Fortnite’s v12.50 Update is now live, introducing two major nerfs to aim assist and Heavy Sniper Rifles following complaints from fans and content creators.
Aim assist has been a hot topic among players of the popular battle royale title for some time now, with many believing that it gave controller players an unfair advantage over players who use keyboard and mouse.
After months of these complaints, Epic have finally moved to try and address the problems, and have also made some changes to the Heavy Sniper, a weapon that has become a major part of player’s loadouts throughout Season 2.
Heavy Sniper nerf
The only weapon to receive a major change this week is the Heavy Sniper, with Epic moving to reduce it’s incredible power as it becomes more than just a long-distance weapon in the game. Recently, players have been using it to blast through enemy builds, which is not an intended use of the gun.
On top of that, the Heavy Sniper often killed in one bullet, but in an email sent this morning, the developers confirmed that they had “retuned their effectiveness,” so they no longer wipe out enemies with full health and shields in a single blast.
Aim assist nerfed
Perhaps the headline addition in v12.50, Epic Games have finally responded to weeks of complaints from mouse and keyboard players and reduced the effectiveness of aim assist for controller users.
Many have strongly believed that aim assist’s ability to lock on to an enemy gave those who used the console peripheral an unfair advantage, so the game’s developers have revealed that they included a change that makes “240hz aim assist act like 60hz,” in a move that will “impact target acquisition.”
New Modes: Party Royale & Operation: Payload
Alongside those major changes, Epic have also introduced two new modes to the game in the form of Party Royale and Operation: Payload.
Party Royale is a safe space for players to chill out and play with friends, with weapons and materials turned off. What this will actually entail remains unknown, but Epic have announced that they will be testing the mode for the first time on Friday, May 1/2 at 6:00 PM (PST) / 9:00 PM (EST) / 2:00 AM (BST), so everyone can hop in and see for themselves.
On top of that, players will also be able to sink their teeth into Operation: Payload, a new LTM that will see players defend a moving objective and guide it across a specified area while another team attempts to halt their progress, much like Overwatch.
Of course, no Fortnite patch is complete without some bug fixes, and Epic has revealed which issues have been addressed on their official Trello page.
- Framerate and resolution drops in v12.41
- Local Challenges not appearing when entering a new area
- “Block damage with a Kingsman” Challenge not tracking progress
Save the World
- Surround Pound’s heavy attack may not deal damage to husks
- Players may be swapped to their pickaxe when using an ability that’s on cooldown
- Stormking Onslaught Projectiles are not functioning correctly
- Players may become stuck in a previous Dungeons zone while their teammates are in the next one
- Psylocke’s Pickaxe does not swing properly
- Video playback disabled on Android
- Extra Build buttons display Wall icons
- Ping marker displays 0m
Fortnite’s v12.50 patch is now live and available to download on PC, Xbox One, PS4, Nintendo Switch, and mobile devices.
Epic nerf Fortnite aim assist on PC yet again
Epic Games have released another Fortnite aim assist nerf for PC players.
Here we go again – another reported nerf to controller aim assist on PC in Fortnite. Will this one be enough to satisfy the keyboard and mouse (KBM) community? Will it be the final iteration of aim assist? Probably not, but let’s get into it.
This update flew under the radar for most players, as Epic didn’t officially announce this change to the public. Data miners reported on the change with the updated files, and pros began to test it out.
According to Hypex, the new values are as follows:
- PullInnerStrengthHip -> from 0.6 to 0.45
- PullOuterStrengthHip -> from 0.5 to 0.38
- PullInnerStrengthAds -> from 0.7 to 0.52
- PullOuterStrengthAds -> from 0.4 to 0.3
This seems to be a relatively substantial nerf, but we’ll have to wait and see what happens when controller players get their hands on the updated values. According to early reports, console players should be unaffected.
At some point, it seems like Epic are going to nerf aim assist on PC to the point where it will be more beneficial to use a console. This is a bit hyperbolic but could be a legitimate outcome.
We’ll keep you posted if and when professional controller players speak out on the aim assist topic. For now, not much has happened on that front – suggesting that little has changed.
Epic reportedly adjust recoil on mouse and keyboard input in Fortnite
Epic have, reportedly, reduced recoil on mouse and keyboard to bring it closer to that of a controller.
Anyone who regularly follows Fortnite news knows that aim assist is a constant topic of debate within the community. Mouse and keyboard players have been lobbying for an aim assist nerf for months and were excited when Epic announced they’d be addressing it in the v12.61 patch.
Well, v12.61 came and went with little changes to aim assist. In fact, one could argue that Epic buffed aim assist, as it now helps track players long-distance, where it didn’t before the patch.
One thing did seem to even the playing field, however: recoil. Recoil has been a piece of the aim assist debate since it began. The recoil on mouse and keyboard has been higher than it was on a controller, which was a point of understandable frustration for those using the former input.
It appears as though this issue has been fixed in v12.61. Early reports have it that the recoil on KBM is the same as it is on a controller. You can see this in the clip from u/remarkableseif, below.
This is big news for KBM Fortnite players out there. They may not have received the aim assist nerf that they wanted, but this is meeting the halfway.
Epic is between a rock and a hard place with aim assist. The bulk of their player base likely uses a controller. A substantial nerf to the input would cause a massive uproar, even if the most vocal people in the community would be happy. Epic are continuing to adjust the system and will likely have some more changes in Fortnite Season 3.
Fortnite v12.61 patch made a secret change to storm circles
One of the unannounced changes in Fortnite v12.61 is an adjustment to storm circles.
The Fortnite v12.61 update is a small one, so most players thought that little had changed. We saw some aim assist adjustments – that many consider a buff – but little buzz other than that.
After a few hours of playing, however, players began to notice that there was a change to how the storm circles worked. The first circle, now, encompasses the entire map in most games. This storm phase ends quickly before the zone shrinks to be much smaller in phase 2 – similar to the size of the original, phase-one zone.
After that, the storm appears to close a bit quicker than it used to, although that is unclear. We used to have some downtime before the first circle appeared. Now, it appears as soon as the bus has finished its run.
The overall result appears to be a storm circle that closes a tiny bit slower than it did in previous updates. We have a Warzone-like circle to start the match before going back to the storm phases we’re used to.
We’ll need to complete more testing before we can give a final verdict on whether this slows down or speeds up engagement. At the moment, it appears that little has changed.
The objective appears to be slowing down the game so that there’s more excitement in mid-game fights. A lot of the time, there’s very little action between those early-game fights and late-game scenarios. Unfortunately, the new system is resulting in some circles like the one shown by AussieAntics.
The good news is that this isn’t in competitive modes, just yet. Epic seem to be testing the new storm before Season 3 begins. If it works, then we can expect it in all modes this time next week.
Update: Some players, including popular YouTuber Ali-A, are suggesting that this is the work of Midas, controlling the Storm with the Doomsday Device. He could be onto something, especially when you look at the leaks surrounding the event.
This is probably an accurate assessment of what’s going on but could also signify future changes to the storm circle in Season 3. The mid-game lull is an issue, which could be cleared-up with more mobility and quicker storm phases.
Epic could be weaving a change to the storm circle into a preexisting plotline, fitting everything into a nice, tight ending of the season. We’ll have to see what happens after the event takes place on Saturday.
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