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Epic Games discusses shotgun delay, Arena Mode, FOV, and more in new competitive Fortnite AMA

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Epic published a new AMA post on the Fortnite Competitive subreddit on Friday, May 31st. The post has some positive news for competitive players, but may once again anger many of Fortnite’s fans.

The newest competitive Fortnite AMA answers from Epic were released on May 31st and the answers aren’t thrilling. Some of Epic’s answers will only further inflame tensions with the community.

You can see the answers given to big community questions below including a discussion about the shotgun delay, loot pools, and more:

Fortnite Competitive AMA – May 31st

Epic Games posted their answers to major community questions in an AMA format on Friday. These questions hit some of major points of grief for the competitive community.

In some respects, the AMA revealed good insights to Epic’s thinking, but some of the answers simply miss the mark. See for yourself:

For details on the loot pool discussion from Epic Games, head to our dedicated article on the matter. If you are a fan of competitive Fortnite, you might be enraged by their response.

Future of Arena Mode’s Development

Q: /u/pauperdown: How do you see the future of Arena? Do you have any plans on adding new divisions and incentives like leaderboards and small prizes, so Arena feels more competitive?

A: ‘We are currently working on a refresh of Arena, with an emphasis around providing more high quality, exciting matches and tournaments with meaningful stakes. ‘Hype’ will become more like a currency which you use to enter tournaments and participate in higher difficulty Arena matches, with top overall performers for the season represented on a leaderboard. Seasonal rewards are on the roadmap as well for future iterations of Arena.

We also want to get back to running nightly (non-prized) tournaments on a regular basis, across a wider variety of team sizes & game modes. Having Hype as rewards for placements in these tournaments will help provide some meaning and motivation behind each competition, even when cash isn’t on the line.


Storm Surge Damage Clarification

Q: @CowboyFN_: How does Storm Surge work now? What circle does it activate? How many people have to be alive at what circle for it to activate? Sometimes you get a warning and sometimes it’s active. Why is this? A: First a little history – Storm Surge was initially added to help in competitive matches where an unusual number of players were still around and server performance would degrade. Ultimately having less players in a match directly impacts this, and our goal is to ride the line between minimal gameplay impact while maintaining a playable server framerate. Siphon was also added to help balance the risk/reward of eliminating another player – primarily to help reduce turtling & encourage a healthier ‘elimination curve’.

To answer your specific questions, storm surge activates if the number of players in a match is higher than the values designated below at each storm phase. Surge will deal 25 damage to each player under the damage threshold, and this damage occurs every 5 seconds. We give a brief 5 second window of opportunity for players to react to this incoming damage. Storm Surge will immediately end as soon as the threshold is reached.

Storm Phase 0 – 100 Players Allowed

Storm Phase 1 – 100 Players Allowed

Storm Phase 2 – 70 Players Allowed

Storm Phase 3 – 70 Players Allowed

Storm Phase 4 – 50 Players Allowed

Storm Phase 5 – 50 Players Allowed

Storm Phase 6 – 30 Players Allowed

Storm Phase 7 – 30 Players Allowed

Storm Phase 8 – 30 Players Allowed

Storm Phase 9 – 30 Players Allowed

As an example, if there were 72 players remaining in Storm Phase 3 (where 70 players is the cap), Surge would continually deal damage to all players under the damage threshold until there were only 70 players left. Once only 70 players remain, it would end immediately until Storm Phase 4.


‘Pre-Edits’ Disable Discussion

Q: /u/jamalzlitni10: A topic that has emerged in the community is building pre-edits. Many of us believe that pre editing should be an option to toggle on or off. Do you guys have any intent on making a change with pre-edits in the future?

A: Yes, this is a topic we’re actively considering, and will update you on when future plans are firm.


Explanation of FWC Broadcast Setup

Q: /u/kr0n_cs: From an observing point of view, how many people do you generally have observing and how does it work? Do they sit in front of 100 screens and monitor where the action will be, or is it just looking at the map and going to players who are nearby? Do you use any sort of way to automatically detect where the action will be, so that when players are about to fight, you will know where that will be?

A: Great question! A lot depends on the show or event. We’ve had anywhere from 2 to 30 live observers in a match. We also now have two options for covering matches; live spectating and streaming server replays. There can be some differences in how we cover a match depending on which option we’re using.

For online events, such as our weekly World Cup qualifier show, we use streaming server replays. We’ll typically have a crew of 13 observers which is composed of 2 teams of 5 as well as a game producer, game director, and observer director. In this case we have one team covering the match that is currently live, and the other team is watching and preparing for the next match on deck. Then we just swap between teams. Since we’re using server replays and not presenting the matches “live” the teams will generally know, or have a pretty good idea of what happens in the match. Each team has a temporal scout that quickly finds relevant moments in the match for the team to cover. During the show the observer teams take direction from the game director and observer director to frame up shots and bring up the appropriate gameplay feeds. As the match plays out, the game director selects which views to cut to. The game producer’s job is to guide the flow of the covers and is following both the map and any information about the match that the scouts were able to extract.

Covering matches live is a bit trickier. For our live events we use live spectating and have a slightly larger team of 17 observers. We’ll typically have 4 teams of 3, 2 flex observers, a game producer, game director, and observer director. Since we are broadcasting a live match and anything can happen we use more teams to make sure we (almost) always have something both relevant and interesting we can jump to. As you can imagine making sure you are always covering the best action (Live!) can be difficult when players are spread all across the island! We also capture each team with a video replay system in case they capture something while another team was live on air. We’ve added mid-match replays to cover some of this stuff and fill lulls in the match. During a live match the game producer is watching the map, player stats, and listening to the observer teams, and taking into account previous matches in order to steer the coverage and find relevant action to jump to.

Here is a shot from the observer pit at Secret Skirmish: https://imgur.com/i7nBuoQ

For fun here is what 100 player feeds looks like: https://imgur.com/vVURxy8

In terms of automating coverage we are actively developing a tool that can watch a live match (or replay) and determine the best moments based on a certain set of criteria. Some of these things include; Players closing distance on each other, elim streaks, long distance elims, no scopes, etc. We could use this tool to suggest when/where to cut to in a live show or allow people to automatically generate highlight reels from their own matches. A lot of what makes good coverage can be subjective so finding a good balance of what the criteria is and how a tool selects a moment in the match is what we’re looking into right now. We can’t wait to share this tool with everyone as soon as it is ready.

Something interesting to note, we use the same tools to make our weekly show that are available for everyone in the live version of the game currently.


Possible 2v2/1v1 modes in the future?

Q: /u/KurtMage: Has a competitive 2v2 mode (or even 1v1 or larger) ever been considered? The building mechanic in this game is incredible and feels like it should not be confined exclusively to the battle royale genre (for competitive). I’m not asking for something specific, it could be made with a CS-like buy system, COD-like load out system, Halo-like weapons on map system, TF-like class system, or whatever. I (and many) just love the mechanic and would love to see it on a non battle royale setting.

A: We are definitely considering all kinds of possibilities when it comes to alternate competitive modes outside of Battle Royale. We have plans to continue to expand Creative Mode so players can create their own favorite version(s) of Fortnite. We’ll be closely monitoring these community-created competitive modes as the tools for Creative Mode expand, and will officially support some of the more popular ones that pop up over time.


No FOV changes coming to Fortnite

Q: /u/Kessarean: Will FOV see a reconsideration?

A: We have no plans to implement an FOV slider. One of our major goals for competitive Fortnite is to support players in their journey to be able to become stars and build their own audiences around awesome performances and personas. Part of that goal means listening to the desires of their viewers, and stepping in when necessary. In this case, players were indicating they felt required to play with stretched resolution (or increased FOV) in order to remain competitive, and fans said that it was a negative experience to watch.

We also don’t have any plans to adjust the current default FOV. As stated in our previous communication on the topic: https://www.epicgames.com/fortnite/competitive/en-US/news/fortnite-competitive-development-update, it’s ultimately a tradeoff of a series of goals and we’re happy with where it’s at currently.


Anti-Defensive Building Items

Q: /u/beaushinkle: With the number of items / changes geared toward punishing boxes (stinks, explosive damage through walls, etc) it seems like the team isn’t happy with how strong the box is in competitive play. Do you guys have plans to enable aggressive players who want to force fights with defensive players?

A: We’re always looking at the balance of core gameplay. That includes items, weapons, building, loot availability, and more. Defensive building is strong, and there should always be some counters, but not excessively so. In general having a few items that force alternative strategies or requiring players to react is healthy for keeping the moment to moment fresh.


World Cup will feature live per player ‘replays’

Q: /u/DatGuyRich: We’ve seen over the last few world cup weeks that numerous streamers are pulling the same amount of numbers as the official Fortnite stream mainly because people prefer this method of spectating. So during the world cup will there be an option to spectate from one player’s POV?

A: We’re totally fine with streamers pulling in bigger numbers than our channel, and this possibility was something we had actually looked forward to in creating our approach. In general it’s a goal of ours to help drive traffic to our players’ streams. We completely understand that people may want to only watch their favorite streamer vs our show. Our coverage is generally meant to serve viewers who may not have a favorite streamer or who are looking for more information about a tournament as a whole.

As an example of how we want to continue the spirit of supporting players and streamers first, for World Cup we will also be streaming the finalists’ replays LIVE, so if you wanted to you could load up the replay while the match is happening and watch from your favorite player’s perspective.


Shotgun Delay is being looked at

Q: /u/Pmoney98: The shotgun pullout delay was initially added to prevent the ‘double shotgun’ meta. In the current state of the game, double shotgun is both obsolete and irrelevant. The pullout delay feels obtrusive and clunky. Are there any plans to change this?

A: We’re looking into possible tuning iterations here – the main thing we want to keep in mind is that the Pump Shotgun is still available in Creative (and always has the potential to be unvaulted), so we want to make sure that any adjustments take its unique characteristics into consideration.

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Fortnite leaks confirm Beerus, Goku, and Vegeta skins for Dragon Ball Z crossover in Chapter 3

Anime fans in the Fortnite community are waiting for the Dragon Ball Z crossover, and leaks have confirmed that it will bring in Beerus.

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Fortnite Goku and Beerus skins

Fortnite v21.30 update introduced a ton of new content and the files now have more Dragon Ball Z elements. From skins for Beerus, Goku, and Vegeta to a Bulma reference, here’s everything we know so far.

Fortnite players were certainly shocked when they came across leaks regarding a Dragon Ball Z crossover. Both waves of the Naruto cosmetics were a massive hit in the Item Shop and it is evident that the developers now wish to capitalize on other popular anime series.

Leaks previously revealed that four skins will arrive in the first-ever Dragon Ball Z x Fortnite crossover, and one of them is going to be Beerus.

Beerus Goku
Beerus vs Goku in Dragon Ball Z

Fortnite is working on a Beerus skin for the Dragon Ball Z crossover

As per prominent leaker HYPEX, Epic Games is working on a purple skin codenamed ‘Cat’. For anyone who’s watched Dragon Ball Z, this isn’t a tough one to crack. Beerus, the god of destruction of Universe 7, perfectly fits this description.

With this, three skins have been confirmed for the upcoming DBZ crossover:

  • Goku
  • Vegeta
  • Beerus

The fourth skin will be a female character according to leaks, and it is safe to assume that it will be Bulma.

Following the v21.30 update, HYPEX discovered that one of the Fortnite x DBZ quests will have a beach umbrella setup. This could be a reference to many things like the Kame House, Bulma, or Beerus but it is too early to confirm it.

The Creative Stamina item that started all the rumors about the crossover will also be available on the map. It might be a part of some quests or the developers might just tease the crossover through it.

Last but not least, the Attack Pods from Dragonball will arrive as Gliders in Fortnite. The 21.30 patch added a glider texture with a striking resemblance to these pods and even its codename, StaminaVigor, suggests that it is related to DBZ.

Fortnite x Dragon Ball Z crossover to have a special event screen, quests, and rewards

It seems like the DBZ crossover will be quite similar to Naruto. Players can look forward to taking part in challenges that will grant them free DBZ-themed skins. Obviously, this will be accompanied by Goku, Vegeta, and Beerus outfits in the Item Shop.

The official website for the DBZ crossover is in the works. It should become functional by August, which is also when Epic Games will officially announce the collaboration.

As of now, this is everything we know about the upcoming DBZ x Fortnite crossover. The next update for Chapter 3 Season 3 will be out after four weeks, and until then, players can enjoy the new summer-themed content.

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Fortnite update v21.30 patch notes: No Sweat Summer event, Prime Shotgun, more

Fortnite v21.30 is finally here. From the No Sweat Summer event to new POIs to weapons, here’s everything that arrived with it.

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Fortnite v21.30 summer event art

Ahead of the developers’ summer break, Fortnite has released the v21.30 update. It has arrived with the No Sweat Summer event, map changes like Daily Bloomgle, new Prime Shotgun, and more.

The hype for Fortnite v21.30 was sky-scraping because Epic Games will soon go on a break till the second week of August. This means that the battle royale title won’t experience any live changes for the upcoming weeks, and the latest update should ensure that the community doesn’t get bored.

Fortnite v21.30 brings in a No Sweat Insurance NPC, summer-themed POI, and new No Sweat Summer event quests

Fortnite players desperately wanted to celebrate the summer in battle royale modes this time. Luckily, the No Sweat Summer event is here with the v21.30 update.

No Sweat Insurance quests will replace the Vibin quests for the next four weeks as the Scientist’ research regarding the Reality Tree will be halted temporarily.

No Sweat Summer quests

The latest No Sweat Summer quests in Fortnite are:

  • Land after jumping from the Battle Bus during the No Sweat Summer event
  • Carry the No Sweat sign and place it at a sponsorship location
  • Complete a lap around the boat race circuit after the starting countdown
  • Make a Character dance to a Boogie Bom
  • Emote at different promotional dance floor locations
  • Ring doorbells until they break
  • Catch 3 seconds of air while driving a Motorboat
  • Remove No Sweat signs from recalled products
  • Place the No Sweat signs in an official bin
  • Pop No Sweat Summer inflatable objects
  • Jump on umbrellas along the beach
  • Kick a beach ball and kick a giant beach ball
  • Fire off the Firework Flare Gun at Mighty Monument or Tilted Towers
  • Bust through doors in different neighborhoods
  • Destroy large sea buoys with Motorboat Missiles

These quests will grant 15k XP each and a new Sweaty Sailer umbrella glider will be a free reward for completing them. The quests also indicate that the Boogie Bombs will return soon. The goofy item has been a fan-favorite for ages, and it makes perfect sense for it to return during a Vibin’ themed season.

New summer-themed NPCs will now roam around the island. These include:

  • Unpeely
  • Beach Bomber
  • Summer Drift
  • The Underwriter
  • Boardwalk Ruby

The Underwriter is the newest NPC in Fortnite and represents the New Sweat Insurance building from Tilted Towers. In contrast, Unpeely, Beach Bomber, and Boardwalk Ruby are famous characters who always return during the summer.

Fortnite community to vote for Tilted Tower buildings through Rebuild the Block quests

The restoration of Tilted Towers began in Chapter 3 Season 3. Fortnite asked map builders to come up with their best building designs and nine buildings have made the cut.

In the coming weeks, players will donate bars for the construction projects in Tilted Towers. The building design with the most votes will officially become a part of the POI. This will also help players in completing the Rebuild The Block quests:

  • Donate Bars voting for construction projects on The Block
  • Survive Storm Phases during the Rebuild the Block Event
  • Eliminate enemy players during the Rebuild the Block Event
  • Complete Rebuild the Block quest stages (3/7/12).

It is clear that we’ll witness new Rebuild The Block quests every week and the developers are yet to reveal the subsequent stages.

To be fair, the XP crisis in Chapter 3 Season 3 could come to an end now as every Rebuild The Block quest will reward players with 14,000 XP.

Fortnite new Tilted Tower building designs
Titted Tower building designs in Fortnite Chapter 3 Season 3

New Prime Shotgun and consumable Ice-Cream item enter the loot pool with Fortnite v21.30

A brand-new Prime Shotgun will be available in chests, supply drops, and floor loot with v21.30. The stats of this weapon at Rare rarity are:

  • DPS-88
  • Reload Time-4.5
  • Spread-1
  • Clip size– 4
  • Headshot damage– 138
  • Fire Rate– 1.05

Leaks have revealed that the Prime Shotgun is an explosive weapon with a surprisingly long range for a shotgun. Its damage output is brilliant and the slow fire rate seems to be the only downside.

New consumable items have been added in the form of Ice Cones. These include:

  • Lil Whip’s Special Serve for Health and Shield
  • Guzzling Icecream Cone which slowly heals health
  • Frozen Iceream Cone for Health and it makes things slippery
  • Icecream Cone for Health
  • Spicy Icecream Cone for Health and Shield

Interestingly, the files of the Burst SMG have been updated as well and it might return soon.

Daily Bugle changes to Daily Bloomgle in Fortnite v21.30 and other map changes

Epic Games has continued the amazing map changes in Chapter 3 Season 3 with the latest update. Daily Bugle, under the effect of the Reality Tree, is now called Daily Bloomgle. As usual, it will now switch between themes based on Neo Tilted, Coral Castle, Colossal Coliseum, and more.

The Reality Tree will continue to grow and after Daily Bugle, it’ll reach Condo Canyon.

Last but not least, a summer-themed stage will be set up on the island for No Sweat Summer. This is where players can expect to complete their event-based quests and earn a ton of XP.

Hotfix updates will be released weekly but no major Fortnite updates will arrive for almost a month now. The developers have already added weekly quests till Week 10, and the Dragon Ball Z crossover will be released after the break.

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Fortnite Indiana Jones quests: How to find the secret door in Shuffled Shrines

Fortnite players can finally unlock Indiana Jones with v21.20. They must find the secret door in Shuffled Shrines and here’s a guide for it.

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Indiana Jones in Fortnite

The Indiana Jones quests are finally here in Fortnite Chapter 3 Season 3. Here’s how you can find the secret door past the main chamber in Shuffled Shrines.

While players were expecting Fortnite v21.20 to revolve around No Sweat Summer, it has turned out to be all about Indiana Jones. The secret skin for this season’s Battle Pass is now unlockable through challenges and a brand new POI called Shuffled Shrines has been added to the map.

The Shuffled Shrines puzzle in Fortnite allows players to enter the secret door

First and foremost, you must visit the brand new Shuffled Shrines POI on the Fortnite Chapter 3 Season 3 island. It is located south of Sanctuary, and has been marked in the image below:

Shuffled Shrine in Fortnite
Shuffled Shrines in Fortnite

After landing, you have to search the location for clues and find four runes on each edge of Shuffled Shrines. They will display one of these Red, Blue, and Yellow symbols:

The runes scattered in Shuffled Shrines will have such symbols (Image via YouTube/ChillNikov)

The runes (clues) will be scattered across Shuffled Shrines and their symbol resets every game. Hence, you should not try copying the patterns that worked for others.

It is important to find the fure runes and then head to the middle of Shuffled Shrines where you will find four interactive runes in front of a door.

Solving the puzzle is basically a game of hit-and-miss. You have to rotate the runes according to the clues. To open the door, the symbols on the runes in front of the door should be identical to the ones that are scattered around Shuffled Shrines.

Apparently, the symbol of the runes on the left should match with the rune located in the southwest corner of Shuffled Shrine. Similarly, the one placed second from the left should match with the rune located on the top right corner (Northwest).

After solving the puzzle correctly, the main chamber should open. However, be careful because the path is full of traps.

Where is the secret door past the main chamber in Shuffled Shrine

It is important to note that the challenge doesn’t complete when you solve the puzzle and enter the main chamber. There’s an artifact inside that grants 250 Gold Bars, but more importantly, there’s a secret door to the right of this artifact. The entrance is hidden by green bushes.

Players can enter this area and find two chests inside which should complete the Indiana Jones challenge. This quest will not only provide XP, but will help in unlocking the character’s outfit and a selectable style.

Finding the secret door past the main chamber is clearly more complex than any of the challenges we’ve ever seen in Fortnite. The puzzles and the traps are already too harsh but before that, players must fight a ton of opponents who’ll land to complete the same quest.

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