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Fortnite v6.10 Patch Notes – Quadcrasher, Fortnite Competitions, and more

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Epic Games has released the Patch Notes for Fortnite Battle Royale’s v6.10 update on October 12th, 2018.

Buckle Up,

Peel out with a new vehicle that smashes its way into Battle Royale and explore experimental missions in Save the World.

Quadcrasher (Battle Royale)
Propel yourself and a friend into battle with this new two-seater vehicle.

Fortnite Competition (Battle Royale)
A new “Events” tab has been added along with several in-game tournaments!

General

Weapons+Items

Bug Fixes

  • Fixed small props accidentally blocking Trap placement.

Performance

  • If your PS4 Pro is plugged into a 4K TV, the game now renders at 1440p instead of 1080p.
  • Audio memory optimizations for Xbox.
  • Physics optimizations for cosmetic items.

Known Issues

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

Battle Royale

Limited Time Mode: Disco Domination

Summary
It’s time for the ultimate dance-off. Dance Floors have spawned around the Battle Royale island. Take them over by clearing out any enemies and then dancing to raise a disco ball up from the floor. The team that fills their meter the fastest by capturing and defending the dance floors will win the match!

What’s New?

  • Reduced all bandage spawns by 50%.
  • Removed all Common weapons.
  • increased the variability of where you can spawn by 30% along your sides storm circle.
  • Brought in the side dance floors closer to the Storm edge.
  • Reduced max respawn distance by 20%.

Weapons + Items

  • The Port-a-Fortress has been disabled as we work to resolve some issues related to this item.
    • Drop rate for Port-a-Fort increased from 3.05% to 4.89% while Port-a-Fortress is disabled.
      • The goal is to keep the drop rate of Port-a-Fort the same as if both items were enabled to help with the completion of Challenges.

Bug Fixes

  • Guided Missile no longer fires the wrong direction
  • Players will no longer permanently attach to a Supply Drop when grappling to it.
  • Attempting to fire while reloading the Double Barrel Shotgun will no longer interrupt the animation.
  • Weapon equip animations no longer skip when simultaneously attempting to sprint and target.

Gameplay

  • Quadcrasher
    • Seats two players.
    • You build boost just by driving. Unleash that speed with the hotkey once you’ve filled your boost meter.
    • Smash through buildings while boosting.
    • Boost off ramps or cliffs to catch sick air.
    • Launch players into the air by smashing into them.
  • You can now view and change Edit Controls separately from Combat and Build Controls in the controller menu.
  • PS4 controller lighting will match player marker color.
  • You can now set building mode sensitivity for controllers in the options menu. It is a multiplier on the default controller sensitivity and allows up to a 2x increase.
  • Controller sensitivity slider in the options menu now allows for more than 10 values.
  • Added an option to Builder Pro that allows for building as soon as you switch to the piece, instead of selecting first and then placing. This allows for faster building without a preview.
  • Added an option that allows for edit hold timing to be adjusted.
  • Opening the Emote Picker with a controller will happen when the button is released, while holding the button will replay the emote that was last played.

Bug Fixes

  • Fixed inconsistencies with the damage trap not triggering properly.
  • Allow slight movement when using a consumable with Sprint by Default enabled. This will help match how it works without Sprint by Default enabled
  • Fixed problem with character orientation getting stuck after falling off the island in a vehicle.

Events

  • Tournaments can be found inside of the new ‘Events’ tab available in game.  This tab will host a variety of online competitions which are open to everyone.  Jump in and explore!
    • Each tournament has a series of scheduled dates and times that the competition will be run. A carousel of all upcoming competitions and times will be available for browsing, so you can plan and practice.
    • Every scheduled session is a completely clean slate with all players starting on an equal footing at the beginning of play.
    • Compete over the course of several hours to earn points by eliminating multiple opponents or surviving against the competition.
    • Players are matched against opponents with similar scores during the session.
    • Score enough points during any scheduled event session and you’ll earn a golden pin for that tournament!

Performance

  • Weapon replication optimization for dedicated server to reduce load during rapid weapon switching.
  • We’ve made CPU performance optimizations on Switch across all threads. This results in a smoother gameplay experience and fewer hitches.
  • Improve multi-threading during heavy physics simulation.

Audio

  • Celebrate with style. The music selected in your Locker will now play after getting a Victory Royale!
  • Remove the Doppler effect from the audio when players are gliding.
  • Added an in-air loop to Grenade Launcher projectiles so you can spatialize where they’re coming from.
  • Improved Grenade Launcher bouncing audio.
  • Reduced volume of medium-range Grenade explosion sound.

Bug Fixes

  • Cube ambient sounds no longer randomly play in the middle of matches.
  • Sequential explosion sounds no longer interrupt each other.
  • Added missing audio to the Compact SMG and SMG medium/distant fire sounds.
  • Audio ‘pops’ no longer occur when emote music loops.
  • Re-added the audio cue that plays before a new wave of Supply Drops start appearing.

UI

Bug Fixes

  • Fixed some touch issues for the controller mapping screen on Switch.
  • Fixed a bug where the player’s banner in the top bar would not update when changing the banner in the locker.
  • Made the reticle hidden when skydiving.
  • Fixed issues with the display of the on-screen map and inventory inputs.
  • Fixed issues with touch functionality on the map for the Nintendo Switch
  • Resource buttons no longer cancel auto-run.

Art + Animation

Bug Fixes

  • Cosmetic items that change in some way over the course of a match are now marked as “Reactive” in-game (e.g., a harvesting tool that changes as you get eliminations).
  • Fixed visual display issues with cosmetic music items..
  • Animation pops no longer occur while in the air after using the Chiller trap.

Replay System

Bug Fixes

  • Fixed an issue causing the first replay not be selected in the replay browser.
  • Fixed the nameplate distance slider not working.
  • Fixed an issue where firing guided missiles would start with the camera facing the wrong way in replays.

Mobile

  • Major performance improvement for devices running Android 7 or earlier.
  • Memory improvements on iOS devices.
  • The first weapon you pick up will now auto-equip itself on mobile.
  • Touch control input now has smoothing enabled.
  • Tapping selected buttons on the build quickbar will once again build the selected build piece.
  • All elements in the Mobile HUD should now be placeable/movable in the HUD Layout Tool.
  • Updated visuals for independent Quickbar slots in the HUD Layout Tool.

Bug Fixes

  • Drag and dropping on the Quickbar will no longer select the thing you drag. Players can now adjust their inventory without interrupting other actions.
  • Fixing a bug causing some touch input to fall through the settings screen to gameplay.
  • Fixing edit button visibility issues when crouching on Mobile.

Esports

Grotto beef 2.0: Tfue, Scoped & Inno dismantle ZexRow, Mackwood & Calc

Tfue, Scoped, and Innocents establish their dominance at The Grotto, this time, against ZexRow, Mackwood, and Calc.

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You know what they say: the sequel is never as good as the original. Those who have been following the professional Fortnite scene will remember the last FNCS competition, where Tfue and Scoped battled Chap and Av for control of one of the most powerful POIs on the map: The Grotto.

This was a true rivalry, with Chap and Av taking some weeks and Tfue and Scoped taking others. Epic knew what the viewers wanted to see when it came time for Finals, putting them in the same heat with one another.

That rivalry ended with Chap and Av backing off, conceding The Grotto to Tfue and Scoped. There was a sizeable amount of trash talk, emoting, and salt, but it was good fun for everyone at the end of the day.

Now, the professional community is, largely, looking right past FNCS Solos toward the announcement of Trios in Season 4. Pros are scrimmaging in this mode on a nightly basis, and you can probably guess where Tfue, Scoped, and new teammate, Innocents, are landing.

The Grotto is widely known to contain some of the best loot on the map. Not only do you leave with Brutus’ Minigun – arguably the most powerful Mythic weapon in Fortnite – but you have a massive vault, a ton of ID Chests, Heavy Snipers, Miniguns, and more.

Some of the other pros in the community threw indirect shots at The Grotto Squad. Specifically, Zayt posted a tweet that seemed to be directed at Tfue and company. Tfue responded by sub-tweeting him back, “Contest us or stop b****in.”

To their credit, the team of ZexRow, Mackwood, and Yung Calc took Tfue up on the challenge. The Trio were unfamiliar with landing at The Grotto in a competitive environment – something that will become clear when you watch the clips of their first battle.

As ZexRow stated on Twitter, the team was “just trying out the most busted spot.” They wanted to see if they had what it took to contest Tfue, Inno, and Scoped. As it turns out, they did not.

(0:22 for mobile viewers)

The new battle seemed to make Tfue miss the old rivalry with Chap. He even offered an extremely backhanded compliment to Chap, saying, “Chap might be f***in’ dogs*** but Grotto’s all IQ – it’s all knowledge. And he’s smart so he can actually contest us reasonably.”

Up to this point, you may have thought we were being hyperbolic with the title of this article. “Dismantles” might seem a bit harsh, but there’s no other word for it. The contesting team was so defeated that Mackwood and ZexRow dropped Yun Calc after this bout of pro scrims.

This doesn’t seem to be a joke, either. Calc also posted that he needs a new Trio. The three of them appear to be finished – at least for the time being.

We’ll have to see if any other pros decide to contest Tfue, Scoped, and Innocents. It’s great content when they do, so we’re keeping our fingers crossed. Let’s hope that the next contenders are ready for a fight.

Tfue and Scoped have been landing at The Grotto all season. It’s going to take some grinders who are willing to get familiar with the area. The only hope, in our eyes, seems to be the return of Chap or MrSavage at LAN – neither of which seems likely for the rest of Season 2.

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Rumors

Speculating on the rumored Flare Gun in Fortnite Season 3

How do you think the rumored Flare Gun will work in Fortnite Season 3?

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Fortnite Season 3 has been delayed by an extra week, but that doesn’t mean that we can’t speculate about what it will bring. We’ve seen leaks and rumors that revolve around a flooded map, seemingly confirmed by the early release of the Season 3 icon on the PlayStation store.

One of the Season 3 leaks includes mention of a Flare Gun, which has a portion of the community guessing as to how it will work. Here’s one speculation from Reddit user u/DaBobbyKing.

Via: u/DaBobbyKing

We think these numbers seem reasonable, but that this isn’t the only application of the Flare Gun. We think that it will be similar to the Harpoon Gun in more ways than one.

In our opinion, the Flare Gun will be used for a new mechanic in Fortnite Season 3. It could even have a single use and trigger a Supply Drop, similar to Loadout Drops in WarZone.

This is only working within the confines of the mechanics from Seasons 1 and 2. It could be related to something entirely new – the same way that fishing was added to Chapter 2 Season 1.

Either way, we’re looking at the rumored Flare Gun through the same lense as the Harpoon Gun. We predict that it will be a support item first and a weapon second. Sure, you can deal some damage with it, but more players will use it for its primary feature.

What will that feature be? Until June 17, your guess is as good as ours. Let us know in the Twitter replies and comments.

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Epic Games

Fortnite players claim Epic missed an opportunity with Season 3 delay

Some Fortnite fans are claiming that the Season 3 delay was a “missed opportunity” to raise money for charity.

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On June 3, we learned that Epic Games were postponing Fortnite Season 3 due to the current climate and protests against police brutality in the United States. The season was set to release on June 11 but has been pushed another week until June 17.

This is the third time that Season 2 has been extended, nearing Chapter 2 Season 1 as the longest season in Fortnite history. Despite the delay being predicted and understandable, Fortnite players were disappointed to hear the news.

Following the delay, many Fortnite players took to social media to express their frustrations. Some even called this a “missed opportunity” for Epic Games to incite some genuine change with their massive platform.

Several posts hit the r/FortniteBR subreddit that suggested that Epic should have released the season as planned and donated a portion of their Battle Pass proceeds to related charities.

Two posts, specifically, called out Epic Games for this missed opportunity, including one from @KudosOnYT and another from u/ViangelPlaysGamesYT. Both posts have since been removed by moderators of the subreddit.

The post by ViangelPlaysGamesYT suggested that Epic add something to the Item Shop to generate money for charity instead of delaying the season and “really changing nothing.”

Electronic Arts, with all of the hate they get in the gaming community for their microtransactions, announced that they’d be donating $1 million to charity and “double match any funds that you donate to these and any other local organizations through our YourCause program during the month of June.” They announced several related initiatives in their blog post as well.

Credit: Epic Games

We’ll have to see if Epic take any of these suggestions to heart. As of now, a chunk of the community tends to view the Season 3 delay under a selfish light – that Epic didn’t want the new Fortnite season overshadowed by real-world events.

Hopefully, that’s not the case and we see some sort of related charitable efforts from Epic and other studios and publishers in the wake of recent events. The opportunity is not completely missed, yet.

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