Epic Games has acquired the game development company, Psyonix, and its famous Rocket League game. This is a major acquisition that could be telling of future consolidation.
Epic Games has been busy with developing Unreal Engine and Fortnite for quite some time. The staff has been reported to be over-worked, but Epic Games may have found another way to expand their gameplay offerings.
Epic Games Acquires Psyonix
Psyonix, the creators of Rocket Leagues, has been bought up by Epic Games.
The company is mainly known for the development of Rocket League. The acquisition could be a major sign of Epic’s plans for the future as they seek to grow beyond Fortnite.
Fortnite has enabled Epic Games to become the forefront creator of video games, but they require additional staff in order expand game development. Building new studios takes time, but acquiring established studio is a much safer venture.
Psyonix put out blog post to explain some of the initial questions that fans might have about the purchase. You can read the entirety of the post on their website.
Psyonix promises that the team will remain the same at the studio level, but with the added power of Epic Games’ backing. Details of this backing are not yet known.
“What happens to the Psyonix team?”
‘We are the same team that we’ve always been, only now, we have the power and experience of Epic Games behind us!’
While we don’t doubt the statement to be currently true, Epic Games will now (presumably) have control over the company’s future. Changes are almost inevitable, no matter what the studio currently says.
“No, really. What does this mean for Rocket League?”
‘In the short term, nothing will change at all! We’re still committed to providing Rocket League with frequent updates that have new features, new content, and new ways to play the game for as long as you’ll have us.
In the long-term, we expect to bring Rocket League to the Epic Games store and to leverage our new relationship to grow the game in ways we couldn’t do on our own before. We believe that bringing Rocket League to new audiences with more support is a win for everybody.’
As Epic Games moves Rocket League to the Epic Games Store, this might mean that the game will no longer be accessible on other online platforms like Steam.
“What does this mean for the Rocket League Esports ecosystem?”
‘We think this is a great move for the Rocket League Esports ecosystem because it significantly increases our potential reach and resources, just like it does for the game itself. We really do believe that you’ll find our future in esports to be very exciting — especially in the near future, where on June 21-23 at the Prudential Center in Newark, New Jersey, the Rocket League Championship Series (RLCS) finals will end our 7th season with a bang!’
Psyonix must, of course, keep a positive tone within their own acquisition post, but a little context should be added.
Epic Games has been notoriously bad at running Fortnite’s esports features. Their refusal to follow the example of other major esports and their lack of a dedicated competitive ruleset have set Fortnite’s growth back significantly.
With this said, Epic Games may seek to learn from Psyonix’s own example as they have been able to resurrect Rocket League’s esports through careful work.
What does this mean for Epic Games?
The acquisition should not affect Fortnite’s development in the slightest. Epic Games will not be moving staff over to Psyonix as the studio already has a full development staff.
Some minor positions may change for possible crossover projects, but the overall structure of both companies will remain the same.
As for the future, this new purchase sheds a little light on Epic’s plans. Not to be melodramatic, but we believe world domination may be on Epic’s minds.
By consolidating large companies into a single entity, Epic would get a piece of everyone’s pie. It’s business practice that has been taking over many other industries in the past two decades.
For example, most of the brands you know and love are actually owned by a single corporate mega structure. While this is great for the business, it often hurts consumers as the quality of service begins to decrease due to little competition.
In many ways, Epic’s parent company, Tencent, has already begun to rapidly take over the industry. They own rights to many of the most well known gaming franchises as well as many movie studios.
An extreme example of this is the news media industry where six companies own almost all US news. You can see why such a phenomenon might be a problem.
It’s a form of legalized monopoly. We will have to see if Epic Games decides to walk down that path or are they simply trying expand their pool of games just a tad?