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Every new and vaulted item in the Fortnite Season 10 update



Fortnite’s tenth season, dubbed Season X, has finally arrived which includes a new sniper for players to equip along with the somber goodbye to several different items players have grown attached to.

Every season there are a collection of weapons that are added into the game to help influence a new meta in order to keep Fortnite fresh. In order to help players gravitate towards newer items, Epic vaults a handful of previous items.

Due to a rapid change in the loot pool, Fortnite’s meta is often debated after patches where players decide what is the best load-out.

New weapons added with update v10.0

Season 9 of Fortnite Battle Royale was all about shotguns. The Combat Shotgun was added into the game while Epic chose to controversially vault the pump, much to the competitive community’s disbelief.

For Season X, players were given a weapon but not one that would fit in their backpacks.

B.R.U.T.E mech machines are drivable vehicles that come locked and loaded with a shotgun and missile launcher that will surly dominate unprotected players.

IMG: Epic Games

Passengers within a B.R.U.T.E can stomp on enemies as well with a giant leap because why wouldn’t you be able to smush other players?

The Shotgun within the mech holds 10 shells per clip, and deals 50 damage with a 1.5x headshot multiplier. B.R.U.T.E’s missile launchers will fire 10 small rockets at once.

In order to fire the missile launcher, players will need to hold down the “Trigger” to begin to load missiles. Once the “Trigger” is released, or after all ten rockets are loaded, all of the explosives will be sent flying towards your target.

A new mechanic will also be introduced to Fortnite with B.R.U.T.Es – Overshield. Players can allow their mech to consume 200 of any material in order to create a protective shield for five seconds.

Vaulted Items and Weapons

A handful of items and weapons have been vaulted with the conclusion of Season 9.

Epic chose to vault a number of mobility items and vehicles in order to make movement around the Battle Royale map for Season X slower and more strategic.

IMG: Epic Games

Ballers, Quad Crashers, and Itemized Glider Redeploy are the most notable movement-based items that were sent into the vault, leaving only B.R.U.T.Es, Slip Streams, Rifts, and Driftboards available to help players move faster.

Other items that were sent to the vault were the Flint Knock Pistol, Shadow Bomb, Semi-Auto Sniper, Tactical Assault Rifle, Mounted Turret, and Air Strike.

Keep in mind that even though these items have been sent to the vault, that doesn’t mean they will never come back. The developers have reiterated in the past that if they feel a weapon could alter the meta in a good way, or is required to act as a counter to another item, they are always willing to restore it to the loot pool.


How to collect Floating Rings at Pleasant Park

All Pleasant Park Floating Ring locations for the Fortnite Season 3 Week 4 challenges.



Chapter 2 Season 3 is appraoching the halfway mark – at least, in terms of original scheduling. We’re still in the seasonal grace period where things feel fresh and interesting. Hopefully, Epic keep this feeling going into Season 4.

The week 4 challenges are nearly here, which means it’s time to get those Battle Pass levels up. Most dedicated players should be well past the level 50 mark by the time these challenges are complete.

Most of the Season 3 Week 4 challenges are easy enough to finish without looking for online guides but, as always, Epic have added one challenge that requires some searching: Collect floating Rings at Pleasant Park. Luckily, we have you covered with all of their locations.

At the time of writing, the challenges have yet to release. We see that this particular challenge requires only one ring in the game files, but we’re not sure that this will be the case. We had to find four in Lazy Lake, after all, so it would make sense for us to have to visit all four locations.

The good news about this challenge is that – even if you have to collect all four – the rings are located on the Zipline path surrounding the POI. All you have to do is land at the bottom ring and Zipline your way around Pleasant to collect them all. Here’s a video of randomChievos doing just that.

You can take a look at the rest of the Season 3 Week 4 challenges here, but they’re relatively self-explanatory – nothing that a couple of Team Rumble and normal matches can’t solve. Have fun!

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Ninja announces first YouTube Stream

Tyler ‘Ninja’ Blevins has announced his first stream on YouTube.



Update 7/8 12:54 PM: According to Slasher, Ninja has yet to sign an exclusive deal with any platform. This first stream is not part of any deal. “Maybe he’ll stream on Twitch too.”

Original article: On July 8, one of the most popular Fortnite streamers on any platform, Tyler ‘Ninja’ Blevins, announced that he’d be beginning the next chapter of his streaming career on YouTube. This news comes after weeks of speculation as to where Ninja and Shroud would land following Mixer’s shutdown.

To many fans, this doesn’t come as much of a surprise. Ninja was the first streamer to sign an exclusive deal with Mixer, and Twitch didn’t seem to take too kindly to his leaving. Twitch immediately removed Ninja’s partnership and even started promoting other Fortnite streams on his channel. The situation came to a head when a channel view-botted their way to the top of the Fortnite category while streaming pornographic content. This was, of course, promoted in Ninja’s old channel.

Additionally, Ninja’s good friend, Jack ‘CourageJD’ Dunlop has been incredibly successful after making the switch to YouTube. The cherry on top of this speculation sundae was that Ninja accidentally scheduled a public test stream on YouTube on July 7. His move was finally confirmed the following day, July 8.

Ninja will be hosting his first YouTube stream today, July 8. Hopefully, this means that the always-entertaining Ninja Battles Fortnite tournament series can resume – a weekly dose of high-level, invitation-only competitive Fortnite gameplay.

At the time of writing, Ninja has only tweeted his YouTube stream for all of his followers. This does not mean that he has signed an exclusive deal – only that he wants to get back to streaming. We’ll update this post when he goes live and gives the fans some additional information.

Ninja will look to continue his growth on YouTube, focusing on creating videos and streams for his fans. We’re excited to see how many people tune-in for Ninja’s first YouTube stream. It’s great to have one of the faces of Fortnite back on the streaming grind.

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SypherPK offers several solutions to Fortnite’s biggest problem

SypherPK gives his thoughts on how Fortnite can solve the problem of Fortnite lobbies dying out too quickly.



There are always going to be some problems in Fortnite. As is the case with any popular game, fans will always have something to complain about – both justifiably and not. Right now, though, the biggest problem in Fortnite is the pacing of public matches.

Nearly every Fortnite match plays out in a similar way as your last one. You land, loot, fight, and then spend the entirety of the mid-game phase battling Marauders and rotating to the zone. Fights are isolated to the early and late-game scenarios because the bulk of the lobby is gone before the first zone closes.

This has been an issue for the entirety of Chapter 2, and possibly longer. It’s more highlighted now, as other games like Warzone and Hyper Scape solve the problem.

Both aforementioned titles make it easy to revive dead teammates – much easier than it is in Fortnite. Warzone also has 150 players in each map, furthering the number of mid-game engagements. Hyper Scape, on the other hand, evenly distributes players to ensure that one location isn’t overrun.

Most players point to skill-based matchmaking as the culprit, but as SypherPK highlighted, this isn’t the issue. In fact, without SBMM, lobbies might dry-out even faster as good players eliminate all of the bad players they encounter.

During a recent stream, Sypher outlined the differences between Hyper Scape, Warzone, and Fortnite. He presented several ways that Fortnite could emulate these Battle Royales to help increase the number of players who survive in each match.

Sypher gave an in-depth explanation as to why Fortnite matches can seem so slow. The general point seems to be that Fortnite players have outgrown the current system as the Battle Royale genre has moved in an aggressive and fast-paced direction.

Many players have discussed upping the player count in public Fortnite matches, but competitive matches suggest that the server stability might now be able to handle it. Instead, Sypher presented a list of other solutions.

  • Making the bus move faster
  • Making gliders faster
  • Spawning players with a weapon
  • Making it easier to reboot teammates
  • Evenly spreading players by default
  • Adding another bus to public matches
  • Adding a Gulag mechanic

These may not all solve the problem that Sypher is trying to address, but they take a stab at it. It’s clear that Epic need to do something about lobbies dying too quickly. New weapons and items won’t solve this one.

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