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Fortnite Season 9 v9.00 Patch Notes – Slipstreams, New Map Locations, and more



The Fortnite Season 9 v9.00 patch is now live on PC, PlayStation 4, and Xbox One. This update brings the new Season to Battle Royale including Slipstreams, new PoIs, and more.

Patch v9.00 is the first update in Fortnite’s 9th Season, what are your thoughts on the changes introduced in this update?

  • Read More: Season 9 Battle Pass – Tiers, rewards, and more

Check out the full Patch Notes blog post from Epic Games below…



Season 9 – Battle Pass
New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. Find out more information on this Season’s Battle Pass here.

Get around locations quickly with the new Slipstream wind transportation system.


New Locations
Explore new points of interest that emerged from the destruction of the Volcano like Neo Tilted and Mega Mall.



  • Added Combat Shotgun
    • Semi-Automatic
      • Holds 10 Shells.
      • Fires 9 pellets per shot for 73 / 77 / 81 base damage.
      • Tight spread and fast fire rate.
      • Headshot multiplier of 1.70x.
      • Reloads 2 shells at a time.
    • Available in Rare, Epic, and Legendary variants.
    • Available from Floor, Chests, Supply Drops, and Vending Machines
  • Adjusted Tactical Shotgun damage
    • Base damage increased from 66/70/74 to 71/75/79
  • Reduced Drum Gun availability from 16.732% to 7.155%
  • Reduced Boom Bow availability from 1.292% to .755%
  • Unvaulted Grenades
  • Vaulted Clingers
  • Vaulted Buried Treasure
  • Vaulted Pump Shotgun
  • Vaulted Poison Dart Trap
  • Vaulted Scoped Revolver
  • Vaulted Suppressed Assault Rifle
  • Vaulted Thermal Assault Rifle
  • Vaulted Balloons

Bug Fixes & Improvements

  • Turbo building after gliding now works correctly.
  • The stink bomb damage audio and effects were not playing if you damaged yourself.
  • Fixed the Shadow bomb occasionally not making the player invisible on the Xbox One the first time it’s used.
  • Misplacement of Launch Pads in mid-air has been resolved.
  • Pirate Cannon camera issues due to network latency have been resolved.
  • The Reboot Card deposit sound effects no longer play in replay mode while the Van is on Cooldown.
  • The Reboot Van card sound effects will no longer be heard when a squadmate disconnects.


  • Slipstreams
    • These tunnels of wind passively carry players down the stream.
      • Players can move faster and change direction when actively trying to move down the Stream.
      • Use directional input to gain extra velocity. Experiment with bobbing up and down for higher speeds.
    • Players are launched when exiting the tube based on their movement speed and exit angle.
    • Projectiles and Vehicles can also enter the Slipstream.
  • Air Vents
    • The powerful gusts of air from these environmental items can launch players short distances and grant immunity to fall damage.
  • Fortbytes
    • Fortbytes are a series of 100 collectible computer chips available to Battle Pass owners. As you collect Fortbytes, you’ll decrypt a mysterious image. Collect them all to unlock rewards and uncover the secrets of Season 9.
    • On the first day of Season 9, there are 18 Fortbytes available to find. At least 1 new Fortbyte will be unlocked each day. Check the Challenges Tab for detailed information on which Fortbytes are currently available and when the others unlock.
    • Fortbytes cannot be collected after Season 9 ends.
  • Disconnected players will stay in the world for 60 seconds. They still take damage and count for elimination points.

Bug Fixes & Improvements

  • Resolved an issue with the UI showing health gains incorrectly if the player canceled the consumable close to completion time.
  • PS4 controller lighting not always matching your pin color when in Squads.
  • Players not able to use Hold to Swap if they previously picked an item up normally
  • Adjusted turbo building to be more forgiving under poor network conditions
  • Fixed cases of jittery movement under certain conditions.



Classic Battle Royale with Three-Person Squads.


Fight to the finish using Legendary weapons!


Low Gravity. Every player has 50 health. Sniper weapons are the only weapon, Bandages are the only healing item. Jump high and aim well!


  • Players who have already qualified to be in the World Cup will be marked with a World Cup badge on the event leaderboards
  • Leaderboards now have a button to sort games by the number of top leaderboard players in them. This will help identify the most critical active games from a leaderboard standing view.
  • The in-game HUD now has different icons for points for Arena matches and weekend tournament matches.


  • Improved frame rate on Nintendo Switch, particularly when large numbers of characters are onscreen.
  • Addressed some cases of invisible characters after skydiving.


  • Better tactical audio when inside player-built structures:
    • Enemy Pickaxe impact within ~one building tile radius has new, louder sound.
    • Wallbreak by enemy close/behind player much clearer/louder.
  • Explosion audio improvements- shorter, higher dynamic range sounds that will make explosion audio clearer and punchier.


Bug Fixes & Improvements

  • “Swap” text appearing in the pickup UI will no longer appear when picking up more resources than the player can carry.
  • The initial storm warning timer was incorrectly showing as 0.
  • Spectators and replay watchers can now report users.
  • Fixed party invites not showing up in the UI if the user logged out and back in again.


  • Spectating a player’s match will now automatically follow that player. 


  • Auto fire will now trigger on vehicles.
  • Added option for increasing elimination feed line count in the HUD Layout Tool.
  • Dragging/Dropping from the quickbar is now allowed while jumping.
  • The location of the boost button on Android for the X-Stormwing has been moved to avoid triggering the Home button.
  • Squad formation is now accessible.

Bug Fixes & Improvements

  • The delay with interacting when using the quickbar slots has been resolved.
  • Weapon icons now correctly display icons on the quickbar.
  • Fixed sliders that were broken in the Dead Zone tab of the Controller Options.
  • Auto fire adjustments:
    • Semi-automatic weapons now fire correctly.
    • Increased acquisition delay for shotguns.
  • Dynamite trajectory indicator is now correctly displayed during use.
  • Ziplines can no longer be ridden past their endpoints.
  • Autorun no longer takes more than two taps to initiate after jumping from Battle Bus.
  • Cooldown Timer visual for boost buttons on vehicles is now displayed correctly.
  • The camera no longer shakes when entering the X-Stormwing.
  • Left virtual thumbstick no longer becomes invisible when holding left or right and pressing the fire button.
  • The Harvest Tool UI button in HUD layout is no longer invisible.
  • The stair railing in Pleasant Park no longer clips through the door.
  • Variant numbers partially hidden in the preview screen by the “X” button.
  • The Dream cosmetic is now correctly displaying:
    • The butterfly
    • Eye glow effect
  • Widow’s Bite pickaxe visual effect issue has been resolved.
  • The Cooldown ring timer showing briefly when switching seats in Cannon.
  • Interact Icon is no longer missing with certain consumables.
  • Input Blocked text will no longer appear when opening the inventory.
  • The Item Shop arrows now display correctly on iPhone XS Max.     


  • Reworked default button layout to be consistent across vehicles (Enter, Exit, Switch Seat and Boost)


  • Sub-game select screen has been refreshed.

Bug Fixes & Improvements

  • Improved visibility of squad icons on lobby player pads in large parties
  • Squad icons in large parties can no longer show an empty slot as ready
  • Selecting a highlighted team member in the lobby with a controller can no longer show options for a different member
  • Players will now appear correctly as a hologram, when joining a player currently in match
  • Reworded Squad formation messaging to be more clear
  • Fixed invisible character parts of players who are still loading into the match.


  • Players now remain in the Party voice channel by default when entering a match. The Game channel is still available, but the switch is no longer automatic.
  • Added a setting for the display of voice chat indicators.

Bug Fixes & Improvements

  • Suggested friends in the social panel match the suggestions in the launcher
  • The “Sit Out/Jump In” button in Squad Formation is now displayed correctly
  • Sending a friend invite to a suggested friend no longer fails
  • Can now still send party invites after joining and leaving a party while set to “Friend” party privacy
  • Fixed potentially incorrect notification message when joining a channel
  • Voice indicators are no longer stuck on screen when leaving a party while members are speaking
  • Fixed duplicate voice indicators appearing for the same speaker


  • Optimized the eye adaption rendering effect
  • Optimized animation performance for ControlRig (Werewolf, Krampus).


  • Want to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.



Neo Tilted
Build your own imagined version of Neo Tilted using futuristic prefabs sets and gallery options!

Hover Platform
Hover platforms allow for sky-high construction and are great for platforming!

Creature Manager
Customize creatures’ health, damage and score for advanced games!



  • Added Meadow Island – a 105×105 tiles flat, grass island.
  • Updated the look of the Creative and Playground’s hubs.

Bug Fixes & Improvements

  • Grass material on islands no longer becomes darker as they get closer to the water.


  • Added Team Rotation option which causes players to rotate between teams.
    • Disabled, Every Round, Every Other Round.
    • Use in attack / defend games to give players a chance to play on each side.
  • Added new Flight options to Game Settings
    • Player Flight Sprint – Sets whether players are allowed to sprint in games where flight is enabled.
    • Flight Speed – Sets the speed at which players will fly in games where flight is enabled.
  • Added “Allow Out of Bounds” option to Game Settings to keep players from leaving the bounds of an island during games.
    • On, Off (Default: On)
  • Added Resource Cap option.
    • None, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000 (Default: 500)

Bug Fixes & Improvements

  • Fixed settings not being saved between Fortnite updates
  • Game settings are no longer missing from islands
  • The Poison Dart Trap’s damage volume will remain after firing.


  • Added the Jewel (Crystal Llama) item to the Consumables tab of the creative inventory.
    • Use it with the Item Spawner and Capture Area to create your own heist.
  • Combat Shotgun
    • Semi Automatic
      • Holds 10 Shells.
      • Fires 9 pellets per shot for 73 / 77 / 81 base damage.
      • Tight spread and fast fire rate.
      • Headshot multiplier of 1.70x.
      • Reloads 2 shells at a time.
    • Available in Rare, Epic, and Legendary variants.

Bug Fixes & Improvements

  • Players no longer remain invisible after being eliminated while in the Shadow Bomb effect. Shadow Bomb has been readded.


  • You can now “sprint” while flying to move much more quickly.
    • Simply hold down the regular sprint button to fly faster.
  • Added the ability to change base Flight Speed
    • Choose between 0.5x, 1.0x, 1.5x, 2.0x, and 3.0x speeds. (Default 1.0x)
    • To change speeds while flying:
      • On keyboard, press the C button
      • On controllers, press D-Pad Down.
      • (Mobile controls will be added soon, with a totally revised control scheme for toggling options!)
  • Increased the Multi-Select limit on selectable objects from 20 to 100.

Bug Fixes & Improvements

  • Building tiles can no longer be pasted into the air using Multi-Select when they were not structurally supported.
  • Multi-Select no longer displays the Rotate or Drops help text when moving objects that were snapped to the grid.
  • Rotation is no longer reset on Bananas, Peppers and Mushrooms when pasting them.
  • All selected objects are no longer cleared when attempting to Multi-Select more than the maximum limit.
  • Objects are no longer offset from the building grid when placing an odd number of tile units with Multi-Select.
  • Using Multi-Select on an object outside of the island no longer allows grid objects to be resized.


  • Added 6 new Neo Tilted Prefabs.
  • Added 3 new Neo Tilted Building Galleries.
  • Added a Neo Tilted Prop Gallery.
  • Added a Neo Tilted Car Gallery.
  • Added a Neo Tilted Hologram Gallery.
  • Added Neo Tilted Sidewalks to Street Gallery B.
  • Added the Neo Tilted Tree to the Nature Tree Gallery.
  • Added the Neo Tilted Flowers to the Nature Jungle Gallery.
  • Added more props to General Props Gallery B.

Bug Fixes & Improvements

  • Grass no longer clips through the Pizza Pete Prop.
  • Trash piles in General Props Gallery A are no longer invisible for mobile users.
  • “Elec Cruisin’” and Elec Groove” tracks are no longer missing from the Radio device in the Visualizer Gallery.


  • Added the Creature Manager device to the creative inventory. This allows you to customize the attributes of the creatures that the Creature Spawners create.
    • Use one Creature Manager per creature type that you want to customize.
    • Type: Fiend, Red Fiend, Brute, Red Brute, Ranged, Megabrute
    • Health: Default, 1, 5, 10, 25, 50, 100, 200, 500, 1000, 2000, 5000
    • Score: 1, 2, 3, 4, 5, 10, 15, 20, 50, 100
    • Damage to players: None, Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
    • Damage to the environment: Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
  • Added the Hover Platform device.
    • This can be placed anywhere and allows building in the air.
    • Make sure you place the hover platform first; placing it on an existing building can cause the building to be destroyed.
    • Known issue: Using Multi-Select with a Hover Platform causes anything built on it to be destroyed when placed.
  • Added the Air Vent device.
    • Boosts players into the air.
  • Added Bacon to the Challenge Gallery.
  • Added new options to the Capture Area device.
    • Added Team option to restrict item captures to a specific team.
      • 1-16 or All (Default: All)
    • Added Accent Color option to help visually distinguish Capture Area devices from one another.
      • White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Aqua)
  • Added new options to the Objective device.
    • Added “Show Damage Numbers” option to show how much damage is dealt to the Objective when it is damaged.
      • On, Off (Default: Off)
    • Updated the health bar on the Objective Device; it now shows whether it’s a Friendly or Enemy target by its color (Friendly shows blue, Enemy shows red)
  • Added new option to the Explosive Barrel.
    • Added “Show Damage Numbers” option to show how much damage is dealt to the Explosive Barrel when it is damaged.
  • On, Off (Default: Off)
  • Added new option to the Coin.
    • Added “Collecting Team” option to specify which team can collect the coin
      • All, Team 1-16(Default: All)

Bug Fixes & Improvements

  • Objective Device health bars will now always display correctly based on settings.
  • Creature Spawners should now abide by their Wave Timer settings more accurately at lower values.
  • Creatures no longer take excessive fall damage when spawned on Sandbar Island.
  • Objective Device no longer changes to the generator model when leaving and rejoining an island.


  • Matched the color for the in-world markers of attack/defend objectives to the color variations in their respective HUD elements.
    • Friendly shows blue, Enemy shows red
  • Renamed “knockdowns” to “eliminated” in the scoreboard

Bug Fixes & Improvements

  • The top 2 teams are now placed correctly when there is not a tie.
  • Real-time scoreboard columns are now updating after changing the tracked stats between games.
  • The default HUD type no longer shows the text “Objectives Remaining” even if there were no Objective Devices.
  • The final round Scoreboard of a game is now titled the round number instead of “Scoreboard”.
  • The round Scoreboard now shows progress towards the total number of rounds (e.g. “Round 2” will now display as “Round 2 / 3”).
  • The health bar of the Objective Device no longer disappears when respawning.
  • Black bars at the start of a game now span across the entire screen on Xbox One and Switch platforms.


  • Resolved some big hitches when using the Barrier device, Music Sequencer, or Driftboard Spawner.
  • Improved the performance of some Phone interactions to reduce hitching.



Introducing Wargames! Take part in new and unique Stormshield mission Simulations to put your skills to the test!


Tales of Beyond
Lok claims to have met a strange visitor unlike anyone or anything Homebase has ever seen. Join the hunt to find Lok’s monster in Tales of Beyond!


Go Constructor on the Husks with Garridan! Comes equipped with a brand new Constructor ability… batteries not included.



  • Introducing: Wargames!
    • Revisit your Storm Shield bases and test your defenses against some destructive and challenging simulations. Simulations will exist in all biomes and we’ll be adding more as the season progresses. The first four are:
      • Torn Apart – A tornado is wreaking havoc on your fort! This simulation causes destruction to your structures, flinging players and enemies into the air.
      • Hot Spots – Volcanic ruptures plague this simulation as lava pools sprout from the ground, damaging structures, and converting enemies into the Fire element.
      • Denied – During the course of this simulation, more and more anomaly rifts appear around the defense point. Standing too close to these hazards will sap your energy and your health!
      • Safety Zone – With the main Storm Shield down, you will have to rely on portable shield generators. Stay inside one of these protective bubbles or feel the effects of the Storm. Enemies will prioritize destroying the shield generators first so keep them protected!
    • Each simulation requires the players to defend their base for seven minutes. A random amplifier is then selected to defend for another seven minutes.
      • Collect “Time Cheats” that appear around the environment to reduce the wave timer.
    • Wargames ramps up the challenge by requiring another player to revive you when your health is depleted. If everyone goes down you will fail the Wargame, so if you are playing solo you will only have one life to complete the simulation.
    • If the simulations aren’t challenging enough, apply one of nine new challenge modifiers for some bonus rewards. These challenges include:
      • Rolling Fog – A heavy fog obstructs your sights and enemies won’t appear on your mini-map.
      • Close Quarters – Enemy spawn locations appear much closer to your base.
      • Husk Swarm – Only Husks appear in this challenge, but they are at a much higher power level.
      • No Building Zone – No building, no repairs, and no pickaxe.
      • Heavy Explosives – Huskies explode when eliminated. Eliminate them before they get too close!
      • Trapped Out – All of your traps are disabled and none can be placed in this challenge.
      • Full Time – Time Cheats don’t appear in this simulation challenge.
      • Surprise – The Wargames simulation is randomized and will swap to a different one in the second wave.
      • Head Games – Damaged enemies must be finished off with a headshot!
    • The Wargames difficulty and rewards are based on the account level of the lowest player in a party and is averaged with public players that assist in your mission. This is to ensure that there is always a challenge in any Storm Shield location.
    • Wargames steps up the challenge as more players join the mission, by increasing the enemy count and enemy power level.
  • Wargames Event Quests!
    • Wargames are kicked off with the Wargames Boot Camp quests! These quests will help players discover all of the aspects of playing Wargames while offering some nice rewards in the process. Learning can be fun!
    • Each Wargames simulation type offers a one-time completion quest which rewards Event Tickets and a unique banner reward to show off your accomplishment.
    • Every Wargames challenge has a one-time completion quest which rewards Event Tickets.
    • Repeatable quests are available for completing both Wargames simulations and challenges.
  • Wargames Daily Challenge Quests
    • Every day brings new challenges for Wargames and your Storm Shields, requiring you to complete a Simulation / Challenge combination in a specific zone.
    • As you progress and unlock new zones in the game, you will unlock a Wargames Daily Challenge slot associated with that zone for a total of 4 per day.
    • Completing these will grant rewards such as Event Tickets and Gold!
  • Storm Shield Quality of Life Updates
    • When you start a Storm Shield Defense or Wargames mission, your fort’s layout is saved. After the current Storm Shield mission concludes, your fort is restored to the saved state. This includes all structures, and traps (durability) placed before you start the mission. Any structures or traps that are placed after the mission starts will be cleared after the mission ends.
  • Community Lookout
    • Enter your Storm Shield in any Zone to join the Community Lookout program!
    • Help other players defend their Storm Shields or jump into the new Wargames Missions as a change of scenery. This updated match-making system prioritizes Storm Shield mission types.
    • Similar to Play with Others, these match-making options offer 20% bonus XP.
  • Before starting a Storm Shield Defense or Wargames mission, players can now opt to “Wait for Assistance”, requiring at least one other public player to join before starting the mission.
  • Re-organized Twine Peaks:
    • Twine Peaks missions now follow a linear path, for better readability than the previously existing structure.
    • Added missions to each region of Twine Peaks to introduce more mission variety, and to provide more mission-loot-rolling opportunities for players.
    • Added at least one additional group mission per difficulty level.
  • Reduced the frequency of XP rewards in high-end Twine Peaks missions, to allow other reward types to appear more often.
  • Reduced environment health scaling in high-end Twine Peaks to not overtake pickaxe damage scaling.
    • Target Practice!
    • A new secondary activity of skeet shooting is available in missions. How many clay pigeons can you shoot down!
  • The Beta Storms have moved on for now, look for them to return in the future.
  • Mission Alert scheduling and quotas have been simplified.
    • Mission Alerts now appear on the map once per day, at the same time each day (Midnight UTC).
      • Missions themselves also refresh on the same timer.
    • Mission Alerts no longer have a rolling 24 hour quota. Instead, each alert visible on the map can be completed one time per day.
    • Mission Alerts that you have already completed today will have a check mark appear next to them, indicating that the mission alert will not grant any bonus rewards until it refreshes the following day.
  • Weekly Quests
    • A quest to complete 10 Mission Alerts will be granted to players once per week.
    • Upon completion you will be able to select a reward – a significant amount of either Event Tickets, Gold, or Perk Materials.
    • The quest’s difficulty requirements and reward quantities will scale up, dependent on your Storm Shield progression.
    • If the week ends while your weekly quest is partially complete, the quest progress will carry over to the next week (rather than restarting with a new quest).

Bug Fixes

  • Ensured that a Mega Alert appears on each group mission.


  • Added navigation arrows to choose between multiple events in the event callout interface on the Quests tab.
  • Re-enabled and made updates to the X-Ray Llama choice packs. The UI has been updated so that card pack choices are more visible on the shown X-Ray items.
  • Updated the ‘All Stats’ screen to update stats when team members change.
  • Updated ‘All Stats’ screen to highlight team improved stats in blue, to match text of the party members screen.

Bug Fixes

  • Fixed the issue that caused blurry schematic images to appear in the store.
  • Fixed being unable to hover on or interact with items when using a mouse on PS4
  • The Yes/No vote status of the last player who voted on an objective will now properly appear in the mission vote dialog.
  • Players can no longer slot an upgraded item in the collection book if the original schematic is unable to be recycled. This would initially create an error message when attempting to overslot an item and prevents unique schematics, like the Bowler, from being destroyed.
  • Items inspected from the Collection Book Item picker can now be upgraded and favorited.
  • The Mini Map will now correctly display important mission information after closing the big map.
  • Menu text will no longer rapidly change sizes when the player hovers over the menu buttons.


  • Reduced hitches related to players connecting to a match while other players are already in zone.
  • Reduced in-zone asset loading around Hoverboard use, gameplay effects, and audio.
  • Improved framerate when rendering the HUD.
  • Reduced cost of supporting interaction with quest items.
  • Resolved a source of big hitches due to loaded abilities
  • Improved rendering performance on Xbox One

Bug Fixes

  • Fixed an audio hitch when a player is sent an idle message.  


  • We’ve added a new Hero to the Event store!
    • Black Knight Garridan, a new Mythic Constructor!
      • New Team Perk: Kinetic Overdrive
        • Kinetic Overload occurs an additional time.
        • Requires 3 Constructors with 3 or more stars
      • New Ability: Goin’ Constructor
        • Equip a hammer which deals an enormous amount of physical damage and a shield that reduces 95% damage from the front. Lasts 16 seconds.
      • Standard Perk: Knight’s Impact
        • Increases Hardware Impact by 33%.
      • Commander Perk: Knight’s Impact+
        • Increases Hardware Impact by 75%. Additionally, Goin’ Constructor can trigger Kinetic Overload.
      • Available in the Event Store May 9th at 8 PM Eastern Time
  • We’re introducing a new Dinosaur Hero!
    • Paleo Luna, the new Dinosaur Ninja!
      • Standard Perk: Saurian Claws
        • Adds 5.5% of Current Health to Melee Weapon Damage.
      • Commander Perk: Saurian Claws+
        • Adds 16.5% of Current Health to Melee Weapon Damage.
      • Obtainable from the “Tales from Beyond” Questline.
  • New Team Perk: Blast From The Past
    • Acquired upon acquisition of any Dinosaur hero
    • Requires 2 Dinosaur Heroes
      • Removes all shield and increases Max Health by 200%.
  • Visual update to Kinetic Overdrive.

Bug Fixes

  • Suppressive Fire will no longer gain unintended bonus damage from critical hits.
  • Grenade Generation no longer only counts ranged weapon eliminations.
  • Commando Renegade will no longer appear as Special Forces Ramirez on PS4.
  • Miss Bunny Penny can now properly be retired.
  • Players can no longer heal themselves by passing through allies with Phase Siphon.
  • Hunter’s Instinct will now properly life leech off melee weapons only.
  • Bullrush will no longer push defenders.  


  • Steam Skewer – the Steampunk Spear!
  • A spear that uses long range thrusting attacks to deal high damage and impact.
  • Available in the Weekly Store from May 9th at 8PM ET until May 16th at 8PM ET.

Bug Fixes

  • Weapons no longer visibly eject energy shells after changing the effects quality settings.
  • 1 bullet reload for weapons now reload properly.


Bug Fixes

  • Visual effects will now show on players who are standing in Slowing Pools.


  • Blaster
    • All new art and animations!
    • Blaster is now more resistant to being interrupted and knocked back by weapon and trap impacts.
    • Blaster blast attack accuracy has been adjusted.
    • Fewer Blasters are allowed to show up at any one time.
  • Poison lobbers have returned to their old skull-throwing selves.
    • Lobbers will now appear less frequently in low level zones as they did before the Love Storm arrived.


Bug Fixes & Improvements

  • Fixed a small hole that could appear in Autumn City maps.


Bug Fixes & Improvements

  • Hoverboard’s mount audio no longer plays at an increased volume.
  • Music will no longer restart when tabbing in and out of game.
  • MedBot revive audio now respects player volume settings.
  • Pickaxe impact audio now plays correctly after swinging multiple times.
  • Added Autumn ambient music to Autumn maps.
  • Updated Deliver the Bomb manufacture and launch sounds. 

All Platforms

Building returns to Fortnite as permanent “Zero Build” mode is announced

Building is back in Fortnite’s core modes, but a new Zero Build mode has been announced that continues the experience of no building.



fortnite zero build promo art

Epic Games has released a permanent no-building mode alongside the return of building to Fortnite.

For the past 9 days, players have experienced Fortnite without any building. While the popular battle royale was founded on the unique premise of building, many hardcore fans and returning players swooned over the lack of building.

Knowing that this experience would only last nine days, players wondered what would happen when building returned. Would Epic introduce a new no-build mode? Or would building return without any other modes available?

Luckily, players won’t have to build in Fortnite is they don’t want to. But casual players who don’t want to play competitively can also enjoy building once more.

fortnite jumping and parkour in season 2

Zero Build mode announced as building returns to Fortnite

At the end of the nine day experience, Fortnite announced the new “Zero Build” mode. Advertised as a permanent side mode, Fortnite Zero Build is the same experience players have had for the past week.

In the Zero Build mode, players will continue to have overshields, enhanced movement abilities, and, most importantly, no building. But if you miss the old Fortnite, Epic has you covered.

Zero Build was introduced because building has finally returned to regular core modes: solos, duos, trios, and squads. But this also means that overshields, sprinting, and mantling have been removed from core modes.

Now everyone has a mode that suits their playstyle in Fortnite. But we’d love to know whether you’re Team Builder or Team Zero Build. Let us know on Twitter @FortINTEL.

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All Platforms

All Tier 100 Fortnite Battle Pass Skins ranked

Fortnite has given us a long list of Battle Pass skins. Here, we’re ranking all of the tier-100 Battle Pass skins from worst to best.



Fortnite has been providing us with skins for over two years. Take a look at all Fortnite tier 100 skins as we rank them from worst to best.

We’re 20 seasons into Fortnite at this point, and 19 Battle Passes deep. We’ve seen hundreds of skins come and go with varying degrees of originality. Some are still in Battle Royale to this day while others are collecting dust in a crowded locker.

Not all Fortnite skins are created equal. Today, we’re looking at the Fortnite tier 100 skins and ranking them from worst to best. Let us know your opinions in the comments!

19. Doctor Strange: Chapter 3 Season 2

fortnite doctor strange marvel skin

This may come as a shock as Marvel skins tend to rank very high, but we’re on a three-season streak of tier 100 Marvel skins. It’s getting old, and this one isn’t really that great.

Doctor Strange feels like it should have been given the Superman treatment, not the Spider-Man. Plus, they didn’t use Benedict Cumberbatch’s face which makes the skin even less exciting to unlock.

18. Vendetta: Season 9

The Vendetta is one of the least favored tier 100 skins of the bunch. The non-upgraded version is lame and the final stage leaves a lot to be desired.

This one was one of the most uninspired tier 100 skin, in my opinion. It doesn’t look very good, either, which is why it’s placed at the bottom of our rankings.

17. Ice King: Season 7

The Ice King is a skin you’ll hardly ever see in a modern Fortnite match. It’s not the ugliest skin we’ve gotten as a tier 100 reward, but it isn’t far off.

The reason this is so low, though, has to do with the size. This skin is massive and clunky, making you feel like an easy target when you’re wearing it.

16. Ultima Knight: Season X

The Ultima Knight is, simply, an addition to the OG Black Knight that ranks much higher in this list. This is a poor man’s Black Knight and everyone knows it.

Not only is the skin unoriginal, but it’s large and clunky when you rank it up. Anyone who already has the Black Knight won’t be rocking this version into battle

15. Dire: Season 6

The Dire skin is one of the cooler skin concepts Epic has added as a tier 100 skin. The werewolf skin, while interesting, is probably among the least popular skins you’ll see in the game.

The base skin is boring and the upgraded version is too big – two ingredients that lead to a bottom-half ranking.

14. Carnage: Chapter 2 Season 8

fortnite carnage skin

Despite being a crossover skin, Carnage is pretty forgettable. With Season 8 being the finale of Chapter 2, the Cube Queen secret skin was more iconic than the Symbiote. It’s big and bulky, and downright ugly.

13. Ragnarok: Season 5

The Ragnarok skin sits right in the middle of the pack. It’s not horrible, but it’s not great, either. The upgraded skin is a little busy for my taste, so I take everything off and roll with the topless bald man.

12. Fusion: Chapter 2, Season 1

The Fusion from Fortnite Chapter 2 is decent but relatively boring. You’d be hard-pressed to find a player still wearing this skin – especially since there were far better options in the same Battle Pass.

I had this one high on my original rankings (from C2S1) but time has knocked it down to just inside the top-10.

11. Rick Sanchez : Chapter 2 Season 7

Fortnite season 7 rick skin

Being able to play as Rick Sanchez is pretty cool seeing as he’s the most iconic character in one of the most popular animated series in recent history. His unique cell-shaded style makes him stand out from other skins, and his smug look makes it seem like every elimination is a cakewalk.

Rick is lower on the list because of his lack of utility and inevitable plummet in popularity in a few seasons. His cartoon style makes him stick out like a sore thumb in-game. His head is a massive target. And players will likely only use this skin for the next season or so.

10. Omega: Season 4

The Omega skin suffers from many of the problems as of the other bottom-half skins: it’s unathletic. That is until you take all of the armor off of the outfit.

I rock this skin stripped-down, just as I prefer the Ragnarok skin. It looks sleeker and cooler that way, in my opinion. The base Omega skin squeaks it into the top-10 – especially since you can change the color on the stripped-down version.

9. Mandalorian: Chapter 2 Season 5

Fortnite Mando

This might be a controversial placement, but I’m not a huge fan of the Mandalorian skin. Fans of the show will probably like it more, but it didn’t really do it for me.

Sure, the customization options are there, but you’ll never go back to the pre-upgraded armor like you could with some of the other tier-100 skins. Baby Yoda is a hit, but the Mando skin leaves a lot to be desired.

8. Luxe: Season 8

The Luxe was the number-one tier 100 skin in my book for a long time. This is one of the only tier 100 skins that I still regularly wear when I play Fortnite, and one of only two female skins in the group.

The real reason this one ranks so highly is the back bling. Those golden wings are at least the second-best back bling reward in any Battle Pass.

7. The Reaper: Season 3

For some, the Reaper is going to be a number-one tier 100 Battle Pass skin. I understand this argument, but I never liked it, myself.

There were some bugs during Season 3 that caused Epic to hand everyone several Battle Pass tiers for free. The result was that almost everyone who bought the Season 3 Battle Pass got the Reaper skin, which is one of the reasons I never really liked it.

Despite my personal bias, I recognize that Season 3 was the golden age of Fortnite and this skin brings back the feels. It’s well-deserving of a top-five finish.

6. Spire Assassin: Chapter 2 Season 6

Fortnite Spire Assassin

The Spire Assassin jumped right to the top-five in my rankings. This skin is one of the best to be released in all of Chapter 2. You look like a dominating force when dressed in its full suit of armor.

It’s always hard to rank a skin while the season is currently underway, but I’m betting that Spire Assassin will be a common sight on the Fortnite island long after Season 6 concludes.

5. Eternal Knight: Chapter 2, Season 3

The Eternal Knight is a strong contender for the best tier-100 skin in the history of Fortnite. All of the variants are cool and unique and the customizable pickaxe is another huge point in favor of the outfit.

Along with only a few others on this list, the Eternal Knight is still a common sight on the Fortnite island. As long as players are still wearing the skin, it deserves a high placement on this list.

4. Midas: Chapter 2, Season 2

Midas remains a favorite of a lot of Fortnite players, whether you’re using his Ghost, Shadow, or all-gold version.

The Midas skin is the best of both worlds. He’s slender, which means he doesn’t take up much of your screen, but he’s still a cool and interesting character whose outfit goes well with a lot of different combinations.

3. Iron Man: Chapter 2 Season 4

Come on, it’s Iron Man. This is how you do a tier-100 crossover skin, and the Mandalorian was a huge step back from Tony Stark in the previous season.

With one skin, you get both Iron Man and Tony Stark – which you can switch between in-game. If you leveled up the Battle Pass, you can also play as Gold, Silver, or Holographic Iron Man/Tony Stark. It’s hard to see this as anything less than a top-rated skin.

2. Spider-Man: Chapter 3 Season 1

fortnite chapter 3 spider man web shooters

Wow, who could have guessed that one of the most highly-praised crossover skins would make it to spot number 2. Previously held by Iron-Man, it makes sense that Peter Parker would take his place eventually.

What’s not to like about his skin? It’s clean, slick, and has some of the best alternate styles to date. Even it’s enlightened skin variants look phenomenal which is something that can’t be said for most Tier 100 skins.

1. Black Knight: Season 2

I know, I know. The Black Knight isn’t technically a Tier 100 skin. It’s a final-tier Battle Pass skin, though, so it’s worth including on this list.

The Black Knight is the classic. It’s the OG. Wearing one of these skins doesn’t mean that you’re good, but it does mean that you’ve been playing the game for a long time.

The Black Knight takes the number-one spot because it’s one of the most aesthetically pleasing final-tier skins we’ve ever received. It’s not my personal favorite, but it carries a certain amount of significance for OG Fortnite players.

What’s your number-one tier 100 Fortnite skin? Let us know in the comments.

Image Credit: Epic Games

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How Fortnite Overshields work in Chapter 3 Season 2

Fortnite Season 2 has added Overshields which add 50 health to ther player’s base health, and it recharges after taking damage.



fortnite the origin loading screen

To combat the lack of building at the start of the season, players have overshields that add 50 points to their health.

Players were shocked to find out that Fortnite Season 2 had removed its iconic building mechanic. What are players supposed to do if they get caught out in the open without any builds?

Luckily, Epic Games added a few new mechanics to make up for this. Firstly, players can run faster, jump higher, and mantle objects.

Secondly, Fortnite now gives players an overshield. This isn’t an item you pick up or craft. It’s a built-in component of the player’s health. Here’s how it works.

fortnite burst ar red dot sight

Fortnite’s new Overshield details

200 is no longer the maximum amount of health players can have. Instead, the base health is 150, and players can drink shield potions to gain 100 additional health.

These extra 50 points come from the new overshield. Like in Halo, players start with a small layer of shield that will take damage before their actual health. The overshield actually protects the player’s health and shield.

Additionally, the overshield recharges when out of combat, no item is needed. This is to help combat the removal of the building mechanic.

Fifty extra shield isn’t game-breaking, but it will help players find natural cover before getting one-shot. And it also might give timid players more confidence during the end game.

With that being said, we don’t know how long the overshield will be sticking around. Building is only removed for a limited time so overshields could leave whenever builds return.

For more Fortnite, check out where to find Omni Chips in Season 2.

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