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Fortnite v7.01 Patch Notes – Infinity Blade, Close Encounters, and more

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The first minor update of Fortnite Season 7 is here! Patch v7.01 brings the Infinity Blade, Close Encounters Limited Time Mode, and more. Check out the full Patch Notes below…

Stay tuned to @FortniteINTEL / FortniteINTEL.com for full Fortnite coverage!

READY YOUR SWORD,

Wield a powerful new weapon in Battle Royale and watch your aim with a returning weapon in Save the World.

Infinity Blade (Battle Royale)
A Mythic melee weapon that deals big damage and destroys structures! Look for it at Polar Peak.

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Ralphie’s Revenge (Save The World)
Accurate and slow firing rifle that rewards headshots!

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Creative Mode 
Let your imagination go wild with Fortnite Creative. Islands available for all players on December 13!

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GENERAL

UI

  • Players are no longer brought to the Battle Royale lobby when clicking “Creative” in the game mode select screen.

KNOWN ISSUES

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

BATTLE ROYALE

LIMITED TIME MODE: CLOSE ENCOUNTERS

Summary
Close quarters combat with Shotguns & Jetpacks!

Mode Details

  • The only weapons in this mode are Shotgun variants.
    • Jetpacks & Heavy Shotguns can be found in chests & Supply Drops.
    • Other Shotgun variants are spawned as floor loot.
  • The Storm moves in more quickly than normal at mid to late game.
    • Typical match length is about 15 minutes.
  • Stats are enabled for this mode.

WEAPONS + ITEMS

  • Infinity Blade
    • This Mythic melee weapon can be found on Polar Peak.
    • Primary Fire delivers a powerful sword slash. It deals big damage to enemies and destroys structures in one blow (75 damage to players).
    • Alternate Fire allows the player to leap great distances, destroying objects in its path. Upon landing, it delivers damage and a knock-up to nearby players (25 damage).
    • The wielder of the sword is also granted additional abilities:
      • An increased pool of max Health and Shields (200 Health/200 Shields).
      • Regeneration of effective Health over time up to max Health and Shields (1 HP per second).
      • An instant burst of effective Health upon elimination of an enemy (50 HP).
      • Increased movement speed (130%).
    • The first player to pull the Infinity Blade from its pedestal will be instantly healed to full Health and Shields.
    • If a player picks up the Infinity Blade, all other inventory items aside from building materials will be dropped.\
    • When the wielder of the Infinity Blade picks up an item (aside from building materials), the Infinity Blade will be dropped.
    • The Infinity Blade will be dropped when the wielder is knocked out or eliminated.
    • Only one Infinity Blade will appear per match.

GAMEPLAY

  • X-4 Stormwing
    • When a plane is shot down, the driver and all passengers of that plane will now take 25 damage from the explosion.

Bug Fixes

  • Speculative fix for players moving after being eliminated.
  • Fixed players being ejected from vehicles if they lost the icy feet effect.

CREATIVE

This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.

ISLANDS

  • The Block
    • New 5th Island to build on. Provides the exact block that appears in Battle Royale where your creation could appear.
  • Featured Islands
    • Added 4 featured island Rifts. Featured islands will be changed over time as we feature the communities creations. Featured maps can be played the rules are set by the creator. Also, use the featured rifts to enter codes from other creators.
  • Island Codes system
    • Use codes to load creations that have been shared with the Island Code system.
    • Initially, only a limited number of players in the Support a Creator program will have access to this feature.
    • Over time we will expand the number of players that can publish islands as we polish this feature.
    • To use a code, go to a Feature Rift and select “Enter Code” and follow the instructions.
    • Post your creations to RedditYoutubeTwitch, or any of our other social channels! We may reach out and provide you the ability to publish your creation.

Bug Fixes

  • Fixed an issue where respawning on Creative Hub could cause your player to leave the Island.
  • Fixed various problems with Island Rifts not functioning correctly.
  • Fixed Island Rifts not showing the correct Island name and player count in some cases.
  • Fixed an issue that prevented player inventory from being reset when returning to Creative Hub.
  • Fixed players appearing to fall through the ground in Replays when teleporting between islands.
  • Fixed bug where the same friend’s server could appear multiple times in Creative server select.
  • Fixed an issue that prevented players from placing building tiles on certain islands.
  • Fixed an issue where players would not be able to spawn on your island when building tiles or props were in the way.

PREFABS

  • 6 New Lucky Landing Prefabs
  • Obstacle Course
    • The Obstacle Course gallery was split into four separate gallery Prefabs:  Floors, Walls, Roofs & Stairs and Parts.
    • New props were added to the Parts gallery.  Go check it out!
  • Indestructible Gallery
    • This gallery contains props that cannot be destroyed by weapons.
    • New indestructible props and building tiles were added to this gallery Prefab.
  • A few other Prefabs were updated with new building tiles and props.

DEVICES

  • New: Item Spawner – Drop any item on this device to have it spawn one item at a time during games.
  • New: Player Checkpoint Plate – Run across the checkpoint during a game and the next time you die you’ll respawn there.
  • Player Spawn device can now be customized to spawn only players on a specific team number.  The team number is displayed on the plate (except when in the game is in progress.)
  • Player Spawn device can now be set to be an Island Start instead of a game start.  This can be used to set where players arrive when they visit your island when not in Play mode.

Bug Fixes

  • Fixed issues with multiple devices able to be placed on top of one another.
  • Fixed Damage Rails being able to be placed on top of themselves.
  • Fixed vehicles not being removed when their Vehicle Spawner is deleted.
  • Fixed a problem that could cause devices to malfunction after being saved and loaded.
  • Fixed certain devices becoming indestructible after loading your Island on a new server.

GAMEPLAY

  • New settings in “My Island” menu:
    • “Starting Health” can now be set to “Invincible”.
      • This prevents players from taking any damage on your island.
    • “Building Damage in Game”
      • This can be disabled to prevent island structures from being damaged in game.
      • Has no effect on structures built by players during the game.
    • “Block Building in Game”
      • When enabled, players will not be able to use
  • When stopping a game, players are now returned to where they were before the game started.

Bug Fixes

  • Player inventory is now reset when a game is started and also after it finishes.
  • Fixed games being called “Minigames” in the UI in some places.
  • Fixed eliminated players respawning on the same spawn pad in some cases.
  • Fixed the “Down But Not Out” game setting not functioning correctly.
  • Fixed players not being able to damage structures in game after editing privileges were revoked by the island owner.
  • Fixed a bug where disabling falling damage would not be remembered when loading your island.

CREATIVE TOOLS + PHONE

  • Added Collision option
    • Collision can now be turned on and off when moving props.
    • Toggle collision using V (Hold) on a desktop, or D-Pad Left (Hold) on a controller.
    • When collision is off, props can be freely moved through any other object (but not under terrain!)
  • Grid Snap
    • Snap now uses better settings for each individual prop.  This allows props to align better to the Fortnite world grid.
  • Renamed help text for certain actions to be more clear
    • “Pick up” is now “Cut”
    • While holding something, “Copy” is now “Paste”
  • Your phone’s settings are now remembered as you move between islands, respawn, or play games on islands.
  • Vehicles can no longer be deleted while players are using them.
  • Added some additional sound effects when toggling options on the phone.

Bug Fixes

  • Fixed props and building tiles being able to be placed outside of the island’s saveable area.
  • Fixed props sometimes not placing exactly where the hologram preview shows it will when the Drops option was enabled.
  • Fixed an issue with grid snap where props would not actually align to the grid when placing them down quickly.
  • Fixed various problems when interacting with mirrored building tiles.
  • Fixed some issues with placement of props being denied unexpectedly.
  • Fixed an issue where props could vanish after you pick them up.
  • Fixed some props that were not able to be moved using the Phone.
  • Fixed hologram animations not playing on certain props when you pick them up.

FLY

  • You can now switch to Fly while your Glider is deployed by double-tapping the Jump button.
  • Holding down the Jump button on will now consistently fly upwards, even on a keyboard.
  • Improved Fly animations, especially when using items or interacting.

Bug Fixes

  • Fixed Bouncers being destroyed when flying on top of them.
  • Fixed certain Devices not affecting respawned players who were eliminated while flying.

TEAMS

  • Players will now be on the same team (and voice channel) when entering a server.
  • Players who join a session in progress will now always be added to Team 1.
  • Players are now spread evenly between available team spawns when possible.
  • Players on the same team will now see team identifiers during a game.
  • Removed redundant Team Spawn Pads option.

Bug Fixes

  • Fixed players not all starting on the same team when first entering an Island.
  • Fixed players not being on correct teams when starting a game.
  • Fixed players being able to switch teams while in the middle of a game.
  • Fixed players not being able to switch to specific teams in some cases.

WEAPONS + ITEMS

Bug Fixes

  • Fixed not being able to stack Port-a-Fortress grenades in Creative.

UI + SOCIAL

  • Added a new tutorial pop-up to inform users about changing island permissions when another player joins the session.
  • Players can no longer join your session in progress when your party is set to private.

Bug Fixes

  • Fixed wrong Creative server being selected in some cases when choosing a server using a controller.
  • Interacting with chests and Supply Llamas now takes the intended amount of time.
  • Fixed the Creative Inventory not being displayed while skydiving or gliding.
  • Fixed issue where wrong elimination counts could be displayed on game-ending scoreboard.
  • Fixed the wrong number of players showing next to names in the friend list.
  • Fixed friends’ servers showing on Creative server select after they become empty.
  • Fixed the post-game scoreboard not being able to accommodate 16 separate teams.
  • Fixed various issues with friend status in Creative and player counts.
  • Fixed being able to access Creative Inventory when in the Creative Hub in certain cases.
  • Fixed various problems with in-game tutorial pop-ups

PERFORMANCE

  • Improved the load times of island content when first starting a server.
  • To improve server performance, the maximum number of Vehicle Spawners on an island has been limited to 32.
  • Reduced memory usage when switching between Islands on the same server.
  • Improved performance of particle systems with large numbers of placed traps.

MOBILE

  • Added a new button that toggles Collision on the Phone.
  • Added new states to some creative buttons to make their actions more clear.

Bug Fixes

  • Fixed the “Memory Used” bar being covered up by other mobile UI.

SAVE THE WORLD

MISSIONS + SYSTEMS

Bug Fixes

  • Storm Shield Defenses no longer grant reduced primary rewards if the 80% health bonus objective is failed.

WEAPONS + ITEMS

  • Ralphie’s Revenge is returning and will be available in the Weekly Store
    • Accurate and slow firing air rifle that has a massive headshot bonus. Remember to always wear your eye protection!
    • Available from December 12 at 7 PM ET until December 19th 7 PM ET.

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Building returns to Fortnite as permanent “Zero Build” mode is announced

Building is back in Fortnite’s core modes, but a new Zero Build mode has been announced that continues the experience of no building.

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fortnite zero build promo art

Epic Games has released a permanent no-building mode alongside the return of building to Fortnite.

For the past 9 days, players have experienced Fortnite without any building. While the popular battle royale was founded on the unique premise of building, many hardcore fans and returning players swooned over the lack of building.

Knowing that this experience would only last nine days, players wondered what would happen when building returned. Would Epic introduce a new no-build mode? Or would building return without any other modes available?

Luckily, players won’t have to build in Fortnite is they don’t want to. But casual players who don’t want to play competitively can also enjoy building once more.

fortnite jumping and parkour in season 2

Zero Build mode announced as building returns to Fortnite

At the end of the nine day experience, Fortnite announced the new “Zero Build” mode. Advertised as a permanent side mode, Fortnite Zero Build is the same experience players have had for the past week.

In the Zero Build mode, players will continue to have overshields, enhanced movement abilities, and, most importantly, no building. But if you miss the old Fortnite, Epic has you covered.

Zero Build was introduced because building has finally returned to regular core modes: solos, duos, trios, and squads. But this also means that overshields, sprinting, and mantling have been removed from core modes.

Now everyone has a mode that suits their playstyle in Fortnite. But we’d love to know whether you’re Team Builder or Team Zero Build. Let us know on Twitter @FortINTEL.

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All Tier 100 Fortnite Battle Pass Skins ranked

Fortnite has given us a long list of Battle Pass skins. Here, we’re ranking all of the tier-100 Battle Pass skins from worst to best.

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Fortnite has been providing us with skins for over two years. Take a look at all Fortnite tier 100 skins as we rank them from worst to best.

We’re 20 seasons into Fortnite at this point, and 19 Battle Passes deep. We’ve seen hundreds of skins come and go with varying degrees of originality. Some are still in Battle Royale to this day while others are collecting dust in a crowded locker.

Not all Fortnite skins are created equal. Today, we’re looking at the Fortnite tier 100 skins and ranking them from worst to best. Let us know your opinions in the comments!

19. Doctor Strange: Chapter 3 Season 2

fortnite doctor strange marvel skin

This may come as a shock as Marvel skins tend to rank very high, but we’re on a three-season streak of tier 100 Marvel skins. It’s getting old, and this one isn’t really that great.

Doctor Strange feels like it should have been given the Superman treatment, not the Spider-Man. Plus, they didn’t use Benedict Cumberbatch’s face which makes the skin even less exciting to unlock.

18. Vendetta: Season 9

The Vendetta is one of the least favored tier 100 skins of the bunch. The non-upgraded version is lame and the final stage leaves a lot to be desired.

This one was one of the most uninspired tier 100 skin, in my opinion. It doesn’t look very good, either, which is why it’s placed at the bottom of our rankings.

17. Ice King: Season 7

The Ice King is a skin you’ll hardly ever see in a modern Fortnite match. It’s not the ugliest skin we’ve gotten as a tier 100 reward, but it isn’t far off.

The reason this is so low, though, has to do with the size. This skin is massive and clunky, making you feel like an easy target when you’re wearing it.

16. Ultima Knight: Season X

The Ultima Knight is, simply, an addition to the OG Black Knight that ranks much higher in this list. This is a poor man’s Black Knight and everyone knows it.

Not only is the skin unoriginal, but it’s large and clunky when you rank it up. Anyone who already has the Black Knight won’t be rocking this version into battle

15. Dire: Season 6

The Dire skin is one of the cooler skin concepts Epic has added as a tier 100 skin. The werewolf skin, while interesting, is probably among the least popular skins you’ll see in the game.

The base skin is boring and the upgraded version is too big – two ingredients that lead to a bottom-half ranking.

14. Carnage: Chapter 2 Season 8

fortnite carnage skin

Despite being a crossover skin, Carnage is pretty forgettable. With Season 8 being the finale of Chapter 2, the Cube Queen secret skin was more iconic than the Symbiote. It’s big and bulky, and downright ugly.

13. Ragnarok: Season 5

The Ragnarok skin sits right in the middle of the pack. It’s not horrible, but it’s not great, either. The upgraded skin is a little busy for my taste, so I take everything off and roll with the topless bald man.

12. Fusion: Chapter 2, Season 1

The Fusion from Fortnite Chapter 2 is decent but relatively boring. You’d be hard-pressed to find a player still wearing this skin – especially since there were far better options in the same Battle Pass.

I had this one high on my original rankings (from C2S1) but time has knocked it down to just inside the top-10.

11. Rick Sanchez : Chapter 2 Season 7

Fortnite season 7 rick skin

Being able to play as Rick Sanchez is pretty cool seeing as he’s the most iconic character in one of the most popular animated series in recent history. His unique cell-shaded style makes him stand out from other skins, and his smug look makes it seem like every elimination is a cakewalk.

Rick is lower on the list because of his lack of utility and inevitable plummet in popularity in a few seasons. His cartoon style makes him stick out like a sore thumb in-game. His head is a massive target. And players will likely only use this skin for the next season or so.

10. Omega: Season 4

The Omega skin suffers from many of the problems as of the other bottom-half skins: it’s unathletic. That is until you take all of the armor off of the outfit.

I rock this skin stripped-down, just as I prefer the Ragnarok skin. It looks sleeker and cooler that way, in my opinion. The base Omega skin squeaks it into the top-10 – especially since you can change the color on the stripped-down version.

9. Mandalorian: Chapter 2 Season 5

Fortnite Mando

This might be a controversial placement, but I’m not a huge fan of the Mandalorian skin. Fans of the show will probably like it more, but it didn’t really do it for me.

Sure, the customization options are there, but you’ll never go back to the pre-upgraded armor like you could with some of the other tier-100 skins. Baby Yoda is a hit, but the Mando skin leaves a lot to be desired.

8. Luxe: Season 8

The Luxe was the number-one tier 100 skin in my book for a long time. This is one of the only tier 100 skins that I still regularly wear when I play Fortnite, and one of only two female skins in the group.

The real reason this one ranks so highly is the back bling. Those golden wings are at least the second-best back bling reward in any Battle Pass.

7. The Reaper: Season 3

For some, the Reaper is going to be a number-one tier 100 Battle Pass skin. I understand this argument, but I never liked it, myself.

There were some bugs during Season 3 that caused Epic to hand everyone several Battle Pass tiers for free. The result was that almost everyone who bought the Season 3 Battle Pass got the Reaper skin, which is one of the reasons I never really liked it.

Despite my personal bias, I recognize that Season 3 was the golden age of Fortnite and this skin brings back the feels. It’s well-deserving of a top-five finish.

6. Spire Assassin: Chapter 2 Season 6

Fortnite Spire Assassin

The Spire Assassin jumped right to the top-five in my rankings. This skin is one of the best to be released in all of Chapter 2. You look like a dominating force when dressed in its full suit of armor.

It’s always hard to rank a skin while the season is currently underway, but I’m betting that Spire Assassin will be a common sight on the Fortnite island long after Season 6 concludes.

5. Eternal Knight: Chapter 2, Season 3

The Eternal Knight is a strong contender for the best tier-100 skin in the history of Fortnite. All of the variants are cool and unique and the customizable pickaxe is another huge point in favor of the outfit.

Along with only a few others on this list, the Eternal Knight is still a common sight on the Fortnite island. As long as players are still wearing the skin, it deserves a high placement on this list.

4. Midas: Chapter 2, Season 2

Midas remains a favorite of a lot of Fortnite players, whether you’re using his Ghost, Shadow, or all-gold version.

The Midas skin is the best of both worlds. He’s slender, which means he doesn’t take up much of your screen, but he’s still a cool and interesting character whose outfit goes well with a lot of different combinations.

3. Iron Man: Chapter 2 Season 4

Come on, it’s Iron Man. This is how you do a tier-100 crossover skin, and the Mandalorian was a huge step back from Tony Stark in the previous season.

With one skin, you get both Iron Man and Tony Stark – which you can switch between in-game. If you leveled up the Battle Pass, you can also play as Gold, Silver, or Holographic Iron Man/Tony Stark. It’s hard to see this as anything less than a top-rated skin.

2. Spider-Man: Chapter 3 Season 1

fortnite chapter 3 spider man web shooters

Wow, who could have guessed that one of the most highly-praised crossover skins would make it to spot number 2. Previously held by Iron-Man, it makes sense that Peter Parker would take his place eventually.

What’s not to like about his skin? It’s clean, slick, and has some of the best alternate styles to date. Even it’s enlightened skin variants look phenomenal which is something that can’t be said for most Tier 100 skins.

1. Black Knight: Season 2

I know, I know. The Black Knight isn’t technically a Tier 100 skin. It’s a final-tier Battle Pass skin, though, so it’s worth including on this list.

The Black Knight is the classic. It’s the OG. Wearing one of these skins doesn’t mean that you’re good, but it does mean that you’ve been playing the game for a long time.

The Black Knight takes the number-one spot because it’s one of the most aesthetically pleasing final-tier skins we’ve ever received. It’s not my personal favorite, but it carries a certain amount of significance for OG Fortnite players.

What’s your number-one tier 100 Fortnite skin? Let us know in the comments.

Image Credit: Epic Games

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How Fortnite Overshields work in Chapter 3 Season 2

Fortnite Season 2 has added Overshields which add 50 health to ther player’s base health, and it recharges after taking damage.

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fortnite the origin loading screen

To combat the lack of building at the start of the season, players have overshields that add 50 points to their health.

Players were shocked to find out that Fortnite Season 2 had removed its iconic building mechanic. What are players supposed to do if they get caught out in the open without any builds?

Luckily, Epic Games added a few new mechanics to make up for this. Firstly, players can run faster, jump higher, and mantle objects.

Secondly, Fortnite now gives players an overshield. This isn’t an item you pick up or craft. It’s a built-in component of the player’s health. Here’s how it works.

fortnite burst ar red dot sight

Fortnite’s new Overshield details

200 is no longer the maximum amount of health players can have. Instead, the base health is 150, and players can drink shield potions to gain 100 additional health.

These extra 50 points come from the new overshield. Like in Halo, players start with a small layer of shield that will take damage before their actual health. The overshield actually protects the player’s health and shield.

Additionally, the overshield recharges when out of combat, no item is needed. This is to help combat the removal of the building mechanic.

Fifty extra shield isn’t game-breaking, but it will help players find natural cover before getting one-shot. And it also might give timid players more confidence during the end game.

With that being said, we don’t know how long the overshield will be sticking around. Building is only removed for a limited time so overshields could leave whenever builds return.

For more Fortnite, check out where to find Omni Chips in Season 2.

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