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Fortnite player shows how to expertly dodge shots with Naruto Run emote

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Fortnite Naruto Run Dodge Bullets

Fortnite’s new Naruto Running emote, known as ‘Full Tilt’ in the game, allows players to zip across the map and one player showed how the emote works on a Driftboard as they dodged every enemy bullet.

September 21 was a big day in Fortnite as Tilted Town transformed into Gotham City and the game introduced two Batman skins and a Catwoman skin for players to purchase.

Later in the day when the item shop update, it added in the Naruto Run emote, which pretty much came out of nowhere.

For those who are unaware, the Naruto Run is when people run with both of their arms behind them with their head tilted slightly forward. It quickly became a pop culture reference and obviously, we can still see its impact here today.

As it turns out, the Naruto Run has might have an added bonus of intimidation, cause players to miss their shots.

Reddit user Efelo75 uploaded a video showing him using the emote on a Driftboard, zipping across the map and dodging bullets along the way.

Of course, he isn’t completely immune to bullets as he does take some damage, but you can see him dodging a weaving as the bullets go into the ground around him.

Players have been loving this emote, and many have been taking to Reddit showing off the new emote, such as user Dontatmeeee jokingly saying everyone in Fortnite is using it right now.

It was only a matter of time until players found a way to run together, and Team Rumble was a perfect opportunity for that.

Reddit user JmanDragn caught a screenshot of several players running out of the storm in unison.

It’s hard to imagine picturing the game would become anything like this when it first debuted back in 2017, but here we are with more pop culture references than ever.

Challenges

How to collect Floating Rings at Pleasant Park

All Pleasant Park Floating Ring locations for the Fortnite Season 3 Week 4 challenges.

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Chapter 2 Season 3 is appraoching the halfway mark – at least, in terms of original scheduling. We’re still in the seasonal grace period where things feel fresh and interesting. Hopefully, Epic keep this feeling going into Season 4.

The week 4 challenges are nearly here, which means it’s time to get those Battle Pass levels up. Most dedicated players should be well past the level 50 mark by the time these challenges are complete.

Most of the Season 3 Week 4 challenges are easy enough to finish without looking for online guides but, as always, Epic have added one challenge that requires some searching: Collect floating Rings at Pleasant Park. Luckily, we have you covered with all of their locations.

At the time of writing, the challenges have yet to release. We see that this particular challenge requires only one ring in the game files, but we’re not sure that this will be the case. We had to find four in Lazy Lake, after all, so it would make sense for us to have to visit all four locations.

The good news about this challenge is that – even if you have to collect all four – the rings are located on the Zipline path surrounding the POI. All you have to do is land at the bottom ring and Zipline your way around Pleasant to collect them all. Here’s a video of randomChievos doing just that.

You can take a look at the rest of the Season 3 Week 4 challenges here, but they’re relatively self-explanatory – nothing that a couple of Team Rumble and normal matches can’t solve. Have fun!

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Streamer

Ninja announces first YouTube Stream

Tyler ‘Ninja’ Blevins has announced his first stream on YouTube.

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Update 7/8 12:54 PM: According to Slasher, Ninja has yet to sign an exclusive deal with any platform. This first stream is not part of any deal. “Maybe he’ll stream on Twitch too.”

Original article: On July 8, one of the most popular Fortnite streamers on any platform, Tyler ‘Ninja’ Blevins, announced that he’d be beginning the next chapter of his streaming career on YouTube. This news comes after weeks of speculation as to where Ninja and Shroud would land following Mixer’s shutdown.

To many fans, this doesn’t come as much of a surprise. Ninja was the first streamer to sign an exclusive deal with Mixer, and Twitch didn’t seem to take too kindly to his leaving. Twitch immediately removed Ninja’s partnership and even started promoting other Fortnite streams on his channel. The situation came to a head when a channel view-botted their way to the top of the Fortnite category while streaming pornographic content. This was, of course, promoted in Ninja’s old channel.

Additionally, Ninja’s good friend, Jack ‘CourageJD’ Dunlop has been incredibly successful after making the switch to YouTube. The cherry on top of this speculation sundae was that Ninja accidentally scheduled a public test stream on YouTube on July 7. His move was finally confirmed the following day, July 8.

Ninja will be hosting his first YouTube stream today, July 8. Hopefully, this means that the always-entertaining Ninja Battles Fortnite tournament series can resume – a weekly dose of high-level, invitation-only competitive Fortnite gameplay.

At the time of writing, Ninja has only tweeted his YouTube stream for all of his followers. This does not mean that he has signed an exclusive deal – only that he wants to get back to streaming. We’ll update this post when he goes live and gives the fans some additional information.

Ninja will look to continue his growth on YouTube, focusing on creating videos and streams for his fans. We’re excited to see how many people tune-in for Ninja’s first YouTube stream. It’s great to have one of the faces of Fortnite back on the streaming grind.

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Streamer

SypherPK offers several solutions to Fortnite’s biggest problem

SypherPK gives his thoughts on how Fortnite can solve the problem of Fortnite lobbies dying out too quickly.

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There are always going to be some problems in Fortnite. As is the case with any popular game, fans will always have something to complain about – both justifiably and not. Right now, though, the biggest problem in Fortnite is the pacing of public matches.

Nearly every Fortnite match plays out in a similar way as your last one. You land, loot, fight, and then spend the entirety of the mid-game phase battling Marauders and rotating to the zone. Fights are isolated to the early and late-game scenarios because the bulk of the lobby is gone before the first zone closes.

This has been an issue for the entirety of Chapter 2, and possibly longer. It’s more highlighted now, as other games like Warzone and Hyper Scape solve the problem.

Both aforementioned titles make it easy to revive dead teammates – much easier than it is in Fortnite. Warzone also has 150 players in each map, furthering the number of mid-game engagements. Hyper Scape, on the other hand, evenly distributes players to ensure that one location isn’t overrun.

Most players point to skill-based matchmaking as the culprit, but as SypherPK highlighted, this isn’t the issue. In fact, without SBMM, lobbies might dry-out even faster as good players eliminate all of the bad players they encounter.

During a recent stream, Sypher outlined the differences between Hyper Scape, Warzone, and Fortnite. He presented several ways that Fortnite could emulate these Battle Royales to help increase the number of players who survive in each match.

Sypher gave an in-depth explanation as to why Fortnite matches can seem so slow. The general point seems to be that Fortnite players have outgrown the current system as the Battle Royale genre has moved in an aggressive and fast-paced direction.

Many players have discussed upping the player count in public Fortnite matches, but competitive matches suggest that the server stability might now be able to handle it. Instead, Sypher presented a list of other solutions.

  • Making the bus move faster
  • Making gliders faster
  • Spawning players with a weapon
  • Making it easier to reboot teammates
  • Evenly spreading players by default
  • Adding another bus to public matches
  • Adding a Gulag mechanic

These may not all solve the problem that Sypher is trying to address, but they take a stab at it. It’s clear that Epic need to do something about lobbies dying too quickly. New weapons and items won’t solve this one.

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