Here are five ways that Epic could fix the Fortnite loot pool in Season 2.
Fortnite Chapter 2 released with what some considered to be the most balanced loot pool in the history of the game. It wasn’t long before players started poking holes in this idea, though – especially with the stack size of Grenades being 10.
We’ve noticed a few more issues in the four-plus months that Fortnite Season 1 has been out. Fortunately, there are some easy fixes for these problems.
We’re not going to get into adding new items to the game. We can’t know what Epic has planned on this front. For now, we’ll cover some small adjustments that would make all of the difference.
Make Snipers rarer
Snipers are the single worst item to pull from the first chest you open. You’d rather have a green pistol or a Harpoon Gun than a sniper in most early-game situations.
Snipers are far too common in Fortnite Chapter 2. They’re a ‘power’ weapon and should be treated as such. As it stands, though, every squad has at least one Sniper Rifle, if not four.
The combination of little mobility and unlimited Sniper spawns make sniping a lot more powerful than they should be. Epic should probably consider locking these behind Supply Drops.
Make Launch Pads more common
Mobility has been the weak point of Fortnite Chapter 2. The lack of mobility was charming in the beginning, but most of us are sick of running around four months after the reset.
Most players were excited when they saw that v11.50 unvaulted Launch Pads. When we got into a match, however, we found that they were extremely rare. How is it that we can find three to five RPGs in a game without a Launch Pad? This shouldn’t be the case.
Epic needs to, and likely will, add more mobility items to Fortnite. Even a land vehicle would be a welcome addition. In the meantime, though, they need to buff the spawn rate of Launch Pads.
Make RPGs rarer
RPGs are in the same category as Snipers. They’re annoying to receive as your first weapon in a match and far too common on the whole.
The reason for the RPG and Sniper issues is probably the same: too many rarities. Yes, it feels better to have a Gold Sniper rather than a Green one. In the end, though, they can both one-shot headshot a player and only have a difference of 16 damage per shot.
There are also four rarities of RPG, which makes them a lot more common than they should be. A Green RPG is almost as powerful as a Gold one. Remove at least two of these rarities and the loot pool should be a lot better.
Remove Fishing Rods from chests
Fishing Rods are single-handedly clogging the Fortnite loot pool on the shield side. Epic may have nerfed the spawn rate of shields in Chapter 2, but they also added Fishing Rods. Fishing Rods seem to pop out of almost half of chests, where shields could otherwise be found.
Fishing Rods are extremely common in Fortnite Chapter 2. They spawn in barrels, chests, and floor loot. There’s no reason to keep them in chests and there’s an argument to be made for taking them out of floor loot as well.
Removing Fishing Rods from chests won’t automatically fix the shield issue, but it would take a massive step in the right direction.
Grenades have been an issue in Fortnite Chapter 2 since the season first released. Epic lowered the stack size of Grenades from ten to six, but this might not have been enough.
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The issue with Grenades in Fortnite seems to be new to Chapter 2 – only because there were other throwables before Chapter 2 came out. Now that competitive players only have one projectile to work with, they’re making the most of them.
Six grenades are a lot when you consider the fact that a squad could be conceivably holding up to 24. They’re extremely easy to find and are incredibly powerful in the right hands.
I’m not sure what Epic should do to nerf the grenades – lower the stack size again, lower the damage, etc. – but something has to be done.
So, those are five easy ways that Epic could fix the Fortnite loot pool in Season 2. Leave your ideas in the comments.