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5 ways to fix the loot pool in Fortnite Season 2

Here are five ways that Epic could fix the Fortnite loot pool in Season 2.

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Here are five ways that Epic could fix the Fortnite loot pool in Season 2.

Fortnite Chapter 2 released with what some considered to be the most balanced loot pool in the history of the game. It wasn’t long before players started poking holes in this idea, though – especially with the stack size of Grenades being 10.

We’ve noticed a few more issues in the four-plus months that Fortnite Season 1 has been out. Fortunately, there are some easy fixes for these problems.

We’re not going to get into adding new items to the game. We can’t know what Epic has planned on this front. For now, we’ll cover some small adjustments that would make all of the difference.

Make Snipers rarer

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Snipers are the single worst item to pull from the first chest you open. You’d rather have a green pistol or a Harpoon Gun than a sniper in most early-game situations.

Snipers are far too common in Fortnite Chapter 2. They’re a ‘power’ weapon and should be treated as such. As it stands, though, every squad has at least one Sniper Rifle, if not four.

The combination of little mobility and unlimited Sniper spawns make sniping a lot more powerful than they should be. Epic should probably consider locking these behind Supply Drops.

Make Launch Pads more common

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Mobility has been the weak point of Fortnite Chapter 2. The lack of mobility was charming in the beginning, but most of us are sick of running around four months after the reset.

Most players were excited when they saw that v11.50 unvaulted Launch Pads. When we got into a match, however, we found that they were extremely rare. How is it that we can find three to five RPGs in a game without a Launch Pad? This shouldn’t be the case.

Epic needs to, and likely will, add more mobility items to Fortnite. Even a land vehicle would be a welcome addition. In the meantime, though, they need to buff the spawn rate of Launch Pads.

Make RPGs rarer

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RPGs are in the same category as Snipers. They’re annoying to receive as your first weapon in a match and far too common on the whole.

The reason for the RPG and Sniper issues is probably the same: too many rarities. Yes, it feels better to have a Gold Sniper rather than a Green one. In the end, though, they can both one-shot headshot a player and only have a difference of 16 damage per shot.

There are also four rarities of RPG, which makes them a lot more common than they should be. A Green RPG is almost as powerful as a Gold one. Remove at least two of these rarities and the loot pool should be a lot better.

Remove Fishing Rods from chests

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Fishing Rods are single-handedly clogging the Fortnite loot pool on the shield side. Epic may have nerfed the spawn rate of shields in Chapter 2, but they also added Fishing Rods. Fishing Rods seem to pop out of almost half of chests, where shields could otherwise be found.

Fishing Rods are extremely common in Fortnite Chapter 2. They spawn in barrels, chests, and floor loot. There’s no reason to keep them in chests and there’s an argument to be made for taking them out of floor loot as well.

Removing Fishing Rods from chests won’t automatically fix the shield issue, but it would take a massive step in the right direction.

Adjust Grenades

Grenades have been an issue in Fortnite Chapter 2 since the season first released. Epic lowered the stack size of Grenades from ten to six, but this might not have been enough.

The issue with Grenades in Fortnite seems to be new to Chapter 2 – only because there were other throwables before Chapter 2 came out. Now that competitive players only have one projectile to work with, they’re making the most of them.

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Six grenades are a lot when you consider the fact that a squad could be conceivably holding up to 24. They’re extremely easy to find and are incredibly powerful in the right hands.

I’m not sure what Epic should do to nerf the grenades – lower the stack size again, lower the damage, etc. – but something has to be done.

So, those are five easy ways that Epic could fix the Fortnite loot pool in Season 2. Leave your ideas in the comments.

Editorial

Opinion: Ninja Battles is what we thought professional Fortnite would be

Ninja Battles has shown us that there’s a massive opportunity in invitational Fortnite tournaments.

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When competitive Fortnite was first announced, fans imagined Team Liquid going up against TSM and FaZe. Tfue and Cloakzy were battling Chap and 72hrs for the win. TSM boasted Myth, Daequan, and Hamlinz – three of the best players in the world at the time.

Those were the old days of competitive Fortnite, and they are way behind us. There’s been a massive changing of the guard, partially due to the open qualifiers for major tournaments.

These qualifiers were fantastic for unknown Fortnite players who have since grown their brand. Would people like UnknownxArmy or even Bugha have been invited to the World Cup if it was an invitational? We’re not sure.

IMG: Fortnite Twitter

From a viewership perspective, however, it can be difficult to keep track of the constant turnover in the competitive scene. The leaderboard might be filled with names you’ve never heard of in any given tournament. It’s a double-edged sword that leaves some longtime Fortnite viewers behind.

Now, we have Ninja Battles: an invitation-only tournament that also features some of the biggest names in the competitive scene. Sure, there were a few content creators thrown into the mix, but winning the tournament was no small feat. Many of the household names in competitive Fortnite took part in the event, and the prize pool was a large one for an online tournament.

Ninja Battles Week 1 was an unquestioned success. The best news coming out of the event is that we have five more weeks of competition. After one week, it’s already shown us the version of competitive Fortnite we expected to see, all along.

Of course, there was some controversy during the tournament. ZaxRow has been banned after his cuss-filled post-game interview, and Clix issued an apology after leaving early. On top of that, the lack of Arena Mode caused each game to end in a heal-off.

These pros have seen the error of their ways, however, and Ninja Battles will take place in Arena Mode going forward. Ninja stated that the tournament gave him “old competitive Fornite” vibes, and he was dead-on. This was what many of us wanted competitive Fortnite to be.

The participants, largely, loved their experience as well. Nearly every competitor praised the tournament on Twitter. There were no complaints, no in-game controversies, no accusations of teaming – nothing that’s been plaguing the mainstream competitive scene for over a year.

We have several more weeks of Ninja Battles to look forward to, but hopefully, it doesn’t end there. Ninja Battles has shown us that invitational tournaments might be the best format for Fortnite – at least from a viewership perspective.

The FNCS and all other Fortnite tournaments will have their place, but the true ceiling of competitive success may lie in private, invitational tournaments.

Let’s hope that organizers, teams, and companies take note of this success and support this version of the competitive scene going forward. If we get more of what we had last night, then competitive Fortnite has some massive potential.

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Clix apologizes for leaving Ninja Battles for a Fortnite Cash Cup

Clix apologizes for choosing the Fortnite Cash Cup over the in-progress Ninja Battles tournament.

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Ninja Battles showed us that invitational Fortnite tournaments might be more entertaining to watch than those with open qualifiers. It also proved that they can be just as toxic.

The professional Fortnite community is notoriously young, with the densest number of competitors in their teens. After Ninja Battles Week 1, we saw two high-profile pros issue apologies for their actions during the tournament.

The first to apologize was ZexRow, who has since been banned from future events due to his cuss-filled rant on Ninja’s stream. You can read more about that situation in our full article here.

Clix followed with an apology of his own. Was it for calling Ninja – the tournament organizer who put up his own money to host an event – “literally f**king dogs**t”? Not exactly.

Clix issued an apology for leaving the event early and leaving his teammates, BrookeAB and Furious, high and dry. He stated that he talked to the duo before the tournament and warned them that he’d be leaving. In his apology, Clix admitted that he “could’ve handled things better.”

Clix, whose team finished in 17th place, left before his final match to play the Duo Cash Cup with FaZe Sway. The pro made it seem like a no-brainer as to why he was leaving.

Clix released this apology a few hours after the event concluded, but it remains to be seen if he’ll receive an invite in the future. BrookeAB was the one who was invited from the squad, so Ninja could very well tell her not to invite him again.

There’s a lot of drama in the competitive Fortnite scene, even in a wholesome event like Ninja Battles. One thing’s for sure: this was one of the most entertaining Fortnite tournaments in recent memory.

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Patch Notes

Epic nerf Fortnite aim assist on PC yet again

Epic Games have released another Fortnite aim assist nerf for PC players.

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Here we go again – another reported nerf to controller aim assist on PC in Fortnite. Will this one be enough to satisfy the keyboard and mouse (KBM) community? Will it be the final iteration of aim assist? Probably not, but let’s get into it.

This update flew under the radar for most players, as Epic didn’t officially announce this change to the public. Data miners reported on the change with the updated files, and pros began to test it out.

According to Hypex, the new values are as follows:

  • PullInnerStrengthHip -> from 0.6 to 0.45
  • PullOuterStrengthHip -> from 0.5 to 0.38
  • PullInnerStrengthAds -> from 0.7 to 0.52
  • PullOuterStrengthAds -> from 0.4 to 0.3

This seems to be a relatively substantial nerf, but we’ll have to wait and see what happens when controller players get their hands on the updated values. According to early reports, console players should be unaffected.

At some point, it seems like Epic are going to nerf aim assist on PC to the point where it will be more beneficial to use a console. This is a bit hyperbolic but could be a legitimate outcome.

We’ll keep you posted if and when professional controller players speak out on the aim assist topic. For now, not much has happened on that front – suggesting that little has changed.

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