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Fortnite v10.40 patch notes – Combine playlist, Zone wars, more



Epic Games have rolled out yet another weekly update for Fortnite Battle Royale in Season 10, so let’s take a look at all of the changes included in patch v10.40.

Many changes have been foreshadowed during the course of the free-to-play title’s landmark tenth season and it’s often the case that Rift Beacons are the greatest indicator of what’s coming next.

These have activated all over the map since the season first began, sparking map changes at Neo Tilted, Tilted Town, Mega Mall, and many other locations.

This week, before the arrival of this patch, one activated near the Junk Junction location and Epic have also confirmed that some big changes to console aim assist are in the works.

The patch goes live on September 25 at 1 AM PT / 4 AM ET / 9 AM BST, with downtime expected to take around 25-30 minutes, and there’s a lot to unpack. Let’s take a look at the full patch notes.

Fortnite v10.40 patch notes



The Combine 
Put your skill and muscle memory to the test! In this new playlist, your goal is to reach the end as fast as possible while eliminating all targets along the way. Compete against friends or other players for the fastest time on the leaderboard. Share your best time using #FortniteCombine!


Starry Suburbs
Have you ever wished upon a star for great loot? Come to this new Rift Zone to make your wishes come true — shooting stars with powerful loot are landing here! 



Team Type: Solo | Respawning: Off

A simulation of the end-game scenario in Battle Royale — but with a condensed moving zone! Eliminate the competition as you avoid the Storm closing in. Randomized spawns and inventory items make each round unique.

You can queue with up to 15 friends.

  • Zone Wars: Colosseum
    • Created by Jesgran.
    • Become the ultimate gladiator in a Colosseum-like island. This open-style island demands quick building.
  • Zone Wars: Desert
    • Created by JotaPeGame.
    • Make your way through a small desert town to the final circle. A diverse set of weapons and mobility allow for unique gameplay and lots of replayability.
  • Zone Wars: Downhill River
    • Created by Enigma.
    • Stay out of the storm as you move downhill through a river in this original-style Zone Wars island. Community launch pads and a consistent Storm path allow for familiarity after a few rounds.
  • Zone Wars: Vortex
    • Created by Zeroyahero.
    • This island puts a unique twist on Zone Wars with its mountainous terrain to traverse. The elevation change from zone to zone can be quite drastic!


  • Explosive Batarang
    • Added an audio visualizer icon for proximity beeping.
  • Shield Bubble 
    • Shield Bubbles will bounce off other players when thrown at them.
  • Unvaulted
    • Bouncer
      • Rare trap.
      • Drops in stacks of 3.
      • Found from Supply Drops, Vending Machines, Llamas, and Floor Loot.
      • Can be placed on floors, walls, or ramps/stairs.
      • Provides a jump boost in a direction perpendicular to its placement.
  • Enabled the Batman Grapnel Gun and Explosive Batarang in Arena and Tournament playlists.

Bug Fixes

  • Resolved an issue in which the Health bars of vehicles would not display.
  • When a Junk Rift object hits a player wearing a Bush, it will no longer damage the player instead of the Bush.
  • Using a Grapnel Gun to enter a Rift Zone will no longer prevent players from moving around while skydiving.
  • Resolved an issue in which players could deploy a Glider while in prop form.
  • Being in prop form no longer prevents players from being affected by the Explosive Batarang’s homing.
  • Explosive Batarangs will no longer float in the air after the object they are on is destroyed.
  • Resolved an issue in which the Zapper Trap would not deploy at the location of the placement preview.
  • Shield Bubbles attached to a Supply Drop will no longer disappear after the Supply Drop is destroyed.
  • Shield Bubbles can no longer prevent fall damage.
  • Shield Bubbles can no longer become stuck in the air.
  • Resolved an issue in which Shield Bubbles would not attach to a vehicle when thrown by a player riding the vehicle.


  • Double XP Weekend!
    • Make this weekend double the fun. From Friday, September 27 at 9 AM ET to Monday, September 30 at 9 AM ET, you’ll earn double the XP for the matches you play.
  • Matchmaking
    • We’ve introduced improved matchmaking logic to core modes. 
      • Players are now more likely to match with those of similar skill.
      • As players get better, so should their opponents.
      • We will slowly roll this out to core modes in all regions as we test and monitor how it performs.
      • Please see our blog post for more details. 
  • New Sensitivity and Aim Assist settings on controllers.
    • For the details of these settings, please refer to our blog post
    • Note: When using these settings, crosshairs turn red while pointed at a target that is within effective range, which is anytime before damage drop-off is applied.
  • The Combine
    • This new playlist is a great way to get familiar with the controller setting improvements mentioned above! 
      • Though The Combine is useful for this purpose, it can also be played using “Legacy” controls, mouse + keyboard, or touch.
    • The goal in this playlist is to reach the end as fast as possible while eliminating all targets along the way.
      • There are leaderboards that allow you to compete for the fastest time with friends or other players.
        • Each leaderboard provides options to sort times by your preferred input device.
  • Starry Suburbs
    • A Rift Zone has brought back the ruined neighborhood near Pleasant Park. However, the Rift Zone has given it a homeowners’ association — it’s a nice place to live now! 
      • The neighborhood is actually so nice that shooting stars make it their destination. Crush the stars to access powerful items, including a never-before-seen weapon!
  • Moisty Palms
    • Players can now use the crouch input to exit prop form.
  • Hitmarkers no longer display on teammates.
  • Removed the Reset Camera control bind.

Bug Fixes

  • Fixed an issue where players could use infinite sprays while in a Rift Zone.
  • The building piece choice no longer resets to the wall option when players using a controller have the Reset Building option turned off.


Bug Fixes

  • Resolved an issue in which the sound of a Chest would continue after a player opened the Chest. 
  • The “Where is Matt” Emote music no longer restarts after every loop.


  • The Controls Help option, a menu option meant only for mobile platforms, is no longer present on other platforms.
  • The Building Edit option is now located in the Building section of the Input settings rather than the Misc section.

Bug Fixes

  • Match stats no longer clip off-screen during a Victory Royale celebration.


Bug Fixes

  • The “You are in the Storm” warning no longer displays multiple times when switching spectated players.
  • The Shield Bubble’s sound effects no longer behave improperly when players scrub a replay.


  • Added a 2x multiplier for the Edit/Building sensitivity settings.
  • Clarified Look Acceleration Strength tool tip.
  • Toggle Targeting is set to on by default.

Bug Fixes

  • Fixed a crash when exiting the Battle Bus on lower-end iOS devices.
  • Fixed a crash when switching to Presets with Custom Fire selected in the Fire Mode selection screen.
  • The Fire Mode button in the Settings menu will reflect the currently selected Fire Mode.
  • Scoped Assault Rifle crosshair now loads on first ADS.
  • Players will be able to edit or destroy a floor piece when placed in a 1×1 pre-structured building.
  • Players won’t be shot through player-built stairs when crouched beneath them.
  • Friend Requests menu won’t display duplicate confirmations.
  • Players will now be able to lock in place as a prop in Moisty Palms without HUD Layout alteration.
  • Vending Machines will grant the currently displayed item using the dedicated button.
  • The Edit with Touch function will now reset when pressing Reset in the settings.
  • Push-to-Talk button won’t display a white square when pushed.
  • Blueprint will be visible when deploying a Prefab or Gallery with the Retro filter active.
  • Selecting Block and Report won’t result in a duplicate blocked user in the Blocked list.
  • We’ve made graphical improvements to the following: 
    •  Bunnymoon Outfit 
    •  Axiom Outfit 
    •  Neo Versa Outfit 
    •  Infinity Outfit cape 
    •  Outfits with Jonesy as base model
    •  Standard Issue Back Bling
    •  Full Tilt Emote
    •  Barrels in Dusty Divot
    •  Floating Island


  • From server on September 19
    • Improved Storm logic to better avoid Final Storm Circles occurring at the POIs specificed in the v10.31 Patch Notes.
  • From hotfix on September 19
    • Reduced the dance duration of Taco Time by half.
  • From server on September 20
    • Resolved an issue involving the “Deal combined damage with your squad or duo” Team Spirit objective not tracking progress in Team Rumble.


Zone Wars
The #FortniteZoneWars battle is on, and it’s your turn to join the fight. Play the most popular Zone Wars games created by the community as LTMs. Pick up the Zone Wars Challenge Bundle in the Item Shop to secure the Hot Zone and Danger Zone Outfits. Complete Challenges to unlock additional rewards.


Spooky Prop Gallery and Devices
It’s almost that time of year. The time for pumpkins, ghosts, tombstones, and haunted houses. The Spooky Prop gallery and Spooky Particle gallery delivers a wide variety of eerie building and visual content that is great for creepy games — and be sure to check the Radio and Speaker devices for a plethora of spooky sounds.


Flashlight Device & Customizable Lights
The flashlight device illuminates the area in front of you when equipped. Customizable lights can be switched on or off based on player interaction or remote events. Perfect for setting up a haunted house environment.


Creature Placer
Create designer jump-scares with this device which allows you to hand-place individual creatures to really get up close and personal with your players. Surprise!



  • Added additional values to the Time Limit option in the My Island Game settings menu: 30 minutes, 45 minutes, 60 minutes, 90 minutes, 120 minutes.

Bug Fixes

  • Prevented the Ostrich Shotgun from dropping from the B.R.U.T.E. when destroyed.
  • Players should no longer be able to spectate players that are on the hub while in a minigame.
  • Fixed an issue where being eliminated with the Glider deployed would prevent the player from attacking after respawn.
  • Fixed an issue where players could not join a match in progress during the round end timer.
  • Fixed an issue where spectators who joined a match in progress would not enter the next game if the match was restarted.
  • Fixed an issue where spectators would see a Defeat screen at the end of a round.


  • Added the Rare variant Rocket Launcher.


  • Added 2 New Prefabs.
    • Junk Junction Warehouse
    • Junk Junction Loading Dock
  • Added New Galleries.
    • Junk Junction Prop Gallery
    • Arid Cliff Gallery
  • Spooky Prop Gallery
    • Ghosts
    • Graves
    • Haybales
    • Scarecrows
    • Lanterns, Candles & Lights
    • Spiders & Webs
    • Pumpkins
    • Candy Buckets
    • Smoke Machine
    • Inflatables
  • Spooky Particle Gallery
    • Blinking Eyes
    • Fog Patches
    • Bats
  • Customizable Light Gallery
    • These lights have customization options and can be switched on or off with triggers or player interactions.
    • Initial State: On, Off (Default: On).
    • Activate on Game Phase: Never, Pre-Game, Warmup, Game Start (Default: Never).
    • Color Brightness: 0-10 (Default: 5).
    • Color: White, Red, Orange, Yellow, Green, Teal, Blue, Purple, Team Color (Default: Orange).
    • Initial Team Color Filter: None, Team 1-16 (Default: None).
      • Only has an effect if Color is set to “Team Color.”
    • Turn On Interact Time: Sets how long the light takes to turn on when interacting with it.
      • Instant, 1-5 Seconds (Default: Instant).
    • Turn On Team Filter: Determines which team can turn the light on.
      • None, All, Team 1-16 (Default: None). 
    • Turn Off Interact Time: Sets how long the light takes to turn off when interacting with it.
      • Instant, 1-5 Seconds (Default: Instant).
    • Turn Off Team Filter: Determines which team can turn the light off.
      • None, All, Team 1-16 (Default: None).
    • Receiver Support
      • Turn On When Receiving From: No Channel, Channel 1-50 (Default: No Channel). 
      • Turn Off When Receiving From: No Channel, Channel 1-50 (Default: No Channel).
      • Toggle When Receiving From: No Channel, Channel 1-50 (Default: No Channel).
      • Reset When Receiving From: Resets the light to its initial settings.
        • No Channel, Channel 1-50 (Default: No Channel).
      • Set to Team Color When Receiving From: Sets the light to the team color of the initiating player.
        • No Channel, Channel 1-50 (Default: No Channel).
  • Added additional props to the Dusty Depot Visitor Warehouse.
  • Added additional props to the Dusty Depot & Diner Prop Gallery.

Bug Fixes

  • Corrected the spelling of the word “Instant” in the description of the Hero and Villain galleries.
  • Kevin Cube healing effects will no longer remain after creators delete the Kevin Cube from the island.
  • Replaced the missing corner columns on the Haunted Tomb Prefab.


  • Added the Creature Placer device.
    • This allows you to place individual creatures in the map, precisely where you want them. The Creature Manager will still apply to creatures spawned this way if you have one placed. 
    • Creature Type: Fiend, Red Fiend, Brute, Red Brute, Ranged, Megabrute, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute (Default: Fiend).
    • Activation Range: 1-15 Tiles (Default: 7 Tiles).
    • Spawn Effects Visibility: On, Off (Default: On).
    • Activate On Game Phase: Never, Warm-Up, Game Start (Default: Game Start).
    • Despawn Type: Distance to Enemy, Distance to Spawner (Default: Distance to Enemy).
    • Despawn Range: 1-20 Tiles (Default: 9 Tiles).
    • Spawn Only If Needed: This can be used to ensure that a new creature cannot be spawned if the previous one spawned from this device is still alive, including via triggers.
      • On, Off (Default: On).
    • Spawn When Receiving From: No Channel, 1-50 (Default: No Channel).
    • Despawn When Receiving From: No Channel, 1-50 (Default: No Channel).
    • When Eliminated, Transmit On: No Channel, 1-50 (Default: No Channel).
  • Added the Round Settings device.
    • This allows you to customize settings for all rounds, or for a specific round in your games. It can also be activated or deactivated via receivers to allow even more customization throughout the course of a game.
    • Round: Determines which round the settings are applied to.
      • All, 1-100 (Default: All).
    • Enabled On Minigame Start: Enabled, Disabled (Default: Enabled).
    • Keep Items Between Rounds: Don’t Override, No, Yes (Default: Don’t Override).
    • Keep Resources Between Rounds: Don’t Override, None, 25%, 50%, 75%, 100% (Default: Don’t Override).
    • Reload & Restock Weapons Each Round: Don’t Override, No, Yes (Default: Don’t Override).
    • Wood Given Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None).
    • Metal Given Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None).
    • Stone Given Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None).
    • Wood Given To Winners Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None).
    • Metal Given To Winners Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None).
    • Stone Given To Winners Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None).
    • Last Standing Wins: Don’t Override, No, Yes (Default: Don’t Override).
    • Receiver Support:
      • Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
      • Disable End Round Conditions When Receiving From: No Channel, 1-50 (Default: No Channel).
  • Added additional values to the Respawn Time option on the Sentry device:10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 40 seconds, 50 seconds, 60 seconds.
  • Added new Trigger option to the Capture Item Spawner device.
    • When Item Returned Transmit On: Transmits a signal on the selected channel when the dropped Capture Item has been returned.
      • No Channel, 1-50 (Default: No Channel).
  • Changed the disable behavior of the Capture Item Spawner device.
    • On device disable, the Capture Item will now be despawned as long as it hasn’t been picked up.
  • Added new options to the Ball Spawner device.
    • Ball Material: Default (Blue), White, Red, Yellow, Green, Grayscale, Chrome (Default: Default).
    • Activate Energy Shell: Disabled, Enabled (Default: Disabled).
  • Added a new object to the Collectibles Gallery: Pumpkin.
  • Added a new option to the Prop-O-Matic Manager device:
    • Prop Health:  Chooses whether to use prop size to determine health or stick with the health settings specified in the Game Settings or Team Settings device.
      • Scale With Size, Don’t Override (Default: Scale With Size).
  • Added new tracks to the Radio device: Haunted Hotel, Night Ambient, Slasher Camp, Low Threat, Ambient Bats, Ambient Creaking 1, Ambient Creaking 2, Ambient Creaking 3, Ambient Creaking 4, Ambient Creaking 5, Ambient Creaking 6, Ambient Crickets, Ambient Drips, Ambient Fire 1, Ambient Fire 2, Ambient Floorboards 1, Ambient Floorboards 2, Ambient Floorboards 3, Ambient Insects, Ambient Soundscape 1, Ambient Soundscape 2, Ambient Soundscape 3, Ambient Voices, Ambient Wind 1, Ambient Wind 2, Ambient Wind 3, Ambient Wind 4, Ambient Wind Whispers.
  • Added new sounds to the Speaker device: Halloween Mysterious, Halloween Negative, Halloween Positive, Halloween Scare A, Halloween Scare B, Halloween Secret, Halloween Start, Halloween Win, Halloween Bats, Halloween Ghosts, Halloween Laugh A, Halloween Laugh B, Halloween Singing, Halloween Whispers.

Bug Fixes

  • Triggers will not spawn offset from the intended location when thrown. 
  • The HUD Message device will now display messages consistently in LTM or Published islands.
  • Fixed an issue where Vending Machines would not function if they spawned an item that was left uncollected at the end of the previous game. 
  • Fixed an issue with the When Item Spawned Transmit On trigger not transmitting when a Vending Machine item was spawned via another trigger.
  • Fixed an issue where accessing the My Island settings would reduce the Health of a B.R.U.T.E. to 100.
  • The End Game Slowdown effect will no longer affect players outside the game on the same server.
  • Fixed various issues with the Capture Area device:
    • Players will now be able to correctly capture items that they pick up inside the Area.
    • Player Capture Item Filter should now function as intended.
    • Updated the tooltip for the Consume Item on Scoring option.
  • The Objective Device will display the correct health to spectators who joined a game in progress.


  • Create Island user interface style updates.

Bug Fixes

  • Fixed an issue where players could interact with the My Island settings menu while in a game if they left the menu open after starting the game.


Bug Fixes

  • The Hero/Villain Gallery is now visible.
  • The treadmill inside the Hero Mansion prefab no longer displays an “Open” button.



Timeless Mini-Questline
Time is broken! Join Director Riggs in a race against… well not time, because we broke that…


Quinn Hits the Road for the last time!
This week, help Quinn make her last trek through the Strangelands en route to the Radio Station. Load up the van and gather your group because it’s time to Hit the Road with a new weekly quest! 



  • Introduced a Timeless Mini Quest line.
    • Complete this mini quest line to earn Hit the Road Tickets and Gold.
  • Added more Ghost Town zones to the end of Canny Valley to offer a wider mission variety to players who are trying to complete the campaign.
  • Added a final quest to the end of the Stand and Fight Campaign.
    • Complete this new Canny Valley quest to witness a small surprise!
  • The Exploding Deathbomb Storm Modifier, Damage Pulse Mini-Boss Modifier, and Exploding Huskies in Wargames will no longer trigger propane tanks.

Bug Fixes

  • Canny Valley quests can now be completed in all Twine Peak zones if they meet the quest requirements.
  • Players no longer block the clay disc when standing in front of the Target Practice launcher.
  • Players will no longer desync when standing on “The Big Slurp” quest’s Sensor Balloon.
  • Corrected an issue that prevented some clients from being able to interact with the bomb in the Deliver the Bomb mission.


  • Adjusted the pop-up messaging to clearly state when Defenders can’t be placed.

Bug Fixes

  • The sort by subtype now correctly sorts weapon schematics in the Armory.
  • Corrected an issue that caused the Emote Wheel icons to be too small when viewing them in-zone.
  • The Use XP Boost button in the Command menu no longer generates multiple confirmation prompts for keyboard + mouse players.
  • Fixed the ammo icon missing on the interaction indicator on the Defender Post trap.
  • Fixed an issue with the Results screen chest and medal animations getting stuck or flattened.
  • Disabled the changing privacy settings in the Social menu during matchmaking, to match the other privacy setting locations.


Bug Fixes

  • The Space Technology Commander Perk now gives the proper damage increase.
  • The Slow Field gadget now drops to the ground if the floor beneath is destroyed.
  • Sub Wafers can no longer be obtained by destroying player built structures or by shooting metal structures. 
    • Main Stage Quinn will be eligible for reset due to this fix.
  • B.A.S.E. will no longer appear in the quick bar if it’s restricted.


  • The Staccato Shotto blasts into the Weekly Store.
    • Automatic piercing shotgun with a high capacity, impact, and rate of fire.
    • Available in the Weekly Store from Wednesday, September 25 at 8 PM ET until Wednesday, October 2 at 8 PM ET.

Bug Fixes

  • The following weapons/attacks no longer damage propane tanks:
    • Ear Splitter – Sonic Pulse
    • Mic Drop – Feedback Pulse
    • Plasmatron 9000
    • Pulsar 9000
    • Woofer
  • Fixed an overly aggressive damage falloff that caused explosion to do less damage than intended for the following weapons and their lower rarities:
    • Cannonade
    • Deciblaster
    • Dragon’s Claw
    • Dragon’s Fury
    • Dragon’s Might
    • Easter Egg Launcher
    • Freedom’s Herald
    • The Jabberwocky
    • Tiny Instrument of Death
    • V6 Launcher
    • Vacuum Tube Launcher
    • Vindertech Disintegrator
    • Zap Zapp
  • Fixed an issue that was causing heavy melee attacks to do less damage than intended. Some attacks may only see a small increase, while most will see a large increase.
    • Black Hole
    • Cut and Thrust – Also increased attack speed by 35%
    • Double Chop
    • Double Thwack – Also reduced energy cost from 60 to 40
    • Double Slash – Also reduced energy cost from 60 to 40
    • Electric Smash
    • Energy Slam
    • Golf Swing
    • Home Run
    • Hydraulic Smash
    • Joust
    • Leap Attack
    • Maelstrom
    • Overhead Smash
    • Push And Swipe
    • Quad Chop
    • Spectral Strike
    • Steampunk Smash
    • Up and Over
    • Whirlwind Attack
  • Corrected the damage zone to be in front of the impact point instead of centered for the Heavy attack on the following weapons: 
    • Guardian’s Will
    • Lead Sled
    • Walloper
  • Sound Wall trap now shows appropriate Power Level.
  • Sound Wall trap now triggers if enemies clip through the speakers.


Bug Fixes

  • Riot Shields no longer spawn before the Riot Husky has finished spawning.
  • Husks no longer walk sideways after bull rushed off high elevation.


  • Added support for the following devices:
    • Samsung Galaxy A9
    • Samsung Galaxy A40
    • Samsung Galaxy A70
    • Samsung Galaxy A80
    • Samsung Galaxy A90
    • Samsung Galaxy M20
  • Added 60 FPS support to OnePlus 7 Pro.

Bug Fixes

  • Improved audio issues with latency on first playback on mobile devices.


  • Players on your Squad/Team in Battle Royale or Save the World now display a globe for their platform if they are not in your party or Friends lists.
  • Added DualShock 4 support on Sony Xperia devices to show the icons for the controller.


  • Optimized I/O performance on Xbox One and Nintendo Switch.
    • This is to improve level streaming performance and load times.

All Platforms

How to get the Dish Destroyer pickaxe in Fortnite Season 3

Another exclusive pickaxe arrives to Fortnite in Season 3 and it sure looks quite different. Here’s how you can get it.



Dish Destroyer Pickaxe in Fortnite

The Dish Destroyer pickaxe is another free cosmetic you can get in Chapter 3 Season 3 if you haven’t already. Here’s how to get the pickaxe right into your locker.

Fortnite players sure love freebies that the developers give them away each season. From a free Refer-A-Friend skin to a slurpy back bling that you can get upon completing quests, players have faithfully completed every task that Epic has asked them to claim the free reward.

However, over the course of several seasons now, getting these freebies is starting to feel too much work to some players. Epic continues to add away free content, but players are asked to put in the work in order to claim these rewards.

This time around, there’s a new item on the block, The Dish Destroyer Pickaxe, which you can get in Fortnite now by doing a few simple steps. Here’s how you can get it in Season 3.

Get the Dish Destroyer Pickaxe in Fortnite now

Nvidia’s cloud gaming platform GeForce Now was launched earlier this year when players were able to stream Fortnite on any device if they were a member of the service. This also allowed iOS users to stream the game on their phones despite the Apple vs. Epic lawsuit.

In a recent tweet, Nvidia announced that Fortnite players will be able to redeem a free Dish Destroyer Pickaxe if they stream Fortnite on their GeForce Now enabled devices until August 4, 2022. Players who are members of the exclusive service will only be able to redeem this for free in-game.

However, in another announcement, Epic told its player base that the pickaxe is not exclusive to GeForce Now but will also be available in the Item Shop at a later date. This means that those who aren’t able to redeem the free pickaxe using their GeForce Now memberships will have a chance to buy it using V-Bucks in the Item Shop.

The cost of the pickaxe has not been revealed as of yet as players believe that it will be released once the limited window of August 4 for GeForce Now members have expired. As soon as we get any news on its Item Shop release, we’ll be sure to update this article.

GeForce Now players have had the perks of free rewards ever since the service allowed players to experience the thrill of Fortnite anywhere on their devices. Falling in line is XCloud’s gaming service which has become extremely popular amongst Xbox players.

For more, check out our guide on How to use Ice Cream cones in Fortnite Season 3.

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Fortnite players call on Epic Games to fix Loot Chests bug in Season 3

As the latest Fortnite Season 3 update brought players a No Sweat Summer, it left a weird bug in the game where players are getting empty loot chests. Here’s the latest on that.



Loot Chests in Fortnite

Fortnite players have finally given up on the game due to its never-ending glitches and bugs that affect their overall gameplay experience. The latest glitch in the game is teleporting chest loot to a different location, and it’s getting pretty annoying for players.

Player feedback is one of the many things Epic takes very seriously that it aims to fix in every major weekly update or minor hotfixes from time to time. Often there are times when these bugs can get pretty annoying as they affect the overall gameplay experience for the player.

Fortnite players have seen bugs ranging from being stuck under the map or taking fall damage after jumping off a launch pad. From pros to content creators, each one of them took to social media to call on the developers to “fix the game”.

However, a recent update, v21.30, left a bug that has tested the patience of every Fortnite player active this season – potentially the most annoying Fortnite bug of all time. Here’s everything we know about it so far.

Fortnite bug teleports chests loots to other locations

A strange Fortnite bug that is going viral right now on social media is the Loot Chests bug. It all began when Epic added the update v21.30 and introduced players to this year’s summer event, No Sweat Summer.

The update also saw the addition of Prime Shotgun which is considered to be the best shotgun in Chapter 3. While all the additions are fascinating and exciting to the players, the bug the update left in the game is still haunting players who are failing to win a game like they used to.

The bug, as shown in the clip above, teleports the chest loot to a nearby location outside if a player opens a chest box inside a building. This is pretty annoying as it doesn’t let the player farm loot fast as they usually would while landing on a hot drop.

Players have already started uploading their clips of the loot chest bug and are calling out the game to come out and fix this issue. This bug also creates double the work for those players who like to play a fast-paced Battle Royale match.

Joining in the conversation are a few FNCS players who feel that this bug might cost them several games where they would end up losing on a major competitive level. The entire community has joined hands together to ask the developers to fix the game at the earliest.

While Fortnite has not addressed this issue on their social media handles or on the Trello board could also mean that players in higher ping regions might be the only ones experiencing the bug. However, the player base is still keeping their hopes high to get these issues fixed as soon as possible.

As bugs and glitches continue to add to several issues Fortnite is filled with, events like No Sweat Summer keep the community excited for more in-game content and freebies that they can get. The challenges for No Sweat Summer are live in-game now and players can redeem their share of rewards upon completing them.

For more, check out our article on Fortnite introducing the new Prime Shotgun in update v21.30.

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Fortnite introduces the new Prime Shotgun in update v21.30

Prime Shotgun is the latest game breaking weapon that has been added to Fortnite in v21.30. Here’s all about the new shotgun.



Prime Shotgun in Fortnite

Prime Shotgun is another addition to Fortnite this season in terms of weaponry that has been added to the game. Here is all about the latest shotgun that was introduced in v21.30 and what players think of it.

Fortnite Chapter 3 Season 3 has been a joyride for both OG and new players alike. The new mechanics, the reality bloom spreading everywhere, and the addition of new weapons to the game have kept the community satisfied so far.

However, during the beginning of Chapter 3, the shotgun meta was deemed to be the worst shotguns the game had added to the game. The Striker Pump, Ranger, and Auto Shotguns were weapons that players had deemed incompetent to other shotguns in Fortnite.

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Much so, even the newly released Two Shot Shotgun couldn’t impress the players with its faster fire rate and damage. So, Epic decided to throw a new shotgun into the mix to seek player reactions and improve the messed-up shotguns in-game.

Prime Shotgun is the new community favorite shotgun in Fortnite

Prime Shotgun was added in the latest update v21.30 to the unvaulted weapons arsenal in Fortnite. The shotguns were the second one introduced to the player base apart from the Two-Shot shotgun.

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It holds 4 bullets in a clip and promises heavy damage on the first shot fired from a fully loaded clip. The 3 shots that follow inflict lower damage than that of the first one.

When a player reloads the shotgun, 3 blue dots appear on the gun with the red dot being the first shot being loaded. This brings back the memories of the infamous “One Shot Meta” from the OG days when the community used to perform using a Pump Shotgun.

Pros like NickEh30 sang high praise of the Prime Shotgun as the weapon contains elements of the OG pump in terms of range, accuracy, and firepower. Other pros like SypherPK & Ninja also commented their thoughts on the gun which were highly positive.

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With the recent Fortnite update, leaks have also been floating around about the No Sweat Summer and Ice Cream cone consumables that the player base can see in-game in the coming days. However, an official announcement has been made about the same on the official blog website of Fortnite.

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