player shield bar.

Bug Fixes

  • Fixed an issue where a short snippet of the currently equipped Music item could be heard when previewing a different Music item
  • Fixed an occasional crash when viewing event tiles on the consoles.

ART + ANIMATION

  • Zenith has his own idle animation in the lobby.
  • Lynx has her own idle animation in the lobby.
  • Phone It In now plays for 15 seconds in the lobby
  • Dab for days with the new emoting power of the Infinite Dab in the lobby!
    • Lasts 10 hours.

MOBILE

  • UI buttons updated.
    • Made the HUD settings tab visible for mobile players.
    • Updated icons to be more visible in snow.
    • Moved the Exit Vehicle button to a new location
  • 60 FPS option enabled for iPad Pro – second generation (10.5” & 12.9”) (select inside Settings).
  • Enabled support for Snapdragon 710 chipsets (such as; Samsung A8S, Xiaomi Mi 8SE, Nokia 8.1, Oppo R17 Pro).
  • Enabled support for Snapdragon 670 chipsets (such as Oppo R17, Vivo Z3).
  • Enabled support for Samsung A9.

Bug Fixes

  • Added a warning when Accessibility settings for Zoom are enabled, which interfere with tapping the screen and cause missing actions.
    • This caused players to experience unresponsive interactions.

 

Creative

Winter Themed Islands
A cold front brings in 4 new Winter themed Islands you can select from the player Rift on the starter island.

Winter Village Prefabs
Add seasonal touches to your Islands with 6 new Winter Village Prefabs.

This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.

ISLANDS

  • Added 4 new Winter Islands –
    • Selectable from the player Rift on the starter island
  • Players now have 2 total “The Block” Islands instead of 1.

Bug Fixes

  • Fixed multiple issues with Island Rift Portals not behaving as expected.
  • Fixed an issue that could cause Featured Island Rift Portals not functioning when more than 8 players joined a server.
  • Fixed player animation issues occurring after the “Reset Island” feature is used.
  • Fixed an issue that allowed players to build above the height limit, causing them to become stuck.
  • Fixed an issue that could cause a visiting player to lose the ability to select a Rift location if they leave and return to a host’s server.
  • Fixed issues with editing structures and placing Traps on other player’s Islands.
  • Fixed an issue that could cause Switch players to be removed from a server when one or more players max out their available Island memory

GAMEPLAY

  • Added new “Glider Redeploy” Island setting.
    • Controls whether players can glide after falling.
    • Default: On

Bug Fixes

  • Explosives are no longer able to destroy structures when the “Building Damage in Game” setting is turned off.
  • Fixed players not sprinting after being in Fly Mode when both the “Auto Sprint” and “Toggle Sprint” settings were enabled.
  • Fixed an issue that would prevent a player’s health and shields from resetting when starting a game in Creative Mode.
  • Fixed an issue that could cause “Building Damage in Game” and “Block Building in Game” knobs to not function correctly.
  • Fixed issue that could sometimes cause repaired structures to revert back to their previously damaged state when a player leaves and comes back to their island.
  • Fixed a crash that occurred when selecting “My Island” from the in-game menus immediately after being eliminated.
  • Fixed players being spawned over the water when entering an Island in some cases.
  • Fixed an issue where players would be unable to jump after falling through the world.

CREATIVE TOOLS + PHONEBUG FIXES

Bug Fixes
  • Fixed issues where props could pass through the foundation structure of The Block Island.
  • Fixed rotated props becoming attached to the phone at strange angles when you interact with them.
  • Fixed props being unexpectedly dropped after carrying them far distances.

PREFABS

  • Added 6 Winter Village prefabs.
  • Added Holiday prop packs.
  • Added new cube colors to the Cube Gallery prefab.
  • Added logs and stumps to the Nature Gallery.
  • Added Winter Nature Gallery.
  • Added additional ramps and floors to the Obstacle Gallery.

Bug Fixes

  • The “Peg Hop” prefab no longer spawns with a blocked staircase that requires players to destroy/build around it.

DEVICES

  • New Devices added:
    • Gunner – Stands and shoots at any player within a 2 tile radius.
      • Choose between Pistol, Shotgun, Assault Rifle, or Rocket Launcher.
  • Added new options to Player Spawners:
    • Added an option to hide the Player Spawner during Game.
    • Added an option to prioritize which Player Spawn to use when there are multiple to choose from.
    • Modified Island Start option to allow spawning for both Island and Game.
  • New Item Spawner settings:
    • Added an option to hide the Item Spawner during Game.
    • Added an option to customize the rate that items are spawned.

Bug Fixes

  • Fixed players being unable to access Item Spawner options.
  • Fixed a visual issue that occurred if a player picked up a new trap while another was equipped.
    • This issue would cause the UI to update with the new trap but would place the original trap instead.
  • Fixed a visual issue causing the Ice Block to appear in-game as the Cozy Campfire model when looted from a chest.

WEAPONS + ITEMS

Bug Fixes

  • Fixed an issue where the Grappler was not respecting the Infinite Ammo Island Setting.
  • Fixed an issue with player created chests would spawn on top of a structure above the player rather than in front of the player.
  • Fixed issues with players not being able to loot chests on another player’s island while in Game.
  • Fixed chests and Llamas being openable even if you didn’t have edit permission on another player’s island.

SOCIAL

Bug Fixes

  • Fixed an issue that could prevent players from joining the party of a Switch player in an active Creative server.

PERFORMANCE

  • Initial loading improvements.
  • Optimized performance when players throw Playset Grenades.
  • Optimized networking memory usage.

Save the World

WHAT’S NEW?

Frostnite
Stay warm in the long winter nights. Keep the Burner filled with BluGlo in this new experience for Save the World!

Down Tier Crafting
Craft all your favorite end-game weapons/Traps as lower tier versions of themselves.

 

MISSIONS + SYSTEMS

  • Frostnite is a new experience in 7.10, testing player’s survival in a long winter night.
    • Frostnite introduces a new objective. Keep the Burner filled with scavenged BluGlo. When it runs out, so does the heat. That means a whole bunch of frozen Heroes.
    • As the burner health decreases the Storm Shield shrinks, so keep that thing filled!
    • Survive as long as you can without your gear or resources, using your survival skills, schematics, and basic starting weapons.
      • Get double the resources from searching and harvesting objects.
      • Watch for Airdrops between waves for some much-needed supplies.
      • You don’t keep any weapons or traps when the experience concludes, so use those Legendary weapons and traps as if your life depends on it!
    • Keep an eye out for the Krampus Smashers who dwell in these cold regions. They’re dangerous but drop some much needed BluGlo.
    • When a player is knocked out they enter spectator mode until the remaining players complete the wave.
    • The longer you survive the more Snowflake Tickets you will earn! Tickets can be spent on the new Winter Llama.
    • Added several event quests that can be completed by playing Frostnite.
    • Be on the lookout for weekly challenges in the coming weeks!
  • Down Tier Crafting is now available!
    • Schematics that have been evolved to higher tiers can now also craft all the lower-tier versions of the weapon/trap.
    • The lower-tier versions of the schematic are lower level, but also cost lower-tier ingredients to craft.
    • Use up old crafting ingredients and save the rare stuff for when it counts! In particular, transitioning into a new location should go much more smoothly.
  • The 14 Days of Fortnite are upon us! Starting Dec 19 at Midnight GMT, the first Holiday-themed quest will appear in the Quest Journal.
    • Every day we will add a new Holiday-themed quest to the player’s quest log.
    • Complete the quests to earn valuable rewards!
    • Quests will remain active until the 7.20 release.
  • Added a new stat called Armor which replaces Damage Resistance. Any Hero or Weapon Perks that granted Damage Resistance have been updated to grant Armor.
    • Individual Perks have become stronger as a result, but the benefits of stacking have been reduced.
    • In the near future, all Heroes and Weapon Schematics affected by this change will be eligible for an evolution refund. You may choose to return the affected item to level 1 and reset all attached perks to their starting rarity, recovering all invested resources in the process.
  • The Storm King is now considered a Group Mission, which allows players to summon 1 Defender each (for a total of 8 characters) while fighting the boss.

Bug Fixes

  • Fixed the empty message box that sometimes showed when joining the storm king mission
  • Tracks in Deliver the bomb mission will now correctly link to the Depot and Launcher.
  • Fixed an issue where during the Storm King fight, incorrect objectives could be displayed.
  • Deliver the Bomb will now always have valid paths in Ghost Town sub biome.
  • Deliver the bomb now allows you to reverse direction on first created bomb.
  • Missions that are temporarily unlocked during a campaign quest are no longer eligible for Mission Alerts. This prevents the creation of “hidden” Mission Alerts that can not be seen by the majority of players.
  • Some missions were unlocked by completing quests that are no longer Main Quests. These missions are now unlocked by completing the appropriate quests in the story campaign instead.
  • Medkit search area can no longer be destroyed.
  • Fixed an issue that allowed players to build inside of BluGlo pylons
  • Fixed an issue that allowed players to place a B.A.S.E inside of BluGlo pylons
  • Mimic chests can no longer be destroyed before the mimic wakes.
  • Fixed issue with players getting stuck at end screen with “Waiting for results…”
  • If using R.O.S.I.E. at the end of the match, it is no longer possible for the character to end up missing at the final score screen.
  • Fixed an issue that could cause a server crash when loading into a Storm Shield.
  • Fixed issue with players being able to increase difficulty during the “Build Off” quest.

UI

  • Adding a context menu to the Store Summary screen that allows favoriting/recycling of newly acquired items.
  • The Quest page has a new visual callout which will now communicate special events in the future!

Bug Fixes

  • Players using a controller can now scroll through current and completed quest rewards using the right stick on the Quest tab.
  • Many reward items have been updated to now show a large icon of the item when inspecting it during the open rewards sequence.
  • Fixed issue with quest play button playing its animation at incorrect times
  • Evolved items no longer appear behind Collection Book Reward screen when simultaneously evolving and leveling up Collection Book. When reward screen appears, we now clear any viewed vault items.
  • Banners now properly display the player’s icon and color during the reward sequence.
  • Fixed various issues with the unslot option on the Transform item picker screen.
  • Corrected button text on collection book slotting menu to accurately say an item can be inspected but not upgraded from that menu.
  • Fixed the visual issue for schematic cards with long names on the llama opening screen.
  • Fixed issue with Defender Post menu closing when using Back while on the weapon select screen.
  • Fixed power level being higher in zone versus in the frontend.
  • Fixed “A Party Member Is Underpowered” message incorrectly being displayed.

HEROES

  • Cloaked Shadow Ninja added to the Event Store
    • Legendary variant of Skirmisher subclass
    • Available December 19 at 7 PM Eastern Time
  • Jolly Headhunter Soldier available in the Winter Llama
    • Variant of Double Agent subclass
  • Sgt. Winter Soldier available in the Winter Llama
    • Variant of Sergeant subclass
  • Jingle Jess Outlander available as Frostnite quest reward for surviving 15 minutes
    • Legendary variant of Enforcer subclass
  • Sentry Gunner Krampus Constructor available as a Frostnite quest reward for surviving 45 minutes
    • Legendary variant of Sentry Gunner subclass
  • Converted the following Abilities/Perks to use Armor instead of Damage Resistance
    • Constructor
      • B.A.S.E.
        • Attached structures increase Armor by 35.
    • Riot Shield
      • While charging increase Armor by 680.
    • Safety Protocol
      • Increases Armor of structures attached to B.A.S.E. by 15.
  • Ninja
    • Shadow Stance
      • During Shadow Stance increase Armor by 60.
    • Shadowier Stance
      • Increase Armor by an additional 25 while in Shadow Stance.
  • Outlander
    • Deep In The Zone
      • Gain 40 Armor and increase pick axe damage by an additional 24% during In the Zone.
    • Shock Phase
      • Shockwave increases Armor by 190 for 6 seconds.
  • Soldier
    • Flak Vest
      • Increase Armor by 160. Armor reduces by 40 each time the Soldier is hit. Gain 40 Armor every 10 seconds, up to a max of 160 Armor.
    • Heavily Armored
      • Increase Armor by 45.
    • Armored
      • Increase Armor by 12/18/25.

Bug Fixes

  • Fixed an issue that blocked targeting for T.E.D.D.Y. and Hoverbot while placed near R.O.S.I.E.

WEAPONS + ITEMS

  • Added the Medieval weapons set, available in Winter Llamas:
    • Hemlock Assault Rifle: Deals consistent damage to enemies at close to medium range, but falls off at longer ranges due to lower accuracy.
    • Basilisk Pistol: Deals high burst damage, with a high critical chance.
    • Stalwart Squire Shotgun: A powerful single shot weapon with high damage and knockback in a short range.
    • Wicked Wind Axe: A large curved axe with a good mix of damage and impact.
  • Ginger Blaster Pistol will be available as a Frostnite quest reward for surviving 30 minutes
    • A potent and quick revolver with modest recoil.
    • Includes a 6th perk that grants a chance to drop healing gumdrops from defeated enemies.
  • Updated Melee Weapon Perks to use Armor instead of Damage Resistance:
    • Grants 13 / 20 / 27 / 33 / 40 Armor
  • Increased the value of Heavy Attack Energy Efficiency Perks on weapons to be comparable with Perks on Heroes:
    • Grants 40% / 60% / 80% / 100% / 120% Heavy Attack Energy Efficiency
  • Increased the value of Life Leech Perks by 50%
    • Grants 1.8% / 2.7% / 3.6% / 4.5% / 5.4% Life Leech

Bug Fixes

  • The projectile from the Bowler now immediately explodes when hitting the Storm King.
  • Fixed the Quad Launcher perks, replacing Increased Attack Speed (melee) with Increased Fire Rate (ranged) in its fourth perk slot.

GAMEPLAY

Bug Fixes

  • Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.

ENEMIES

  • The Holidays are upon us! Husks, Lobbers, Poison Lobbers, Husklings, Sploders, and Smashers are all getting into the Holiday spirit.

Bug Fixes

  • Fixed an issue with the Storm King sweep beam attack hitting players after it had already passed.
  • Made the Storm King sweep beam ground visual effects more closely match the width of the actual damage area.
  • The Storm King will now timeout and defeat all players as normal even if both of his horns have been broken.
  • Made the Storm King loot cache items spread out a bit more so they are less likely to overlap.
  • Fixed an issue where players could sometimes remain inside of the Storm King’s tornado base.
  • Made the left and right crystal weak points on the ribs of the Storm King a bit easier to hit.

AUDIO

  • Added sound to social missing party request invites.
  • Added sound effect for when recycling schematics and retiring Survivors.
  • Updated T.E.D.D.Y.’s gun firing sound effect.
  • Lots of new music and sound content for Frostnite!

Bug Fixes

  • Fixed issue with hero specific dialog not playing in some cases.
  • Fixed issue with Ralphie’s Revenge sniper fire attenuation being too short.
  • Fixed issue with Turn Up the Base ability being too loud and spamming.
  • Fixed issue with ghost pistol explosion impacts triggering more than once per impact.
  • Fixed issue with tutorial pop-ups sound triggering when not focused on the screen.
  • Fixed issue with ending theme music being cut off by cinematic before rocket launch during tutorial mission.
  • Fixed an issue with multiple rooster calls and crows triggering at one time during day cycle.

 

GENERAL

WEAPONS + ITEMS

Bug Fixes

  • Fixed weapon auto reload being prevented when the SprintByDefault setting is enabled.

UI

  • Pressing the Enter key with no text entered will now close the Chat window in the Battle Royale or Save The World lobby.
  • Setting your status to Away will now prevent friends from joining your party.
  • Added clearer error notifications when sending Friend Invites to yourself.
  • Your Epic Friends will now see your status as “Selecting Game Mode…” if you have not yet picked a game mode (e.g. Battle Royale / Save The World).

Bug Fixes

  • Sending a Whisper to someone while in a match or zone will now consistently open the Chat window.
  • Fixed an issue that could result in loss of input on the Add Friends startup screen on consoles.
  • Fixed the display of the window buttons in the upper-right corner of the application at lower resolutions.
  • The “Add Friend” button will now be consistently shown where appropriate when viewing teammates on Mobile platforms.

PERFORMANCE

  • Improved performance on Switch and mobile during level streaming (particularly during skydiving).
  • Fixed some performance issues with the Stormwing which could lead to reduced frame rate and movement corrections

All Platforms

5 updated Fortnite Zone Wars codes you have to try

Want to try out some of the newest Fortnite Zone wars maps? Take a look at these five options here.

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Want to try out some of the Fortnite Chapter 2 Zone Wars maps? Take a look at these five options here.

Zone Wars is one of the most popular Creative Mode map genres in Fortnite – so much so that Epic included a Zone Wars playlist during Chapter 2.

We probably won’t see another official Zone Wars lineup while Chapter 2 is still fresh, but here are five updated map codes for some of the best Fortnite Chapter 2 Zone Wars maps for your Playground Fill matches.

Make sure to get to the Hub as fast as you can so you can avoid the Red vs. Blue battle.

Realistic Solos (XA)(Pack 1): 1234-0621-9943

Realistic Solos (XA)(Pack 1) by Prettyboy may not have “zone wars” in the name, but it is an authentic competitive experience that can get intense quickly. Two to 16 players spawn in random locations across various well-crafted maps. With randomized loadouts, players race to be the last one standing.

Nuketown 2025 Zone Wars: 1149-4422-7888

Nuketown 2025 zone wars by Clapzfn is more of a novelty than anything. It’s very cool to revisit this highly detailed recreation of a Call of Duty classic. Some of the buildings have invisible barriers at the top, and the storm always pushes to the center of the map. Regardless, it’s a ton of fun to be the last player standing in Nuke Town.

Desert Zone Wars Chapter 2: 1811-9621-1739

Those who have been playing zone wars maps for a long time are probably familiar with Jotapegame’s desert zone wars maps. However, this is the latest installment in the series that incorporates the changes made in Chapter 2. Enjoy the classic desert-themed zone wars with modern weapons and items.

Area 51 Alien Zone Wars: 9843-7754-8806

Area 51 Zone Wars by Dropnite is one of the most aesthetically pleasing zone wars maps available. From the way it spawns players in to all of the decorative pieces, it really makes you feel like you’re in Area 51. It also offers a fantastic competitive experience that’s sure to get players ready for the final moments of FNCS tournaments.

50 Player Zonewars: 6167-1882-6710

50 Player Zonewars is one of the most intense creative maps once the lobby is full. The loot pool changes regularly to match Arena Mode, and there are plenty of different maps. For the higher skill tourneys that have 50 or more people in the endgame, this mode is perfect for realistic practice.

Leave us some codes in the comments if we missed your favorite Fortnite Chapter 2 Zone Wars maps!

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Battle Royale

Best Prop Hunt maps available to play now in Fortnite

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Prop Hunt has long been part of collective gaming culture. The mode has finally arrived in Fortnite and it looks to be a whole lot of fun!

Due to some mishaps on the part of Epic, Fortnite has been suffering some negative strides. In order to switch things back around, the devs need a successive streak of victories.

Prop Hunt has been a much asked for ‘just for fun’ mode and Epic is now delivering. This, along with great v9.30 changes, could really bring back a lot of excitement for Fortnite!

Prop Hunt playable now in Fortnite

Fortnite’s Creative mode is a stirring pot of creative genius and remarkable talents. For the lucky few chosen by Epic, the creations made in Creative become legendary adventures played by millions.

Prop Hunt has been brought to life by a team of talented Creative creators. The team at StrayKite managed to create a replica of the classic experience that plays like a dream.

Prop Hunt now in Fortnite! – via Epic Games

The mode is available to play now in Creative & Playground lobbies.

The basic rules of Prop Hunt are as follows:

  • Props are given a set amount of time to hide before Seekers try to find them
  • Each Prop can switch between differing objects a certain amount of times
  • Seekers try to find all the Props before the time limit is reached. If they manage to do so, the Seekers win.
  • If all Props are not found, the Props win.

Epic Games has not given any end-date for the Prop Hunt island feature, but the prop hunt mode can always be played from here on out. This can be done by using the Island Code provided by Epic (6069-9263-9110).

Using the Creative mode’s configuration settings, you can also create custom Prop Hunt game types. This includes longer Seeker time limits, stricter win conditions, banned props, and more. More options will be added for the mode in the future.

Best Prop Hunt island codes 2021

Island NameIsland CodeCreator
Prop Hunt: Modern Mall1679-1165-5282Regirom
Prop Hunt: Cozy Cafe8851-5874-9250Regirom
Lazer Tag Prop Hunt4313-9914-2759Puzzler
Prop Hunt: Battle Pass Edition9565-6442-7019Shride
Mall Prop Hunt!7666-6510-5877Gamerzhits
Prop Hunt Infinite7263-1478-7522Puzzler
Prop Hunt: The Simpsons3913-1259-2687Marablind
Asteroid Arcade (Prop Hunt1534-1221-2242SHAVERMAN46
Stranger Things Prop Hunt7011-8363-9120Mr_glaisternator
The Office Prop Hunt3006-8634-9197Mr_glaisternator
Prop Hunt With Abilities9249-3264-0093TeamUnite
Prophunt: Esports Villa5097-8380-0119H4llover4ter
Silhouette Prop Hunt5176-4146-5073ChannelFN
Swimming Pool Prop Hunt3487-1374-0131Fortniteart
Warlock’s Grave Prop Hunt6180-5637-0525Shinohara

Happy hunting!

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Battle Royale

Fortnite Battle Lab mode removed in latest update (Updated May 4)

Fortnite’s Battle Lab mode has disappeared from the mode select screen and Epic Games has made no comment on where the mode went.

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Fortnite Battle Labs Mode Art

Fortnite’s Battle Lab mode has been disabled in the v16.30 patch, and fans aren’t happy with its removal.

UPDATE: The Battle Labs mode has been turned back on as of May 4th, 2021.

Battle Lab was added in December of 2019 close to the start of Fortnite Chapter 2. This core game mode replaced the Playground mode which allowed players to explore The Island alone or with friends.

While Playground was mostly a vanilla battle royale experience, Battle Lab allowed players to set their own rules and change loot pools. Video editors would use Battle Lab to produce high-quality content, and it also allowed younger players to enjoy the game without allowing them to play with strangers.

Fortnite Mode Select Screen

However, Fortnite’s Battle Lab mode has seemingly disappeared in the latest update without any word from Fortnite or Epic Games. This has led to an outcry from fans on Twitter who are asking for the game mode to be reinstated.

Downtime for the Fortnite v16.30 started at 4 a.m. EST on April 27, and shortly after the servers came back online players started to notice Battle Lab was missing. The Fortnite Status Twitter made various posts noting the changes made in the update, but Battle Lab wasn’t mentioned a single time.

Over the past 24 hours, Fortnite Status has also acknowledged various bug fixes and server issues. While it remains unknown whether Fortnite’s Battle Lab mode was removed by accident, the lack of acknowledgment makes it seem as if it were removed intentionally.

The removal of Battle Lab won’t affect the majority of Fortnite’s player base, it will have an impact on content creators. As stated by Frenzy2nd on Twitter, it would be ideal for Fortnite to let players know what its plans are for the future of Battle Lab.

In the meantime, there are still plenty of modes available for players to enjoy. These include the new Free For All Arena mode, One Shot duos, and an assortment of featured Creative modes. Stay tuned for the latest information regarding Fortnite’s Battle Lab mode.

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