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Fortnite v10.10 Update Patch Notes – Retail Row, BRUTE changes, Fiends

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The second major patch of Fortnite Season 10 is now live, with the v10.10 Update now officially live on PC, Xbox One, PS4, Nintendo Switch and mobile devices.

Fans of the popular battle royale title were forced to wait for this patch following Epic Games’ announcement that they to delay the update due to build issues found just hours before it’s intended release.

The update is finally live though, and brings with it the return of Retail Row, monstrous fiends that roam the fan-favorite location, and some huge changes to the BRUTE mechs that have been splitting opinion since their launch.

Retail Row returns in the v10.10 update.

The biggest chage to the game in the v10.10 Update is the return of the always-popular Point of Interest Retail Row, which left the game at the start of Season 9, with Mega Mall coming in as its replacement.

It’s not the Retail Row we all know and love though, as this time it’s been overran by a horde of undead bests called Fiends, which are terrorising the area – and any player who is brave enough to step foot inside the town.

BRUTE mechs also see some changes in this update, with a laser targeting system added to the side of the gigantic robots, which Epic Games hope will “give clarity to all players on where a gunner is aiming their rockets before they’re fired,” while also fixing some of the bugs and exploits that have appeared since their release.

You can view the full Fortnite v10.10 Update patch notes below.


Fortnite v10.10 Update – Full patch notes

BATTLE ROYALE

WHAT’S NEW?

Retail Row
A Rift Zone has turned Mega Mall back into Retail Row, and prices have dropped significantly. These discounts come at the cost of increased danger — bargain-crazed Fiends are spawning in the Rift Zone, and they want the shopping center all to themselves. 

World Run LTM
Dip, dodge, and duck through treacherous traps, lava pits, and more to become the world’s fastest lane runner. 16 players race to complete the course. The first team to collect 30 coins wins!

LIMITED TIME MODES

World Run LTM

Team Type: Squads | Respawning: On

  • 16 Players.
  • 4 Teams.
  • The team to collect 30 coins fastest wins.
    • In the event that two teams collect the same amount of coins, the team that was faster will win.

WEAPONS + ITEMS

  • Unvaulted only in the Sword Fight Squads and Duos LTMs:
    • Infinity Blade
      • Reduced the environmental damage from 10000 to 600.
  • Increased the number of resource stacks contained in Chests in Tilted Town from 1 to 3.
  • B.R.U.T.E. updates:
    • Added a targeting laser that appears as players load and fire missiles.
      • In addition to the B.R.U.T.E.’s gunner, this laser is visible to opponents and teammates.
      • This is to help give clarity to all players on where a gunner is aiming their rockets before they’re fired.
    • Improved visual and audio feedback during the self-destruct sequence.
    • B.R.U.T.E.s can now be entered directly from glider mode.
    • Updated B.R.U.T.E. spawn logic for large team respawn game modes.
      • B.R.U.T.Es will now spawn intermittently throughout the match instead of waiting for Storm phases to end.
    • B.R.U.T.E.s abandoned in the Storm will self-destruct after 30 seconds.
    • B.R.U.T.E.s will reappear on the minimap after 15 seconds if no player is in either seat.

Bug Fixes

  • Fixed an issue in which opponents’ B.R.U.T.E.s would sometimes not be visible.
  • B.R.U.T.E.s can no longer be used to traverse the map faster than intended.
  • The turn rate of B.R.U.T.E.’s turret is no longer framerate-dependent.

GAMEPLAY

  • Retail Row
    • A Rift Zone has replaced the Mega Mall POI with Retail Row.
      • Retail Row now spawns hordes of Fiends who charge at players.
        • Fiends may drop a weapon, consumable, or ammo upon being eliminated.
        • Fiends cannot go outside the Retail Row Rift Zone.
  • Chests and ammo containers will now open when destroyed.
    • Known issue: Destroying a Chest or ammo container by destroying the object it is placed on will not open it. 
      • We plan to have this issue resolved in the v10.20 update.

Bug Fixes

  • The Week 1 and Week 2 Hidden Battle Stars can now be collected.
  • Fixed an issue in which the Bush would reset its displayed equip timer if the player tried to activate it multiple times. (Players would still be able to equip the Bush at the intended time, but the displayed timer would be incorrect.) 
  • Fixed an issue in which Supply Drop smoke would not appear if the box was not in sight.
  • Trees no longer turn into different kinds of trees upon being damaged.
    • This includes snow-covered trees no longer turning into non-snow-covered trees.
  • Fixed an issue in which Chests would sometimes already be broken or opened at the start of a match.
  • The “Welcome to Tilted Town” message no longer loops when players enter/exit Titled Town. It also no longer overlaps Storm warnings. 
  • Walking over in-motion Bottle/Fancy Flip Toys no longer causes a camera issue. 

EVENTS

  • Pushed a fix on August 5 to address an Arena matchmaking issue causing players to be matched within a wider Hype range than intended. 
    • Because players are now matched within a narrower Hype range, some players may experience longer queue times. This is to ensure higher-quality matches. 

PLAYGROUND

Bug Fixes

  • Fixed an issue involving Chests being unopenable in Tilted Town.

PERFORMANCE

  • Further improved performance to reduce the chance of players landing on POIs with a low level of detail. 

ART + ANIMATION

  • Plastic Patroller Outfit Visual Update
    • Added mud smears, wear and tear, and a brighter outline.
      • These changes were added to prevent this Outfit from providing a camouflage effect in certain areas of the map, which was making it very difficult to see.
    • All players who previously purchased this Outfit will have the option to refund it without using a Refund Token if they choose to do so.
      • Note: This refund option will be available for 30 days, with the timer starting after your next login.
  • Updated the Mecha Team Leader Outfit’s idle animation to its original version.

Bug Fixes

  • Improved the visuals of the Emotical Wrap on weapons.

AUDIO

  • Enabled reverb on PlayStation 4 and Xbox One.

UI

  • Contextual Tutorial System
    • A tip system designed to help guide and teach players new to Battle Royale.
    • This system displays tips to players during matches. Each tip appears in situations it is most relevant to.
    • Can be toggled “On” or “Off” in the Game Settings tab. 
      • It is set to “On” by default.
  • Updated the Item Shop background. 

Bug Fixes

  • The tiles for completed Missions no longer display “0%” and are no longer missing a check mark.
  • Suggested Challenges on the map screen no longer take up the entire space or show level-up Missions.
  • The tiles for Limited Time Missions no longer display “Soon” when it should display the time remaining.

REPLAY

  • In the Battle Map camera mode, the tracking now smoothly follows the path instead of jumping large steps.
  • Disabled Storm post-processing in Battle Map.
  • Added keyboard bindings to change the playback speed in replays. G now increases the playback speed, and Shift+G now decreases the playback speed. 

Bug Fixes

  • Changing the options for the Battle Map camera mode no longer resets the camera placement.
  • Battle Map no longer switches to a third-person view when the Battle Bus launches.
  • Disabled Squad visibility option in Battle Map when viewing a Solo match.

MOBILE

  • Push notifications system
    • The system can be managed in the device settings or in-game settings to toggle “On” and “Off.”
  • Safe zone will be respected on iOS X devices on the Battle Pass page.
  • Auto fire will now be applied to players with a Bush equipped.
  • Teammates and Quickbar HUDs will be displayed when spectating.
  • “Quit” button has been removed on the log out screen.
  • A single tap is needed to open the Map after it has been closed with ”X” at the top of the screen.
  • “Push To Talk” button is back while on the Battle Bus.

Bug Fixes

  • Resolved a crashing issue that would occur when leaving the game in the background after completing a match on Android.
  • Resolved a crashing issue that would occur when the device was put in sleep mode for more than 10 seconds on iOS.
  • B.R.U.T.E. buttons are now named appropriately. 
  • When players are selecting a match mode, no secondary selection border will appear.
  • The “Decline” button in the HUD layout tool will correctly remove any changes made.
  • The “Show Help” button will dismiss when entering the Battle Bus.
  • The Item Shop page will be centered for devices in 4:3 resolution.
  • The Battle Pass page indicator won’t duplicate.
  • The “Quick Heal” Button will not appear when players are in a Downed But Not Out state.
  • Autofire with Scoped Revolver correctly fires.
  • Pressing “X” on the Map to close it won’t disable right-stick functionality for the ‘Razer: Raiju’ controller.
  • Keyboard’s text box won’t stay on screen after locking and unlocking the screen while writing a gifting message on Android.
  • We’ve made graphical improvements in the following areas:
    • View All Rewards screen from the Battle Pass
    • Spray Sale Glider
    • Tac Bats Harvesting Tool 
    • Yonder Outfit variant 
    • Atmosphere Backpack
    • Catalyst Outfit eyes 
    • Vendetta Outfit 
      • Updated to look the same as it does other platforms. 

CREATIVE

WHAT’S NEW?

The B.R.U.T.E. 
Now usable in Creative!  Unleash mechanical mayhem in your games.

Manage Your Islands
Run out of space to build your new creations? You can now add and remove islands at will.

Camera Filter 
Adds a post-processing effect to players’ screens while they play.

ISLANDS

  • Updated Island Select menu.
    • Create up to 50 islands.
    • Islands available: 
      • Temperate, Meadow, Arctic, Frosty Fortress, Ice Lake, Canyon, Wasteland, Tropical, Rivers Edge, Volcano, Sandbar, Caldera, Kevin Floating, Black Glass, Grid and The Block.
    • Updated the Island Select UI to improve usability.
    • Added a Deleted Islands tab:
      • When islands are deleted they will appear in this area and can be recovered for a limited time. 
      • Once you have 50 islands and 5 deleted islands, the oldest deleted islands will be permanently lost each time you create a new island.
  • Islands are still named in the Description tab of the My Island menu.
    • Re-publishing an existing island will now update the original island code instead of creating a new one. 
  • The owner of a published code can lock their island code so players can only access the specified version of the published island by default by going to the code link on the Epic Games site and selecting the active version.

GAMEPLAY

  • Added new options to the Game and Game Settings menus:
    • Note: Everything below was added in v10.00 but was missing from the patch notes.
    • All Teams Must Finish: No, Yes (Default: No).
    • Win Condition: Most Rounds, Most Score (Default: Most Rounds).
    • Allow Aim Assist: Yes, No (Default: Yes).
    • PVP Pickaxe Damage: Default, None (Default: Default).
  • Visit the World Cup Creative Finals Trophy in the Creative Hub. You can even see the winners names etched into it.

Bug Fixes

  • Fixed a bug where games that switched players’ teams on death would not obey the maximum team size or team ratio settings.
  • Fixed a bug where a player joining a match in progress as a spectator would return to the Creative Hub when the game changed rounds.
  • Fixed an issue where players could bypass ‘Allow Out of Bounds’ settings when using Fly mode.
  • Fixed an issue where the Last Standing option did not end games upon final elimination.

WEAPONS & ITEMS

  • Reduced the environmental damage value of the Infinity Blade from 10,000 to 600 to allow it to be used with Creature Spawners.

Bug Fixes

  • Prop-O-Matic
    • Fixed a bug where a player would enter a broken state when using the Prop-O-Matic at the same time as removing it from their inventory.
    • Fixed an issue where the Prop-O-Matic was incorrectly using the rocket ammo icon.

CREATIVE TOOLS & PHONE 

  • Added a new option to the Game Settings menu:
    • Camera Filter: Allows you to add post-processing effects to players’ screens while they’re on your map.
      • Default, Sepia, Retro (Default: Default).

Bug Fixes

  • Fixed an issue where rapidly selecting building pieces with Multi-select caused other building pieces to turn (and stay) green on islands.

PREFABS & GALLERIES

  • Added the Pillar Gallery. be moved around like props.
  • Added the Particles Gallery B, which features butterfly and seagull particles.
  • Added additional pieces, with the same color on both sides, to Obstacle Course Galleries Black, Blue, Green, Grip Tape, Orange, Purple, Red & White.
  • Updated the Indoor Residential Prop Gallery with birthday props.
  • Updated the Truck ‘N’ Oasis Gallery with a telephone pole, highway sign and the camel.
  • Updated the Nature Ice Cliff Gallery with icy meteor rocks.

Bug Fixes

  • The props in the Roadside Diner are no longer interactable.
  • The Viking Village Prop Gallery can now be rotated after being pasted.
  • Fixed an issue where the ice lake on Ice Lake Island would disappear with low visual settings.
  • Fixed an issue where the ‘Right Triangular Prism Gallery’ assets health bar would persist when using the “Phone Tool” to pick up.

DEVICES

  • Increased the number of available Trigger channels from 24 to 32 and the number of available Receivers from 30 to 40.
  • Added a new version of the Item Spawner.
    • The new Item Spawner is placed as an object rather than a trap and can be manipulated with the Phone tool.
      • NOTE: The old trap-based Item Spawner will continue to be available for a while, it will eventually be removed from the inventory.  This will not affect existing maps which use the old Item Spawner, it will simply remove the old version from the devices menu. Let us know what you think about this new Item Spawner on our social channels.
    • Items Respawn: On, Off (Default: On).
    • Random Spawns: Off, Random, No Repeats (Default: Off).
    • Visible During Games: On, Off (Default: On).
    • Time Before First Spawn: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 10 seconds).
    • Time Between Spawns: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
    • Wood/Stone/Metal Cost of Item: The item can only be picked up if the player has the required amount of the specified material in their inventory.
      • No Cost, 5, 10-200 (increments of 10), 200-500 (increments of 20), 500-700 (increments of 50), 800, 900, 1000 (Default: No Cost).
    • Bonus Ammo for Weapons: On, Off (Default: On).
    • Run Over Pickup: Off, On (Default: Off).
    • Item Visibility: 1x, 2x, 3x, 4x, 5x (Default: 1x).
    • Enabled on Game Start: Enabled, Disabled (Default: Enabled).
    • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Spawn Item When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Cycle to Next Item When Receiving From:  No Channel, 1-32 (Default: No Channel).
  • Added B.R.U.T.E. Spawner.
    • Spawner Settings
      • Enabled: Disabled, Enabled, Warmup, Game Start (Default: Enabled).
      • Respawn Time: Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant). 
      • Respawn Vehicle when Enabled: Yes, No, Only if Needed. (Default: Yes). 
      • Destroy Vehicle when Disabled: Yes, No (Default: Yes). 
      • Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
      • Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
      • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Advanced Storm Controller (Added in v10.00) – Allows you to create a customized multi-phase Storm on your maps.  Use it in conjunction with Advanced Storm Beacons to create highly customized Storm patterns. This device is still in development and may be changed in the future to provide an improved experience.
    • Advanced Storm Controller Settings
      • Generate Storm on Game Start: Should the Storm start as soon as the game begins?
        • Yes, No (Default: Yes).
      • Storm Phases: Should the Storm use standard Battle Royale phases or take instructions from Advanced Storm Beacons?
        • Default, Custom (Default: Default)
        • NOTE: If you are using Custom Storm phases, it is strongly advised to have an Advanced Storm Beacon for each phase of your Storm, including phase 1, since with the current implementation, leaving phases undefined can lead to some unpredictable/undesired results.
      • Phase One Radius: Sets the initial radius of the Storm at phase one.
        • 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: 200m)
      • Delay Time: How long after game start should the Storm appear?
        • None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None).
      • Starting Phase: At which phase should the Storm begins when it appears?
        • 1-50 (Default: 1)
      • Late Phases Move: Can the late phases of the Storm move outside the radius of the previous phase?
        • Yes, No (Default: Yes).
        • NOTE: This only has an effect when using Default Storm phases.  With Custom Storm phases, the Storm will take its movement rules from your Advanced Storm Beacons.
      • Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
        • No Channel, 1-32 (Default: No Channel).
      • Destroy Storm When Receiving From:  Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
        • No Channel, 1-32 (Default: No Channel). 
      • When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
        • No Channel, 1-32 (Default: No Channel).
  • Advanced Storm Beacon (Added in v10.00) – Can be used to override the default Battle Royale Storm behaviour, allowing you to create Storms that move and behave exactly the way you want them to.  Use these in conjunction with the Advanced Storm Controller when it is set to use Custom Storm phases.
    • Advanced Storm Beacon Settings
      • Phase: Which Storm phase does the beacon control?
        • 1-50 (Default: 1).
      • End Radius: Sets the radius of the Storm at the end of the selected phase.
        • Don’t Override, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
      • Wait Time: How long should the Storm wait before beginning to resize?
        • Don’t Override, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: Don’t Override).
      • Resize Time: How long should the Storm take to reach its new radius?
        • Don’t Override, 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: Don’t Override).
      • Damage: How much damage should the Storm do each second to players caught in it?
        • Don’t Override, None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: Don’t Override).
      • Movement Behaviour: How should the Storm move?
        • Don’t Override, Move Randomly, Move to Beacon, None (Default: Don’t Override).
      • Move Distance Min: What is the minimum distance that the Storm should move?  (Only works if Movement Behaviour is set to ‘Move Randomly’).
        • Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
      • Move Distance Max: What is the maximum distance that the Storm should move?  (Only works if Movement Behaviour is set to ‘Move Randomly’).
        • Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Added options to the Basic Storm Controller
    • Generate Storm on Game Start: Should the Storm start as soon as the game begins?
      • Yes, No (Default: Yes).
    • Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
      • No Channel, 1-32 (Default: No Channel).
  • Destroy Storm When Receiving From:  Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
    • No Channel, 1-32 (Default: No Channel). 
  • When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
    • No Channel, 1-32 (Default: No Channel).
  • Added options to all Vehicle Spawner devices.
    • Enabled: When can the spawner create vehicles?. 
      • Disabled, Enabled, Warmup, Game Start (Default: Enabled).
    • Respawn Time: How long does the spawner wait after its vehicle is destroyed before it spawns a new one? (‘Never’ will allow vehicles to only ever be spawned via triggers).
      • Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant). 
    • Respawn Vehicle when Enabled: When the spawner switches from a disabled to an enabled state, should it spawn a new vehicle? ‘Yes’ will cause the spawner to destroy any existing vehicle and create a new one immediately, while ‘Only if Needed’ will only create a new vehicle if one doesn’t already exist.
      • Yes, No, Only if Needed. (Default: Yes). 
    • Destroy Vehicle when Disabled: Should the spawner destroy any existing vehicle when it is disabled?
      • Yes, No (Default: Yes). 
    • Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added new options to the Objective Device.
    • Play Audio / VFX: On, Off (Default: On)
    • Collision During Games: On, Off, When Visible (Default: On).
    • Collide Against: All, Only Weapons (Default: All).
    • Score: 0, 1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000 (Default: 0).
    • Turn Visibility On when Receiving From: No Channel, 1-32 (Default: No Channel).
    • Turn Visibility Off when Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added new options to the Creature Spawner.
    • Spawner Type: Sets the look of the spawner.
      • Cube Spawner, Ice Spawner (Default: Cube Spawner).
    • Added additional options to Creature Type:
      • Cube Random, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute, Ice Random, Rush Random, All Random (Default: Cube Random).
  • Added Cake to the Consumables Gallery
    • Consuming Cake gives the player 5 Health or Shield.
  • The following devices have updated/new preview holograms:
    • B.R.U.T.E., Shopping Cart, ATK, QuadCrasher, X-4 Stormwing, Driftboard, Cannon, Baller, Timer, Scoreboard, Team Settings & Inventory.

Bug Fixes

  • Renamed “Last Standing” option in the game menu to “Last Standing to End” and made the tooltip more helpful.
  • Fixed some issues on the Trigger device: 
    • Trigger now correctly updates the visual channel number on copied triggers. 
    • Trigger now correctly attributes the signal to a player when it’s activated from a vehicle.
    • Triggers will now only activate once per shot from a shotgun (rather than once per pellet).
  • Updated the tooltip on the Complete Once option in the Timer device.
  • Fixed some issues with the Weapon-Free Zone device:
    • Fixed an issue where players were able to swing and deal damage with a pickaxe inside the Weapon-Free Zone.
    • Fixed an issue where players could use weapons when transitioning out of one Weapon-Free Zone into another.
  • Fixed an issue where the Advanced Storm Device would not move the Storm to the correct beacon during phases. 
  • Fixed an issue where the Flag object would not display properly when placed into the Item Spawner and Team Settings & Inventory devices.

UI & SOCIAL

  • Added the ability to show cumulative scores on the scoreboard HUD widget.

Bug Fixes

  • Fixed an issue where inspecting the in-game Challenge menu for a second time while using a controller would cause it to close and no longer function.
  • Fixed an issue where the hide/show details button would display improperly when the island description panel was displayed.
  • Fixed an issue where the Creative inventory would stay on screen even after closing the menu.
  • Fixed an issue where a Party Leader would be unable to rejoin their active game if they left while in progress but were still a member of the party.

PERFORMANCE

  • Further improved a source of hitching on PC
  • Optimized memory on iOS to improve stability
  • Resolved a number of sources of Switch hitches

MOBILE

Bug Fixes

  • Air Strike smoke visual effects can now be observed from a distance.
  • Text in My Island settings won’t overlap when scrolling through options.
  • Director’s Chair from the Movie Set Prop Gallery can now be highlighted with the Phone Tool.

What do you think of the Fortnite v10.10 Update patch notes? Let us know in the comments!

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Fortnite v15.21 update patch notes: Predator, Mythic Item, New Quests

Fortnite’s v15.21 update has shaken things up again, adding Predator and a brand new Mythic Item to the mix.

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Fortnite predator

Today’s Fortnite v15.21 update has shaken things up again in the battle royale game, adding Predator and a brand new Mythic Item to the mix.

The game has been subject to weekly updates for a long time now, meaning content is given a slight refresh some weeks, and on others things can change a bit more dramatically.

On January 20, after the latest patch was rolled out, it’s fair to say that not a lot of things have been tweaked.

In the absence of official patch notes, which have been vaulted since before Chapter 2 even began, we’ve rounded up the changes confirmed already by players and leaks.

Fortnite v15.21 patch notes

Predator

Fortnite Predator skin
Predator has arrived in Fortnite. Credit: Epic Games.

Predator is the latest crossover character to arrive in Fortnite, now available to fight at the Stealthy Stronghold location. The skin is also coming to the Fortnite Item Shop, along with some cosmetics – such as a pickaxe.

New Mythic Item: Predator Cloak Device

One of the biggest, and most exciting, elements of Predator’s arrival is the new Mythic Item it adds to the game. The Predator Cloak Device is now active in-game, and once it’s been found and activated, players can use it to turn invisible.

To get one, check out our complete guide here. It’s fairly easy to achieve.

New Quests

More Quests have been added to the Battle Pass for Season 5, following the v15.21 update.

The full list of these can be seen below, courtesy of HYPEX.

New Fortnite Quests. Credit: HYPEX.

Bug fixes and other changes

According to the official Fortnite Trello board, a number of things have changed – including general issues and things specifically impacting the BR mode.

General Top Issues

  • When playing Fortnite, players cannot create system-level parties that include players on both PS5 and PS4.
  • The Jumpshot Outfit is missing its facial hair.
  • The Banner menu may be unresponsive to controller inputs, causing players to have difficulty editing their Banner with a controller or the Banner not updating properly.
  • We’re investigating an issue that is causing players to experience a long loading screen after completing a session on PlayStation and Xbox consoles.
  • The sound effect of certain actions, such as opening a Chest or hitting a Weak Point, may be delayed.

Battle Royale

  • In competitive playlists, players do not have access to their persistent stash of Bars. Instead, they are granted a set amount at the beginning of each match. This is intended. However, your end total of Bars in competitive playlists may appear in the Lobby in place of your persistent stash. This is a visual issue only.
  • The weekly Legendary Quest to ‘Get Headshots’ is not always visible after completing the first stage of the quest.
  • Players may receive damage mid-air when falling inside a car.
  • Players and Spectators may notice inconsistent camera behavior or stuttering after being near a Car they recently drove then exited.
  • Total Bars appearing as 0 in a match.
  • Assets appearing invisible in Performance Mode alpha.
  • Game freezing when going to the Compete tab on PlayStation/Xbox.
  • Sand Tunneling temporarily disabled.

As is the case every week with these unofficial patch notes, it’s an ever changing beast. If we find something that’s changed and not been included here in the Fortnite v15.21 patch notes, we’ll update you as quickly as we can.

Until then, jump in and see for yourself! Remember to thank the bus driver…

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How to go invisible in Fortnite with Predator Cloak Device

Predator has arrived in Fortnite just a week after the character’s ship landed, and he’s brought a brand new weapon.

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Fortnite cloaking device

Predator has arrived in Fortnite Battle Royale just a week after the character’s ship landed on the island, and he’s brought a brand new weapon – or ability – to the fight.

One of the most sought after abilities in Fortnite, pretty much since Day 1, has been finding ways to turn invisible. Out of sight for enemies, and handing yourself a huge advantage.

In the past, this has been achieved with exploits using previously added invisibility items, or just glitches that make players pretty much impossible to take down.

However, a legitimate way of doing that – for a limited time – is now in the game.

How to use Predator’s Cloak device in Fortnite

The first-look footage of the Predator Cloak Device shows that the process of actually using it is quite simple.

As seen below, in a post from HYPEX, all you have to do is activate it once you have stumbled upon one and you’ll instantly turn invisible.

This is not the first item to be added to Fortnite that turns players invisible, with Shadow Stones appearing in the past, though developers will be hoping the rollout of this ability doesn’t turn out to be as glitchy as those that have came before it.

Cloak Device stats

Not only do we know how it works already, but also the stats for it as well. It lasts 30 seconds and requires a cooldown each time of the same amount, seen below from HYPEX again.

Players can activate this, of course, though we’re now aware the NPC Predator can also do it. This is going to make the character slightly harder to defeat than others.

How to get Fortnite Predator Cloak Device

The Predator Device can be obtained by taking down Predator in-game, much like any other boss the game’s added during Season 5.

After visiting Predator’s location and striking the character down, it will drop the following, as well as ammo and Floppers.

That’s it! Now you know how to use the Predator Cloak Device, and it looks like it’s going to be quite tricky to get one in-game – especially if the NPC is using it to escape your gunfire!

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Fortnite v15.21 leaked skins and cosmetics: Predator, Soccer, Crew Pack

Epic Games have added a boat load of new skins to Fortnite Battle Royale following the rollout of patch v15.21.

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Fortnite Predator skin

Epic Games have added a boat load of new skins to Fortnite Battle Royale following the rollout of patch v15.21, and finally leaks have revealed just how the Predator skin will look – as well as some cosmetics!

One of the game’s biggest revenue streams is skins and cosmetics, where players can purchase a number of sets to make their in-game character look like others from famous franchises.

In a world full of crossovers, we now know for certain that Predator is joining the action. The extraterrestrial’s ship was found last week, and this week the entire skin set for Predator has been revealed – coupled with a Predator Pickaxe and a leaked Cloaking Device, which turns you invisible.

So, without further ado, let’s run through all of the v15.21 leaked skins and cosmetics.

Fortnite leaked skins and cosmetics: Update v15.21

Skins

After being confirmed by Epic Games to be coming soon, a number of fresh soccer skins have been decrypted from the code. These can be seen in a post from ShiinaBR, just confirming how they will look in-game.

Fans will be aware that some of these have been revealed early for the FaZe City Cup, where players will be given the chance to earn them early – and for free!

Not only that, but the whole Predator set has also been leaked – seen below from HYPEX.

Last, but not least, is what appears to be the next Crew Pack. Images have not yet been leaked here, though we do have a name by the looks of it.

Cosmetics

As seen below, from Lucas7Yoshi and VastBlast, a selection of Sprays, Emotes, and other cosmetics have been added.

If any more skins or cosmetics leak, we’ll be the first to let you know and update this article.

With Predator joining the action as an NPC and a skin in the works, are you excited? Let us know which items you are setting your sights on next!

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