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Fortnite Taco Time has been nerfed by Epic Games

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How to stop dancing during taco time fortnite

The Greasy Grove rift zone in Fortnite calls for mandatory Taco Time, which requires players in the area to drop everything they’re doing and start dancing, but Epic Games have nerfed the duration significantly.

If you’ve played Fortnite since the return of Greasy Grove, you’ll know a lot of changes have come to the fan-favorite location that greatly affects the way players move around there.

Players will randomly be hit with the Taco Time mechanic which forces players to dance around and become invulnerable to damage for a set amount of time.

Greasy Grove before Tacos took over.

There are ways to avoid dancing entirely but that won’t help you a whole since the enemies are still invincible.

Fortnite players complained a lot about the Taco Time mechanic and Epic Games revealed it was being nerfed on September 20. Along with the Taco Time change, they actually fixed the storms ending in rift zones issue.

“We have improved Storm logic to better avoid Final Storm Circles occurring at the POIs they’re prohibited from, and we have reduced the dance duration of Taco Time by half.”

This will help cut back on the complaints of Taco Time interrupting the game too much. As it was before, Greasy Grove wasn’t a good spot to be in considering how often you’d be interrupted while looting in the early game.

On the bright side, games will no longer be able to end in rift zones so players won’t have to worry about having a miserable ending to a game.

Going forward into Season 11, we expect to see the rift zones disappear so players won’t have to worry about mechanics like this, or the Prop Hunt zone, affecting things going forward.

Perhaps Greasy Grove will finally have a chance to return to its former glory in the next season. We’ll even settle for the taco restaurant being replaced by the Durr Burger building at this point.

Editorial

Opinion: Ninja Battles is what we thought professional Fortnite would be

Ninja Battles has shown us that there’s a massive opportunity in invitational Fortnite tournaments.

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When competitive Fortnite was first announced, fans imagined Team Liquid going up against TSM and FaZe. Tfue and Cloakzy were battling Chap and 72hrs for the win. TSM boasted Myth, Daequan, and Hamlinz – three of the best players in the world at the time.

Those were the old days of competitive Fortnite, and they are way behind us. There’s been a massive changing of the guard, partially due to the open qualifiers for major tournaments.

These qualifiers were fantastic for unknown Fortnite players who have since grown their brand. Would people like UnknownxArmy or even Bugha have been invited to the World Cup if it was an invitational? We’re not sure.

IMG: Fortnite Twitter

From a viewership perspective, however, it can be difficult to keep track of the constant turnover in the competitive scene. The leaderboard might be filled with names you’ve never heard of in any given tournament. It’s a double-edged sword that leaves some longtime Fortnite viewers behind.

Now, we have Ninja Battles: an invitation-only tournament that also features some of the biggest names in the competitive scene. Sure, there were a few content creators thrown into the mix, but winning the tournament was no small feat. Many of the household names in competitive Fortnite took part in the event, and the prize pool was a large one for an online tournament.

Ninja Battles Week 1 was an unquestioned success. The best news coming out of the event is that we have five more weeks of competition. After one week, it’s already shown us the version of competitive Fortnite we expected to see, all along.

Of course, there was some controversy during the tournament. ZaxRow has been banned after his cuss-filled post-game interview, and Clix issued an apology after leaving early. On top of that, the lack of Arena Mode caused each game to end in a heal-off.

These pros have seen the error of their ways, however, and Ninja Battles will take place in Arena Mode going forward. Ninja stated that the tournament gave him “old competitive Fornite” vibes, and he was dead-on. This was what many of us wanted competitive Fortnite to be.

The participants, largely, loved their experience as well. Nearly every competitor praised the tournament on Twitter. There were no complaints, no in-game controversies, no accusations of teaming – nothing that’s been plaguing the mainstream competitive scene for over a year.

We have several more weeks of Ninja Battles to look forward to, but hopefully, it doesn’t end there. Ninja Battles has shown us that invitational tournaments might be the best format for Fortnite – at least from a viewership perspective.

The FNCS and all other Fortnite tournaments will have their place, but the true ceiling of competitive success may lie in private, invitational tournaments.

Let’s hope that organizers, teams, and companies take note of this success and support this version of the competitive scene going forward. If we get more of what we had last night, then competitive Fortnite has some massive potential.

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Clix apologizes for leaving Ninja Battles for a Fortnite Cash Cup

Clix apologizes for choosing the Fortnite Cash Cup over the in-progress Ninja Battles tournament.

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Ninja Battles showed us that invitational Fortnite tournaments might be more entertaining to watch than those with open qualifiers. It also proved that they can be just as toxic.

The professional Fortnite community is notoriously young, with the densest number of competitors in their teens. After Ninja Battles Week 1, we saw two high-profile pros issue apologies for their actions during the tournament.

The first to apologize was ZexRow, who has since been banned from future events due to his cuss-filled rant on Ninja’s stream. You can read more about that situation in our full article here.

Clix followed with an apology of his own. Was it for calling Ninja – the tournament organizer who put up his own money to host an event – “literally f**king dogs**t”? Not exactly.

Clix issued an apology for leaving the event early and leaving his teammates, BrookeAB and Furious, high and dry. He stated that he talked to the duo before the tournament and warned them that he’d be leaving. In his apology, Clix admitted that he “could’ve handled things better.”

Clix, whose team finished in 17th place, left before his final match to play the Duo Cash Cup with FaZe Sway. The pro made it seem like a no-brainer as to why he was leaving.

Clix released this apology a few hours after the event concluded, but it remains to be seen if he’ll receive an invite in the future. BrookeAB was the one who was invited from the squad, so Ninja could very well tell her not to invite him again.

There’s a lot of drama in the competitive Fortnite scene, even in a wholesome event like Ninja Battles. One thing’s for sure: this was one of the most entertaining Fortnite tournaments in recent memory.

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Patch Notes

Epic nerf Fortnite aim assist on PC yet again

Epic Games have released another Fortnite aim assist nerf for PC players.

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Here we go again – another reported nerf to controller aim assist on PC in Fortnite. Will this one be enough to satisfy the keyboard and mouse (KBM) community? Will it be the final iteration of aim assist? Probably not, but let’s get into it.

This update flew under the radar for most players, as Epic didn’t officially announce this change to the public. Data miners reported on the change with the updated files, and pros began to test it out.

According to Hypex, the new values are as follows:

  • PullInnerStrengthHip -> from 0.6 to 0.45
  • PullOuterStrengthHip -> from 0.5 to 0.38
  • PullInnerStrengthAds -> from 0.7 to 0.52
  • PullOuterStrengthAds -> from 0.4 to 0.3

This seems to be a relatively substantial nerf, but we’ll have to wait and see what happens when controller players get their hands on the updated values. According to early reports, console players should be unaffected.

At some point, it seems like Epic are going to nerf aim assist on PC to the point where it will be more beneficial to use a console. This is a bit hyperbolic but could be a legitimate outcome.

We’ll keep you posted if and when professional controller players speak out on the aim assist topic. For now, not much has happened on that front – suggesting that little has changed.

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