Epic has released the patch notes for Fortnite version 4.3.0 featuring the additional of vehicles through shopping carts and more. Here’s everything you need to know:

Shopping Carts (Battle Royale)
Ready, set, GO! Race across the map in Shopping Carts. Find one in Battle Royale now.

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Challenge Progression (Battle Royale)
Know your goals! UI elements have been added so you can track your Challenges in-match.

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GENERAL

  • Turbo Build: Structures now build faster after the first building piece is placed.
    • Your first structure is built 0.15 seconds after holding the button (unchanged), any additional structures built while Turbo Building are placed after 0.05 seconds.
    • This fixes the issue that was occasionally causing a structure not to place when quickly building.
    • The reason there’s a difference in timing between the first structure placed (0.15s) and Turbo Built structures (0.05s) is to allow additional time for players to switch structure type or rotate pieces.
  • Added a toggle for ‘Edit Mode Aim Assist’ ingame options.
    • This has always been enabled for controller users.  You now have the option to enable or disable this feature.
    • Edit Mode Aim Assist attracts your aim towards the closest building square and partially confines your crosshair to the building piece your editing.
  • Save the World and Battle Royale now have their own unique loading screens following mode select.

Bug Fixes

  • Turbo Building is no longer cancelled when cycling through Traps to get to a new building piece on your quick bar.
  • The “out of resources” sound effect no longer plays repeatedly while trying to Turbo Build without any resources.
  • Menu sliders no longer become unresponsive on controllers after a tooltip pops up.
  • Having a full backpack will no longer cause picked up items to disappear when dropped on the ground.
  • Fixed issues while aiming diagonally when using a controller.
    • The stick input was not correctly translating into camera rotation causing the camera to never reach its maximum turn rate when aiming diagonally.
    • Camera input curves have also been slightly tuned to account for the change in diagonal aiming speeds.
  • Fixed player movement corrections upon landing from a jump after activating sprint mid-air.
  • Fixed a crash that could happen when logging out.
  • Fixed an issue that caused black line streaks to appear on other players far off in the distance

WEAPONS + ITEMS

  • Added new foraged item: Mushrooms
    • Mushrooms will grant 5 shield (up to 100).
    • Can be found around shady wooded or swampy areas.

Bug Fixes

  • Jetpack fuel meter now displays correctly when swapping to a different Jetpack.
  • Traps no longer wait for the player built structure to finish building before triggering.
  • Vending Machines can no longer be destroyed by Remote Explosives.

GAMEPLAY

  • Added rideable Shopping Carts.
    • Room for two – push it around or ride as a passenger!
    • Can shoot from passenger seat.
    • Found scattered around the world in various locations.
    • Fall damage enabled.

LIMITED TIME MODE: BLITZ! V2

  • Summary
    • Faster storms, more loot, exciting finishes!
  • What’s New?
    • Updated with all of the new weapons & items that have come out since Blitz was last released: Port-a-fort, Clinger, LMG & more.
    • Bus flight height has been lowered to allow players to get into the fight more quickly.
  • Mode Details
    • The storm is already closing in at the beginning of the match, choose your landing spot carefully!
    • Wait time between storms is significantly shorter than usual; maximum match length is 15 minutes.
    • Increased chances of treasure chests spawning from 50-70% to 80-90%.
    • Increased chances of ammo boxes spawning from 65-80% to 85-95%.
    • Resource harvesting amounts increased by 50%.
    • Increased materials found on ground from 30 to 75 per instance.
    • Increased the number, spawn rate & descent speed of Supply Drops.
    • All stats are counted in this mode.

LIMITED TIME MODE: TEAMS OF 20 V2

  • Summary
    • Five teams of twenty players fight to the finish!
  • What’s New?
    • Each team now has their own bus, to make it easier to drop together.
    • Chests & Supply Drops now spawn extra ammo and consumables.
  • Mode Details
    • Each team is composed of five squads of four players.
    • Increased chances of treasure chests spawning from 50-70% to 60-80%.
    • Increased chances of ammo boxes spawning from 65-80% to 75-90%.
    • Supply Drops always come in batches of 5 instead of random amounts per Storm Circle. Supply Drop rate increased from 180 (+/- 30s) to 210 (+/- 30s).
    • Teams of 20 has six Storm Circles instead of nine. Most matches will end within 20 minutes.
    • All stats except for wins are counted in this mode.

Bug Fixes

  • Shotgun fire adjusted to help alleviate situations where it would hit world objects instead of players.
  • Opened treasure chests won’t appear unopened when viewed from a long distance.
  • Players now face the correct direction when jumping from the Battle Bus.
  • You can no longer headshot downed players through their bodies.
  • Shots to the upper chest and neck won’t count as a headshot.
  • Items that fall off the map won’t teleport to the nearest player anymore.
  • Supply Drops no longer collide with items on the ground while landing.
  • Visual effects no longer appear delayed after opening Supply Drops.

PERFORMANCE

  • Major optimization pass to the end of match UI in order to reduce hitching on elimination.
  • Fixed a case where traps and weapons were being improperly removed from memory between matches and causing in-game hitches.
  • Major optimization for distance field ambient occlusion on PC, PS4 Pro and Xbox One X (GPU optimization).
  • Optimized translucency rendering on consoles in all scenes (GPU optimization).
  • Made additional improvements to material loading. This will help buildings and characters stream in even faster and reduce hitching.
  • Lowered CPU cost of moving simulated networked characters, especially those invisible or furthest away from the player.

AUDIO

  • Improved rhythm of footsteps on dirt and grass to be more consistent.

Bug Fixes

  • Bouncing grenade audio will no longer be heard after the grenade explodes.

UI

  • Streamer mode now anonymizes your name for other players.
  • The Self-Service Cosmetic Returns feature has been re-enabled.
  • Large team modes like 20v20 will be selected by default for new players when one is available.

Bug Fixes

  • Locker and Store item rotation speed is no longer based on your controller or mouse sensitivity setting.
  • You can now zoom in on the map screen with the gamepad.
  • You can now customize the button used to open the full screen map while spectating.
  • Binding locker emotes is now working as intended.
  • Player’s level and experience values will no longer appear as 0 in the match stats screen when eliminated.
  • Player’s score and XP gains will no longer off the bottom of the match stats screen after completing a match.
  • Consumable timers will now display in all cases.

ART + ANIMATION

  • Added custom Hunting Rifle firing animations for player and weapon.
  • A visual effect is now played whenever a player joins or leaves the party or changes their outfit on the pre-game lobby screen.
  • Slightly updated the animation while in DBNO.

Bug Fixes

  • Holding consumables while using the jetpack no longer causes animation issues.
  • The animation for jumping while eating foraged items has been fixed.

REPLAY SYSTEM

  • Smoothed out Replay Drone controls.
  • Added an option to preserve camera settings when switching cameras.
  • Changed sorting order in Replay Browser. Out of date and corrupt replays are now at the bottom of the list.

MOBILE

  • Voice chat is here!
    • Voice chat with your party can now be enabled in settings. Push-to-Talk with your party members!
  • Editing different stair configurations will work more consistently.

Bug Fixes

  • Fixed an issue causing players to be unable to download Fortnite even if they had enough storage space.
  • General fixes to input touch state to better support *many* fingers.
  • Trajectory indicators no longer appear when entering DBNO.
  • Supply drop health numbers now update correctly when damaged.
  • Fixed an issue where touching the quickbar when weapon switching is unavailable could cause your inventory to be stuck on the wrong weapon.

SOURCE: Epic Games