Connect with us

Patch Notes

Fortnite v10.20 Update patch notes – Bubble Shield, Rift Beacon map changes, and more

Published

on

The latest patch update, v10.20, is now live across Xbox One, PlayStation 4, PC, Nintendo Switch, and mobile that include the new Bubble Shield, map changes, and more.

Fortnite’s tenth season of Battle Royale, Season X, has been moving along at a steady pace. Each week there is either a content or patch update that can include slight to significant changes to the game.

August 27’s v10.20 update launched at 4 am ET/1 am PT/9 am BST, with players immediately hopping in to check out the update.

Fans were previously alerted about the new Bubble Shield item on August 26 through Fortnite’s in-game news section. That item did arrive in Fortnite with the v10.20 update which acts as a barrier from explosives and projectiles.

More information became available on August 26 thanks to the Rift Beacon changing locations to outside the Truck ‘N’ Oasis truck stop in the desert.

Here’s everything you need to know about Fortnite’s v10.20 patch update.

Bubble Shield

The new item was briefly teased on August 26, and fans did not have to wait long to get their hands on the Bubble Shield.

Last week players were introduced to the throwable Junk Rift item, and we suspect the Bubble Shield will be used to help counter them along with BRUTEs.

The new item’s description reads: “This is a bubble that’s not easy to burst. Take cover under this dome that’s invulnerable to projectiles and explosives!”.

Rift Beacon changes the desert

There isn’t always a map change with every patch or content update, but v10.20 certainly isn’t short on delivering.

Thanks to the Rift Beacon moving to outside the Truck ‘N’ Oasis, the area is now a Borderland-inspired zone. Players who decide to visit ‘Pandora’ can build up their shield by not taking damage inside the Rift Zone.

This isn’t the first change the Rift Beacon has caused, with Neo Tilted transforming into Tilted Town and Mega Mall changing back into Retail Row.

You can check out the full patch notes for the v10.20 update below!

Fortnite V10.20 Patch Notes

Fortnite X Mayhem
Bring on the Mayhem. Cross the border into crazy and check out a Rift Zone based on Pandora. This collab also includes themed Challenges with free rewards, Psycho and Claptrap cosmetics, and more. Head over to our blog post or watch the video below to see all the mayhem available!

Shield Bubble
This is a bubble that’s not easy to burst. Take cover under this dome that’s invulnerable to projectiles and explosives!

10BR_ShieldBubble_Social.jpg

WEAPONS + ITEMS

  • Shield Bubble
    • Rare item.
    • Found from Floor Loot, Chests, Supply Drops, and Vending Machines.
    • Lasts for 30 seconds.
    • Creates a large bubble that blocks projectiles and explosives. However, players can still run through it.
      • Projectiles and explosives can be fired from inside the bubble but cannot go outside of it. 
      • The bubble’s emitter has 400 HP. Destroying it deactivates the bubble.
  • B.R.U.T.E.
    • The B.R.U.T.E.’s map icon will remain visible to all players after players board one. The icon will follow the vehicle as it moves.
      • This is to increase awareness of a B.R.U.T.E.’s presence and location to all players in the match.
    • The B.R.U.T.E. changes below were implemented between August 22-23.
      • Decreased the maximum amount of rockets fired by the B.R.U.T.E. in a single charge from 10 to 6.
      • Decreased the rate at which the rockets are fired from the B.R.U.T.E. by 56%.
      • The B.R.U.T.E. no longer grants materials to the driver and passenger when stomping or dashing through the environment.
      • Returned the explosion radius of B.R.U.T.E. missiles back to their original range.
        • We had decreased the explosion radius by 42% in the August 22 hotfix. This change in particular felt like an overswing, making it too difficult for the B.R.U.T.E to hit targets with less rockets and mobility. So on August 23 we brought the damage radius back (in core modes) to where it was before August 22. We’re continuing to closely evaluate the B.R.U.T.E. changes to make sure they align with our goals.
          • As of v10.20, these changes are now also in Arena & Tournament playlists.
      • Increased the dash cooldown from 3 seconds to 5 seconds.
      • Decreased the velocity gained from boosting while in air by 33%.
      • Adjusted the variability of spawn rates for storm phases 1, 2, and 3 in core modes. 
        • Note: These adjustments do not affect the spawn rates in Arena and Tournament playlists. You can find those spawn rates in the v10.10 Patch Notes.
        • Storm phase 1
          • Increased the maximum number of B.R.U.T.E. spawns from 5 to 6.
          • Reduced the chance for 0 B.R.U.T.E.s to spawn from 29% to 14.3%.
          • New spawn rates 
            • 14.3% chance to spawn 0.
            • 14.3% chance to spawn 1.
            • 14.3% chance to spawn 2.
            • 14.3% chance to spawn 3.
            • 14.3% chance to spawn 4.
            • 14.3% chance to spawn 5.
            • 14.3% chance to spawn 6.
          • Old spawn rates
            • 29% chance to spawn 0.
            • 14.3% chance to spawn 1.
            • 14.3% chance to spawn 2.
            • 14.3% chance to spawn 3.
            • 14.3% chance to spawn 4.
            • 14.3% chance to spawn 5.
        • Storm phase 2
          • Increased the maximum number of B.R.U.T.E. spawns from 3 to 5.
          • New spawn rates
            • 16.7% chance to spawn 0.
            • 16.7% chance to spawn 1.
            • 16.7% chance to spawn 2.
            • 16.7% chance to spawn 3.
            • 16.7% chance to spawn 4.
            • 16.7% chance to spawn 5.
          • Old spawn rates
            • 25% chance to spawn 0.
            • 25% chance to spawn 1.
            • 25% chance to spawn 2.
            • 25% chance to spawn 3.
        • Storm phase 3
          • New spawn rates
            • 25% chance to spawn 0
            • 25% chance to spawn 1
            • 25% chance to spawn 2
            • 25% chance to spawn 3
          • Old spawn rates
            • 33% chance to spawn 1
            • 33% chance to spawn 2
            • 33% chance to spawn 3
      • Decreased the material cost of using the gunner’s overshield from 200 to 75.
      • Increased the Health of the B.R.U.T.E from 1000 to 1250.
  • Junk Rift
    • The Junk Rift has been re-enabled in all modes.
  • Vaulted
    • Storm Flip
    • Drum Gun
    • Storm Scout Sniper Rifle

Bug Fixes

  • Fixed an issue in which the Junk Rift was not destroying B.R.U.T.E.s on impact.
  • Weapons and items received from Vending Machines no longer differ from the weapons and items displayed upon receiving them.
  • Fixed an issue in which Chug Splashes were able to be deployed quicker than intended.
  • The Combat Shotgun no longer becomes more inaccurate for a short period of time after players swap to it from a weapon best used while aiming down sights (such as Sniper Rifles).
  • Shockwaves now properly affect members of the Horde. 
  • Fixed an issue in which Small Shield Potions would not fill players’ Shield to 50 if it was at 49.
  • Fixed an issue in which Stink Bombs would do less damage to players using a B.R.U.T.E.
  • Gunners in a B.R.U.T.E. who aren’t accompanied by a driver will no longer have an obstructed view while in the volcano vortex. 
  • Hoverboards can no longer be ridden by a B.R.U.T.E.
  • The damage state of a B.R.U.T.E. now appears when players with a vehicle Wrap equipped enter a B.R.U.T.E. that was previously unoccupied. 
  • Reloading a B.R.U.T.E.’s shotgun no longer makes it unable to fire missiles.
  • Fixed an issue involving the B.R.U.T.E.’s air slam dealing more damage to Horde spawners than intended.
  • The self-destruct timer of a B.R.U.T.E. can no longer be paused. 
  • Switching seats in or exiting a B.R.U.T.E. while it is loading missiles no longer makes it unable to emote. 
  • Entering a B.R.U.T.E. no longer causes players to lose the ability to use weapons or items on exit.

GAMEPLAY

  • Pandora
    • At the oasis near Paradise Palms, a Rift Beacon has created the Pandora Rift Zone.
      • Part of the Fortnite X Mayhem collab.
      • This Rift Zone highly resembles the planet Pandora. However, it’s more than just a model; even the rules of the planet apply!
        • While at the Rift Zone, players will begin to generate Shield after 4 seconds of not taking damage.
      • Pandora will be available until September 10.
  • Tilted Town
    • Added traversable paths that connect the town to the surrounding hills. 
      • This is to improve the experience in late-game circles that take place at Tilted Town.
  • Increased the time between subsequent Turbo Build placements from 0.05 seconds to 0.15.
    • The first placement of a structure using Turbo Build remains the same.
  • Moving Storm
    • Safezones will no longer move while shrinking in the later phases of a match.
    • Note: This change does not affect Arena and Tournament playlists.
    • This change was implemented on August 23.

Bug Fixes

  • Going inside the Tilted Town Rift Zone while using a B.R.U.T.E. no longer causes the screen filter and no-building effect to remain after leaving the Rift Zone.
  • Getting knocked out of a B.R.U.T.E. no longer causes players to enter an unintended Down But Not Out state in which they’re able to walk/run and unable to be revived.
  • Fixed an issue in which members of the Horde would not attack players in a B.R.U.T.E.
  • Damaging a B.R.U.T.E. no longer counts towards the Storm Surge damage threshold.
  • Players inside indestructible buildings can no longer be damaged by a Junk Rift.
  • Destroying a Chest or ammo container by destroying the object it is placed on will now open it.

ART + ANIMATION

Bug Fixes

  • Fixed an issue in which Catalyst’s left arm would clip through multiple backpacks in the lobby while idle.
  • The Y0ND3R Outfit and EQ Wrap now animate correctly on PlayStation 4.
  • Boarding a B.R.U.T.E. inside the Tilted Town Rift Zone and then exiting the Rift Zone while in the B.R.U.T.E. no longer causes the player’s Outfit to be unable to return to the equipped Outfit.

AUDIO

  • Adjusted the shape of the Junk Rift’s audio attenuation from a sphere to a capsule.
    • This is to make Junk Rift objects more audible when spawned up high. 
  • Reduced the volume of the Minigun’s overheat audio.

Bug Fixes

  • The Frag Grenade’s fuse sound no longer occurs as it is thrown.
  • The Battle Bus’ audio no longer plays from the wrong location on Starter Island.
  • Fixed an issue in which the spawn sound effects of Junk Rift objects would not play if the thrown projectile hit a player.

UI

Bug Fixes

  • Fixed an issue involving players being unable to see Challenges upon logging in for the first time during Season X.
  • The input UI for the B.R.U.T.E.’s gunner mode no longer displays the wrong inputs for players using a controller.
  • Fixed an issue in which the player icon wouldn’t update properly while players have their Locker Outfit set to Random.
  • A rounding error no longer occurs in the Health and Shield meters after applying Bandages or Small Shields. 
  • Fixed an issue that caused the Social Panel to show an incorrect set of Team Members.

REPLAY

  • Local replays now have the same HUD as that of server/broadcast replays.
  • After a player is eliminated in a replay, the camera will now follow their teammates or the player who eliminated them.
  • Reordered and slightly modified the replay HUD controls. 
    • As part of this, the button used to access the player list has been removed. However, players can still access the player list using the map screen.
  • On August 20, we disabled server streaming replays on PlayStation 4 and Xbox One to improve stability and address performance issues. 

Bug Fixes

  • Fixed an issue in which some of the smaller Junk Rift objects would not be hidden in replay rewinds after hitting the ground.
  • Thrown Junk Rift projectiles no longer duplicate in replays.
  • Junk Rift objects hitting the ground in replays no longer causes assets to appear.
  • Fixed an issue involving the Junk Rift’s audio effects not occurring in replays.

MOBILE

  • iOS will now optimize content during players’ first run of the game after patching. This will help reduce hitching and load times when waiting for the Battle Bus to leave.
  • 60FPS support has been re-enabled for iPhone 8. 
  • Updated the images that appear on-screen during the patching process.

Bug Fixes

  • Playlist tiles, “New” tiles, and Event page tiles will now display the correct images. 
  • Fixed collision issues between characters and some cosmetics.
  • Fixed an audio issue when using the B.R.U.T.E on Android.
  • Backing out of cinematics no longer causes a black screen.
  • The font alignment has been corrected in the Challenges menu.
  • Fixed an issue in which ammo belts would float while players were in a B.R.U.T.E.
  • Fixed an issue in which Autofire was active against some vehicles.
  • Added Score Manager device. 
    • This device provides score to the player that activates it. It can only be activated via its receivers – it cannot be interacted with directly by players.
    • Score Value
      • Determines the amount of score awarded the first time the device is activated during a game.
        • -200, -100, -50 , -35, -20, -15, -10, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (Default: 0).
    • Score Award Type: Determines what effect the device has on the activating player’s score.
      • Add, Subtract, Set, None (Default: Add). 
        • Add and Subtract – Adjust the player’s current score.
        • Set – Forces the player’s current score to the required amount, ignoring any existing score.
        • None – does not change the player’s current score, making the device a counter.
    • Team
      • Any, 1-16 (Default: Any).
    • Times Can Trigger
      • Determines how many times the device can be triggered before it stops responding.  This value can still be reset via the Reset When Receiving From receiver even after the limit has been reached.
        • Infinite, 1-10 (Default: Infinite).
    • Score Increment
      • Each subsequent time the device is triggered after the first, the amount of score to be awarded will be adjusted by this amount.  This can be utilized to create increasing or decreasing reward structures.
        • -200, -100, -50 , -35, -20, -15, -10, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (Default: 0).
    • Minimum Score
      • This determines the minimum value that the score award can be reduced to by the Score Increment option. The actual score awarded will never be less than this value, even if the initial Score Value begins lower.
        • -999, -500, -400, -300, -200, -100, -50 , -35, -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20, 35, 50, 100, 200 (Default: -999).
    • Maximum Score
      • This determines the maximum value that the score award can be raised to by the Score Increment option.  The actual score awarded will never be greater than this value, even if the initial Score Value begins higher.
        • -200, -100, -50 , -35, -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20, 35, 50, 100, 200, 300, 400, 500, 999 (Default: 999).
    • Enabled: Determines when the device is enabled. When Disabled, the device cannot be activated by its receivers.
      • Disabled, Enabled, Warmup Only, Gameplay Only (Default: Enabled).
    • Visible In Game: Off, On (Default: Off).
    • Transmit On Score
      • When the device awards this amount of score it will transmit.
        • -200, -100, -50 , -35, -20, -15, -10, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (Default: 0).
    • Receivers:
      • Activate When Receiving From: Awards score to the activating player when receiving a signal on the selected channel.
        • No Channel, 1-32 (Default: No Channel).
      • Enable When Receiving From
        • No Channel, 1-32 (Default: No Channel). 
      • Disable When Receiving From
        • No Channel, 1-32 (Default: No Channel).
      • Reset When Receiving From
        • On receiving a signal from the selected channel, the device will be Enabled, the score award value will be reset to the value specified in the Score Value option and the number of times triggered will be reset to 0.
          • No Channel, 1-32 (Default: No Channel).
      • Increment When Receiving From
        • Causes the current score award value to be adjusted by the Score Increment value without actually awarding any score to the activating player.
          • No Channel, 1-32 (Default: No Channel).
    • Transmitters:
      • On Max Triggers Transmit To
        • When the device has been triggered the number of times specified by the Times Can Trigger option, send a signal on the selected channel.
          • No Channel, 1-32 (Default: No Channel).
      • On Score Output Transmit To
        • When the score specified in Transmit on Score is awarded to a player, send a signal on the selected channel.
          • No Channel, 1-32 (Default: No Channel).
  • Added Speaker Device. 
    • Plays audio to everyone nearby when triggered. 
    • Speaker Audio: Selects which audio sample to play.
      • Off, Accent A, Accent B, Accent C, Bump A, Bump B, End A, End B, Failure A, Failure B, Flashback, Game Over, Magic, Mystery A, Mystery B, Mystery C, Neutral, Positive, Reward A, Reward B, Scare A, Scare B, Success A, Success B, Success C, Surprise A, Surprise B, Threat, Transition A, Transition B, Unlock, Wash (Default: Accent A).
    • Volume: Very Low, Low, Medium, Loud, Very Loud (Default: Medium).
    • Attenuation: Determines how far the sound will travel.
      • Close, Medium, Far, Very Far, Island (Default: Medium). Island – the sound can be heard anywhere on the map.
    • Retrigger Behaviour: Determines what should happen if the device is triggered again while a sound is already playing.
      • Ignore, Restart (Default: Ignore).
    • Enabled: Determines when the device is enabled. When Disabled, the device cannot be activated by its receivers.
      • Disabled, Enabled, Warmup Only, Gameplay Only (Default: Enabled). 
    • Activate on Hit: Selects whether the device can be activated by applying damage to it.
      • Yes, No (Default: Yes). 
    • Visible In Game: Off, On (Default: Off). 
    • Receivers:
      • Activate When Receiving From: No Channel, 1-32 (Default: No Channel). 
      • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-32 (Default: No Channel). 
  • Added HUD Message Device.
    • This device allows you to send text messages to players through the HUD in a variety of styles.  Messages can be timed or activated via triggers and receivers. Only one message can be on-screen at a time, regardless of placement.
    • Message
      • Text box with 80 character limit.
    • Team
      • All, 1-16 (Default: All).
    • Time From Round Start
      • The message will be displayed after the specified amount of time has elapsed since game start.
        • Off, 1-10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 40 seconds, 50 Seconds; 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 10 seconds).
    • Display Time
      • Determines how long the message will remain on-screen.
        • 1-5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 40 seconds, 50 seconds, 60 seconds, Permanent (Default: 5 seconds).
    • Text Style
      • Default, Small, Large, Bold, Extra Large, Blue, Bold Blue, Orange, Bold Orange, Red, Red Outline (Default: Default).
    • Message Type
      • Determines the importance level of the message.  Default messages will queue behind other messages.  Critical messages will be displayed immediately.
        • Default, Critical (Default: Default).
    • Play Sound
      • On, Off (Default: On).
    • Placement
      • Selects the area of the screen in which the message will be displayed.
        • Bottom Center, Top Center, Center Right (Default: Bottom Center).
    • Visibility During Game
      • Visible, Hidden (Default: Hidden).
    • Receivers
      • Show When Receiving From: No Channel, 1-32 (Default: No Channel).
      • Hide When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Made a number of changes to the Advanced Storm Controller device.
    • Overall we have tried to simplify the use of the Advanced Storm Controller and Advanced Storm Beacons to make it easier to generate custom storms.
    • Added Generate Storm on Game Start
      • Should the Storm start as soon as the game begins?
        • Yes, No (Default: Yes).
    • Added Generate Storm When Receiving From
      • Generates the Storm on receiving a signal from the selected channel.
        • No Channel, 1-32 (Default: No Channel).
    • Added Destroy Storm When Receiving From
      • Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
        • No Channel, 1-32 (Default: No Channel). 
    • Added When Phase Ended Transmit On
      • Sends a signal on the selected channel at the end of each Storm phase.
        • No Channel, 1-32 (Default: No Channel).
    • Removed Starting Phase and Late Phases Move options – These caused confusion when being used with the Storm Beacons. Intent is that Storm Beacons will be used to configure late Storm phases.
  • Made a number of changes to the Advanced Storm Beacon device.
    • Removed “Don’t Override” value from all options – all values must now be specifically set and defaults have been added. This was done to reduce confusion on how Storm Beacons worked with the Storm Device.
    • Removed “None” value from the Movement Behavior option.
      • Choose if the Storm will move to this Beacon or randomly.
    • Added additional value to End Radius option: 0m.
  • Added new option to Item Spawner, Item Spawn Plate and Capture Item Spawner devices.
    • When Item Picked Up Transmit On
      • No Channel, 1-32 (Default: No Channel).
  • Added additional values to Duration option for Timer device
    • 6 minutes, 7 minutes, 8 minutes, 9 minutes, 11 minutes, 12 minutes, 13 minutes, 14 minutes.
  • Added a number of options to the Radio device.
    • Play During Pregame: No, Yes (Default: No).
    • Play During Warmup: No, Yes (Default: No).
    • Play During Gameplay: No, Yes (Default: No).
    • Play During Round End: No, Yes (Default: No).
    • Play During Game End: No, Yes (Default: No).
    • Play When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Stop When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added a number of options to the Explosive Device.
    • Visible During Game: On, Off (Default: On).
    • Collision During Game: On, Off (Default: On).
    • Collide Against: All, Only Weapons (Default: All).
    • When Exploded Transmit On: No Channel, 1-32 (Default: No Channel).
    • Turn On Visibility When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Turn Off Visibility When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Added additional values to Time to Detonation from Game Start option: 11 minutes, 13 minutes, 14 minutes.
  • Added options to the Team Settings & Inventory device.
    • End Round When Received From: Ends the current round with this team being the winner.
    • When Team is Eliminated Transmit On: Transmits when the team associated with this team settings device is eliminated. 
  • Removed option from the Objective Device.
    • Collision During Game: When Visible
      • This was causing networking performance issues.

Bug Fixes

  • Settings on certain devices on Xbox One now save correctly (including Player Spawn, Billboard and Explosive Device).
  • Fixed an issue where Billboard device memory cost increased to 200.
  • The Speed Boost device now affects the B.R.U.T.E.
  • Initial storm phase will now spawn at the Advanced Storm Controller device location.
  • Fixed an issue where the Storm Controllers’ Generate Storm When Receiving From options would reset existing storms.
  • Ambient sound effects from the Advanced Storm Beacon device are no longer audible during games.
  • Players will not be able to use weapons after respawning inside an active Weapon-Free Zone.
  • Fixed an issue where Collectibles would block interaction with other actors when nearby.
  • Barrier device frames no longer show up while far away from players. 
  • Barrier devices will now block players in the pre-game lobby.
  • Fixed an issue where the Team Settings & Inventory device would incorrectly send a team elimination signal when the team wasn’t eliminated.
  • The Retro camera filter renders properly on PlayStation 4 or Xbox One, as well as other rendering artifacts on mobile devices.
  • The Creature Spawner will display descriptions when cycling through customization options.

UI + SOCIAL

  • Building quick bar will now be hidden and building hotkeys disabled if Allow Building option in the Game Settings menu is set to Off.
  • Added “Duplicate” button to the Game Creation menu to allow players to create a quick duplicate of an existing island.

Bug Fixes

  • The screen will not black out when using the B.R.U.T.E. after having been eliminated.
  • Fixed an issue with the score widget in the HUD not tracking player/team standings correctly.
  • Text fields can now be selected on Playstation 4 and Switch.
  • Fixed the Creative-mode scoreboard menu in replays to show the buttons to close it or leave the match.

Be sure to check out Epic’s official Fortnite Trello board where you can keep track of top community issues, bugs, and more.

Events

Fortnite Galactus event: Nexus War start date and time

Published

on

Nexus War event in Fortnite

The exact date and time for the Nexus War finale in Fortnite has been confirmed, and there is little time to prepare for the Galactus event.

The event, which will bring Chapter 2, Season 4 to a climax, as Galactus – aka the Devourer of Worlds – is bombing towards the map to, presumably, destroy it all.

The countdown to the event appeared in-game on November 21, and Epic have now confirmed the exact date and time when the Nexus War will commence.

“It was only a matter of time.” Epic say in their blog post. “Galactus is closing in on the Island and the fate of all Reality lies in the balance. Join the ultimate fight against Galactus in the one-time-only Nexus War finale event.”

When is the Galactus event in Fortnite?

The Nexus War finale event will start on December 1 at 1PM PT / 4PM ET / 9PM GMT.

To make sure you don’t miss out, Epic has given some tips to be prepared for the event:

  • DOWNLOAD THE LATEST UPDATE
    If you haven’t already downloaded the 14.60 update, load the game on your preferred device and download today.
  • DOWNLOAD HOUSEPARTY
    Fortnite’s new integration with Houseparty means you can have live video chat in Fortnite (PC, PS4/PS5) while attending the event.
  • GET IN EARLY
    We’ve taken measures to ensure more people can attend the event, but we still recommend everyone log into Fortnite at least 60 minutes prior to the event start. The event playlist is expected to go live 30 minutes prior to the start time.

Of course, even if you can’t play the game yourself at the time, you’ll still be able to catch the action on Twitch and YouTube streams from content creators.

As Epic confirms, this is a one-time-only event, so there won’t be any reruns unlike previous end of season events.

Continue Reading

Leak

All leaked Fortnite skins & cosmetics from v14.60

Fortnite v14.60 brought leaked skins, pickaxes, and more cosmetics to the game.

Published

on

Fortnite v14.60 is here, and you know what that means: a batch of leaked skins that will be hitting the Item Shop in the upcoming weeks.

Fans are eagerly awaiting the next Fortnite event, which is rumored to be the biggest event in the history of the game. Until then, we can pass the time by drooling over some upcoming skins. The Cob skin is going to be a must-have going into Thanksgiving.

Leaked Skins & Back Bling

Fortnite is bringing a couple of interesting Thanksgiving skins to Fortnite, this year, including a skin concept that has existed for a while. Peely is getting the seasonal treatment and being turned into corn on the cob. This will, reportedly, be a part of a skin bundle with the evil pie-looking skin.

Of course, players will also see Venom enter the game as early as today in the Venom Cup. Winners of the skin will be able to use it this week. Everyone else will have a chance to buy it at a later date – probably this weekend.

The resident witch and wizard – Elmira and Castor – received a Dark variant in this patch, as well. Players who already own these skins will be able to access this new style right away.

Leaked Pickaxes

The leaked pickaxes in this update aren’t much to write home about – all but Venom’s pickaxe. We have some bad news about that one, though.

According to Hypex, it will be a built-in pickaxe that we won’t be able to use with other skins.

Leaked Wraps

We’ll be getting a few wraps to go along with the leaked skins in the section above. The Galaxy Wrap appears to be another style for the female Galaxy skin that we saw a while back.

The Rainbow Fog wrap looks to be a part of the upcoming Fortnite X House Party collaboration, meaning players will probably be able to get it for free.

Misc.

There are a few miscellaneous leaked cosmetics as well, including a Reboot Van emoticon, a Thor music pack, and two sprays that relate to Ghost Rider and Peely.

We don’t know whether or not you’ll be able to buy these items, but most of the time Epic save these for free challenge rewards.

Cosmetics weren’t the only leaks that were a part of the v14.60 update. We also have some information on what we can expect coming out of the next Fortnite event: Devourer of Worlds.

We’ll keep you covered with all of the leaks ahead of the update, so make sure to follow us on Twitter @FortniteINTEL.

Continue Reading

Patch Notes

Fortnite update 14.60 patch notes: Venom Skin, Creative changes & more

Published

on

Venom joins the fight in Fortnite Battle Royale, and there are lots of changes in Creative in the 14.60 update. There’s still no official patch notes from Epic Games, but we’ve brought together everything you need to know here.

Despite being the final update of Season 4, it looks like the bulk of the new content will be coming at the start of the new season instead.

Although there’s no complete patch notes, we can still put together all the changes here, along with the email sent out to content creators with the main features.

Venom

Venom is the highlight of this update. You can play for a chance to earn his skin the Venom cup.

The skin pack includes a Venom emote, symbiote slasher pickaxe, and tendril tote back bling. Check out the skin in-game:

XP Xtravaganza Part Two

XP Xtravaganza Part 2 starts this week: “Get the whole squad together and take on these party-wise challenges to finish out the Battle Pass in style,” Epic explain.

Houseparty x Fortnite video chat

Fortnite has teamed up with Houseparty to bring a brand new video chat feature.

Houseparty video chat will be available to Fortnite players on PC, PlayStation 5, and PlayStation 4. Players will also need an iOS or Android mobile device with the Houseparty app installed. With the app installed, connect your Houseparty account to your Epic Games account to get started.”

CREATIVE

Taken from an official blog post to the Fortnite website, Epic Games detailed specific changes for Creative mode.

HIGHLIGHTS

  • You can now hide the Elimination Feed and mute Elimination Audio to encourage sneaky sniping!

ISLANDS

  • Updated the Hub Island portal layout to accommodate the recent updates to hub creator guidelines.

ISLANDS BUG FIXES

  • Fixed an issue where the time of day lighting appeared differently on featured islands and personal islands.

GAMEPLAY

  • Added a new option to My Island > Settings
    • Player Elimination Audio: Off, On (Default: On) – causes eliminated players to be despawned silently.
  • Added new options to My Island > UI
    • Hide Elimination Feed: Yes, No (Default: No) – completely hides the elimination feed during the game.
    • Hide Party Eliminations: Yes, No (Default: No) – hides the number of eliminations for each party member in the Party UI during the game.

GAMEPLAY BUG FIXES

  • Fixed an issue where an eliminated player could spectate a player on the enemy team.
  • Fixed an issue where Team Size did not limit the number of players when Join in Progress was set to ‘Spawn Next Round’.
  • Fixed an issue where the sky would flicker on PS4.

WEAPONS AND ITEMS BUG FIXES

  • Fixed an issue where the X-4 Stormwing was de-synced after player interaction.
  • Fixed an issue where husks did not fall off edges to follow players.

CREATIVE TOOLS AND PHONE BUG FIXES

  • Fixed an issue where players could not open the Creative Inventory after cutting and pasting a device.
  • Fixed an issue where the Creative Inventory appeared distorted when customizing a device.

PREFABS AND GALLERIES BUG FIXES

  • Fixed a collision issue with the pillar wall asset from the Princess Castle Wall galleries.
  • Fixed an issue with the bush from Winter Variant Foliage Gallery A having a yellow glow.
  • Fixed an issue with a bridge girder asset from the Steel Bridge galleries being difficult to place with the phone.
  • Fixed an issue with some of the Steel Bridge prefabs & galleries placing outside of the preview boundary.
  • Fixed an issue with the bridge street asset from the Steel Bridge set having a misaligned grid snap box.
  • Fixed an issue with assets from the Swamp Cliff Gallery displaying the wrong texture.

DEVICES

  • Added new options to the Class Selector device.
    • Activation Audio: On, Off (Default: On) – allows the audio effect played when a player changes class to be muted.
    • Zone Audio: On,Off (Default: On) – allows the ambient audio effect for the zone and the audio effects for players entering and leaving the zone to be muted.
  • Added new options to the Mutator Zone device.
    • Selected Team: None, 1-16 (Default: None)
    • Affects Team: Selected, All But Selected (Default: All But Selected)
      • These two options replace the old Safe Team option to allow the zone to affect all teams (Selected Team = None), just the Selected Team, or every team except the Selected Team.
    • Selected Class: None, Any, 1-16 (Default: None)
    • Affects Class: Selected, All But Selected (Default: All But Selected)
      • These two options replace the old Safe Class option to allow the zone to affect all classes (Selected Class = Any), players without a class (Selected Class = None), just the Selected Class, or every class except the Selected Class.
    • Update Selected Team When Receiving From: No Channel, 1-150 (Default: No Channel) – sets the Selected Team on the device to be the same team as the player who instigated the signal.
    • Update Selected Class When Receiving From: No Channel, 1-150 (Default: No Channel) – sets the Selected Class on the device to be the same class as the player who instigated the signal.

DEVICES BUG FIXES

  • Fixed an issue with the Player Spawn Pad’s lighting being too bright on PS5 during mixed island filters.
  • Fixed an issue where the Mutator Zone Class Selected option was offset by 1.

Fortnite 14.60 bug fixes

As per usual, the Fortnite team has also added a number of bugs and issues to their official Trello board. This week’s patch actually only has a few fixes included but will cover the battle royale, Creative mode, and even Save the World.

Here is the full list of bug fixes coming in v14.60:

General

  • Disabled voice chat cannot be re-enabled on Xbox Series X/S.
  • ‘Lock Input Method as Mouse’ does not lock the input method.

Battle Royale

  • Doctor Doom’s Mystical Bomb disabled in competitive playlists.

Creative Mode

  • Team Size setting does not properly function when Join In Progress is set to Join Next Round.

Save the World

  • Wild West Llama not granting Steampunk weapon.
Continue Reading