Floppers and Slurpfish are two of the most powerful healing items in all of Fortnite. Anyone who plays, follows, or watches competitive Fortnite knows that no player is comfortable unless they have a stack of Floppers ready for end-game.
It’s to the point where players would rather carry Slurpfish and Floppers over weapons. In fact, it’s actually smart to sit in the storm, tank damage, heal with fish, and get some picks from the blindside.
Floppers have made storm camping far too viable in Chapter 2. It’s been an issue in every competitive event, and something that will probably need a second look in Season 3. This doesn’t seem to be the way that Epic intended Fortnite to be played.
This Fortnite concept addresses the issue with a logical in-game mechanic: Rotten Fish. The concept makes fish go rotten while in the storm, losing effectiveness over time.
After seven seconds, a Flopper will heal for 35. After 10 seconds it will heal for 20 and after 12 seconds it will heal for 10. These numbers could be tweaked and balanced but the idea is a strong one.
This concept, if implemented, could keep Floppers and Slurpfish in the game while eliminating the prevalent storm camping that you’ll find in nearly every competitive match. We think it’s a brilliant middle-ground.
Epic should strongly consider something like this in Season 3. Fishing is an integral and interesting part of Fortnite Chapter 2. We shouldn’t lose the entire mechanic because of storm campers in competitive games. In our opinion, this is the most logical, practical, and easiest fix. It’s the best of both worlds.
PS5 Fortnite trailer fuels custom kill animation concept
Could customizeable elimination animations be coming in Fortnite Season 5?
Yesterday, September 16, Sony revealed the new PlayStation 5 along with some games that will be coming to the next-gen console. The company also used Fortnite as one of their returning games, showing players the visual enhancements that will come with the PS5.
Some of these improvements may be exclusive to the new PlayStation, but the trailer also showed us a handful of changes that will likely apply to all platforms – not just the PS5.
We touched on a lot of these changes in an article, yesterday, but fans have taken the speculation a step further since the trailer came out. Specifically, Fortnite players zeroed-in on the changed elimination animation that you see in the trailer.
This, along with the update Chug Jug and flame effects, was the central focus of the trailer for a lot of viewers. Clearly, Epic are planning on changing the elimination animations in the future.
Some players are suggesting that this change could point to Epic adding a customizable elimination animation for players.
It would make sense for Epic to add something like this. The more cosmetic options they have, the more money-making opportunities there are. Imagine if the Fortnite Season 5 Battle Pass contained unique kill animations for the first time. Who wouldn’t buy that?
Games like Valorant already have a variation of this feature. Another Epic Games title, Rocket League, has its own version of this as well: customizeable goal animations. This concept is far from confirmed, but it’s a realistic addition for which we can hope.
Fortnite concept brings a much-needed adjustment to Marauders
Marauders are far too menacing in Fortnite Solos and Duos. This concept could present a fix for this problem.
Marauders might be the single worst part of Fortnite Season 3. They were seemingly added to replace the Henchmen that were in the old hideouts as well as give players something to do during the constant mind-game lull.
These NPC enemies carry Stink Grenades, Shotguns, ARs, Hunting Rifles, and RPGs. They can be a decent source of loot if you need it but are be devastating if you don’t. There are countless clips of players getting eliminated by rogue Marauders who third-party a fight. This is annoying in public matches and downright broken in competitive games. Here’s a clip of a player in Champion League who got killed by a Marauder while pushing an enemy. This shouldn’t happen.
Marauders will undoubtedly have something to do with the Season 3 plot and are likely here for the duration of the season. They don’t belong in competitive modes, but that’s a topic for a separate article. In the meantime, it’s about how we manage them while they’re in the game.
Most players avoid Marauders at all costs – especially in solo mode. They’re not worth the material, shield, and ammo cost required to take them out. While you’re fighting them and protecting yourself, you’re extremely vulnerable to being eliminated by another player.
Reddit user u/worrywirt had an idea that could make Marauders a lot more manageable. The concept is simple: scale the number of Marauders that spawn by each game mode. Epic already do this with the health of Supply Drops, so why not do it with Marauder mobs?
Marauders would still have the ability to eliminate unsuspecting players and ruin tournament games, but having two to three spawn in a group would be a lot easier to manage – especially if Epic keep them for the Season 3 FNCS competition.
Ideally, Epic would remove Marauders from all competitive modes, but they’re almost certainly staying in public matches. A concept like this one could be the most that we can hope for.
Fortnite concept gives doorbells a practical purpose
Doorbells in Fortnite could finally have more utility than just a way to complete challenges.
Not many people have thought too deeply about doorbells in Fortnite. They’re there, but serve no practical purpose other than giving Epic a way to offer a group of annoying challenges. The challenge of “Ring the doorbell of a house with an enemy inside” has come up at least twice in the past few seasons. It’s one of the more difficult challenges to complete as it requires you to consider your challenges over a winning strategy.
Doorbells are completely useless when these challenges aren’t active. You can troll an enemy who is hiding inside of a house, but ringing the doorbell won’t give you any advantage. Reddit user u/Fort_power posted a concept to the r/FortniteBR subreddit that would change this. In his concept, doorbells would allow you to mark a player for five seconds.
Chapter 2 has brought the idea of marking players to the forefront. We have LTMs that let you mark players along with in-game mechanics like the Shakedown and Flare Gun. Since this is the case, this doorbell concept would fit right into the game.
The first part of this concept is sound, but the ability to pick up a doorbell and take it with you seems a bit unnecessary. We already have the Flare Gun, which does damage and sets structures on fire along with revealing player locations. No one would carry a doorbell over a Flare Gun.
We love the general concept of giving doorbells a practical use in Fortnite, however. Epic have taken several player suggestions and concepts into account before, and we hope that they do the same with this one.
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