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Fortnite v10.40 patch notes – Combine playlist, Zone wars, more



Epic Games have rolled out yet another weekly update for Fortnite Battle Royale in Season 10, so let’s take a look at all of the changes included in patch v10.40.

Many changes have been foreshadowed during the course of the free-to-play title’s landmark tenth season and it’s often the case that Rift Beacons are the greatest indicator of what’s coming next.

These have activated all over the map since the season first began, sparking map changes at Neo Tilted, Tilted Town, Mega Mall, and many other locations.

This week, before the arrival of this patch, one activated near the Junk Junction location and Epic have also confirmed that some big changes to console aim assist are in the works.

The patch goes live on September 25 at 1 AM PT / 4 AM ET / 9 AM BST, with downtime expected to take around 25-30 minutes, and there’s a lot to unpack. Let’s take a look at the full patch notes.

Fortnite v10.40 patch notes



The Combine 
Put your skill and muscle memory to the test! In this new playlist, your goal is to reach the end as fast as possible while eliminating all targets along the way. Compete against friends or other players for the fastest time on the leaderboard. Share your best time using #FortniteCombine!


Starry Suburbs
Have you ever wished upon a star for great loot? Come to this new Rift Zone to make your wishes come true — shooting stars with powerful loot are landing here! 



Team Type: Solo | Respawning: Off

A simulation of the end-game scenario in Battle Royale — but with a condensed moving zone! Eliminate the competition as you avoid the Storm closing in. Randomized spawns and inventory items make each round unique.

You can queue with up to 15 friends.

  • Zone Wars: Colosseum
    • Created by Jesgran.
    • Become the ultimate gladiator in a Colosseum-like island. This open-style island demands quick building.
  • Zone Wars: Desert
    • Created by JotaPeGame.
    • Make your way through a small desert town to the final circle. A diverse set of weapons and mobility allow for unique gameplay and lots of replayability.
  • Zone Wars: Downhill River
    • Created by Enigma.
    • Stay out of the storm as you move downhill through a river in this original-style Zone Wars island. Community launch pads and a consistent Storm path allow for familiarity after a few rounds.
  • Zone Wars: Vortex
    • Created by Zeroyahero.
    • This island puts a unique twist on Zone Wars with its mountainous terrain to traverse. The elevation change from zone to zone can be quite drastic!


  • Explosive Batarang
    • Added an audio visualizer icon for proximity beeping.
  • Shield Bubble 
    • Shield Bubbles will bounce off other players when thrown at them.
  • Unvaulted
    • Bouncer
      • Rare trap.
      • Drops in stacks of 3.
      • Found from Supply Drops, Vending Machines, Llamas, and Floor Loot.
      • Can be placed on floors, walls, or ramps/stairs.
      • Provides a jump boost in a direction perpendicular to its placement.
  • Enabled the Batman Grapnel Gun and Explosive Batarang in Arena and Tournament playlists.

Bug Fixes

  • Resolved an issue in which the Health bars of vehicles would not display.
  • When a Junk Rift object hits a player wearing a Bush, it will no longer damage the player instead of the Bush.
  • Using a Grapnel Gun to enter a Rift Zone will no longer prevent players from moving around while skydiving.
  • Resolved an issue in which players could deploy a Glider while in prop form.
  • Being in prop form no longer prevents players from being affected by the Explosive Batarang’s homing.
  • Explosive Batarangs will no longer float in the air after the object they are on is destroyed.
  • Resolved an issue in which the Zapper Trap would not deploy at the location of the placement preview.
  • Shield Bubbles attached to a Supply Drop will no longer disappear after the Supply Drop is destroyed.
  • Shield Bubbles can no longer prevent fall damage.
  • Shield Bubbles can no longer become stuck in the air.
  • Resolved an issue in which Shield Bubbles would not attach to a vehicle when thrown by a player riding the vehicle.


  • Double XP Weekend!
    • Make this weekend double the fun. From Friday, September 27 at 9 AM ET to Monday, September 30 at 9 AM ET, you’ll earn double the XP for the matches you play.
  • Matchmaking
    • We’ve introduced improved matchmaking logic to core modes. 
      • Players are now more likely to match with those of similar skill.
      • As players get better, so should their opponents.
      • We will slowly roll this out to core modes in all regions as we test and monitor how it performs.
      • Please see our blog post for more details. 
  • New Sensitivity and Aim Assist settings on controllers.
    • For the details of these settings, please refer to our blog post
    • Note: When using these settings, crosshairs turn red while pointed at a target that is within effective range, which is anytime before damage drop-off is applied.
  • The Combine
    • This new playlist is a great way to get familiar with the controller setting improvements mentioned above! 
      • Though The Combine is useful for this purpose, it can also be played using “Legacy” controls, mouse + keyboard, or touch.
    • The goal in this playlist is to reach the end as fast as possible while eliminating all targets along the way.
      • There are leaderboards that allow you to compete for the fastest time with friends or other players.
        • Each leaderboard provides options to sort times by your preferred input device.
  • Starry Suburbs
    • A Rift Zone has brought back the ruined neighborhood near Pleasant Park. However, the Rift Zone has given it a homeowners’ association — it’s a nice place to live now! 
      • The neighborhood is actually so nice that shooting stars make it their destination. Crush the stars to access powerful items, including a never-before-seen weapon!
  • Moisty Palms
    • Players can now use the crouch input to exit prop form.
  • Hitmarkers no longer display on teammates.
  • Removed the Reset Camera control bind.

Bug Fixes

  • Fixed an issue where players could use infinite sprays while in a Rift Zone.
  • The building piece choice no longer resets to the wall option when players using a controller have the Reset Building option turned off.


Bug Fixes

  • Resolved an issue in which the sound of a Chest would continue after a player opened the Chest. 
  • The “Where is Matt” Emote music no longer restarts after every loop.


  • The Controls Help option, a menu option meant only for mobile platforms, is no longer present on other platforms.
  • The Building Edit option is now located in the Building section of the Input settings rather than the Misc section.

Bug Fixes

  • Match stats no longer clip off-screen during a Victory Royale celebration.


Bug Fixes

  • The “You are in the Storm” warning no longer displays multiple times when switching spectated players.
  • The Shield Bubble’s sound effects no longer behave improperly when players scrub a replay.


  • Added a 2x multiplier for the Edit/Building sensitivity settings.
  • Clarified Look Acceleration Strength tool tip.
  • Toggle Targeting is set to on by default.

Bug Fixes

  • Fixed a crash when exiting the Battle Bus on lower-end iOS devices.
  • Fixed a crash when switching to Presets with Custom Fire selected in the Fire Mode selection screen.
  • The Fire Mode button in the Settings menu will reflect the currently selected Fire Mode.
  • Scoped Assault Rifle crosshair now loads on first ADS.
  • Players will be able to edit or destroy a floor piece when placed in a 1×1 pre-structured building.
  • Players won’t be shot through player-built stairs when crouched beneath them.
  • Friend Requests menu won’t display duplicate confirmations.
  • Players will now be able to lock in place as a prop in Moisty Palms without HUD Layout alteration.
  • Vending Machines will grant the currently displayed item using the dedicated button.
  • The Edit with Touch function will now reset when pressing Reset in the settings.
  • Push-to-Talk button won’t display a white square when pushed.
  • Blueprint will be visible when deploying a Prefab or Gallery with the Retro filter active.
  • Selecting Block and Report won’t result in a duplicate blocked user in the Blocked list.
  • We’ve made graphical improvements to the following: 
    •  Bunnymoon Outfit 
    •  Axiom Outfit 
    •  Neo Versa Outfit 
    •  Infinity Outfit cape 
    •  Outfits with Jonesy as base model
    •  Standard Issue Back Bling
    •  Full Tilt Emote
    •  Barrels in Dusty Divot
    •  Floating Island


  • From server on September 19
    • Improved Storm logic to better avoid Final Storm Circles occurring at the POIs specificed in the v10.31 Patch Notes.
  • From hotfix on September 19
    • Reduced the dance duration of Taco Time by half.
  • From server on September 20
    • Resolved an issue involving the “Deal combined damage with your squad or duo” Team Spirit objective not tracking progress in Team Rumble.


Zone Wars
The #FortniteZoneWars battle is on, and it’s your turn to join the fight. Play the most popular Zone Wars games created by the community as LTMs. Pick up the Zone Wars Challenge Bundle in the Item Shop to secure the Hot Zone and Danger Zone Outfits. Complete Challenges to unlock additional rewards.


Spooky Prop Gallery and Devices
It’s almost that time of year. The time for pumpkins, ghosts, tombstones, and haunted houses. The Spooky Prop gallery and Spooky Particle gallery delivers a wide variety of eerie building and visual content that is great for creepy games — and be sure to check the Radio and Speaker devices for a plethora of spooky sounds.


Flashlight Device & Customizable Lights
The flashlight device illuminates the area in front of you when equipped. Customizable lights can be switched on or off based on player interaction or remote events. Perfect for setting up a haunted house environment.


Creature Placer
Create designer jump-scares with this device which allows you to hand-place individual creatures to really get up close and personal with your players. Surprise!



  • Added additional values to the Time Limit option in the My Island Game settings menu: 30 minutes, 45 minutes, 60 minutes, 90 minutes, 120 minutes.

Bug Fixes

  • Prevented the Ostrich Shotgun from dropping from the B.R.U.T.E. when destroyed.
  • Players should no longer be able to spectate players that are on the hub while in a minigame.
  • Fixed an issue where being eliminated with the Glider deployed would prevent the player from attacking after respawn.
  • Fixed an issue where players could not join a match in progress during the round end timer.
  • Fixed an issue where spectators who joined a match in progress would not enter the next game if the match was restarted.
  • Fixed an issue where spectators would see a Defeat screen at the end of a round.


  • Added the Rare variant Rocket Launcher.


  • Added 2 New Prefabs.
    • Junk Junction Warehouse
    • Junk Junction Loading Dock
  • Added New Galleries.
    • Junk Junction Prop Gallery
    • Arid Cliff Gallery
  • Spooky Prop Gallery
    • Ghosts
    • Graves
    • Haybales
    • Scarecrows
    • Lanterns, Candles & Lights
    • Spiders & Webs
    • Pumpkins
    • Candy Buckets
    • Smoke Machine
    • Inflatables
  • Spooky Particle Gallery
    • Blinking Eyes
    • Fog Patches
    • Bats
  • Customizable Light Gallery
    • These lights have customization options and can be switched on or off with triggers or player interactions.
    • Initial State: On, Off (Default: On).
    • Activate on Game Phase: Never, Pre-Game, Warmup, Game Start (Default: Never).
    • Color Brightness: 0-10 (Default: 5).
    • Color: White, Red, Orange, Yellow, Green, Teal, Blue, Purple, Team Color (Default: Orange).
    • Initial Team Color Filter: None, Team 1-16 (Default: None).
      • Only has an effect if Color is set to “Team Color.”
    • Turn On Interact Time: Sets how long the light takes to turn on when interacting with it.
      • Instant, 1-5 Seconds (Default: Instant).
    • Turn On Team Filter: Determines which team can turn the light on.
      • None, All, Team 1-16 (Default: None). 
    • Turn Off Interact Time: Sets how long the light takes to turn off when interacting with it.
      • Instant, 1-5 Seconds (Default: Instant).
    • Turn Off Team Filter: Determines which team can turn the light off.
      • None, All, Team 1-16 (Default: None).
    • Receiver Support
      • Turn On When Receiving From: No Channel, Channel 1-50 (Default: No Channel). 
      • Turn Off When Receiving From: No Channel, Channel 1-50 (Default: No Channel).
      • Toggle When Receiving From: No Channel, Channel 1-50 (Default: No Channel).
      • Reset When Receiving From: Resets the light to its initial settings.
        • No Channel, Channel 1-50 (Default: No Channel).
      • Set to Team Color When Receiving From: Sets the light to the team color of the initiating player.
        • No Channel, Channel 1-50 (Default: No Channel).
  • Added additional props to the Dusty Depot Visitor Warehouse.
  • Added additional props to the Dusty Depot & Diner Prop Gallery.

Bug Fixes

  • Corrected the spelling of the word “Instant” in the description of the Hero and Villain galleries.
  • Kevin Cube healing effects will no longer remain after creators delete the Kevin Cube from the island.
  • Replaced the missing corner columns on the Haunted Tomb Prefab.


  • Added the Creature Placer device.
    • This allows you to place individual creatures in the map, precisely where you want them. The Creature Manager will still apply to creatures spawned this way if you have one placed. 
    • Creature Type: Fiend, Red Fiend, Brute, Red Brute, Ranged, Megabrute, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute (Default: Fiend).
    • Activation Range: 1-15 Tiles (Default: 7 Tiles).
    • Spawn Effects Visibility: On, Off (Default: On).
    • Activate On Game Phase: Never, Warm-Up, Game Start (Default: Game Start).
    • Despawn Type: Distance to Enemy, Distance to Spawner (Default: Distance to Enemy).
    • Despawn Range: 1-20 Tiles (Default: 9 Tiles).
    • Spawn Only If Needed: This can be used to ensure that a new creature cannot be spawned if the previous one spawned from this device is still alive, including via triggers.
      • On, Off (Default: On).
    • Spawn When Receiving From: No Channel, 1-50 (Default: No Channel).
    • Despawn When Receiving From: No Channel, 1-50 (Default: No Channel).
    • When Eliminated, Transmit On: No Channel, 1-50 (Default: No Channel).
  • Added the Round Settings device.
    • This allows you to customize settings for all rounds, or for a specific round in your games. It can also be activated or deactivated via receivers to allow even more customization throughout the course of a game.
    • Round: Determines which round the settings are applied to.
      • All, 1-100 (Default: All).
    • Enabled On Minigame Start: Enabled, Disabled (Default: Enabled).
    • Keep Items Between Rounds: Don’t Override, No, Yes (Default: Don’t Override).
    • Keep Resources Between Rounds: Don’t Override, None, 25%, 50%, 75%, 100% (Default: Don’t Override).
    • Reload & Restock Weapons Each Round: Don’t Override, No, Yes (Default: Don’t Override).
    • Wood Given Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None).
    • Metal Given Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None).
    • Stone Given Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None).
    • Wood Given To Winners Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None).
    • Metal Given To Winners Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None).
    • Stone Given To Winners Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None).
    • Last Standing Wins: Don’t Override, No, Yes (Default: Don’t Override).
    • Receiver Support:
      • Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
      • Disable End Round Conditions When Receiving From: No Channel, 1-50 (Default: No Channel).
  • Added additional values to the Respawn Time option on the Sentry device:10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 40 seconds, 50 seconds, 60 seconds.
  • Added new Trigger option to the Capture Item Spawner device.
    • When Item Returned Transmit On: Transmits a signal on the selected channel when the dropped Capture Item has been returned.
      • No Channel, 1-50 (Default: No Channel).
  • Changed the disable behavior of the Capture Item Spawner device.
    • On device disable, the Capture Item will now be despawned as long as it hasn’t been picked up.
  • Added new options to the Ball Spawner device.
    • Ball Material: Default (Blue), White, Red, Yellow, Green, Grayscale, Chrome (Default: Default).
    • Activate Energy Shell: Disabled, Enabled (Default: Disabled).
  • Added a new object to the Collectibles Gallery: Pumpkin.
  • Added a new option to the Prop-O-Matic Manager device:
    • Prop Health:  Chooses whether to use prop size to determine health or stick with the health settings specified in the Game Settings or Team Settings device.
      • Scale With Size, Don’t Override (Default: Scale With Size).
  • Added new tracks to the Radio device: Haunted Hotel, Night Ambient, Slasher Camp, Low Threat, Ambient Bats, Ambient Creaking 1, Ambient Creaking 2, Ambient Creaking 3, Ambient Creaking 4, Ambient Creaking 5, Ambient Creaking 6, Ambient Crickets, Ambient Drips, Ambient Fire 1, Ambient Fire 2, Ambient Floorboards 1, Ambient Floorboards 2, Ambient Floorboards 3, Ambient Insects, Ambient Soundscape 1, Ambient Soundscape 2, Ambient Soundscape 3, Ambient Voices, Ambient Wind 1, Ambient Wind 2, Ambient Wind 3, Ambient Wind 4, Ambient Wind Whispers.
  • Added new sounds to the Speaker device: Halloween Mysterious, Halloween Negative, Halloween Positive, Halloween Scare A, Halloween Scare B, Halloween Secret, Halloween Start, Halloween Win, Halloween Bats, Halloween Ghosts, Halloween Laugh A, Halloween Laugh B, Halloween Singing, Halloween Whispers.

Bug Fixes

  • Triggers will not spawn offset from the intended location when thrown. 
  • The HUD Message device will now display messages consistently in LTM or Published islands.
  • Fixed an issue where Vending Machines would not function if they spawned an item that was left uncollected at the end of the previous game. 
  • Fixed an issue with the When Item Spawned Transmit On trigger not transmitting when a Vending Machine item was spawned via another trigger.
  • Fixed an issue where accessing the My Island settings would reduce the Health of a B.R.U.T.E. to 100.
  • The End Game Slowdown effect will no longer affect players outside the game on the same server.
  • Fixed various issues with the Capture Area device:
    • Players will now be able to correctly capture items that they pick up inside the Area.
    • Player Capture Item Filter should now function as intended.
    • Updated the tooltip for the Consume Item on Scoring option.
  • The Objective Device will display the correct health to spectators who joined a game in progress.


  • Create Island user interface style updates.

Bug Fixes

  • Fixed an issue where players could interact with the My Island settings menu while in a game if they left the menu open after starting the game.


Bug Fixes

  • The Hero/Villain Gallery is now visible.
  • The treadmill inside the Hero Mansion prefab no longer displays an “Open” button.



Timeless Mini-Questline
Time is broken! Join Director Riggs in a race against… well not time, because we broke that…


Quinn Hits the Road for the last time!
This week, help Quinn make her last trek through the Strangelands en route to the Radio Station. Load up the van and gather your group because it’s time to Hit the Road with a new weekly quest! 



  • Introduced a Timeless Mini Quest line.
    • Complete this mini quest line to earn Hit the Road Tickets and Gold.
  • Added more Ghost Town zones to the end of Canny Valley to offer a wider mission variety to players who are trying to complete the campaign.
  • Added a final quest to the end of the Stand and Fight Campaign.
    • Complete this new Canny Valley quest to witness a small surprise!
  • The Exploding Deathbomb Storm Modifier, Damage Pulse Mini-Boss Modifier, and Exploding Huskies in Wargames will no longer trigger propane tanks.

Bug Fixes

  • Canny Valley quests can now be completed in all Twine Peak zones if they meet the quest requirements.
  • Players no longer block the clay disc when standing in front of the Target Practice launcher.
  • Players will no longer desync when standing on “The Big Slurp” quest’s Sensor Balloon.
  • Corrected an issue that prevented some clients from being able to interact with the bomb in the Deliver the Bomb mission.


  • Adjusted the pop-up messaging to clearly state when Defenders can’t be placed.

Bug Fixes

  • The sort by subtype now correctly sorts weapon schematics in the Armory.
  • Corrected an issue that caused the Emote Wheel icons to be too small when viewing them in-zone.
  • The Use XP Boost button in the Command menu no longer generates multiple confirmation prompts for keyboard + mouse players.
  • Fixed the ammo icon missing on the interaction indicator on the Defender Post trap.
  • Fixed an issue with the Results screen chest and medal animations getting stuck or flattened.
  • Disabled the changing privacy settings in the Social menu during matchmaking, to match the other privacy setting locations.


Bug Fixes

  • The Space Technology Commander Perk now gives the proper damage increase.
  • The Slow Field gadget now drops to the ground if the floor beneath is destroyed.
  • Sub Wafers can no longer be obtained by destroying player built structures or by shooting metal structures. 
    • Main Stage Quinn will be eligible for reset due to this fix.
  • B.A.S.E. will no longer appear in the quick bar if it’s restricted.


  • The Staccato Shotto blasts into the Weekly Store.
    • Automatic piercing shotgun with a high capacity, impact, and rate of fire.
    • Available in the Weekly Store from Wednesday, September 25 at 8 PM ET until Wednesday, October 2 at 8 PM ET.

Bug Fixes

  • The following weapons/attacks no longer damage propane tanks:
    • Ear Splitter – Sonic Pulse
    • Mic Drop – Feedback Pulse
    • Plasmatron 9000
    • Pulsar 9000
    • Woofer
  • Fixed an overly aggressive damage falloff that caused explosion to do less damage than intended for the following weapons and their lower rarities:
    • Cannonade
    • Deciblaster
    • Dragon’s Claw
    • Dragon’s Fury
    • Dragon’s Might
    • Easter Egg Launcher
    • Freedom’s Herald
    • The Jabberwocky
    • Tiny Instrument of Death
    • V6 Launcher
    • Vacuum Tube Launcher
    • Vindertech Disintegrator
    • Zap Zapp
  • Fixed an issue that was causing heavy melee attacks to do less damage than intended. Some attacks may only see a small increase, while most will see a large increase.
    • Black Hole
    • Cut and Thrust – Also increased attack speed by 35%
    • Double Chop
    • Double Thwack – Also reduced energy cost from 60 to 40
    • Double Slash – Also reduced energy cost from 60 to 40
    • Electric Smash
    • Energy Slam
    • Golf Swing
    • Home Run
    • Hydraulic Smash
    • Joust
    • Leap Attack
    • Maelstrom
    • Overhead Smash
    • Push And Swipe
    • Quad Chop
    • Spectral Strike
    • Steampunk Smash
    • Up and Over
    • Whirlwind Attack
  • Corrected the damage zone to be in front of the impact point instead of centered for the Heavy attack on the following weapons: 
    • Guardian’s Will
    • Lead Sled
    • Walloper
  • Sound Wall trap now shows appropriate Power Level.
  • Sound Wall trap now triggers if enemies clip through the speakers.


Bug Fixes

  • Riot Shields no longer spawn before the Riot Husky has finished spawning.
  • Husks no longer walk sideways after bull rushed off high elevation.


  • Added support for the following devices:
    • Samsung Galaxy A9
    • Samsung Galaxy A40
    • Samsung Galaxy A70
    • Samsung Galaxy A80
    • Samsung Galaxy A90
    • Samsung Galaxy M20
  • Added 60 FPS support to OnePlus 7 Pro.

Bug Fixes

  • Improved audio issues with latency on first playback on mobile devices.


  • Players on your Squad/Team in Battle Royale or Save the World now display a globe for their platform if they are not in your party or Friends lists.
  • Added DualShock 4 support on Sony Xperia devices to show the icons for the controller.


  • Optimized I/O performance on Xbox One and Nintendo Switch.
    • This is to improve level streaming performance and load times.

All Platforms

Building returns to Fortnite as permanent “Zero Build” mode is announced

Building is back in Fortnite’s core modes, but a new Zero Build mode has been announced that continues the experience of no building.



fortnite zero build promo art

Epic Games has released a permanent no-building mode alongside the return of building to Fortnite.

For the past 9 days, players have experienced Fortnite without any building. While the popular battle royale was founded on the unique premise of building, many hardcore fans and returning players swooned over the lack of building.

Knowing that this experience would only last nine days, players wondered what would happen when building returned. Would Epic introduce a new no-build mode? Or would building return without any other modes available?

Luckily, players won’t have to build in Fortnite is they don’t want to. But casual players who don’t want to play competitively can also enjoy building once more.

fortnite jumping and parkour in season 2

Zero Build mode announced as building returns to Fortnite

At the end of the nine day experience, Fortnite announced the new “Zero Build” mode. Advertised as a permanent side mode, Fortnite Zero Build is the same experience players have had for the past week.

In the Zero Build mode, players will continue to have overshields, enhanced movement abilities, and, most importantly, no building. But if you miss the old Fortnite, Epic has you covered.

Zero Build was introduced because building has finally returned to regular core modes: solos, duos, trios, and squads. But this also means that overshields, sprinting, and mantling have been removed from core modes.

Now everyone has a mode that suits their playstyle in Fortnite. But we’d love to know whether you’re Team Builder or Team Zero Build. Let us know on Twitter @FortINTEL.

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All Tier 100 Fortnite Battle Pass Skins ranked

Fortnite has given us a long list of Battle Pass skins. Here, we’re ranking all of the tier-100 Battle Pass skins from worst to best.



Fortnite has been providing us with skins for over two years. Take a look at all Fortnite tier 100 skins as we rank them from worst to best.

We’re 20 seasons into Fortnite at this point, and 19 Battle Passes deep. We’ve seen hundreds of skins come and go with varying degrees of originality. Some are still in Battle Royale to this day while others are collecting dust in a crowded locker.

Not all Fortnite skins are created equal. Today, we’re looking at the Fortnite tier 100 skins and ranking them from worst to best. Let us know your opinions in the comments!

19. Doctor Strange: Chapter 3 Season 2

fortnite doctor strange marvel skin

This may come as a shock as Marvel skins tend to rank very high, but we’re on a three-season streak of tier 100 Marvel skins. It’s getting old, and this one isn’t really that great.

Doctor Strange feels like it should have been given the Superman treatment, not the Spider-Man. Plus, they didn’t use Benedict Cumberbatch’s face which makes the skin even less exciting to unlock.

18. Vendetta: Season 9

The Vendetta is one of the least favored tier 100 skins of the bunch. The non-upgraded version is lame and the final stage leaves a lot to be desired.

This one was one of the most uninspired tier 100 skin, in my opinion. It doesn’t look very good, either, which is why it’s placed at the bottom of our rankings.

17. Ice King: Season 7

The Ice King is a skin you’ll hardly ever see in a modern Fortnite match. It’s not the ugliest skin we’ve gotten as a tier 100 reward, but it isn’t far off.

The reason this is so low, though, has to do with the size. This skin is massive and clunky, making you feel like an easy target when you’re wearing it.

16. Ultima Knight: Season X

The Ultima Knight is, simply, an addition to the OG Black Knight that ranks much higher in this list. This is a poor man’s Black Knight and everyone knows it.

Not only is the skin unoriginal, but it’s large and clunky when you rank it up. Anyone who already has the Black Knight won’t be rocking this version into battle

15. Dire: Season 6

The Dire skin is one of the cooler skin concepts Epic has added as a tier 100 skin. The werewolf skin, while interesting, is probably among the least popular skins you’ll see in the game.

The base skin is boring and the upgraded version is too big – two ingredients that lead to a bottom-half ranking.

14. Carnage: Chapter 2 Season 8

fortnite carnage skin

Despite being a crossover skin, Carnage is pretty forgettable. With Season 8 being the finale of Chapter 2, the Cube Queen secret skin was more iconic than the Symbiote. It’s big and bulky, and downright ugly.

13. Ragnarok: Season 5

The Ragnarok skin sits right in the middle of the pack. It’s not horrible, but it’s not great, either. The upgraded skin is a little busy for my taste, so I take everything off and roll with the topless bald man.

12. Fusion: Chapter 2, Season 1

The Fusion from Fortnite Chapter 2 is decent but relatively boring. You’d be hard-pressed to find a player still wearing this skin – especially since there were far better options in the same Battle Pass.

I had this one high on my original rankings (from C2S1) but time has knocked it down to just inside the top-10.

11. Rick Sanchez : Chapter 2 Season 7

Fortnite season 7 rick skin

Being able to play as Rick Sanchez is pretty cool seeing as he’s the most iconic character in one of the most popular animated series in recent history. His unique cell-shaded style makes him stand out from other skins, and his smug look makes it seem like every elimination is a cakewalk.

Rick is lower on the list because of his lack of utility and inevitable plummet in popularity in a few seasons. His cartoon style makes him stick out like a sore thumb in-game. His head is a massive target. And players will likely only use this skin for the next season or so.

10. Omega: Season 4

The Omega skin suffers from many of the problems as of the other bottom-half skins: it’s unathletic. That is until you take all of the armor off of the outfit.

I rock this skin stripped-down, just as I prefer the Ragnarok skin. It looks sleeker and cooler that way, in my opinion. The base Omega skin squeaks it into the top-10 – especially since you can change the color on the stripped-down version.

9. Mandalorian: Chapter 2 Season 5

Fortnite Mando

This might be a controversial placement, but I’m not a huge fan of the Mandalorian skin. Fans of the show will probably like it more, but it didn’t really do it for me.

Sure, the customization options are there, but you’ll never go back to the pre-upgraded armor like you could with some of the other tier-100 skins. Baby Yoda is a hit, but the Mando skin leaves a lot to be desired.

8. Luxe: Season 8

The Luxe was the number-one tier 100 skin in my book for a long time. This is one of the only tier 100 skins that I still regularly wear when I play Fortnite, and one of only two female skins in the group.

The real reason this one ranks so highly is the back bling. Those golden wings are at least the second-best back bling reward in any Battle Pass.

7. The Reaper: Season 3

For some, the Reaper is going to be a number-one tier 100 Battle Pass skin. I understand this argument, but I never liked it, myself.

There were some bugs during Season 3 that caused Epic to hand everyone several Battle Pass tiers for free. The result was that almost everyone who bought the Season 3 Battle Pass got the Reaper skin, which is one of the reasons I never really liked it.

Despite my personal bias, I recognize that Season 3 was the golden age of Fortnite and this skin brings back the feels. It’s well-deserving of a top-five finish.

6. Spire Assassin: Chapter 2 Season 6

Fortnite Spire Assassin

The Spire Assassin jumped right to the top-five in my rankings. This skin is one of the best to be released in all of Chapter 2. You look like a dominating force when dressed in its full suit of armor.

It’s always hard to rank a skin while the season is currently underway, but I’m betting that Spire Assassin will be a common sight on the Fortnite island long after Season 6 concludes.

5. Eternal Knight: Chapter 2, Season 3

The Eternal Knight is a strong contender for the best tier-100 skin in the history of Fortnite. All of the variants are cool and unique and the customizable pickaxe is another huge point in favor of the outfit.

Along with only a few others on this list, the Eternal Knight is still a common sight on the Fortnite island. As long as players are still wearing the skin, it deserves a high placement on this list.

4. Midas: Chapter 2, Season 2

Midas remains a favorite of a lot of Fortnite players, whether you’re using his Ghost, Shadow, or all-gold version.

The Midas skin is the best of both worlds. He’s slender, which means he doesn’t take up much of your screen, but he’s still a cool and interesting character whose outfit goes well with a lot of different combinations.

3. Iron Man: Chapter 2 Season 4

Come on, it’s Iron Man. This is how you do a tier-100 crossover skin, and the Mandalorian was a huge step back from Tony Stark in the previous season.

With one skin, you get both Iron Man and Tony Stark – which you can switch between in-game. If you leveled up the Battle Pass, you can also play as Gold, Silver, or Holographic Iron Man/Tony Stark. It’s hard to see this as anything less than a top-rated skin.

2. Spider-Man: Chapter 3 Season 1

fortnite chapter 3 spider man web shooters

Wow, who could have guessed that one of the most highly-praised crossover skins would make it to spot number 2. Previously held by Iron-Man, it makes sense that Peter Parker would take his place eventually.

What’s not to like about his skin? It’s clean, slick, and has some of the best alternate styles to date. Even it’s enlightened skin variants look phenomenal which is something that can’t be said for most Tier 100 skins.

1. Black Knight: Season 2

I know, I know. The Black Knight isn’t technically a Tier 100 skin. It’s a final-tier Battle Pass skin, though, so it’s worth including on this list.

The Black Knight is the classic. It’s the OG. Wearing one of these skins doesn’t mean that you’re good, but it does mean that you’ve been playing the game for a long time.

The Black Knight takes the number-one spot because it’s one of the most aesthetically pleasing final-tier skins we’ve ever received. It’s not my personal favorite, but it carries a certain amount of significance for OG Fortnite players.

What’s your number-one tier 100 Fortnite skin? Let us know in the comments.

Image Credit: Epic Games

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How Fortnite Overshields work in Chapter 3 Season 2

Fortnite Season 2 has added Overshields which add 50 health to ther player’s base health, and it recharges after taking damage.



fortnite the origin loading screen

To combat the lack of building at the start of the season, players have overshields that add 50 points to their health.

Players were shocked to find out that Fortnite Season 2 had removed its iconic building mechanic. What are players supposed to do if they get caught out in the open without any builds?

Luckily, Epic Games added a few new mechanics to make up for this. Firstly, players can run faster, jump higher, and mantle objects.

Secondly, Fortnite now gives players an overshield. This isn’t an item you pick up or craft. It’s a built-in component of the player’s health. Here’s how it works.

fortnite burst ar red dot sight

Fortnite’s new Overshield details

200 is no longer the maximum amount of health players can have. Instead, the base health is 150, and players can drink shield potions to gain 100 additional health.

These extra 50 points come from the new overshield. Like in Halo, players start with a small layer of shield that will take damage before their actual health. The overshield actually protects the player’s health and shield.

Additionally, the overshield recharges when out of combat, no item is needed. This is to help combat the removal of the building mechanic.

Fifty extra shield isn’t game-breaking, but it will help players find natural cover before getting one-shot. And it also might give timid players more confidence during the end game.

With that being said, we don’t know how long the overshield will be sticking around. Building is only removed for a limited time so overshields could leave whenever builds return.

For more Fortnite, check out where to find Omni Chips in Season 2.

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