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Epic announces incoming changes in Fortnite competitive State of Development

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Epic Games released Part 2 of their State of Development for competitive Fortnite on February 1.

Epic Games has been hard at work on developing new systems for competitive Fortnite in 2019, ending with the Fortnite World Cup.

There was the initial post about the State of Development for competitive Fortnite on January 17, and detailed how Epic Games was no longer going to add new items or gameplay mechanics prior to a major tournament.

Part 2 of Fortnite’s competitive State of Development covers different in-game features including a spectator and broadcast mode, improved HUD, and more to “highlight the stories of standout players on their journey to the Fortnite World Cup”.

You can read the entirety of Epic’s Part 2 blog post below:

“Howdy Folks,

We’re back with Part 2 of our Competitive Fortnite series, and ready to share more information about what’s coming, and our vision for 2019 and beyond.

OFFICIAL FORTNITE COMPETITION

The vision for competition in Fortnite is to make competitive play broadly available to everyone. This includes more game modes, playstyles and formats in structured competition. This broadens the scope and definition of competitive Fortnite while also celebrating exceptional talent and a variety of gameplay skills across all of Fortnite’s game modes.

TOOLS AND UPCOMING FEATURES

COMPETITIVE ECOSYSTEM

Our in-game tournament system allows us to bring prized competition to a large group of players, and we’re eager to include more regions of the world. Winter Royale was operated through the in-game tournament system and featured more than 9,200,000 players across North America and Europe competing during the two-day qualifiers. We just recently introduced parts of our new tournament backend system that will enable new features in the near future such as in-game leaderboards, tournaments that take place across multiple knockout rounds, and more varied events to keep the play experience fresh and fun.

As part of our system upgrades, earning a pin or achieving a high placement during a qualification round can now advance you further in that tournament – or even unlock a new, private tournament which is only available to players who successfully managed to earn a pin.  We’ll be experimenting with a variety of approaches and tournament structures utilizing these tools over the coming months to see which types of events provide the most fun and exciting experiences for players of all skill levels.

Throughout 2019, we plan to support a number of high quality, third-party tournament organizers. So far this year, we’ve partnered with the Australian Open, ESL in Katowice, ggCircuit and a few local event organizers. As we improve and polish our public tools, we look forward to working with more partners on all kinds of events. We hope that by empowering event organizers to host meaningful competitions throughout the year, we can provide more opportunities for Fortnite players to compete around the world.

SPECTATOR & BROADCAST

Our core feature set for 2019’s major events are in place. We now have the ability to broadcast from physical and online events, and our spectator client has in-match scoreboard screens and a variety of map views on which we will continue to iterate.

A priority during the early part of this year will be integrating the spectator client with the new online tournament system. We believe it’s important to have tools that help highlight the stories of standout players on their journey to the Fortnite World Cup.

We’ll continue to improve our broadcast HUD, and new capabilities with our stats and analytics tools will help us tell a player’s story across multiple matches and tournaments. On the broadcast HUD, we’re taking a look at what information is most important and how to best present that information for the many ways in which viewers watch competitive Fortnite.

ANTI-CHEAT

Our zero-tolerance cheating policy remains in effect, and any player that is determined to be cheating will be removed and permanently banned from Fortnite.

Before the Fortnite World Cup begins, we’re working to implement new features that will add additional layers of security to our tournament system. We have introduced new requirements behind the scenes for entry into our competitions, and are investigating additional requirements that will raise the bar in keeping prior cheaters out of the competition.  We also have recently made significant improvements to our in-game reporting feature, which will allow our monitoring team to quickly investigate and action cheaters.

STATS

As previously mentioned, leaderboard capability is fast approaching and will be accessible for in-game tournaments. There will also be match summaries that display your placement performance compared to your elimination performance for any given tournament. Using stats to help inform you about your progress in competitive play can be a great tool to better your in-game performance, and we want to continue surfacing vital information.

For broadcast, accurate and timely stats directly impact our ability to deliver an enjoyable viewing experience for official competitions. Throughout much of last year we were not satisfied with how quickly we were able to relay vital information like overall standings or a competitor’s game-by-game performance. Right now we’re trying to cut down the time needed to update broadcast graphics by improving the time it takes for real-time stats to deliver information to our broadcast team. We are also expanding on the types of stats we’re tracking to help casters stay more informed and provide a better storytelling narrative throughout competitions. Casters will eventually be able to use real-time scoring so that they always know where a player stands in a competition.

RANKED

The in-game tournament system is an evolution of the traditional ranked system, striving to enhance the best elements of ranked play. Focused windows of competition allow us to better celebrate the performances of competitors, promote community activity around the events, and create the highest quality matches possible at all skill levels. We’ll be exploring rotating or staggered tournament schedules in the future to include more players.

YOU CAN EXPECT MORE DETAILS ON COMPETITIVE FORTNITE AND THE FORTNITE WORLD CUP IN THE COMING WEEKS!”

Hopefully, we can learn more about the Fortnite World Cup within Part 3 of the current state of development for competitive Fortnite.

Leak

Fortnite leaks point to underwater swimming coming in Season 3

Swimming underwater may be a permanent feature coming to Fortnite Season 3.

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Early leaks of underwater swimming in Fortnite came to the game files several patches ago. Naturally, this led to the assumption that we’d be able to dive underwater in future Fortnite seasons.

These hopes were dashed when the Astronomical event happened. We swam underwater during this event, and most fans assumed that this would be the bulk of our undersea travel.

A couple of updates later, in v12.61, we saw the ability to swim underwater updated, yet again. When you combine this with the unconfirmed leaks covering Season 3, all signs are pointing to the ability to swim underwater in the next Fortnite Season.

Several data miners covered the new strings in the game files. After a bit of digging, they came up with the animation, itself.

As you can see from FortTory’s tweet, this animation is different from the normal swimming animation. You can dive, swim, and float in place while underwater.

There are still a ton of questions to be answered on this front. Will we able to swim underwater indefinitely or will we have an oxygen meter? Will this only be allowed on certain areas of the map? Does this mean we’re getting an underwater POI?

Underwater swimming has always been a difficult concept in gaming. Unfortunately, it could lead to a host of bugs and issues if there are some blind spots in development. Let’s hope for the best, though, and trust Epic to get it right.

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Patch Notes

Fortnite v12.61 patch notes: aim assist changes, bug fixes & more

Take a look at everything that changed in the Fortnite v12.61 patch notes.

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The Fortnite v12.61 content update released this morning, which marks the final update of Fortnite Season 2. It was a small patch and one that was largely geared toward preparing the game for the rumored Doomsday event.

Most of the interesting parts of v12.61 came in the form of leaks, which we’ll cover in some separate articles. There were a few above-board changes, though. We’ll delve into them here.

Aim assist changes

The most noteworthy change was to controller aim assist on all platforms. This one is tricky since we need to rely on community reporting to tell exactly what’s different.

Early reports had it that close-range aim assist was lowered by 20%, mid-range aim assist was lowered a bit, and long-range aim assist was buffed. Our early testing shows very little difference from the old system, however. Casual players probably won’t notice a difference, but we’ll have to wait and see.

Fortnite Mobile Controller Support
Via Epic Games

Storm the Agency Challenges

Storm the Agency will, almost certainly, be the last batch of challenges before Season 3. We aren’t getting any Overtime Challenges, so these will have to do.

The new challenge set has not been released at the time of writing but should be available later today or this week. They may be released as late as Thursday, ahead of the Doomsday event. We’ll cover the challenge tutorial in a separate guide.

Storm Circles

Epic appear to have changed storm circles in the v12.61 update, as well – at least in public matches. The first phase of the storm closes much more quickly – but on a larger circle. The circle then gets much smaller, causing some players to have to rotate, quite quickly.

The circles aren’t perfect, either. Just take a look at this tweet from broadcaster AussieAntics. We’ll have to wait and see how this shakes out.

Bug Fixes

There weren’t too many bug fixes in this patch. The biggest issue that was addressed was the inability to refund the Dragacorn Glider for some players. Here’s everything that was fixed in v12.61:

  • Numbers not changing on sports-themed Outfits
  • Unable to refund Dragacorn Glider
  • iOS players hitching at high rate

We’ll update this post with any additional changes that surface as more players get their hands on the new patch. This was a small one, though, and largely focused on adding the Doomsday Device to the game.

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Leak

Leaked Fortnite v12.61 update skins and cosmetic items

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Epic Games

Fortnite update v12.61 has arrived, and while Epic Games didn’t add many new skins or cosmetic items to the game, data miners and leakers have been sifting through the files and given us a look at what’s to come before the end of Chapter 2, Season 2.

Season 2 is rapidly coming to its conclusion, with the highly anticipated Doomsday event set to rock the game to its foundations as Epic Games moves to Season 3.

With the current season drawing to a close, the game’s developers have released the v12.61 Update on May 26 which includes a number of leaks as to what the event will entail.

For those who are looking a new skin or some new dances moves, though, Epic have added some new additions to the files which will be released over the next week or so.

Cyclo Doomsday skin and Windshear Cloak

There’s only one new skin in the game this week, but it appears to have major links to the end of Season 2, with the mysterious and imposing skin added to the files under the name “Hurricane,” prompting many to wonder if he is set to unleash the natural disaster onto the island.

On top of that, there is also a brand-new cloak that goes with Cyclo Doomsday, which appears to have been battered by winds and torn in places at the bottom. You can view the skin and back bling below courtesy of @Lucas7yoshi.

Drake’s Toosie Slide comes to Fortnite

Definitely the most surprising addition to the game, global megastar Drake has made his first appearance in Fortnite, with a brand-new emote appearing in-game based on a dance from the music video for his latest single, Toosie Slide.

The track debuted on April 3, and was then eventually released as part of his new mixtape Dark Lane Demo Tapes. It immediately became a hit on TikTok, with creators dancing along to the instructions featured in the song, and now Fortnite players can do the same. You can watch the Toosie Slide emote in action below, thanks to @HYPEX.

On top of that, Epic have actually licensed the song, so when you’re sliding in front of your downed enemies, they’ll hear October’s Very Own singing along.

Fortnite’s v12.61 patch is expected to be the final patch before Chapter 2, Season 3 kicks off, so it was always likely that new cosmetics would be in short supply this week. Data miners are still sifting through the files though, so if any more are discovered we’ll be sure to update this article.

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