With the announcement of the Fortnite Champion Series invitational, Epic tweaked the point system in competitive formats. Now, kills are worth 4 points apiece and the placement thresholds have been tuned-down.
This shift is a transparent way to incentivize engagements in competitive Fortnite. Waiting to hit that top-ten point threshold isn’t as rewarding as it was in other tournaments. Now, it’s more worth your time to W-key your opponents for kills rather than playing the slow game.
Most Fortnite pros are used to this slow-paced gameplay, especially in open formats. The new system has received a lot of backlash from the competitive community.
Controller players are usually the most aggressive group in Fortnite, which means that this input is seeing more success in the open qualifiers. An unknown controller player even dropped a 30-bomb in the open qualifiers, leaving the casters speechless.
A lot of pro players who grind scrimmages aren’t used to the aggression that we’re seeing in the new format. Four points is a huge reward for one kill, and 30 kills netted this player 120 elimination points before you even consider the placements he received.
As we said, this new format is intentional. Epic are trying to get players to engage with one another more frequently than they have in the past.
This new mentality is probably triggered by server performance. Anyone who watched the FNCS duo competition knows how laggy the servers can be when there are 40 people alive in a small circle.
This has been a longstanding problem in competitive Fortnite. Epic are, undoubtedly, working their best to fix the issue, but fewer players alive will certainly help. Incentivising kills is one of the ways to naturally thin-out a lobby.
This is a clear experiment on the part of Epic Games. We’ve only seen open qualifiers, so far, which means there’s a lot of Fortnite yet to be played.
It will be interesting to see how all of the top players handle the new format when they’re in a lobby with one another. Open qualifiers are a different animal than the Grand Finals.
We’ll be sticking with the new format for the rest of the FNCS season, at least. Epic will likely reevaluate after that. Until then, it seems like aggressive players have a massive advantage over those who are playing to win the game.
Clix signs with NRG Fortnite
NRG Signs Cody ‘Clix’ Conrod to their Fortnite roster.
This past week, speculation has been swirling about where one of the hottest names in Fortnite will land. Cody ‘Clix’ Conrod has been teasing an organization announcement for the better part of the last fortnight (pun intended). He even trolled everyone with a “Joined FaZe Clan” tweet that fooled some members of the community.
On July 1, NRG announced that Clix would be the newest member of their Fortnite roster. The 15-year-old pro has already racked up hundreds of thousands of dollars playing Fortnite, qualifying for the World Cup a whopping five times.
This signing comes after the high-profile acquisition of fellow Fortnite pro, UnknownxArmy. NRG is clearly dedicated to the future of competitive Fortnite, with one of the most talented rosters in the game. Clix joins the likes of Zayt, Edgey, Unknown, EpicWhale, and BenjyFishy on the official NRG Fortnite roster.
The future is bright for this young pro, both in Fortnite and in gaming. NRG sured-up an already stacked Fortnite roster and looks to solidify their position at the top of Fortnite esports. Clix is completing a 24-hour stream for his organization announcement, which you can watch here.
Epic reduce Choppa spawn rates in competitive Fortnite
Epic are responding to one of the biggest problem in competitive Fortnite: helicopters.
Epic seem to be taking the competitive Fortnite scene a lot more seriously in Fortnite Chapter 2. Chapter 1 was plagued with meddlesome items and vehicles like the Junk Rift, BRUTE, Baller, and X-4 Stormwing. In Chapter 2, they simplified the loot pool, added an “evaluation period” to new items, and made adjustments where they needed to.
Helicopters were left out of competitive modes in Fortnite Season 2. A lot of players wondered why that was – it seemed like a balanced vehicle. Well, in Chapter 2 Season 3, we saw the problem that Epic were avoiding.
Pro scrimmages and high-level Arena matches were immediately dominated by helicopters. You’d see four or more Choppas in the sky as the zones closed, all ignoring one another in pursuit of higher placements. It seemed like we were entering Baller and plane territory with the Choppa.
On June 26, Epic released a hotfix to Fortnite that reduced the spawn rate of helicopters in competitive modes. This might not eliminate the problem, but it will lower the frequency of the issue.
The one question that we have is: are these helicopter spawn locations static or did Epic nerf the spawn rate, only. If the latter is true, then players will have to roll the dice with their drop spot. The Authority may or may not have a helicopter, for instance.
While this hotfix might be a bandaid on a bigger issue, it shows that Epic are listening to their competitive community and taking action when they need to. It’s a far cry from Season X where they left the BRUTE in competitive modes, unchecked, for weeks.
Epic Games respond to claims that they failed to pay Fortnite pros
Epic Games has contacted us with an official response to claims that they failed to pay some Fortnite pro players.
Yesterday, we covered a story about pro players and content creators calling out Epic Games for failing to pay them their tournament winnings and Support-A-Creator earnings. You can take a look at the original story here.
On June 25, Epic Games reached out to us with a statement on the issue, clarifying why some of the prize money and Creator Code earnings have been held up. Below is the official statement from Epic Games on the matter.
Epic Games’ official response to FortniteINTEL
“Recently, we experienced delays to Competitive prizes due to two separate issues. The first issue was related to our DreamHack Anaheim event. Here, we encountered delays due to additional California state tax withholding that required manual processing of payments outside of our Hyperwallet payment system. All prizes for DreamHack Anaheim have been sent directly to player bank accounts. These prizes should be deposited in the respective winners accounts in the next few days. We apologize for the delay.
The second issue was related to overpayments for some prize winners of online cups due to a clerical error and required manual correction. Now that we have sorted out the overpayment issues, we are back on track to process prizes in a more timely manner.
Regarding Support-A-Creator payouts, there are two issues at play. The first relates to us running into obstacles as we transition to a new payment system, including bugs and delays. We appreciate Creators who have been patient as we make this transition and resolve those issues. Creators who are encountering issues should watch our Hyperwallet Account Activation tutorial or reach out to Support-A-Creator Player Support for assistance.
The second issue involves creators who have violated the terms of the Support-A-Creator program by scamming or defrauding players. Typically these individuals create social media material that falsely promises special benefits to players relating to a specific Support-A-Creator code. The players use the code but never receive the special benefits they were promised. When these accounts are detected or reported, we remove these creators from the program and do not pay out their fraudulent accounts. We take these violations seriously, and are looking at additional measures to prevent bad actors from abusing the program, up to and including potential legal action.”
There should be a more detailed blog post from Epic Games on the topic within the hour, giving more information on all of these issues. We’ll keep you updated as this story develops.
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