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Fortnite v7.10 Patch Notes – 14 Days of Fortnite, Weapon Balancing and more!

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After lots of confusion, the second patch of Fortnite Battle Royale’s Season 7 has finally arrived, releasing on Tuesday, December 18.

Epic Games announced the patch on Monday, December 17 alongside the game’s brand new vehicle, named Driftboard. This item appears to be a snowboard, matching the current snowy conditions on the Fortnite island, and features a booster to allow for quick rotations around the map.

Unfortunately, fans of the game will be unable to try out the new Driftboard, as Epic Games were forced to announce that they were delaying the release of the item, citing the need to make “some final quality of life changes and other polish improvements.”

While Fortnite players won’t get their hands on the Driftboard, Epic Games are making some significant changes to one of the game’s vehicles, the X-4 Stormwing plane. The developers are still trying to balance the Stormwing, with players still complaining the plane is too powerful.

Epic Games hope to sort that problem out by making some major changes to how the plane takes damage, with the X-4 Stormwing now taking 50% more damage when it crashes into structures, and the damage dealt to players using the plane when it’s destroyed going up from 25 to 50.

The developers of the popular franchise have announced a special 14 Days of Fortnite Christmas event, where players will be able to take on old challenges and play in some classic Limited Time Modes, alongside new LTMs making their first appearance in the game.

Epic also made changes to the Heavy Assault Rifle, reducing the effectiveness of the weapon when hip fired, and improved balloon controls.

You can read the full v7.10 patch notes below.

Fortnite v7.10 Patch Notes – Tuesday, December 18

14 Days of Fortnite

Explore new Challenges, play in new and old LTM’s, and unlock rewards in this seasonal event, starting December 19!

LIMITED TIME MODES: 14 DAYS OF FORTNITE

Summary
The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.

Starting December 19, log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!

WEAPONS + ITEMS

  • Heavy Assault Rifle Changes:
    • Reduced the effectiveness of the Heavy Assault Rifle while not aiming down sights; aiming down sight gameplay remains roughly the same
      • Increased ADS accuracy bonus by 10%
      • Increased accuracy while standing still by 10%
      • Reduced vertical recoil by 6%
      • Base accuracy reduced by 30%
      • Reduced accuracy while jumping and falling by 60%
  • Improved Balloon controls
    • While in the air, Balloons can be released by pressing the ‘Crouch’ keybind(formerly the ‘Jump’ keybind).
    • Players can again use Alt-Fire to release a Balloon when the Balloon item is selected.
  • For modes it’s available in, the height at which glider redeploy is available has been decreased from 1000 units to 576 units.

Bug Fixes

  • Fixed an issue where players were able to pick up live Dynamite through structures.

GAMEPLAY

  • Ground vehicles now slide on icy surfaces.
  • Eliminations from “no-scoping” enemies with Sniper Rifles now shows up in the elimination feed.
  • Sticking a landing on all 4 wheels with a vehicle will no longer damage the player inside.
  • It’s now easier to pick up items dropped near a Mounted Turret.
  • Stormwings now take 50% more damage from hitting objects.
    • Boosting now reduces the damage taken from impacts by 50%, previously boosting prevented all impact damage.
  • Damage done to players that are in a Stormwing when it’s shot down has been increased from 25 to 50
    • Damage is dealt directly to health.
  • Stormwings will now take more damage from destroying structures by running through them.

Bug Fixes

  • Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.
  • Mounted Turrets will no longer be briefly teleported under the map and then returned to their original location.
  • Various Zipline fixes
    • Zipline animations no longer briefly play every time a player jumps after building underneath a Zipline.
    • Players should retain proper momentum when latching onto a Zipline. This will fix the issue where it appears a player is “jittery/rubberbanding” or receives a perceived speed boost immediately after latching onto the Zipline.
    • Players will no longer lose the ability to sprint if they emote while on a Zipline.
    • Fixed an issue that caused players to become detached from the Zipline right after seeing the animation above their head.
    • The Zipline pulley will no longer remain in the world after eliminating a player while they were riding on it.
    • Fixed an issue where players would get flung across the map.
    • Added sounds and effects when a ziplining player smashes through structures.
    • Improved attach collision around Ziplines.
  • Fixed regressions with the “Auto Pick Up Weapons” option

EVENTS

  • Added additional dates for Explorer Pop-Up Cups and Friday Night Fortnite
  • Explorer Pop-Up Cups
    • Resource caps adjusted from 700/500/300 to 500/500/500 for wood/stone/metal.
    • Resource gains on eliminations adjusted from 100/50/50 to 50/50/50 for wood/stone/metal.
    • We’re continuing to make adjustments on these values in an attempt to find a healthy balance, please let us know your feedback!

Bug Fixes

  • Fixed an issue where Traps were not granting elimination rewards in Explorer Pop-Up Cup.

PLAYGROUND

Bug Fixes

  • Fixed an issue that would prevent time trial Challenges from recording player completion times.
  • Players should no longer see an occasional “Please Wait” message that blocks them from starting Challenge games in Playgrounds.

PERFORMANCE

  • GPU performance improvements when view distances are far. This should improve resolution on consoles and in some cases, frame rate.
  • Minor improvements were made to performance for emote music playback.
  • Addressed movement corrections sometimes are seen when players jump
  • Improved the performance of some gliders

AUDIO

  • Improved winter biome ambient audio.
  • Reduced the volume of Quad Crasher boost sounds.

Bug Fixes

  • Fixed Victory Royale sound effects being different on mobile/Switch.

UI

  • Players can now preview loading screen cosmetics in the  front end by pushing the key bound to the “preview” action “Full Screen”
  • Added a vehicle health bar above the player shield bar.

Bug Fixes

  • Fixed an issue where a short snippet of the currently equipped Music item could be heard when previewing a different Music item
  • Fixed an occasional crash when viewing event tiles on the consoles.

ART + ANIMATION

  • Zenith has his own idle animation in the lobby.
  • Lynx has her own idle animation in the lobby.
  • Phone It In now plays for 15 seconds in the lobby
  • Dab for days with the new emoting power of the Infinite Dab in the lobby!
    • Lasts 10 hours.

MOBILE

  • UI buttons updated.
    • Made the HUD settings tab visible for mobile players.
    • Updated icons to be more visible in snow.
    • Moved the Exit Vehicle button to a new location
  • 60 FPS option enabled for iPad Pro – second generation (10.5” & 12.9”) (select inside Settings).
  • Enabled support for Snapdragon 710 chipsets (such as; Samsung A8S, Xiaomi Mi 8SE, Nokia 8.1, Oppo R17 Pro).
  • Enabled support for Snapdragon 670 chipsets (such as Oppo R17, Vivo Z3).
  • Enabled support for Samsung A9.

Bug Fixes

  • Added a warning when Accessibility settings for Zoom are enabled, which interfere with tapping the screen and cause missing actions.
    • This caused players to experience unresponsive interactions.

 

Creative

Winter Themed Islands
A cold front brings in 4 new Winter themed Islands you can select from the player Rift on the starter island.

Winter Village Prefabs
Add seasonal touches to your Islands with 6 new Winter Village Prefabs.

This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.

ISLANDS

  • Added 4 new Winter Islands –
    • Selectable from the player Rift on the starter island
  • Players now have 2 total “The Block” Islands instead of 1.

Bug Fixes

  • Fixed multiple issues with Island Rift Portals not behaving as expected.
  • Fixed an issue that could cause Featured Island Rift Portals not functioning when more than 8 players joined a server.
  • Fixed player animation issues occurring after the “Reset Island” feature is used.
  • Fixed an issue that allowed players to build above the height limit, causing them to become stuck.
  • Fixed an issue that could cause a visiting player to lose the ability to select a Rift location if they leave and return to a host’s server.
  • Fixed issues with editing structures and placing Traps on other player’s Islands.
  • Fixed an issue that could cause Switch players to be removed from a server when one or more players max out their available Island memory

GAMEPLAY

  • Added new “Glider Redeploy” Island setting.
    • Controls whether players can glide after falling.
    • Default: On

Bug Fixes

  • Explosives are no longer able to destroy structures when the “Building Damage in Game” setting is turned off.
  • Fixed players not sprinting after being in Fly Mode when both the “Auto Sprint” and “Toggle Sprint” settings were enabled.
  • Fixed an issue that would prevent a player’s health and shields from resetting when starting a game in Creative Mode.
  • Fixed an issue that could cause “Building Damage in Game” and “Block Building in Game” knobs to not function correctly.
  • Fixed issue that could sometimes cause repaired structures to revert back to their previously damaged state when a player leaves and comes back to their island.
  • Fixed a crash that occurred when selecting “My Island” from the in-game menus immediately after being eliminated.
  • Fixed players being spawned over the water when entering an Island in some cases.
  • Fixed an issue where players would be unable to jump after falling through the world.

CREATIVE TOOLS + PHONEBUG FIXES

Bug Fixes
  • Fixed issues where props could pass through the foundation structure of The Block Island.
  • Fixed rotated props becoming attached to the phone at strange angles when you interact with them.
  • Fixed props being unexpectedly dropped after carrying them far distances.

PREFABS

  • Added 6 Winter Village prefabs.
  • Added Holiday prop packs.
  • Added new cube colors to the Cube Gallery prefab.
  • Added logs and stumps to the Nature Gallery.
  • Added Winter Nature Gallery.
  • Added additional ramps and floors to the Obstacle Gallery.

Bug Fixes

  • The “Peg Hop” prefab no longer spawns with a blocked staircase that requires players to destroy/build around it.

DEVICES

  • New Devices added:
    • Gunner – Stands and shoots at any player within a 2 tile radius.
      • Choose between Pistol, Shotgun, Assault Rifle, or Rocket Launcher.
  • Added new options to Player Spawners:
    • Added an option to hide the Player Spawner during Game.
    • Added an option to prioritize which Player Spawn to use when there are multiple to choose from.
    • Modified Island Start option to allow spawning for both Island and Game.
  • New Item Spawner settings:
    • Added an option to hide the Item Spawner during Game.
    • Added an option to customize the rate that items are spawned.

Bug Fixes

  • Fixed players being unable to access Item Spawner options.
  • Fixed a visual issue that occurred if a player picked up a new trap while another was equipped.
    • This issue would cause the UI to update with the new trap but would place the original trap instead.
  • Fixed a visual issue causing the Ice Block to appear in-game as the Cozy Campfire model when looted from a chest.

WEAPONS + ITEMS

Bug Fixes

  • Fixed an issue where the Grappler was not respecting the Infinite Ammo Island Setting.
  • Fixed an issue with player created chests would spawn on top of a structure above the player rather than in front of the player.
  • Fixed issues with players not being able to loot chests on another player’s island while in Game.
  • Fixed chests and Llamas being openable even if you didn’t have edit permission on another player’s island.

SOCIAL

Bug Fixes

  • Fixed an issue that could prevent players from joining the party of a Switch player in an active Creative server.

PERFORMANCE

  • Initial loading improvements.
  • Optimized performance when players throw Playset Grenades.
  • Optimized networking memory usage.

Save the World

WHAT’S NEW?

Frostnite
Stay warm in the long winter nights. Keep the Burner filled with BluGlo in this new experience for Save the World!

Down Tier Crafting
Craft all your favorite end-game weapons/Traps as lower tier versions of themselves.

 

MISSIONS + SYSTEMS

  • Frostnite is a new experience in 7.10, testing player’s survival in a long winter night.
    • Frostnite introduces a new objective. Keep the Burner filled with scavenged BluGlo. When it runs out, so does the heat. That means a whole bunch of frozen Heroes.
    • As the burner health decreases the Storm Shield shrinks, so keep that thing filled!
    • Survive as long as you can without your gear or resources, using your survival skills, schematics, and basic starting weapons.
      • Get double the resources from searching and harvesting objects.
      • Watch for Airdrops between waves for some much-needed supplies.
      • You don’t keep any weapons or traps when the experience concludes, so use those Legendary weapons and traps as if your life depends on it!
    • Keep an eye out for the Krampus Smashers who dwell in these cold regions. They’re dangerous but drop some much needed BluGlo.
    • When a player is knocked out they enter spectator mode until the remaining players complete the wave.
    • The longer you survive the more Snowflake Tickets you will earn! Tickets can be spent on the new Winter Llama.
    • Added several event quests that can be completed by playing Frostnite.
    • Be on the lookout for weekly challenges in the coming weeks!
  • Down Tier Crafting is now available!
    • Schematics that have been evolved to higher tiers can now also craft all the lower-tier versions of the weapon/trap.
    • The lower-tier versions of the schematic are lower level, but also cost lower-tier ingredients to craft.
    • Use up old crafting ingredients and save the rare stuff for when it counts! In particular, transitioning into a new location should go much more smoothly.
  • The 14 Days of Fortnite are upon us! Starting Dec 19 at Midnight GMT, the first Holiday-themed quest will appear in the Quest Journal.
    • Every day we will add a new Holiday-themed quest to the player’s quest log.
    • Complete the quests to earn valuable rewards!
    • Quests will remain active until the 7.20 release.
  • Added a new stat called Armor which replaces Damage Resistance. Any Hero or Weapon Perks that granted Damage Resistance have been updated to grant Armor.
    • Individual Perks have become stronger as a result, but the benefits of stacking have been reduced.
    • In the near future, all Heroes and Weapon Schematics affected by this change will be eligible for an evolution refund. You may choose to return the affected item to level 1 and reset all attached perks to their starting rarity, recovering all invested resources in the process.
  • The Storm King is now considered a Group Mission, which allows players to summon 1 Defender each (for a total of 8 characters) while fighting the boss.

Bug Fixes

  • Fixed the empty message box that sometimes showed when joining the storm king mission
  • Tracks in Deliver the bomb mission will now correctly link to the Depot and Launcher.
  • Fixed an issue where during the Storm King fight, incorrect objectives could be displayed.
  • Deliver the Bomb will now always have valid paths in Ghost Town sub biome.
  • Deliver the bomb now allows you to reverse direction on first created bomb.
  • Missions that are temporarily unlocked during a campaign quest are no longer eligible for Mission Alerts. This prevents the creation of “hidden” Mission Alerts that can not be seen by the majority of players.
  • Some missions were unlocked by completing quests that are no longer Main Quests. These missions are now unlocked by completing the appropriate quests in the story campaign instead.
  • Medkit search area can no longer be destroyed.
  • Fixed an issue that allowed players to build inside of BluGlo pylons
  • Fixed an issue that allowed players to place a B.A.S.E inside of BluGlo pylons
  • Mimic chests can no longer be destroyed before the mimic wakes.
  • Fixed issue with players getting stuck at end screen with “Waiting for results…”
  • If using R.O.S.I.E. at the end of the match, it is no longer possible for the character to end up missing at the final score screen.
  • Fixed an issue that could cause a server crash when loading into a Storm Shield.
  • Fixed issue with players being able to increase difficulty during the “Build Off” quest.

UI

  • Adding a context menu to the Store Summary screen that allows favoriting/recycling of newly acquired items.
  • The Quest page has a new visual callout which will now communicate special events in the future!

Bug Fixes

  • Players using a controller can now scroll through current and completed quest rewards using the right stick on the Quest tab.
  • Many reward items have been updated to now show a large icon of the item when inspecting it during the open rewards sequence.
  • Fixed issue with quest play button playing its animation at incorrect times
  • Evolved items no longer appear behind Collection Book Reward screen when simultaneously evolving and leveling up Collection Book. When reward screen appears, we now clear any viewed vault items.
  • Banners now properly display the player’s icon and color during the reward sequence.
  • Fixed various issues with the unslot option on the Transform item picker screen.
  • Corrected button text on collection book slotting menu to accurately say an item can be inspected but not upgraded from that menu.
  • Fixed the visual issue for schematic cards with long names on the llama opening screen.
  • Fixed issue with Defender Post menu closing when using Back while on the weapon select screen.
  • Fixed power level being higher in zone versus in the frontend.
  • Fixed “A Party Member Is Underpowered” message incorrectly being displayed.

HEROES

  • Cloaked Shadow Ninja added to the Event Store
    • Legendary variant of Skirmisher subclass
    • Available December 19 at 7 PM Eastern Time
  • Jolly Headhunter Soldier available in the Winter Llama
    • Variant of Double Agent subclass
  • Sgt. Winter Soldier available in the Winter Llama
    • Variant of Sergeant subclass
  • Jingle Jess Outlander available as Frostnite quest reward for surviving 15 minutes
    • Legendary variant of Enforcer subclass
  • Sentry Gunner Krampus Constructor available as a Frostnite quest reward for surviving 45 minutes
    • Legendary variant of Sentry Gunner subclass
  • Converted the following Abilities/Perks to use Armor instead of Damage Resistance
    • Constructor
      • B.A.S.E.
        • Attached structures increase Armor by 35.
    • Riot Shield
      • While charging increase Armor by 680.
    • Safety Protocol
      • Increases Armor of structures attached to B.A.S.E. by 15.
  • Ninja
    • Shadow Stance
      • During Shadow Stance increase Armor by 60.
    • Shadowier Stance
      • Increase Armor by an additional 25 while in Shadow Stance.
  • Outlander
    • Deep In The Zone
      • Gain 40 Armor and increase pick axe damage by an additional 24% during In the Zone.
    • Shock Phase
      • Shockwave increases Armor by 190 for 6 seconds.
  • Soldier
    • Flak Vest
      • Increase Armor by 160. Armor reduces by 40 each time the Soldier is hit. Gain 40 Armor every 10 seconds, up to a max of 160 Armor.
    • Heavily Armored
      • Increase Armor by 45.
    • Armored
      • Increase Armor by 12/18/25.

Bug Fixes

  • Fixed an issue that blocked targeting for T.E.D.D.Y. and Hoverbot while placed near R.O.S.I.E.

WEAPONS + ITEMS

  • Added the Medieval weapons set, available in Winter Llamas:
    • Hemlock Assault Rifle: Deals consistent damage to enemies at close to medium range, but falls off at longer ranges due to lower accuracy.
    • Basilisk Pistol: Deals high burst damage, with a high critical chance.
    • Stalwart Squire Shotgun: A powerful single shot weapon with high damage and knockback in a short range.
    • Wicked Wind Axe: A large curved axe with a good mix of damage and impact.
  • Ginger Blaster Pistol will be available as a Frostnite quest reward for surviving 30 minutes
    • A potent and quick revolver with modest recoil.
    • Includes a 6th perk that grants a chance to drop healing gumdrops from defeated enemies.
  • Updated Melee Weapon Perks to use Armor instead of Damage Resistance:
    • Grants 13 / 20 / 27 / 33 / 40 Armor
  • Increased the value of Heavy Attack Energy Efficiency Perks on weapons to be comparable with Perks on Heroes:
    • Grants 40% / 60% / 80% / 100% / 120% Heavy Attack Energy Efficiency
  • Increased the value of Life Leech Perks by 50%
    • Grants 1.8% / 2.7% / 3.6% / 4.5% / 5.4% Life Leech

Bug Fixes

  • The projectile from the Bowler now immediately explodes when hitting the Storm King.
  • Fixed the Quad Launcher perks, replacing Increased Attack Speed (melee) with Increased Fire Rate (ranged) in its fourth perk slot.

GAMEPLAY

Bug Fixes

  • Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.

ENEMIES

  • The Holidays are upon us! Husks, Lobbers, Poison Lobbers, Husklings, Sploders, and Smashers are all getting into the Holiday spirit.

Bug Fixes

  • Fixed an issue with the Storm King sweep beam attack hitting players after it had already passed.
  • Made the Storm King sweep beam ground visual effects more closely match the width of the actual damage area.
  • The Storm King will now timeout and defeat all players as normal even if both of his horns have been broken.
  • Made the Storm King loot cache items spread out a bit more so they are less likely to overlap.
  • Fixed an issue where players could sometimes remain inside of the Storm King’s tornado base.
  • Made the left and right crystal weak points on the ribs of the Storm King a bit easier to hit.

AUDIO

  • Added sound to social missing party request invites.
  • Added sound effect for when recycling schematics and retiring Survivors.
  • Updated T.E.D.D.Y.’s gun firing sound effect.
  • Lots of new music and sound content for Frostnite!

Bug Fixes

  • Fixed issue with hero specific dialog not playing in some cases.
  • Fixed issue with Ralphie’s Revenge sniper fire attenuation being too short.
  • Fixed issue with Turn Up the Base ability being too loud and spamming.
  • Fixed issue with ghost pistol explosion impacts triggering more than once per impact.
  • Fixed issue with tutorial pop-ups sound triggering when not focused on the screen.
  • Fixed issue with ending theme music being cut off by cinematic before rocket launch during tutorial mission.
  • Fixed an issue with multiple rooster calls and crows triggering at one time during day cycle.

 

GENERAL

WEAPONS + ITEMS

Bug Fixes

  • Fixed weapon auto reload being prevented when the SprintByDefault setting is enabled.

UI

  • Pressing the Enter key with no text entered will now close the Chat window in the Battle Royale or Save The World lobby.
  • Setting your status to Away will now prevent friends from joining your party.
  • Added clearer error notifications when sending Friend Invites to yourself.
  • Your Epic Friends will now see your status as “Selecting Game Mode…” if you have not yet picked a game mode (e.g. Battle Royale / Save The World).

Bug Fixes

  • Sending a Whisper to someone while in a match or zone will now consistently open the Chat window.
  • Fixed an issue that could result in loss of input on the Add Friends startup screen on consoles.
  • Fixed the display of the window buttons in the upper-right corner of the application at lower resolutions.
  • The “Add Friend” button will now be consistently shown where appropriate when viewing teammates on Mobile platforms.

PERFORMANCE

  • Improved performance on Switch and mobile during level streaming (particularly during skydiving).
  • Fixed some performance issues with the Stormwing which could lead to reduced frame rate and movement corrections

Battle Royale

Fortnite leaks confirm Beerus, Goku, and Vegeta skins for Dragon Ball Z crossover in Chapter 3

Anime fans in the Fortnite community are waiting for the Dragon Ball Z crossover, and leaks have confirmed that it will bring in Beerus.

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Fortnite Goku and Beerus skins

Fortnite v21.30 update introduced a ton of new content and the files now have more Dragon Ball Z elements. From skins for Beerus, Goku, and Vegeta to a Bulma reference, here’s everything we know so far.

Fortnite players were certainly shocked when they came across leaks regarding a Dragon Ball Z crossover. Both waves of the Naruto cosmetics were a massive hit in the Item Shop and it is evident that the developers now wish to capitalize on other popular anime series.

Leaks previously revealed that four skins will arrive in the first-ever Dragon Ball Z x Fortnite crossover, and one of them is going to be Beerus.

Beerus Goku
Beerus vs Goku in Dragon Ball Z

Fortnite is working on a Beerus skin for the Dragon Ball Z crossover

As per prominent leaker HYPEX, Epic Games is working on a purple skin codenamed ‘Cat’. For anyone who’s watched Dragon Ball Z, this isn’t a tough one to crack. Beerus, the god of destruction of Universe 7, perfectly fits this description.

With this, three skins have been confirmed for the upcoming DBZ crossover:

  • Goku
  • Vegeta
  • Beerus

The fourth skin will be a female character according to leaks, and it is safe to assume that it will be Bulma.

Following the v21.30 update, HYPEX discovered that one of the Fortnite x DBZ quests will have a beach umbrella setup. This could be a reference to many things like the Kame House, Bulma, or Beerus but it is too early to confirm it.

The Creative Stamina item that started all the rumors about the crossover will also be available on the map. It might be a part of some quests or the developers might just tease the crossover through it.

Last but not least, the Attack Pods from Dragonball will arrive as Gliders in Fortnite. The 21.30 patch added a glider texture with a striking resemblance to these pods and even its codename, StaminaVigor, suggests that it is related to DBZ.

Fortnite x Dragon Ball Z crossover to have a special event screen, quests, and rewards

It seems like the DBZ crossover will be quite similar to Naruto. Players can look forward to taking part in challenges that will grant them free DBZ-themed skins. Obviously, this will be accompanied by Goku, Vegeta, and Beerus outfits in the Item Shop.

The official website for the DBZ crossover is in the works. It should become functional by August, which is also when Epic Games will officially announce the collaboration.

As of now, this is everything we know about the upcoming DBZ x Fortnite crossover. The next update for Chapter 3 Season 3 will be out after four weeks, and until then, players can enjoy the new summer-themed content.

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Battle Royale

Fortnite update v21.30 patch notes: No Sweat Summer event, Prime Shotgun, more

Fortnite v21.30 is finally here. From the No Sweat Summer event to new POIs to weapons, here’s everything that arrived with it.

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Fortnite v21.30 summer event art

Ahead of the developers’ summer break, Fortnite has released the v21.30 update. It has arrived with the No Sweat Summer event, map changes like Daily Bloomgle, new Prime Shotgun, and more.

The hype for Fortnite v21.30 was sky-scraping because Epic Games will soon go on a break till the second week of August. This means that the battle royale title won’t experience any live changes for the upcoming weeks, and the latest update should ensure that the community doesn’t get bored.

Fortnite v21.30 brings in a No Sweat Insurance NPC, summer-themed POI, and new No Sweat Summer event quests

Fortnite players desperately wanted to celebrate the summer in battle royale modes this time. Luckily, the No Sweat Summer event is here with the v21.30 update.

No Sweat Insurance quests will replace the Vibin quests for the next four weeks as the Scientist’ research regarding the Reality Tree will be halted temporarily.

No Sweat Summer quests

The latest No Sweat Summer quests in Fortnite are:

  • Land after jumping from the Battle Bus during the No Sweat Summer event
  • Carry the No Sweat sign and place it at a sponsorship location
  • Complete a lap around the boat race circuit after the starting countdown
  • Make a Character dance to a Boogie Bom
  • Emote at different promotional dance floor locations
  • Ring doorbells until they break
  • Catch 3 seconds of air while driving a Motorboat
  • Remove No Sweat signs from recalled products
  • Place the No Sweat signs in an official bin
  • Pop No Sweat Summer inflatable objects
  • Jump on umbrellas along the beach
  • Kick a beach ball and kick a giant beach ball
  • Fire off the Firework Flare Gun at Mighty Monument or Tilted Towers
  • Bust through doors in different neighborhoods
  • Destroy large sea buoys with Motorboat Missiles

These quests will grant 15k XP each and a new Sweaty Sailer umbrella glider will be a free reward for completing them. The quests also indicate that the Boogie Bombs will return soon. The goofy item has been a fan-favorite for ages, and it makes perfect sense for it to return during a Vibin’ themed season.

New summer-themed NPCs will now roam around the island. These include:

  • Unpeely
  • Beach Bomber
  • Summer Drift
  • The Underwriter
  • Boardwalk Ruby

The Underwriter is the newest NPC in Fortnite and represents the New Sweat Insurance building from Tilted Towers. In contrast, Unpeely, Beach Bomber, and Boardwalk Ruby are famous characters who always return during the summer.

Fortnite community to vote for Tilted Tower buildings through Rebuild the Block quests

The restoration of Tilted Towers began in Chapter 3 Season 3. Fortnite asked map builders to come up with their best building designs and nine buildings have made the cut.

In the coming weeks, players will donate bars for the construction projects in Tilted Towers. The building design with the most votes will officially become a part of the POI. This will also help players in completing the Rebuild The Block quests:

  • Donate Bars voting for construction projects on The Block
  • Survive Storm Phases during the Rebuild the Block Event
  • Eliminate enemy players during the Rebuild the Block Event
  • Complete Rebuild the Block quest stages (3/7/12).

It is clear that we’ll witness new Rebuild The Block quests every week and the developers are yet to reveal the subsequent stages.

To be fair, the XP crisis in Chapter 3 Season 3 could come to an end now as every Rebuild The Block quest will reward players with 14,000 XP.

Fortnite new Tilted Tower building designs
Titted Tower building designs in Fortnite Chapter 3 Season 3

New Prime Shotgun and consumable Ice-Cream item enter the loot pool with Fortnite v21.30

A brand-new Prime Shotgun will be available in chests, supply drops, and floor loot with v21.30. The stats of this weapon at Rare rarity are:

  • DPS-88
  • Reload Time-4.5
  • Spread-1
  • Clip size– 4
  • Headshot damage– 138
  • Fire Rate– 1.05

Leaks have revealed that the Prime Shotgun is an explosive weapon with a surprisingly long range for a shotgun. Its damage output is brilliant and the slow fire rate seems to be the only downside.

New consumable items have been added in the form of Ice Cones. These include:

  • Lil Whip’s Special Serve for Health and Shield
  • Guzzling Icecream Cone which slowly heals health
  • Frozen Iceream Cone for Health and it makes things slippery
  • Icecream Cone for Health
  • Spicy Icecream Cone for Health and Shield

Interestingly, the files of the Burst SMG have been updated as well and it might return soon.

Daily Bugle changes to Daily Bloomgle in Fortnite v21.30 and other map changes

Epic Games has continued the amazing map changes in Chapter 3 Season 3 with the latest update. Daily Bugle, under the effect of the Reality Tree, is now called Daily Bloomgle. As usual, it will now switch between themes based on Neo Tilted, Coral Castle, Colossal Coliseum, and more.

The Reality Tree will continue to grow and after Daily Bugle, it’ll reach Condo Canyon.

Last but not least, a summer-themed stage will be set up on the island for No Sweat Summer. This is where players can expect to complete their event-based quests and earn a ton of XP.

Hotfix updates will be released weekly but no major Fortnite updates will arrive for almost a month now. The developers have already added weekly quests till Week 10, and the Dragon Ball Z crossover will be released after the break.

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Battle Royale

Fortnite Indiana Jones quests: How to find the secret door in Shuffled Shrines

Fortnite players can finally unlock Indiana Jones with v21.20. They must find the secret door in Shuffled Shrines and here’s a guide for it.

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Indiana Jones in Fortnite

The Indiana Jones quests are finally here in Fortnite Chapter 3 Season 3. Here’s how you can find the secret door past the main chamber in Shuffled Shrines.

While players were expecting Fortnite v21.20 to revolve around No Sweat Summer, it has turned out to be all about Indiana Jones. The secret skin for this season’s Battle Pass is now unlockable through challenges and a brand new POI called Shuffled Shrines has been added to the map.

The Shuffled Shrines puzzle in Fortnite allows players to enter the secret door

First and foremost, you must visit the brand new Shuffled Shrines POI on the Fortnite Chapter 3 Season 3 island. It is located south of Sanctuary, and has been marked in the image below:

Shuffled Shrine in Fortnite
Shuffled Shrines in Fortnite

After landing, you have to search the location for clues and find four runes on each edge of Shuffled Shrines. They will display one of these Red, Blue, and Yellow symbols:

The runes scattered in Shuffled Shrines will have such symbols (Image via YouTube/ChillNikov)

The runes (clues) will be scattered across Shuffled Shrines and their symbol resets every game. Hence, you should not try copying the patterns that worked for others.

It is important to find the fure runes and then head to the middle of Shuffled Shrines where you will find four interactive runes in front of a door.

Solving the puzzle is basically a game of hit-and-miss. You have to rotate the runes according to the clues. To open the door, the symbols on the runes in front of the door should be identical to the ones that are scattered around Shuffled Shrines.

Apparently, the symbol of the runes on the left should match with the rune located in the southwest corner of Shuffled Shrine. Similarly, the one placed second from the left should match with the rune located on the top right corner (Northwest).

After solving the puzzle correctly, the main chamber should open. However, be careful because the path is full of traps.

Where is the secret door past the main chamber in Shuffled Shrine

It is important to note that the challenge doesn’t complete when you solve the puzzle and enter the main chamber. There’s an artifact inside that grants 250 Gold Bars, but more importantly, there’s a secret door to the right of this artifact. The entrance is hidden by green bushes.

Players can enter this area and find two chests inside which should complete the Indiana Jones challenge. This quest will not only provide XP, but will help in unlocking the character’s outfit and a selectable style.

Finding the secret door past the main chamber is clearly more complex than any of the challenges we’ve ever seen in Fortnite. The puzzles and the traps are already too harsh but before that, players must fight a ton of opponents who’ll land to complete the same quest.

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