Connect with us

All Platforms

Fortnite Season 6 (v6.0) Patch Notes – Pets, Shadow Stones, and more

Published

on

Fortnite Fans,

Season 6 arrives in Battle Royale and brings new goodies with it! Uncover what’s in the new Battle Pass, explore an updated island with Pets, and become one with the shadows with a new consumable.


Battle Pass (Battle Royale)
New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. Find out more information on this season’s Battle Pass here.


Pets (Battle Royale)
Always have a friend watching your back when you drop in. Pets are now available in-game!

BR06_Social_Pets_v2.jpg

Shadow Stones (Battle Royale)
Embrace the darkness with this new consumable that can be found around the map.

BR06_News_Featured_16_9_ReleaseNotes.jpg

Updated Map (Battle Royale)
Islands floating, crops growing, Storm approaching. Changes have happened all over the map, glide in to find all of them now.

BR06_POI_1920x1080_VampireCastle.jpg

General

Performance

  • Fixed a rare crash that occurred when taking focus off the game, such as “alt-tabbing”, and then bringing focus back into the game.
  • Reduce hitching on Mac caused by graphics allocations.

Known Issues

Mobile

  • Shadow Stone icon appears in empty slots of inventory upon dispersal on mobile.

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

Battle Royale

Weapons + Items

  • Shadow Stones
    • Consumable typically found around corrupted areas of the map.
    • Using a Shadow Stone will apply ‘Shadow Form’ for a brief period.
    • While in Shadow Form:
      • Unable to use weapons.
      • Become invisible to enemies when stationary.
        • You become more visible and leave behind a Shadow Trail when moving.
      • Gain increased movement speed, jump height and fall damage immunity.
      • Gain a new ability, Phase, can be activated by pressing the Primary Fire button.
        • Phase: Propels you in the direction you are facing, and allows you to pass through objects.
      • The effect lasts 45 seconds but can be exited early by holding down Alt Fire button (aim down sights).
  • Vaulted Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives.
    • All of the weapons/items added to the Vault in patch v6.0 will currently remain available in Playgrounds.
  • Added momentum functionality to Grapplers. When hitting a moving object (vehicle, player), its momentum will be added to your launch force.
    • This only happens when the momentum would be a net gain, you cannot lose momentum.
  • Grappler charges reduced from 15 to 10.
  • Double Barrel damage reduced from 143/150 to 114/120.
  • Reduced Dual Pistol floor loot drop chance from 1.49% to 0.88%.

Bug Fixes

  • Players will no longer be launched with greater force than intended when using the Grappler in a vehicle.
  • Using a Grappler while using a Launchpad will no longer cause inventory functionality issues.
  • The top half of a players model will no longer clip through walls when using the Grappler while crouched.
  • Fixed a visual issue that could cause the plunger to be visible on the Grappler while the projectile is active.
  • Players are no longer prevented from changing equipment when firing the Grappler while switching weapons.
  • Adjusted the timing of the Heavy Sniper reload animation to match more closely to when the bullet is reloaded.
  • Reduced the amount of force applied when shooting a vehicle with a Shotgun.

Gameplay

  • New Locations
    • Floating Island
    • Corrupted Areas
    • Corn Fields
    • Haunted Castle
    • Drop in and find the rest in-game!
  • Custom Controller Bindings
    • Choosing your configuration has changed to a selector on the left side of the menu.
      • After selecting Custom, the right side of the menu becomes buttons that are selectable. When a button is clicked, it opens a list of actions that can be assigned to that button.
      • Mode selection (Combat, Build) has changed to selectable by triggers. When in either Combat or Build mode,  the actions for that mode and the actions that span between modes will appear in the “actions list” to select from.
  • Console – Input-Based Matchmaking
    • Players using a keyboard and mouse on PS4 will now be put into the PC matchmaking pool.
    • Start matchmaking with your preferred input device. You will be queued with the input type you press the “Play” or “Ready” button with.
      • If you start matchmaking with a keyboard and mouse, then you’ll be queued in the PC matchmaking pool. However, you’ll be able to switch to a controller mid-match if you’d like.
      • If you start matchmaking with a controller, then you’ll remain in your platforms normal queue. However, you’ll be unable to switch to a keyboard and mouse mid-match.
    • PC players are unaffected by this change. If you use a controller on PC then you’ll remain in the PC matchmaking queue.
  • Storm Circle Changes
    • Safe Zone 4
      • Wait time reduced from 90 seconds to 80 seconds
      • Shrink time increased from 60 seconds to 70 seconds
    • Safe Zone 5
      • Wait time reduced from 90 seconds to 70 seconds
      • Shrink time increased from 40 seconds to 60 seconds
    • Safe Zone 6
      • Wait time reduced from 60 seconds to 30 seconds
      • Shrink time increased from 30 seconds to 60
    • Safe Zone 7
      • Wait time reduced from 45 seconds to 20 seconds
      • Shrink time increased from 25 seconds to 50 seconds
      • Radius increased from 1250 to 1650
    • Safe Zone 8
      • Wait time reduced from 30 seconds to 15 seconds
      • Shrink time increased from 25 seconds to 40 seconds
      • Radius increased from 625 to 1090
    • Safe Zone 9
      • Wait time reduced from 30 seconds to 15 seconds
      • Shrink time increased from 25 seconds to 40 seconds
    • Moving Safe Zone circles in the late game now move 50% further from the previous safe zone.
  • Moved the ATK horn to down on the D-pad to allow for autorun.
  • Traps can no longer be placed on wire fences.

Bug Fixes

  • Increased the precision and frequency of rotation values sent over the network so that changes to other player rotations and aim direction appear to be smoother.
  • Improvements made to prevent players from appearing to have jittery movement, especially during skydiving.
    • Caused by incorrect acceleration values being sent over the network.
    • This was also sometimes causing other players to appear to be using the wrong skydiving animation.

Performance

  • Optimized texture binding rendering code on Switch. This improved CPU and GPU performance, resulting in smoother gameplay and higher resolution rendering.
  • Optimized performance when many players are on screen.
  • Game thread optimizations
    • Optimized movement for supply drops.
  • Improved performance and memory for Android devices running Vulkan.
    • This affects the S9+ Adreno, Note 9 Adreno variants.
  • Memory optimizations for mobile to reduce the chance of encountering low performance when many apps are in the background

Audio

  • Players will now have an option in the Locker to select their preferred music choice. Unlock new music from the Season 6 Battle Pass.
  • Changed the processing of footsteps to add more contrast between above/below. Below steps now sound more “echoey” like they’re coming from the basement.
    • Footsteps will decrease in pitch the farther they are below you, and increase in pitch the higher they are above you.
    • The volume of footsteps blocked by terrain, buildings, or player built structures has been increased slightly.
    • Find more information on footstep audio updates here.
  • Increased the distance that you can hear open/close Glider sounds.
  • Increased the audio range for players skydiving to match that of players gliding.
  • Added a doppler pitch effect to the gliding audio.
    • This creates that “car pass by” effect as players fly overhead.

Bug Fixes

  • Fixed and added audio for the Plunja and Tat Axe pickaxes on mobile and Switch platforms.

UI

  • Updated the Locker layout to fit more item types.

Bug Fixes

  • Removed trailing periods and added “the” in the appropriate place in the privacy screen.
  • The display of the purchase button area in the Battle Pass screen will no longer briefly show incorrect information on first entry.
  • Challenge headers will no longer show the wrong category name and style after scrolling.

Art + Animation

  • Added improvements to Storm visualization, including rain & lightning effects which will increase as the Storm intensifies.

Bug Fixes

  • A minor visual change has been made to the mesh shirt underneath the arms of the Power Chord Outfit.
    • This is to fix visual issues caused by the mesh shirt during certain animations and emotes.

Replay System

  • Replay playback speed can now be adjusted with a controller when the replay HUD is hidden.
  • Moved “High-Quality FX” flag to Lens settings, and automatically hide certain aperture & focus settings if the depth of field effect isn’t active.
  • Replays now correctly use the movement keys set in the Input settings.
  • Inverted the default direction of the third person camera to make the controls consistent with all the other cameras.

Bug Fixes

  • The third person camera now works with the inverted Y axis option.
  • Alt will no longer open the inventory screen while in a replay.
  • The “Skip Forward” button will no longer stop working during a paused replay.
  • Health bars no longer incorrectly animate when enabled while in replays.
  • Health bars no longer turn green when a downed player is eliminated.
  • Replay follow cameras no longer change targets every time the timeline changes or refreshes.
  • The drone attach camera position is now correct after the timeline has reset/refreshed.

Mobile

  • Item tooltips in-game will now display more consistently.

Bug Fixes

  • The Guided Rocket turn rate is now consistent with other platforms.
  • Touch controls on the map will now function correctly.
  • Video settings now display correctly on the Note 9.

All Platforms

Fortnite nerfs the Visualize Sound Effects range in Season 3 update

The most broken feature of Chapter 3 has now finally received a nerf and players couldn’t be happier. Here’s the latest on that.

Published

on

Fortnite footsteps

After a long wait, Epic finally fixes the most broken feature of Fortnite that sweats were just tired of ever since the beginning of Chapter 3. Visualize Sound Effects was a feature which was recently nerfed in an update where players got to experience it as they jumped into a Battle Royale match.

Fortnite has had a history of broken features and glitches that have been well exploited by the player community over the last few years. From XP Glitch Maps to weapons meta, players have been using these exploits to gain a gameplay advantage that sometimes ends up getting them banned for their actions.

While some actions or exploits get them banned, others are just bugs in the game that is an error from the developer’s end that they take it casual enough to fix. One such exploit that was legit in the game was Visualize Sound Effects in sound settings.

When one enables the option, they can see visual cues of chests, gunfire, footsteps, reboot vans or even if someone is healing nearby. This then aids a player in judging the direction where the activity is happening and respond to it.

Ever since Chapter 3, this option was broken as players were able to hear the sound of gunfire, footsteps or even healing from afar which was an advantage to several sweats who always love to rush their opponents and engage in close combat. But in a recent update in Season 3, Epic finally decided to nerf it for good.

Epic nerfs Visualize Audio range as it’s not broken anymore

In last week’s update of v21.10, Epic nerfed the range of Visualize Sound Effects option as it was one of the most broken features in the game. Players weren’t informed nor were aware of this major change that took place in Fortnite until they tried it out themselves.

The update has fixed the distance and the radius of the Visual Audio cues one gets upon going near Chests, hearing footsteps or gunfire. After the update, players will only be able to see visual cues if they are approx. 100m close to the objects or their opponents which is a major relief to casual players or campers.

While casual players or noobs enjoy this news, sweats are surely unhappy and so are players who basically need these hearing aid options in-game to help them orient their gameplay. Moreover, this major change by Epic in one of the oldest Fortnite settings was not announced in any of the patch notes or their official Twitter handle, which it should have, according to the player-base.

However, players think that this fix might be a random update as Visual Audio has always been messy in-game ever since it was added. From reboot vans sounding from miles away to footsteps being heard from a long distance, Epic still needs to put in some work to fix those audio issues.

Continue Reading

All Platforms

Fortnite leak shows two major POIs getting the Reality Bloom effect soon

Reality Bloom is a phenomenon that is wildly spreading across the island as it modifies several POIs. Here are a few more locations that might get that effect in the coming weeks.

Published

on

fortnite reality bloom

Fortnite Season 3 centers around the Zero Point blessing the island with colors and the mighty Reality Tree spreading its roots across the island. The bloom effect the roots create along several POIs further result in the return of classic locations from the Chapter 1 map.

The mystery behind the flora of the Reality Tree has been revolving across fan theories, leaks and concepts created by the Fortnite player-base. Loopers are having their share of fun with looting from their Reality Saplings and seeing the return of Chapter 1 locations merging with several current POIs as a result of the Reality Bloom effect.

To summarize, when the Reality Tree spreads its roots across the island and grows an extension of itself on a POI, it causes several realities to merge, which in turn merges a POI with another from another point in time. This phenomenon is coined as Reality Bloom effect by the player community.

In the past, players have seen the return of Temple Ruins, Coral Castle and now Neo Tilted in POIs like Logjam, Butter Barn etc. that have all undergone through the Reality Bloom effect. Latest leak shows two more locations that are about to undergo a major change as the roots of the Reality Tree have just begun to spread further.

Sleepy Sound and Condo Canyon are about to undergo the “Reality Bloom Effect” soon

Two major POIs known for its expansive architecture and loot pool, Condo Canyon and Sleepy Sound are under the radar of the Reality Tree next. The two locations will soon see the extensions of the roots of the mysterious tree and will get a Reality Bloom effect.

The effect would then bring POIs such as Tilted Town, Neo Tilted, Coral Castle, Coliseum and Lazy Links to the two locations currently on the map. These POIs are a combination of Chapter 1 & 2 locations whose realities are being merged by the Reality Tree.

Although the effect does bring back fan favorite locations back into the game without any explanation, some loopers speculate that the island might be in grave danger. The mysterious figure that appeared at the end of the Chapter 3 Season 3 trailer has not been seen before and is being called as Bloomwatcher by the player base.

Furthermore, there are theories that the Zero Point might already be causing chaos around the island and the Imagined Order was right to contain it along the Bridge. Now that it is free, the island is undergoing major changes and is running wilder than before.

The mystery of the Zero Point remains as loopers continue to enjoy their time in this madness caused by the chaotic Reality Blooms across their favorite POIs. All that the players ever wanted was the Chapter 1 map to return but it isn’t turning out the way it was supposed to be.

Continue Reading

All Platforms

Fortnite Fall Guys event leaked: How to complete Crown Clash challenges

A much anticipated collab between Fortnite and Fall Guys is finally coming to the looped Battle Royale with some rewards and challenges. Here’s how you can do them.

Published

on

fortnite fall guys

Fall Guys is one of the most popular Battle Royale games that went viral ever since its release due to its healthy gameplay and exciting obstacle based games. Its collaboration with Fortnite has been teased for over a year and leaks show that it is finally arriving in the form of an in-game event with challenges that offer rewards to those who participate in it.

The collaborations between Fortnite and several video games always keeps the player base at their feet as they wait for their favorite characters to enter the loop. Moreover these collabs result in either in-game items, challenges or Item Shop cosmetics that loopers do not hesitate spending their precious V-Bucks on.

From Street Fighter to God of War, players have seen characters from various franchises arrive to the Gaming Legends series of cosmetics to the Item Shop. Most recently, players saw a brief collab with Among Us cosmetics, as the game finally arrived to Epic Games store a while ago.

However, the collab only consisted of a Back Bling and an emote which was rather disappointing but fans still bought the cosmetics from the Item Shop, given the game’s popularity. Now that Fall Guys is free on Epic Games Store, the collab between the two is arriving in Fortnite with certain challenges that rewards the participants with in-game cosmetics.

How to complete Fall Guys Crown Clash Challenges in Fortnite Season 3

Fortnite x Fall Guys collab is set to enter Fortnite on June 29 in-game with the release of Crown Clash Challenges. The challenges will go on until July 11 which means players will have less than a couple weeks to complete all the challenges and claim their rewards.

Players would need to complete these challenges in 5 rounds. This might suggest that these challenges would take place in a Creative map rather than the traditional Battle Royale approach.

Loopers who complete these in Fortnite will get 5 free cosmetics right in their locker which will only be exclusive to those completing all the challenges. Moreover, if players have their Epic ID linked to their Fall Guys account, they will receive 3500 Kudos after the completion of these challenges, in their Fall Guys account to spend in-game.

However, the challenges also seem to affect the points one could get in Rocket League, as per the leaks. Although, this might be a possibility as Rocket League cars were spotted in a leak to appear soon in the Fortnite island back again.

Continue Reading