A while back, in an AMA, Epic Employee darkveil mentioned that Epic had plans to add a 1v1 mode in the future.
We haven’t received an update on that statement since, but that seems like something for Fortnite fans to look forward too.
The comment at the time was buried in the AMA but was recently brought up by multiple posts on Reddit and sits on the front page of /r/FortniteCompetitive.
Epic confirmed a 1v1 “Duel” mode, this was in a creative AMA that took place almost a month ago and it went under the radar from r/FortniteCompetitive
How would a 1v1 mode work in Fortnite?
So we don’t know anything about this mode other than it is called “Duel.”
So let’s look at the mode and how it might work in Fortnite. To start, you would need a set load-out both players start with.
More weapons could be scattered around a much smaller map, but to make it fair there should be a baseline. I think just a pump shotgun and an AR would be all that is needed. Epic could experiment with more starting options.
Higher rarities and other weapons would provide the looting aspect of a BR in this type of mode.
What map would you use?
You could honestly hold a fun 1v1 in just one of Tilted Towers’ Skyscrapers. Or in half of Pleasant Park. But I think one of Epic’s less popular creations is actually perfect for this mode: The Block.
The Block designs are self-contained maps that provide a variety of unique aspects. Some are better than others, but almost all of them would make for an interesting place to hold 1v1s.
For a lot of the reasons The Block isn’t a great landing space, the designs work well for a 1v1. Materials and loot problems are usually the biggest issue with The Block, and that won’t be as big of a concern in a 1v1.
They also have poor site lines and are in a weird spot on the bigger map, two things that don’t matter in a 1v1. In fact, having a lot of corners and rooms works well for the Duel format.
How does a 1v1 mode handle materials?
Similar to weapons, I feel like materials need to be something that players start with and have to replenish. One problem you want to avoid is people just having more materials and winning duels on that fact alone.
Finding the balance between being able to have build battles, and also not having every interaction dominated them will be one of the key challenges of this mode.
I think you could start with 100 materials, then you can make the choice to farm (up to 200 or 300) or just use what you have to rush your opponent. This is definitely a tougher aspect of this mode to balance.
One cool strategy would be implementing something like CS:GO’s economy. After each round, players could choose to upgrade their items or buy new weapons. That adds a level of strategy to the game and lets different play styles shine through.
Could it be 2v2 or 4v4?
This is my favorite Fortnite mode that does not exist at all. I think this is the best way for Fortnite esports to operate. You take out a lot of the issues with the current Fortnite competitive scene like RNG, confusing strategies like the Baller, and lag issues in the late game.
How cool would it be for Liquid’s Vivid and Poach to face-off against FaZe’s Tfue and Chap? You could really bring back the rivalries between esports organizations that other esports thrive upon.
You could do brackets with different duos or squads going head-to-head before reaching a final match.
It could be something like Call of Duty where different game modes bring in unique challenges, or something like CS:GO with a map system that acts like a series.
Some combination of both but using Fortnite’s build battles is an esport that has some serious power.
There are no indications that this is in the works, but it feels like a natural extension of the 1v1 mode when it gets implemented.
Moving Fortnite esports to this type of format could save Epic a lot of headaches. They have struggled to balance the game for competitive players and the general player base.
Arena Mode is a start but they could use a full split to really have both aspects of the game perform at their best.
What do you think about a 1v1 mode? Would you play? How would you want it to look?
Fortnite v13.20 Update patch notes
It’s a new week, and that means that there’s a fresh update for us all to enjoy, as the Fortnite v12.30 patch goes live on all platforms on Tuesday, June 30, introducing a new weapon and a major change to an existing item.
Fortnite Chapter 2, Season 3 has been live for a few weeks, and while the first major update of the season made sweeping changes to the game, Epic haven’t sat on their hands, dropping the 13.10 update to add Firefly Jars, and a second patch on June 30.
The Flare Gun and Portable Upgrade Benches are the major inclusions in this week’s patch, and we’ve got everything you need to know about the new items.
Epic love to include new weapons for us to try out, and the v13.20 Update is no exception, with the Flare Gun finally making it’s long-awaited debut in the game.
The weapon, which holds six cartridges and deals 60 damage on a direct hit, was first spotted in the game’s files all the way back in Chapter 1, but for one reason or another never made it to the full game. Finally, though, it’s arrived, and with its ability to start fires, it is the perfect way to burn through enemy structures and send them back to the pre-game lobby.
Portable Upgrade Bench
The other major change is the to the Upgrade Bench, which can now be broken and carried around to be used whenever you need it.
Simply hit it with your harvesting tool and it will transform into floor loot, which you can pick up and place in your inventory.
Of course, no Fortnite update is complete without some bug fixes, and we have a full list of glitches addressed by Epic thanks to their official Trello board.
- ‘Lock Input Method as Mouse’ does not lock the input method.
- Missing styles for the Specialist Pickaxe and Arroyo Pack Back Bling.
- Rage Emote fire effect remaining on/near players.
- Sandstorm Outfit missing hair.
- Party Assist Update
- Replays not saving on PlayStation 4.
- Slow Glider speed after redeploying in certain situations.
- XP bar can be visually incorrect while in a match.
- Fall damage from Ziplines while landing in shallow water.
- Epic & Legendary SMGs sometimes cannot be sidegraded.
- Damaging Marauders counting towards storm surge.
- Chug Splash does not heal when thrown inside of a bush.
- Supply Drops may sometimes push loot under the map.
- Consumable items don’t stay in Item Spawn Pads in Creative on mobile.
Loserfruit Fortnite skin bundle: Leak and release date
The next cosmetic item in Fortnite’s Icon series, this time for streamer Loserfruit, has been leaked, with the release date all but confirmed for June 21.
Following on from Ninja’s skin release earlier in the year, Loserfruit, one of the most popular Australian streamers, has been waiting on her skin coming to the game for months now.
Its initial launch was pushed back due to ongoing protests around the world, but it looks like it’s finally getting a proper release.
On June 21, a handful of leakers got their hands on the encrypted files for the skin, and accessed them, showcasing a full, high-quality look at the skin we’ll soon be able to rock in-game.
Featuring a replica of Loserfruit’s hoody with rainbow-colored arms, the arm portions light up spectacularly, and there is also a backpack that mirrors her own real-life version.
Loserfruit skin release date and price
The bundle includes a fruity pickaxe too, as well as the Bounce Berry emote.
The skin will be available at 8pm ET. It will cost 1,500 V-Bucks for just the skin, or 2,000 for the whole bundle.
Loserfruit herself is actually already rocking the skin in-game on her stream, thanks to exclusive access before the rest of us, so you can see it in action here.
We’ll keep you updated when the skin bundle is available to purchase in the item shop.
When does Fortnite Season 3 end and Season 4 begin?
Find out the Fortnite Season 3 end date and Season 4 start date for 2020.
We’re only a couple of days into Fortnite Season 3, but fans are already wondering when the next season will come. We’re not sick of the new season – far from it. The past couple of seasons have lasted about 120 days each, though, so it’s not crazy to hope that this one is significantly shorter.
When Fortnite Season 3 released, data miners were quick to tell everyone how much time was left in the season. At the time of release, Epic had an end date of August 27, 2020. That’s only 71 days long, which is quite reasonable.
Not so fast, though. Data miner FireMonkey was quick to point out that the number of weekly challenges doesn’t match an 11-week season. There are already 12 weeks worth of challenges in the game files, which would have Season 3 ending on September 3.
This isn’t out of the ordinary. Epic have, traditionally, extended seasons for an extra week or two with Overtime Challenges. The past two seasons, which were both extended over a month past their original end-date, are still outliers in the history of Fortnite seasons.
A one-week extension is nothing major. We can live with that – and will even enjoy the Overtime Challenges that Epic give us. There’s no need to panic, right now, but the season will likely be extended at least one time.
Normally, this wouldn’t be something we’d cover so early in a Fortnite season, but the recent history of lengthy seasons makes us wonder if this one will follow suit. Hopefully, we’ll be playing Season 4 by September 4.
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