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Should Fortnite add a reward for getting assists in duos and squads?

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Most shooters have some sort of stat to record when players do damage to an opponent without getting the kill, not Fortnite.

Assists are usually tracked to lessen the impact of “kill-stealing” on the scoreboard in a game like Call of Duty.

But now that Fortnite has added immediate rewards to players who get kills, it might be time to start looking at adding assists as well.

If you’ve played enough duo or squad games with your friends, a time has probably come up where one friend gloats about their kill count and another says they just got the lucky last shots.

Ultimately kills didn’t affect anything more than clout on a game-to-game basis.

However, now kills come with a reward of 50 health or shield, meaning kill-stealing could actually put a player at a disadvantage.

This concept from yaboipig would give players who deal a certain amount of damage to an enemy who is eliminated a consolation prize of 25 health or shield.

Assists. Only applies in team based game modes. from r/FortNiteBR

The concept is simple and clearly quite popular based on the response received.

But there is one distinct problem with this concept and it could be the reason it will never be implemented into the game.

If the player who gets the elimination still receives 50 health or shield then the best strategy for a team will be sharing kills in this way to maximize their health.

Especially if the damage is counted on downed players, this concept would create easily-abused strategies.

With the World Cup coming up, anything that could possibly give a team an edge will absolutely be explored and the assist concept could be just that.

It would still be an interesting concept though. Do you want to see it in the game?

Concepts

Brilliant Fortnite concept brings back the Rift-To-Go in a unique way

With the rumored return of the Rift-To-Go, this concept fits the current Fortnite chapter, perfectly.

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Fortnite Rift-To-Go concept

Rifts are appearing more and more frequently around the map in Chapter 2 Season 4. The beginning of the season featured no rifts, but that number has now grown to the double-digits after the introduction of Marvel POIs and the implementation of Fortnitemares.

It seems like rifts are, slowly but surely, making their way back into the Fortnite meta. This could usher-in a fan-favorite returning item in the Rift-To-Go, which most fans would love to see in the game.

The Rift-To-Go was the Ace-in-the-hole during a Fortnite battle. In over you head? No problem, just hit the Rift-To-Go and reposition yourself. In competitive play, the Rift-To-Go was a must-carry for rotational purposes. All around, it was one of the best mobility items in Fortnite and few players would have anything bad to say about it.

We think that a return of the Rift-To-Go is more than likely in the near future, but Epic have an opportunity to but a Cheaper 2 spin on the classic item, What if you could catch a Rift in the same way that you catch Fireflies? That’s what Reddit user u/Star_Wyse is proposing.

With Chapter 2’s implementation of foraged items, Epic allowed players to pick up Mushrooms, Apples, and more to save them for later. A similar mechanic for Rifts would make a lot of sense.

Credit: u/Star_Wyse

Most of the Fortnite concepts that we see are far-fetched or too good to be true. This one isn’t and seems to fit exactly in-line with what Epic have been doing, lately.

Will the Rift-To-Go return for Fortnite Season 5? Only time will tell. If it does, we hope to see some mechanic like this play a role in its return.

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Concepts

PS5 Fortnite trailer fuels custom kill animation concept

Could customizeable elimination animations be coming in Fortnite Season 5?

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Yesterday, September 16, Sony revealed the new PlayStation 5 along with some games that will be coming to the next-gen console. The company also used Fortnite as one of their returning games, showing players the visual enhancements that will come with the PS5.

Some of these improvements may be exclusive to the new PlayStation, but the trailer also showed us a handful of changes that will likely apply to all platforms – not just the PS5.

We touched on a lot of these changes in an article, yesterday, but fans have taken the speculation a step further since the trailer came out. Specifically, Fortnite players zeroed-in on the changed elimination animation that you see in the trailer.

This, along with the update Chug Jug and flame effects, was the central focus of the trailer for a lot of viewers. Clearly, Epic are planning on changing the elimination animations in the future.

Some players are suggesting that this change could point to Epic adding a customizable elimination animation for players.

It would make sense for Epic to add something like this. The more cosmetic options they have, the more money-making opportunities there are. Imagine if the Fortnite Season 5 Battle Pass contained unique kill animations for the first time. Who wouldn’t buy that?

Games like Valorant already have a variation of this feature. Another Epic Games title, Rocket League, has its own version of this as well: customizeable goal animations. This concept is far from confirmed, but it’s a realistic addition for which we can hope.

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Concepts

Fortnite concept brings a much-needed adjustment to Marauders

Marauders are far too menacing in Fortnite Solos and Duos. This concept could present a fix for this problem.

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Marauders might be the single worst part of Fortnite Season 3. They were seemingly added to replace the Henchmen that were in the old hideouts as well as give players something to do during the constant mind-game lull.

These NPC enemies carry Stink Grenades, Shotguns, ARs, Hunting Rifles, and RPGs. They can be a decent source of loot if you need it but are be devastating if you don’t. There are countless clips of players getting eliminated by rogue Marauders who third-party a fight. This is annoying in public matches and downright broken in competitive games. Here’s a clip of a player in Champion League who got killed by a Marauder while pushing an enemy. This shouldn’t happen.

Marauders will undoubtedly have something to do with the Season 3 plot and are likely here for the duration of the season. They don’t belong in competitive modes, but that’s a topic for a separate article. In the meantime, it’s about how we manage them while they’re in the game.

Most players avoid Marauders at all costs – especially in solo mode. They’re not worth the material, shield, and ammo cost required to take them out. While you’re fighting them and protecting yourself, you’re extremely vulnerable to being eliminated by another player.

Reddit user u/worrywirt had an idea that could make Marauders a lot more manageable. The concept is simple: scale the number of Marauders that spawn by each game mode. Epic already do this with the health of Supply Drops, so why not do it with Marauder mobs?

Marauders would still have the ability to eliminate unsuspecting players and ruin tournament games, but having two to three spawn in a group would be a lot easier to manage – especially if Epic keep them for the Season 3 FNCS competition.

Ideally, Epic would remove Marauders from all competitive modes, but they’re almost certainly staying in public matches. A concept like this one could be the most that we can hope for.

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