Beginning with the placement of the Infinity Blade before the Winter Royale, Fortnite esports has been in constant flux.
The planes transitioned straight into The Baller and those two vehicles have dominated games ever since the beginning of Season 7.
Last weekend we finally got a reprieve. Due to a bug where players were unable to exit vehicles, Epic had to disable The Baller in the finals on Sunday.
The result was our first glimpse at Fortnite esports without an overpowered vehicle. The result was fantastic, but naturally had players wishing this could be the normal state for Fortnite esports.
This is what the end game looks like without vehicles:
One popular theory as to why vehicles had stayed in the game so long was that end games like that would cause overwhelming amounts of lag.
I have prescribed to this theory and covered it in numerous articles because it is a rational explanation for Epic’s continued support of the planes and baller.
But on Sunday we learned that lag wasn’t a big issue. There were hiccups absolutely but lag didn’t cause significant issues even in that complicated behemoth of a structure.
Why last weekend still wasn’t a success
In a normal esport, developments would be announced and players would have time to react to them.
If that was the situation, the removal of The Ballers would be a welcome change to the community. But as it stands now, players have built their strategies around The Baller and used them to qualify for Sunday.
Then a tweet goes out at 8:10 PM PT on Saturday night saying that all vehicles will be disabled. For players in other regions like Switzerland’s Ghost Issa, that tweet went out at 5:10 AM.
Due to an issue where players can become stuck in a vehicle and unable to exit, we will be disabling all vehicles for the remainder of this week’s tournament – all regions will play the Sunday Finals with vehicles disabled.— Fortnite (@FortniteGame) May 12, 2019
That gave him only hours to adjust his strategy to the new ruleset as he tries to qualify for the most lucrative esports tournament in history.
He still managed to qualify, but thousands of players went to bed on Saturday after using The Baller to qualify for Sunday, and weren’t able to successfully adjust the next day.
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We are now halfway through the World Cup qualifiers and any hope of consistency coming to Fortnite esports seems long gone.
This tweet from longtime esports reporter Rod ‘Slasher’ Breslau does well to sum up the issues with Fortnite esports:
between epic making sudden major and unbalanced gameplay changes, players dealing with bugs, cheaters, teamers, griefers, and not properly addressing any of it, not a week has gone by without some form of clown fiesta for what is the biggest prize pool in esports history— Rod Breslau (@Slasher) May 12, 2019
OWL commentator MonteCristo chimed in with even more harsh criticism of Fortnite’s place as an esport:
It's very generous of you to call it an esport under these circumstances. I consider it more of a promotional showmatch.— MonteCristo (@MonteCristo) May 12, 2019
While the Overwatch League has its own share of issues with the current GOATs meta, the esports scene is at least a priority for Blizzard.
That is what made last weekend such an interesting case study. On one hand, we finally got to see what Fortnite esports could look like without The Ballers. But on the other hand, the way they were removed was yet another example of everything wrong with how Epic Games has run the esports scene.
Leave it to Epic to remove a problematic vehicle in a problematic way which left the competitive community conflicted and confused.
Atlantis arrives in Fortnite with new Coral Castle POI: all map changes
The leaked Atlantis location in Fortnite is now finally available in-game, but with a slight twist – it’s actually called ‘Coral Castle.’
The latest round of map changes have been revealed thanks to the ever-lowering water-level decreasing once again, unveiling some previously submerged areas.
Over the last few weeks, this has unveiled locations such as Risky Reels and Dirty Docks, but players have been left waiting for the Atlantis area.
It was initially leaked early in the season, after Aquaman himself was added to the game as a skin, and seemed like it was only a matter of time until Atlantis would be explorable.
New Coral Castle POI
The new area has replaced the whirpool that was previously covering it, with ‘Coral Castle’ now in it’s place.
Landing here should ensure some great loot opportunities, with plenty of chests to be raided. However, with it being brand new, it might be very busy for the next couple of days at least.
More map changes
There’s more than just Atlantis (Coral Castle). The Fortilla has “completely changed orientation”, simply turned around by 90 degrees, but is the same otherwise.
You can see the transition of the water level from FNBRHQ:
Slurpy Swamp is also back, now free of the water on top of it, although of course, it’s still very wet on the ground here.
With this update, the water is now back to the proper level, which means the map is well-suited for the long-awaited cars to make their appearance.
When will the Fortnite Season 3 map stop draining?
When will the great flood end? When will the Fortnite Season 3 map reach its final stage? When will Atlantis be revealed?
When Fortnite Season 3 began, the bulk of the map was underwater. That was the primary gimmick of the season, along with Aquaman, the new locations, and new bosses. Overall, it was a unique idea that we’ve never seen in Fortnite before. Many fans were worried about what this would mean for the game, but it ended up being pretty fun.
Since then, the map has gone through several drying-out periods – the most recent of which was today, July 30. We’ve seen POIs such as Dirty Docks, Pleasant Park, Sweaty Sands, and Craggy Cliffs lose all of their water and return to how they were during Season 2 – with some slight adjustments.
At the time of writing, Season 3 is slated to end on August 27 – about one month from today. We may see the season extended for a week or two, but all players are hoping that we don’t have another Chapter 2 Seasons 1 and 2 on our hands.
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With so much time left on the clock, many fans are wondering: when will the Season 3 map reach its final stage? Well, according to the information that we have now, the water will reach its final level on August 1. This is also, reportedly, when the ‘Ruins’ POI (assumed to be Atlantis) will enter the game.
We can assume, then, that we’ll be playing on this version of the map for the final month of the season. Will cars enter the game on August 1? We can only hope – although the message from No Sweat Insurance would suggest otherwise.
Hopefully, Epic have something up their sleeves for the final month of the season. With most players nearing level 100 at this point, we’ll need something new to fill our time. We’re holding out hope that cars are coming to Fortnite sooner rather than later.
Fortnite v13.30 Update patch notes
Fortnite’s 13.30 Update brings a new location, and some major bug fixes.
Epic Games are back with their latest major patch for Fortnite, with the 13.30 update dropping on PC, Xbox One, PS4, Nintendo Switch, and mobile devices on Tuesday, July 21, bringing with it some major map changes and new LTMS for the Summer Splash event.
We all know that water is the name of the game in “Sea-son 3” of Fortnite Chapter 2, with the entire map submerged. Over the past few weeks though, the tide has started to roll out, revealing new locations as dry land reappears.
With the 13.30 Update, the water has went down once again, as the Summer Splash event continues, offering fans more LTMs to sink their teeth into.
The big news in Fortnite’s 13.30 Update are the brand-new Gas Stations, which have been added in preparation for the addition of Cars at some point in the near future.
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The locations have received a modern new look, with players likely required to head here to fill up their cars when they run out of juice, so they can continue driving around the map in search of a victory royale.
Summer Splash LTMs
Fortnite’s Summer Splash event is well underway, with Epic adding some more limited-time modes for players to enjoy in the latest update.
In an email sent to content creators, Epic confirmed that Payback!, Catch!, and One Shot would be making appearances over the coming weeks, although didn’t confirm what these game modes would actually entail.
Many expected that this update would finally see Cars appear in the game, ready for players to drive around and enoy, but unfortunately they have been delwayed, with Epic explaining that “many of the Island’s vehicles have been recalled.”
The reason behind the delay has yet to be confirmed, but it’s likely that the developers found some issues before setting them live, and have decided to hold back on their release until they have been addressed.
Fortnite 13.30 Update bug fixes
As per usual, the Fortnite team has also added a number of bugs and issues to their official Trello board, including fixes for Gliders, disabling Whirlpools, and other fixes.
Here is the full list of bug changes in the Fortnite 13.30 Update:
- Inability to edit floors and roofs at certain angles.
- ‘Lock Input Method as Mouse’ does not lock the input method.
- Mouse cursor appearing on PC when playing with controller.
- Party Assist Update
- Whirlpools temporarily disabled.
- Placing a map maker cancels movement.
- Replays not saving on PlayStation 4.
- XP gain from Foraged Items temporarily disabled.
- “Land at Frenzy Farm/The Yacht and finish Top 25” not counting in Duos/Squads.
- Slow Glider speed after redeploying in certain situations.
- XP bar can be visually incorrect while in a match. Incorrect leveling-up.
- Ocean’s Bottomless Chug Jug unable to be picked up while recharging if dropped by another player.
- Supply Drops at The Authority not opening when searched.
- Floating Rings not visible on platforms on lower settings.
- Black rectangles appearing behind player when turning around in the Storm.
- Gliding not working properly in The Authority.
- Consumable items don’t stay in Item Spawn Pads in Creative on mobile.
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