Epic Games finally backed down and nerfed the BRUTEs in Season X to appease the community.
Epic Games has been having a rough time of it lately due to constant calls to nerf the BRUTE. These cries for balance have been completely justified and have caused the developers to rethink their strategy. Even for the biggest game in the industry, listening to the player base leads to the best results.
In a surprising move, Epic finally nerfed the BRUTE mechs. The continued flight of streamers and influencers to other titles like Apex Legends probably had something to do with it.
Let’s quickly go over all the changes and what they mean.
Fortnite BRUTEs nerfed in several ways in balance attempt
Epic released an extensive list of the changes to the BRUTEs on August 22 with tons of large and small changes. While it might not be enough in the end, it’s still a massive step in the right direction. We’ll start from the top and work our way down.
No download is needed to receive these nerfs. They released the information in an official Fortnite blog post.
Amounts of Rockets reduced
The BRUTEs originally fired a salvo of 10 missiles per rocket attack, but Epic has now reduced this to 6. It’s a sizable nerf that will hit the mech’s ability to destroy builds from range. With that said, 6 rockets can still easily eliminate most players with little effort.
Decreased explosion radius of Brute Rockets
Now we’re talking. While reducing the flat number of rockets might affect the mech’s power, the explosion radius hits its power hard. The problem with the radius previously was that you could simply press one button and always hit your targets without the need to aim.
The radius was reduced by 42%. This means BRUTE users will need to use more time to aim their rockets.
Increased dash cooldown
The BRUTEs’ dash cooldown is now 5 seconds, up from 3. While the BRUTE is a massive target, it can still be hard to hit from a great distance. The dash allows for the mech to dodge incoming projectiles and explosives. Increasing the dash cooldown ensures that there will be more chances for opposing players to disable the mech with powerful weapons.
Decreased velocity gained from boosting while in air
Boosting around in the air with the BRUTE causes you to move really fast as you gain momentum rapidly. As we’ve all seen, this led to BRUTEs easily entering and exiting fights without a chance to retaliate. The 33% decrease should give players another key way to counter the mech as it can’t simply fly away before you can trade damage.
No more free materials granted when stomping
To us, this might be one of the biggest & most important changes. We can’t ignore the power of build materials in Fortnite and how it must take time to collect these mats. The BRUTE was able to quickly collect full 999 mats in a matter of seconds by arriving in locations like Sunny Steps.
This will mean that BRUTE players will have a reason to exit their tank. In order to gain resources, you’ll need to hop out and farm like everyone else.
BRUTE Spawn rates adjusted
Arena spawn rates for BRUTEs were already nerfed a little while back, but core modes still had these mechs dropping left and right. To mitigate this problem, Epic has reduced the spawn rates across the board.
In Storm Phase 1, there’s now a 29% chance that no BRUTEs will spawn. All other chance of spawn (up to five mechs) is now set at 14.3%.
In Storm Phase 2, there’s an even spread of 25% chance for spawns from 0 BRUTEs to 3 BRUTEs.
In Storm Phase 3, the same even spread appears as used in Storm Phase 2.
We’re unsure of these spawn rate changes having a major impact. The BRUTEs are tanky behemoths that should only spawn towards the beginning of the game. If players can still hop into these in the later phases, the endgames will still contain at least 2 of these. We’ve already seen this occurring in matches after the patch.
Two BRUTE buffs added to counteract nerfs
Epic still loves their BRUTEs and doesn’t want them to become a forgotten vehicle. In an effort to balance the big nerfs, two buffs have also been put into place. We’ve got to be honest, we’re very skeptical of giving such a menacing mech more power.
Overshield cost reduced
As BRUTEs can no longer farms mats by stomping on things, Epic wanted to reduce the Overshield’s materials drain. It now only rakes 75 mats of any type to activate the effect.
This isn’t a good change from our perspective. The whole point behind the stomping nerf was to ensure that pilots must hop out to farm mats every once in a while. Getting 75 materials doesn’t take long at all and players will be able to get 3 to 4 Overshields without any real risk.
Increased the health of the BRUTE mech
With the mobility nerfs, Epic thinks that the mech will now be destroyed too easily. We’re not of the same mind, but the increase in health does make sense from balancing point of view.
The health now sits at 1250, up from 1000. It’s a bit dramatic and could see BRUTEs once again disappearing behind mountains before damage can be dealt.
You can read the original patch notes here.
Overall, the nerfs and buffs are a good thing for Forrtnite. We love to see Epic taking steps to rein in the destructive power of the mech. However, we still can’t help but feel like the mech should simply be removed. Even after these nerfs, the gameplay feels wonky due to its disproportionate power when compared to regular players on the ground.
Atlantis arrives in Fortnite with new Coral Castle POI: all map changes
The leaked Atlantis location in Fortnite is now finally available in-game, but with a slight twist – it’s actually called ‘Coral Castle.’
The latest round of map changes have been revealed thanks to the ever-lowering water-level decreasing once again, unveiling some previously submerged areas.
Over the last few weeks, this has unveiled locations such as Risky Reels and Dirty Docks, but players have been left waiting for the Atlantis area.
It was initially leaked early in the season, after Aquaman himself was added to the game as a skin, and seemed like it was only a matter of time until Atlantis would be explorable.
New Coral Castle POI
The new area has replaced the whirpool that was previously covering it, with ‘Coral Castle’ now in it’s place.
Landing here should ensure some great loot opportunities, with plenty of chests to be raided. However, with it being brand new, it might be very busy for the next couple of days at least.
More map changes
There’s more than just Atlantis (Coral Castle). The Fortilla has “completely changed orientation”, simply turned around by 90 degrees, but is the same otherwise.
You can see the transition of the water level from FNBRHQ:
Slurpy Swamp is also back, now free of the water on top of it, although of course, it’s still very wet on the ground here.
With this update, the water is now back to the proper level, which means the map is well-suited for the long-awaited cars to make their appearance.
When will the Fortnite Season 3 map stop draining?
When will the great flood end? When will the Fortnite Season 3 map reach its final stage? When will Atlantis be revealed?
When Fortnite Season 3 began, the bulk of the map was underwater. That was the primary gimmick of the season, along with Aquaman, the new locations, and new bosses. Overall, it was a unique idea that we’ve never seen in Fortnite before. Many fans were worried about what this would mean for the game, but it ended up being pretty fun.
Since then, the map has gone through several drying-out periods – the most recent of which was today, July 30. We’ve seen POIs such as Dirty Docks, Pleasant Park, Sweaty Sands, and Craggy Cliffs lose all of their water and return to how they were during Season 2 – with some slight adjustments.
At the time of writing, Season 3 is slated to end on August 27 – about one month from today. We may see the season extended for a week or two, but all players are hoping that we don’t have another Chapter 2 Seasons 1 and 2 on our hands.
- Read More: Fortnite July 30 update: what changed?
With so much time left on the clock, many fans are wondering: when will the Season 3 map reach its final stage? Well, according to the information that we have now, the water will reach its final level on August 1. This is also, reportedly, when the ‘Ruins’ POI (assumed to be Atlantis) will enter the game.
We can assume, then, that we’ll be playing on this version of the map for the final month of the season. Will cars enter the game on August 1? We can only hope – although the message from No Sweat Insurance would suggest otherwise.
Hopefully, Epic have something up their sleeves for the final month of the season. With most players nearing level 100 at this point, we’ll need something new to fill our time. We’re holding out hope that cars are coming to Fortnite sooner rather than later.
Fortnite v13.30 Update patch notes
Fortnite’s 13.30 Update brings a new location, and some major bug fixes.
Epic Games are back with their latest major patch for Fortnite, with the 13.30 update dropping on PC, Xbox One, PS4, Nintendo Switch, and mobile devices on Tuesday, July 21, bringing with it some major map changes and new LTMS for the Summer Splash event.
We all know that water is the name of the game in “Sea-son 3” of Fortnite Chapter 2, with the entire map submerged. Over the past few weeks though, the tide has started to roll out, revealing new locations as dry land reappears.
With the 13.30 Update, the water has went down once again, as the Summer Splash event continues, offering fans more LTMs to sink their teeth into.
The big news in Fortnite’s 13.30 Update are the brand-new Gas Stations, which have been added in preparation for the addition of Cars at some point in the near future.
- Read More: Fortnite Chapter 2 Season 3 weapon tier list
The locations have received a modern new look, with players likely required to head here to fill up their cars when they run out of juice, so they can continue driving around the map in search of a victory royale.
Summer Splash LTMs
Fortnite’s Summer Splash event is well underway, with Epic adding some more limited-time modes for players to enjoy in the latest update.
In an email sent to content creators, Epic confirmed that Payback!, Catch!, and One Shot would be making appearances over the coming weeks, although didn’t confirm what these game modes would actually entail.
Many expected that this update would finally see Cars appear in the game, ready for players to drive around and enoy, but unfortunately they have been delwayed, with Epic explaining that “many of the Island’s vehicles have been recalled.”
The reason behind the delay has yet to be confirmed, but it’s likely that the developers found some issues before setting them live, and have decided to hold back on their release until they have been addressed.
Fortnite 13.30 Update bug fixes
As per usual, the Fortnite team has also added a number of bugs and issues to their official Trello board, including fixes for Gliders, disabling Whirlpools, and other fixes.
Here is the full list of bug changes in the Fortnite 13.30 Update:
- Inability to edit floors and roofs at certain angles.
- ‘Lock Input Method as Mouse’ does not lock the input method.
- Mouse cursor appearing on PC when playing with controller.
- Party Assist Update
- Whirlpools temporarily disabled.
- Placing a map maker cancels movement.
- Replays not saving on PlayStation 4.
- XP gain from Foraged Items temporarily disabled.
- “Land at Frenzy Farm/The Yacht and finish Top 25” not counting in Duos/Squads.
- Slow Glider speed after redeploying in certain situations.
- XP bar can be visually incorrect while in a match. Incorrect leveling-up.
- Ocean’s Bottomless Chug Jug unable to be picked up while recharging if dropped by another player.
- Supply Drops at The Authority not opening when searched.
- Floating Rings not visible on platforms on lower settings.
- Black rectangles appearing behind player when turning around in the Storm.
- Gliding not working properly in The Authority.
- Consumable items don’t stay in Item Spawn Pads in Creative on mobile.
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