Tfue has been one of the best llama spotters in the game for a long time. His llama-spotting abilities date back to before Chapter 2. He was pinging llamas from the Battle Bus on the old map with the same accuracy that he sees them on the new one.
A lot of Tfue’s viewers wonder how he’s able to identify so many llamas from so far away. Some fans even think the streamer is using an exploit to see the colorful pinatas.
Those who look deeper into Tfue’s eagle-eyed ways know that his colorblind settings play a role. He uses the Duetronope setting, which helps llamas stand out. Nickmercs was stunned when he finally figured this out.
This colorblind setting helps, but those who have tried it, themselves, notice that spotting llamas from hundreds of meters away isn’t as easy as it looks. Reddit user u/TommyTwelkMeyers explained all of the settings you need to use if you want to spot llamas like the master.
As he stated in his post, render distance plays a large role in spotting llamas. “Just like supply drops, Llamas are not limited by Render Distance,” he wrote. “If I’m looking at a hill cross-map, I will not have trees are grass rendered in. It is completely empty and only a pink group of pixels are visible and easy to see.”
“Tfue used this same ‘visual exploit’ and it is not visual to us because of down-scaled resolution,” he continued. “The 4 in the back are hard to see seeing that they are only around 3 pixels each but in-game you are easily able to see them due to the contrast.”
The gist is that Tfue is able to see these llamas on his screen, even though they aren’t visible to his audience, most of the time. The trick is to keep your graphics on the lowest setting so fewer visuals render-in and the start of the game. When you combine this with the Duetronope colorblind setting, it makes spotting llamas a whole lot easier.
This may take some practice, but identifying llamas gets easier once you know what to look for. Keep an eye out for those pink and blue dots on your screen. They indicate that there’s a llama in the distance.
Hopefully, this trick helps you secure some llamas and gives you a competitive edge against your opponents. Tfue isn’t the only elite llama spotter in Fortnite.
CourageJD officially addresses why he quit Fortnite
CourageJD officially addresses his departure from Fortnite, citing skill-based matchmaking as the primary reason he left the game.
Any longtime Fortnite player and fan has undoubtedly noticed the changing of the guard when it comes to Fortnite content. Many of the original creators have moved on from Fortnite and on to other games like Warzone and party games like Fall Guys and Among Us.
NickMercs, TimTheTatMan, DrLupo, Tfue, and many others have left Fortnite behind them. Ninja appears to have reinvigorated his interest for the game, but he’s one of the only big names returning to Fortnite – at least, for now.
CourageJD returned to Fortnite, briefly, for a sponsored Chipotle tournament with other content creators and pros. The streamer had fun during the event but sat down after recording the tournament to officially tell his fans why he moved on from the game that changed his life.
Courage began his statement by telling his fans how much he fell in love with Fortnite and how much it did for his life – both personally and professionally. He met some of his best friends while playing Fortnite, and the game helped to catapult him to the point in his career where he is, today.
“Towards the end of Chapter 1 I was already falling out of love with the game. It became more stressful than anything,” Courage explained. “My allure for signing on every day was fading away.”
In Courage’s eyes, the World Cup was a turning point for Fortnite – where players became far more competitive than they were before the event. “And then you add in things like skill-based matchmaking, which I think was one of the things that completely destroyed my love for the game,” he admitted. “Skill-based matchmaking was a huge factor of why I no longer play.”
(Topic starts at 13:29)
Courage continued on to identify a few other problems with Fortnite, but most of it came back to skill-based matchmaking as the root cause. His friends left, random duos lost its luster, and each match became more difficult to stream.
The fact that Courage and other creators left the game only means that they moved on to something that they now enjoy more. Just because your favorite creator left doesn’t mean the game is dying. It just means they need a break from a game that they played for almost three years straight.
We hope to see Courage and other creators come back to Fortnite at some point, as Ninja has. For now, though, they seem to be on to the next game.
SypherPK shows how to travel the whole Fortnite map in one jump
SypherPK combined Iron Man’s Gauntlets, Wolverine’s Claws, and a Crash Pad to send him across the entire map.
Fortnite Season 4 might have the most nuanced strategies in any season this chapter. Casual players might not know about strategies like using Bouncers and Shockwaves together to catapult players towards a distant zone.
The Fortnite trickshotting community is all too aware of another strategy involving Crash Pads and Iron Man’s gauntlets. You can use these two items together to get an extreme amount of height. Some players even happen upon this glitch accidentally.
Streamer and YouTuber, Ali ‘SypherPK’ Hassan, put a spin on this strategy during a recent stream with his younger brother, JuniorPK. The two of them used the same Crash Pad strategy with an added wrinkle: Wolverine’s Claws.
As many of you know, Wolverine’s Claws give players a speed boost when they use the item. When you combine this effect with the Repulsor Gauntlet and Crash Pad strategy, it sends you further than you could imagine.
Using the Gauntlets, dropping them, pulling out the Claws, and landing on a Crash Pad was enough to send Sypher from Misty Meadows all the way to Coral Castle. We would have kept going, too, if he didn’t hit a cliff edge in front of him.
Is this a practical strategy? Probably not, but trickshotters are going to have a field day with it. It also makes for a pretty entertaining clip. Do you think you can pull it off? If you get it, we’ll give you a shout-out on Twitter @FortniteINTEL, so send us your attempts!
Ninja calls 100-player Fortnite tournaments ‘not playable’
Ninja blasts Epic Games for their server performance after hosting the first and last 100-player Ninja Battles tournament.
Server performance is one of the biggest recurring problems in competitive Fortnite. It’s been a major issue since the early days of the game and eventually led to the Band-Aid solution of Storm Surge – a game mechanic that forces players to engage with one another or die.
The competitive servers seemed to improve at the tail end of Chapter 1. In Chapter 2, however, with the move to the new Physics Engine, it seemed like performance took a massive step backward. Pro players would regularly complain on-stream and on Twitter about how bad the servers had become – often comparing it to one of the first competitive tournaments: Summer Skirmish.
Enter Ninja Battles – Ninja’s Trios tournament series that has been sporadically taking place over the last few months. The invitational tournament was largely comprised of pro players with a few content creators sprinkled-in. The biggest difference between this tournament and something like the FNCS, however, was the number of players.
Instead of the traditional 100-player lobbies, Ninja Battles featured 20 teams of three – totaling 60 players. The reduction in players changed a lot about how the tournament played out – with the most positive change being the significant reduction in end-game lag.
During the final week of the event, however, the tournament organizers – not including Ninja – decided to up the player count to 100. The result was, as expected, a massive increase in lag across the entire game – especially as the zone closed in.
Ninja was openly critical of the tournament and – more pointedly – of Epic Games for failing to address these problems three years into development. During the tournament, Ninja even tweeted an apology to the competitors, going so far as to say, “100 people in tournament servers are just not playable/enjoyable.”
Ninja and his teammates, Ronaldo and Paper, theorized on why Fortnite tournaments tend to be so laggy – from game development to the fire mechanic, to the spectator client. “I think it’s the spectators,” Ninja said as both Paper and Ronaldo agreed. “They added the casters … and I think that is what adds all of this delay. It’s the only thing that makes sense. It’s the only thing that’s different.”
The three continued to throw ideas out there about game mechanics that could fix the lag, but it’s a difficult topic and none of them are game developers. The one solution that Ninja already had seemed like the most practical, however: lower the player count.
Lowering the player count in official Fortnite tournaments would be a controversial change, but it might be worth an experiment. Ninja Battles has already shown how much better it could work – so why not adopt it for Season 5?
Unfortunately, Epic have seemed married to the idea of 100-player Grand Finals in Fortnite – even if the game is “not playable/enjoyable,” as Ninja says. We can only wait and see if Epic decide to experiment with the Ninja Battles format.
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